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Apps Screen

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App Resolution

The resolution of an application affects the clarity of scale, text, and images of its components on the TV screen. For details, refer to Figure 4-1.

A higher resolution results in higher picture quality on the TV screen. The required resolution for the Samsung Smart TV application is 1920x1080 pixels for UHD, and 1280x720 pixels for FHD.

When using image file with a resolution other than the default App resolution, it may cause image quality deterioration.
It’s recommended to use a resolution image of default size (e.g. 1920x1080 pixels)

Using a high resolution may affect the application size and performance. It is recommended that you test run your application on a TV and check for performance.

Figure 4-1. App Resolution

Figure 4-1. App Resolution

Typography

Samsung One UI

Samsung One UI is a new font for Samsung Smart TVs.
It is also the default font used by all Samsung Tizen operating systems.

Figure 4-2. Samsung One UI

Figure 4-2. Samsung One UI

Weights

Different weights are necessary to present text for various purposes. Samsung One UI has four weights so that you can make your application more aesthetically pleasing by using these four weights consistently.

Each weight is assigned a number instead of being given a name, such as medium. This is to allow other weights to be easily added to the current group in the future.

Samsung One UI has four weights: 200, 300, 400, and 600

Figure 4-3. Different font weights of Samsung One UI

Figure 4-3. Different font weights of Samsung One UI

Language Coverage

Samsung One UI currently supports 86 languages. Additional languages may be available later.


Legibility

Legibility is the most important factor in typography. Text should be legible on all screens.

Figure 4-4. Good(left) and bad(right) examples of legibility

Figure 4-4. Good(left) and bad(right) examples of legibility

Sizes

We recommend that you use the set of font sizes illustrated below. On a special screen that is not related to any other screens, you can use font sizes other than the ones listed below. However, they should not be smaller than the smallest font size shown below.

Figure 4-5. Font size set

Figure 4-5. Font size set

Leading

We recommend that you keep line spacing at 1.2 or 1.4 times larger than the font size being used. We also recommend that you keep the line spacing specified in Figure 4-6 when you use the provided font sizes.

Figure 4-6. Examples of line spacing for various font sizes

Figure 4-6. Examples of line spacing for various font sizes

Colors

We recommend that you use the font colors shown below for warning messages, highlighted text, and selected items.

Figure 4-7. Example of font colors

Figure 4-7. Example of font colors

Categories and Layouts

Apps can be designed into a few levels of information to effectively explain their details and features. Depending on the application’s characteristics, categories can be displayed horizontally in the top right-hand corner of the screen, or vertically at the left-hand side of the screen.

Horizontal Style

This is the method most generally used on the TV.

Figure 4-8 (Left) shows that the items are listed horizontally at the top of the screen. This content list will employ horizontal navigation and the content will be arranged from left to right.

Figure 4-8 (Right) shows what happens when there are too many rows in the content list to use a horizontal layout. The use of four-directional focus movement may be difficult, impeding movement between the list of content and the categories. For this reason, we do not recommend this type of layout.

Figure 4-8. Good(left) and bad(right) examples of applying horizontal menu style

Figure 4-8. Good(left) and bad(right) examples of applying horizontal menu style

Vertical Style

For applications with several or variable number of categories, the vertical style format may be more useful.

Figure 4-9 (Left) shows that the categories are displayed vertically at the left-hand side of the screen. You may freely use up-down scrolling on categories or a list of content.

Figure 4-9 (Right) shows what happens when there are too many columns in the content list to use a vertical layout.
The use of four-directional focus movement may be difficult, impeding movement between the list of content and the categories. For this reason, we do not recommend this type of layout.

Figure 4-9. Good(left) and bad(right) examples of applying vertical menu style

Figure 4-9. Good(left) and bad(right) examples of applying vertical menu style

Content List Configuration

Content lists can be designed freely, using thumbnails, text, etc. The following two methods are, however, the most commonly used.

Grid Style

This style is ideal for contents to which thumbnail information such as pictures and videos are crucial. The grid style typically contains thumbnails and content names.

Figure 4-10. Grid Style

Figure 4-10. Grid Style

List Style

The ideal format for simple text content. It typically contains content titles and related textual information.

Figure 4-11. List Style

Figure 4-11. List Style

Content List Navigation

Navigation of the content list is divided into moving focus and fixed focus methods.

Moving Focus

The list is fixed on the screen. The focus moves from one content item to the next.

Figure 4-12. Moving Focus

Figure 4-12. Moving Focus

Fixed Focus

The focus is fixed on the screen. The list moves, similar to a scrolling action.

Figure 4-13. Fixed Focus

Figure 4-13. Fixed Focus

Table 4-1 lists the benefits of each navigation type.

Table 4-1. Characteristics of Moving Focus and Fixed Focus
  Moving Focus Fixed Focus
Characteristics
  • Easily corresponds with various input devices, such as the Smart Remote, Motion Control, and mouse.
  • The visual effects required are not as complex as for the Fixed Focus method.
  • Useful when displaying additional information for the item currently focused on.
  • The entire content list moves during navigation, which gives a grander visual effect.

