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Develop Samsung Internet
docsamsung internet for android one browser for all samsung galaxy devices samsung internet for android is a simple, fast, and reliable web browser for your phone and tablet it has replaced the stock android browser on samsung galaxy devices since 2012, to provide a browser highly optimized for our devices samsung internet for android, the best browser for galaxy devices continuously evolving to provide you with the best browsing experience expanding the galaxy experience to the web samsung galaxy devices come with innovative technologies that change ordinary tasks into extraordinary experiences - bio sensors, virtual reality, and samsung pay, just to name a few samsung internet for android lets you continue the extraordinary experience in the web space one of our latest additions, the iris scanner can now be used as a user authentication method in samsung internet for android - adding a more secure and simpler option for 'web auto login' and 'secret mode' samsung internet for android also tries to utilize the underlying hardware in the most efficient way, resulting in prolonged battery time and better touch responsiveness during web browsing to samsung internet for android, support for the various galaxy modes and advanced s pen is a matter of course more secure take your browsing security and privacy into your own hands samsung internet helps you protect your security and privacy while browsing the internet separate business and personal life or safely share your browser with your friend, using secret mode! secret mode is accessible only after user authentication, and never reveals your browsing data including browsing history, search history, cookie, cache, id/password, auto-fill data in addition, secret mode stores bookmarks and saved pages in a separate space with encryption, using the same level of security as samsung knox you can choose to use iris or fingerprint authentication when entering secret mode for higher security to enable secret mode, tap the ‘tabs’ icon in the bottom right corner and select ‘turn on secret mode’ more comfortable samsung internet supports features that make your everyday browsing more comfortable our content blocking extensions free your web pages from unnecessary contents to provide you with less visual clutter content blocking extensions may even reduce your data usage, speed up loading time and reduce battery usage this technology enables extensions to better control your online privacy and detect malicious web content as well note samsung internet does not provide the contents blocking filters separate apps for such filters need to be installed starting from samsung internet for android 4 2, you can also use web content provider extensions to let your favorite content providers recommend web contents that might interest you this will let you access interesting contents from your favorite web sites more easily note separate apps need to be installed in order to enable the web content provider feature better integrated with samsung devices samsung internet aims to provide a consistent and continuous user experience among various samsung devices samsung internet for gear vr lets you enjoy web contents including streaming video and 3d video in an immersive environment, as if you were at the theaters samsung internet for android and gear vr share bookmarks and video history list, letting you access your favorite web contents more easily continuous upgrade through public app market samsung internet and samsung internet beta will be updated regularly through public app markets - google playstore and samsung galaxy apps note upgrade may be limited to certain device models and operating system versions as of october 2017, upgrade to samsung internet 6 2 via app markets is available for all phones with android 5 0 and above upgrade to samsung internet 5 4 via app markets is available for samsung galaxy and google nexus and pixel phones with android 5 0 and above features samsung internet for android provides features for increased privacy and security, features for letting users browse to web in a more convenient and easy way, multimedia related features that also let users access videos easily in samsung internet for gear vr, and features that let users access your web sites as if they were native applications security and privacy samsung internet for android takes user privacy and security seriously secret mode and fingerprint authentication can be used for higher security protected browsing from samsung internet version 7 x onwards, protected browsing provides protection from malware and phishing websites malware sites contain code to install malicious software phishing sites pretend to be legitimate websites in order to steal private data such as passwords protected browsing warns if you are about to visit a website that contains malware or phishing content this feature uses the google safe browsing gsb service, using hashed urls for security and privacy secret mode enabled only under user authentication, secret mode never leaves a trail of your browsing data such as browsing history, search history, cookie, cache, id/password, and auto-fill data in addition, secret mode stores bookmarks and saved pages in a separate space with encryption, using the same level of security as samsung knox you can choose to use iris or fingerprint authentication when entering secret mode for higher security secret mode is available in samsung internet for android 4 0 and above secure web auto login samsung internet for android is the sole browser that offers login using authentication with biometric sensors such as iris and fingerprint scanners on devices equipped with iris or fingerprint scanners, samsung internet for android provides a simpler but more secure way for users to login to sites knox support knox is the enhanced mobile security suite provided by samsung for your business and personal