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CAPH.WUI.ANI.BOUNCEANIMATION

BounceAnimation represents a class that provides bounce effect for widgets. The bounce effect is like a basketball that fall to the ground, it would bounce back and forth, and the range of the bounce is less and less, stopping on the ground at last. This is one of the six basic types of animation. Bounce animation could not perform with other animation in the same loader parallel.


Constructor

BounceAnimation

Description
Create a BounceAnimation.
Parameters
obj ObjectA widget created by user.
option Object - The option include below properties * time : (Number) indicates the times for widgets using bounce animation, widgets bounce up and down, or left and right is regarded as once(one time) * direction : (String) indicates the direction for widget using bounce animation, possible values are below - 'up' : bounce up and back - 'down' : bounce down and back - 'left' : bounce left and back - 'right' : bounce right and back * distance : (Number) indicates the maximum range for widgets using bounce animation, the unit is pixle(px) * ease : (String) describes the motion tween of the batch of animations, it could be set as one of the values below - 'SineCubic.InOut'. 'Linear.None', if user don't set ease, this is default. 'Quadratic.In', 'Quadratic.Out', 'Quadratic.InOut', 'Cubic.In', 'Cubic.Out', 'Cubic.InOut', 'Quartic.In', 'Quartic.Out', 'Quartic.InOut', 'Quintic.In', 'Quintic.Out', 'Quintic.InOut', 'Sinusoidal.In', 'Sinusoidal.Out', 'Sinusoidal.InOut', 'Exponential.In', 'Exponential.Out', 'Exponential.InOut', 'Circular.In', 'Circular.Out', 'Circular.InOut', 'Elastic.In', 'Elastic.Out', 'Elastic.InOut', 'Back.In', 'Back.Out', 'Back.InOut', 'Bounce.In', 'Bounce.Out', 'Bounce.InOut' * duration : (Number) describes how long the batch of animations to be performed in the meanwhile would last - [default : 1000, the unit is millisecond(ms)] * delay : (Number) describes the time duration of the batch of animations would defer starting, the unit is millisecond(ms)}
Emulator SupportY
SDK ConstraintNone
Example
var BounceAnimation = caph.wui.ani.BounceAnimation;   
var AniLoader = caph.wui.ani.AniLoader;  
var Box  = caph.wui.widget.Box;   
var UIContext = caph.wui.widget.UIContext;

var bounce = new BounceAnimation();   
var loader = new AniLoader();
var uiContext   = new UIContext();
var widget = new Box();
widget.render(uiContext);

var bounceOpt = {direction:'up', times: 10, duration:2000, distance: 100};
bounce.add(widget, bounceOpt);

loader.add(bounce);
loader.start(uiContext);

Methods

BounceAnimation

Description
(Constructor) Create a BounceAnimation.
Parameters
■obj
  - Object
  - A widget created by user.       
■option (Optional)
  - Object 
  - The option include below properties
   * time : (Number) indicates the times for widgets using bounce animation, widgets bounce up and down, or left and right is regarded as once(one time)
   * direction : (String) indicates the direction for widget using bounce animation, possible values are below
    - 'up' : bounce up and back
    - 'down' : bounce down and back 
    - 'left' : bounce left and back 
    - 'right' : bounce right and back
   * distance : (Number) indicates the maximum range for widgets using bounce animation, the unit is pixle(px)
   * ease : (String) describes the motion tween of the batch of animations, it could be set as one of the values below
    - 'SineCubic.InOut'. 'Linear.None', if user don't set ease, this is default. 'Quadratic.In', 'Quadratic.Out', 'Quadratic.InOut', 'Cubic.In', 'Cubic.Out', 'Cubic.InOut', 'Quartic.In', 'Quartic.Out', 'Quartic.InOut', 'Quintic.In', 'Quintic.Out', 'Quintic.InOut', 'Sinusoidal.In', 'Sinusoidal.Out', 'Sinusoidal.InOut', 'Exponential.In', 'Exponential.Out', 'Exponential.InOut', 'Circular.In', 'Circular.Out', 'Circular.InOut', 'Elastic.In', 'Elastic.Out', 'Elastic.InOut', 'Back.In', 'Back.Out', 'Back.InOut', 'Bounce.In', 'Bounce.Out', 'Bounce.InOut'
   * duration :  (Number) describes how long the batch of animations to be performed in the meanwhile would last
    - [default : 1000, the unit is millisecond(ms)]
   * delay : (Number) describes the time duration of the batch of animations would defer starting, the unit is millisecond(ms)}
Return■Void
Emulator SupportY
SDK Constraintnone
Example
var BounceAnimation = caph.wui.ani.BounceAnimation;   
var AniLoader = caph.wui.ani.AniLoader;  
var Box  = caph.wui.widget.Box;   
var UIContext = caph.wui.widget.UIContext;