Position Indicators

When it is necessary to scroll through a long list, a scroll bar will appear to show the current position in the list.

  • The length of a scroll bar is determined by the number of scrollable objects.
  • A scroll bar cannot appear on restricted user interface areas.

When users enter a page where scrollable objects exist, an scroll bar appears for 2 second. For pages that includes two or more auto rollover areas, when the page opens, all scroll bars appear simultaneously for 1 second.

Figure 4-14. Scroll bar shown when a page is open

A scroll bar only appears on the right or at the bottom of a list being scrolled currently. The scroll bar appears while the list is being scrolled and disappears 1 seconds after scrolling stops.

Figure 4-15. Scroll bar shown when a list is being scrolled

A scroll bar should always appear next to the text lists or body text when they are scrollable.

Figure 4-16. Scroll bar shown next to the scrollable body text or text list

Figure 4-16. Scroll bar shown next to the scrollable body text or text list

Progress Indicators

When opening an application or loading data takes a long time (100 ms or longer), users must be clearly informed that their request is being processed. There must be visual confirmation that the screen is going to change soon. Once it is displayed, it must not disappear until the task is complete.

The notification needs to include an image and a message. The message should be accurate and detailed about the current task. If possible, it is useful to show an animation such as a progress bar, as shown in Figure 4-17, to show how much of the process has been completed and how much is left to go. When it is not feasible to show the progress or ETA, use a loading indicator as shown in Figure 4-18.

Figure 4-17. Progress bar Figure 4-18. Loading Indicator

If the animation for the progress bar or the indicator slows down the process, using a text-based message to explain that the task is in progress is an acceptable substitute.

The notification is generally shown in the center of the screen, as shown in Figure 4-19 But to show that only a part of the screen is progressing, the notification can be shown at the center of the item that is loading, as shown in Figure 4-20. However, keep in mind that multiple notifications on a single screen will look cluttered and can confuse the users.

Figure 4-19. Guide to the overall screen Figure 4-20. Guide to a portion of the screen

Pop-up Window

A pop-up window is used to let users perform actions related to the current task or notify them of the current system status.

A pop-window always appears on top of other content as it uses a separate UI.
When a pop-up window is displayed, all areas outside the pop-up window become unavailable and appear dimmed. Thus, any actions from user controls do not affect the area outside the current pop-up window.

A pop-up window generally consists of components, such as the title, body, and buttons, as shown in Figure 4-21.

Figure 4-21. A pop-up and its components

Figure 4-21. A pop-up and its components

The purposes of pop-up windows are classified as follows:

  • Message
  • Action
  • Toast

By default, a pop-up window automatically disappears when the user is inactive for a certain period. For the recommended duration of pop-up windows, refer to Table 4-2.

Table 4-2. Screen duration for each pop-up type
Pop-up Type Duration
Action, Toast 60 seconds
Toast 3 seconds
PIN, Unusual information Do not disappear automatically

Message

A message pop-up window is used to display error messages, status information, and the result of users’ actions, or to ask for confirmation. With this pop-up window, users can also proceed to the next step.

A button to close the pop-up window should be included and it should be the final button in the button list (rightmost in a horizontal layout and bottommost in a vertical layout).

Figure 4-22. Message pop-up

Figure 4-22. Message pop-up

Action

An action pop-up window is used to allow users to change values or customize various settings.
In general situations, users can continue the ongoing task without being taken to other screens.

The body area can be composed of a combination of various components, such as a list, buttons, and check boxes, that allow the user to adjust values.

When an action pop-up window is displayed, the first item in the body area is in focus.

Generally, buttons are located at the bottom of the pop-up window. However, if the pop-up window contains a long list of vertical items, buttons may be located on the right of the pop-up window.
A button to close the pop-up window should be included and it should be the final button in the button list (rightmost in a horizontal layout and bottommost in a vertical layout).

Figure 4-23. Action pop-up

Figure 4-23. Action pop-up

Toast

A toast pop-up window is used to display simple messages or the results of the user’s actions that do not require further user actions or confirmations.

Toast pop-up windows should appear around the component where the user’s last action occurred. This helps users easily find and check information without having to look for it. However, if the screen that the user’s last action occurred on is already closed or the toast message is not related to the user’s last action, toast pop-up windows should appear in the center of the screen.

Unlike other pop-up windows, a toast pop-up window only consists of the body area and it does not make other components unavailable, meaning they are still controllable while the toast pop-up window is displayed on the top.

Figure 4-24. Toast pop-up

Figure 4-24. Toast pop-up

Feedback to Users’ Actions and Error Alerts

Users should be provided with the results of the most recent action to prevent them from making mistakes and to be informed of the current status of the system. A message or toast pop-up window can be used depending on whether the operation can be restored, and unnecessary or repeated alerts should be avoided.

Figure 4-25. Examples of action feedback

Figure 4-25. Examples of action feedback

When users encounter an error while using their TVs, they should be given information about why the error occurred and how to solve it. If users can fix the error on their TVs, a button should be provided to take them to the right place.

Figure 4-26. Examples of error feedback

Figure 4-26. Examples of error feedback

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