life samsung browser for knox incorporates organizational security policies to provide control for web access user convenience samsung internet for android provides interesting features to make your everyday internet browsing more entertaining and convenient tab navigation with swipe gesture since samsung internet for android version 5 4, it is now possible to swipe between tabs when you have multiple tabs open, swipe left or right on the url bar or the bottom toolbar to navigate to your previous or next tab quick menu samsung internet for android version 5 4 introduces a new quick menu, enabling fast access to useful features tap the quick menu button on the bottom left corner of the screen and the options will be revealed to enable the quick menu, visit more -> extensions -> quick menu content blocker status ui in menu samsung internet for android version 5 4 and newer versions include a content blocker status ui in the menu when you have content blocker extensions enabled see below , the menu will report how many items have been blocked on the current page it also provides the option to easily view the current page without content blocking content blocker direct installation since samsung internet version 7 2, on samsung devices, users can now install content blockers directly through the samsung internet menu, for added convenience download manager samsung internet version 6 4 introduced download ui improvements users can now rename files before downloading them and control downloads directly in the notification ui as well as the download history page web payments starting from samsung internet 5 0, developers and merchants can provide an easier and more secure payment experience to users with support for the w3c standard payment request api the payment request api enables developers to easily configure an optimized checkout form users are able to securely save their credit card and shipping details ready to quickly re-use on other supporting websites they visit on devices equipped with fingerprint and iris scanners, these capabilities provide secure biometric authentication starting with samsung internet for android 5 2, samsung pay is now supported as an online checkout option, subject to availability by location samsung pay support samsung pay now supports web payments via the payment request api standard samsung pay is supported as an online checkout option from samsung internet for android 5 2 onwards samsung pay support for this feature is subject to availability by location, starting in the us closeby samsung internet 5 2 and later versions enable developers and content providers to connect their users to their real world information and offerings, via physical beacons closeby is accessed via the extensions menu while enabled, you can receive silent notifications when nearby physical web beacons are detected you can also manually scan by tapping closeby on the extensions menu physical web supports bluetooth beacons broadcasting with the eddystone-url format desktop experience dex samsung internet is now optimized for desktop browsing, providing better productivity on the web with samsung internet 5 2 and later, on galaxy s8 and later models, a big screen browsing experience is enabled when docked with dex dex also enables a new desktop shopping workflow when presented with the option to pay for something in the browser in desktop mode, you can use biometric authentication to finalize the payment, using the fingerprint or iris scanner capabilities of the phone quick access as one of the default homepages for samsung browser, the quick access page enables users to visit their favorite sites with a single click the default listed sites are selected based on countries, carriers, etc to provide users with a more intimate experience content cards starting from samsung internet for android 4 0, content cards are shown in the quick access page, and can be used to dynamically recommend your web contents to users with content cards, users are able to access useful and interesting contents more easily please contact browser@samsung com if interested in providing content cards for your site * currently available in korea and china navigation page we provide a mobile friendly version of the well-known regional ‘top sites’ page this page can be set as the homepage to provide users with easy access for fun and useful sites * currently available in china and india open tabs & bookmark sync users can sync open tabs and bookmarks with other devices through samsung or firefox accounts when using samsung accounts, saved pages will also be synced reader mode & saved pages tired of reading cluttered articles? reader mode presents articles in a simple layout to make it easier to read saved pages stores web pages on your device so you can check them at your convenience, even when your device is offline qr code reader starting from samsung internet for android 4 2, the qr code reader previously supported in selected countries is globally available spen features handy spen features available on galaxy note devices can be used for easy scrapping or sharing of web contents ultra power saving mode samsung galaxy devices provide an ultra power saving mode and emergency mode for prolonged battery life battery power is saved by applying a simplified grayscale theme and limiting the number of usable apps samsung browser is the only web browser that can be used in these modes ultra data saving ui for samsung devices with ultra data saving uds mode and “opera max for samsung” pre-installed, the ultra data saving ui displays how much data has been saved by samsung internet this feature is available on supported devices globally, from samsung internet v7 2 high contrast mode for those who require increased contrast to view webpages more comfortably, high contrast mode can be enabled in the accessibility settings, starting from samsung internet v6 2 beta night mode night mode reduces the amount of bright