var bounce = new BounceAnimation();   
var loader = new AniLoader();
var uiContext   = new UIContext();
var widget = new Box();
widget.render(uiContext);

var bounceOpt = {direction:'up', times: 10, duration:2000, distance: 100};
bounce.add(widget, bounceOpt);

loader.add(bounce);
loader.start(uiContext);

add

Description
Bind the options needed for bounce animation with user's widget.
Parameters
■obj
  - Object
  - A widget created by user.       
■option (Optional)
  - Object 
  - The option include below properties
   * time : (Number) indicates the times for widgets using bounce animation, widgets bounce up and down, or left and right is regarded as once(one time)
   * direction : (String) indicates the direction for widget using bounce animation, possible values are below
    - 'up' : bounce up and back
    - 'down' : bounce down and back
    - 'left' : bounce left and back 
    - 'right' : bounce right and back.
   * distance : (Number) indicates the maximum range for widgets using bounce animation, the unit is pixle(px)
   * ease : (String) describes the motion tween of the batch of animations, it could be set as one of the values below
    - 'SineCubic.InOut'. 'Linear.None', if user don't set ease, this is default. 'Quadratic.In', 'Quadratic.Out', 'Quadratic.InOut', 'Cubic.In', 'Cubic.Out', 'Cubic.InOut', 'Quartic.In', 'Quartic.Out', 'Quartic.InOut', 'Quintic.In', 'Quintic.Out', 'Quintic.InOut', 'Sinusoidal.In', 'Sinusoidal.Out', 'Sinusoidal.InOut', 'Exponential.In', 'Exponential.Out', 'Exponential.InOut', 'Circular.In', 'Circular.Out', 'Circular.InOut', 'Elastic.In', 'Elastic.Out', 'Elastic.InOut', 'Back.In', 'Back.Out', 'Back.InOut', 'Bounce.In', 'Bounce.Out', 'Bounce.InOut'
   * duration : (Number) describes how long the batch of animations to be performed in the meanwhile would last
    - [default : 1000, the unit is millisecond(ms)]
   * delay : (Number) describes the time duration of the batch of animations would defer starting, the unit is millisecond(ms)}
Return■Void
Emulator SupportY
SDK Constraintnone
Example
var BounceAnimation = caph.wui.ani.BounceAnimation;   
var AniLoader = caph.wui.ani.AniLoader;  
var Box  = caph.wui.widget.Box;   
var UIContext = caph.wui.widget.UIContext;

var bounce = new BounceAnimation();   
var loader = new AniLoader();
var uiContext   = new UIContext();
var widget = new Box();
widget.render(uiContext);

var bounceOpt = {direction:'up', times: 10, duration:2000, distance: 100};
bounce.add(widget, bounceOpt);

loader.add(bounce);
loader.start(uiContext);

clone

Description
Creates and returns clone object from current object, the cloned object will have the same properties and same methods with the current object.
Parameters
■Void
Return■Object
  - The cloned object.
Emulator SupportY
SDK Constraintnone
Example
var BounceAnimation = caph.wui.ani.BounceAnimation;
var  bounce = new BounceAnimation();   
var obj =  bounce.clone(); // obj is now a cloned Object.

remove

Description
Removes all the arguments that needed for animation on the widget.
Parameters
■obj
  - Object
  - An instance of widget created by user.
Return■Void
Emulator SupportY
SDK Constraintnone
Example
var BounceAnimation = caph.wui.ani.BounceAnimation;
var bounce = new BounceAnimation();   

// Let's say that obj and options are given.
bounce.add(obj, options);
bounce.remove(obj);

getList

Description
Returns animation list.
Parameters
■Void
Return■Array
  - The array of a object pairs, including widget and options of its' animation.
Emulator SupportY
SDK Constraintnone
Example
var BounceAnimation = caph.wui.ani.BounceAnimation;
var bounce = new BounceAnimation();   

// Use Animation Sub-classes….

var arr = bounce.getList();
for(var i = 0; i < arr.length; i++) {
    console.log(arr);
}

equals

Description
Compares the contents of two objects using strict equality, objects are considered equal if they both have the same set of properties and the values of those properties are equal.
Parameters
■Object
  - Object
  - The object which wants to compare with current object.
Return■Boolean
  - Indicates whether the two objects are equal, 
  - true : if they are equal, return true. 
  - false : if they aren't equal, return false.
Emulator SupportY
SDK Constraintnone
Example
var BounceAnimation = caph.wui.ani.BounceAnimation;
var bounce = new BounceAnimation();   
var obj =  bounce.clone();
var isequal = obj.equals( bounce );