light from your phone, making reading more comfortable in darker conditions night mode can be enabled in the menu, starting from samsung internet v6 2 beta multimedia samsung internet for android provides features that let users access and enjoy streaming audio and video content in a more convenient way popup video users can view online videos in a popup window so they can browse the web while playing videos popup videos are supported when your html5 video uses the samsung internet for android default control popup video is available from samsung internet for android 4 0 video history samsung internet for android 4 0 manages a separate history list for online videos users can revisit videos more easily with the video history list this list is also shared with samsung internet for gear vr version 1 0 and above so users can view their favorite videos with a single click, in a more immersive environment video assistant with the video assistant introduced in samsung internet for android 4 2, users can easily switch between the various viewing modes the floating video assistant controller appears when the user starts playing an online video 360˚ video users can watch spherical 360˚ videos online with samsung internet for android 4 2 web application here are some features provided by samsung internet for android that will let web pages act more like native applications or let applications show web contents more smoothly progressive web app indication badge samsung internet 5 2 and later versions use the dynamically changing ‘+’ icon in the url bar to indicate that the loaded content is a progressive web app, to help users easily install it on their home screen shortcut promotion banner in addition to the ‘+’ icon displayed for progressive web apps, samsung internet displays an ‘add shortcut to home screen’ banner, for progressive web apps frequently visited by the user this enables users to launch and explore web applications from their home screen, as if they were native applications custom tabs applications needed to use android webview or launch external web browsers to let users view web contents starting from samsung internet for android 4 0, you can use custom tabs in your app to use samsung internet for android in a more integrated way when showing web contents web push starting from version 4 0 samsung internet for android supports w3c push api your web sites can give push notifications to users just like native applications service worker you can use the w3c service workers api in samsung internet for android 4 0 and above the service worker api allows you to develop web apps that work offline-first and support background processing web bluetooth since version 6 4, samsung internet supports web bluetooth without a flag with the user’s permission, web bluetooth can enable web applications to communication with other devices using bluetooth low energy web assembly starting with version 7 x, samsung internet supports web assembly web assembly allows client-side web code to be written in multiple languages and execute at near native speed extensions samsung internet for android provides extensions so users can utilize useful services for a more pleasant browsing experience tracking blocker starting from v6 2 stable, samsung internet for android includes a built-in tracking blocker extension, powered by disconnect inc the tracking blocker protects you from invisible trackers that some websites include to monitor activity across websites the tracking blocker is turned on by default in secret mode content blocker starting from 4 0, samsung internet for android allows 3rd party apps to provide filters for content blocking you can let users browse the web without unnecessary content cluttering their screens web content provider supported from samsung internet for android 4 2, web content provider lets 3rd party apps suggest interesting contents to users don’t let your users miss viewing your useful contents! region specific features it’s a small world, but we still have our differences! samsung internet for android tries to understand local trends and cultures, and provides features that let users access their favorite sites more easily in addition to quick access page being customized to reflect regional preferences, we are consistently trying to better understand our users and support region specific features when necessary restrictions supported devices are android 5 0 and above developer feedback please send an e-mail to browser@samsung com for technical support or inquiries about business collaborations
Learn Code Lab
codelabadd samsung in-app purchase service to your app objective learn how to integrate samsung in-app purchase iap service into your app so that users can purchase digital consumable and non-consumable items within the app registered in the galaxy store overview the samsung in-app purchase iap service offers developers a robust solution for handling digital products purchased within mobile apps it ensures a smooth and secure experience when purchasing digital goods or products, managing subscriptions, or dealing with refunds and consumed products the iap sdk makes integrating the iap functionality into your app simple, allowing you to configure iap settings, retrieve product details, offer and sell products, and manage purchased products effortlessly to successfully sell in-app products, follow these four basic steps download and integrate the samsung iap sdk into your application request for commercial seller status in the samsung galaxy store seller portal upload your application’s binary file in the seller portal add in-app products to your app in-app products can be categorized into two types item and subscription item goods and services that charge users on a one-time basis item is a consumable or non-consumable type based on whether it can be repurchased or not subscription a set of benefits that charges users on a recurring basis users can use subscription products as many times as they want during the free trial period or when a paid subscription is active this code lab focuses only on item as the in-app product for more information, go to samsung iap set up your environment you will need the following android studio latest version recommended samsung iap sdk latest version samsung galaxy device android 6 0 or higher samsung galaxy store seller portal commercial seller account sample code here is a sample code for you to start coding in this code lab download it and start your learning experience! in-app purchase turbobike sample code 708 6 kb start your project in android studio, click open to open an existing project locate the downloaded sample project and click ok register the app and its items in the seller portal to register the sample app along with the in-app items in the samsung galaxy store seller portal, follow these steps sign in using your commercial seller account in android studio, modify the package name of the sample app navigate to app > kotlin + java > com example turbobike view, and in the mainactivity java file, refactor the application name turbobike from the package name com example turbobike for all directories notethe package name com example turbobike is already registered in the seller portal to avoid any conflicts, rename it with a different package name build the apk from android studio and upload the binary to the seller portal once the testing process is complete and the app functions smoothly as intended, return to this step and upload the final apk file under the in app purchase tab, add three items named bike, booster, and fuel these are item ids of the in-app items created in the sample app where the bike is a non-consumable item, while both booster and fuel are consumable items refer to the step-by-step guide for detailed instructions lastly, add a licensed tester to enable purchasing within the app edit your seller portal profile and include your samsung account in the license test field on the test device, sign in with the same samsung account initialize the samsung iap sdk before using the samsung iap sdk library, certain configurations are necessary, which are already applied in the sample code provided the samsung-iap-6 5 0 aar library is added to the app > libs folder, and included as a dependency in the module-level build gradle file dependencies { … implementation filetree dir 'libs', include ['* aar'] } these necessary permissions are already added in the androidmanifest xml file com samsung android iap permission billing to connect to iap and enable in-app product registration in seller portal android permission internet because iap uses the internet <uses-permission android name="com samsung android iap permission billing" /> <uses-permission android name="android permission internet" /> go to mainactivity java and in the oncreate function, create an instance of the samsung iap sdk to utilize the functionalities it offers set the operating mode to operation_mode_test to purchase products without payment and enable only licensed testers to test without incurring charges iaphelper = iaphelper getinstance getapplicationcontext ; iaphelper setoperationmode helperdefine operationmode operation_mode_test ; notebefore submitting the app for beta testing or release, change the operating mode to operation_mode_production get the list of all products owned by the user the getownedlist function returns a list of products that the user has previously purchased, including items purchased with a single charge to the user's payment method items are either consumable or non-consumable consumable items that have not yet been used and not yet reported as consumed non-consumable items subscriptions that are in a free trial or an active state call the getownedlist function from the iaphelper class also, check if there are any consumable items in the returned list and call the handleconsumableitems function for each consumable items which handles consumepurchaseitems api for non-consumable items call handlenonconsumableitems function which handle acknowledgepurchases api iaphelper getownedlist iaphelper product_type_all, new ongetownedlistlistener { @override public void ongetownedproducts @nonnull errorvo errorvo, @nonnull arraylist<ownedproductvo> arraylist { if errorvo geterrorcode == iaphelper iap_error_none { for ownedproductvo item arraylist { if item getitemid equals "fuel" || item getitemid equals "booster" { // consume the purchased item handleconsumableitems item getpurchaseid ; } else if item getitemid equals "bike" { helperdefine acknowledgedstatus acknowledgedstatus = item getacknowledgedstatus ; if acknowledgedstatus equals helperdefine acknowledgedstatus not_acknowledged { handlenonconsumableitems item getpurchaseid ; } } } } else { log d "getownedproducts failed ", errorvo tostring ; } } } ; notecall getownedlist whenever launching the application to check for unconsumed items or subscription availability use the acknowledgepurchases api as below iaphelper acknowledgepurchases purchaseid, new onacknowledgepurchaseslistener { @override public void onacknowledgepurchases @nonnull errorvo errorvo, @nonnull arraylist<acknowledgevo> acknowledgedlist { if errorvo geterrorcode == iaphelper iap_error_none { for acknowledgevo item acknowledgedlist { log i "acknowledged purchases ", item getstatusstring ; } } else { log e "acknowledged purchases error ", errorvo geterrorstring ; } } } ; report consumable items as consumed mark the consumable items returned from getownedlist and those successfully purchased with startpayment as consumed by calling the consumepurchaseditems function iaphelper consumepurchaseditems purchaseid, new onconsumepurchaseditemslistener { @override public void onconsumepurchaseditems @nonnull errorvo errorvo, @nonnull arraylist<consumevo> arraylist { if errorvo geterrorcode == iaphelper iap_error_none { toast maketext getapplicationcontext ,"consumed successfully now you can purchase another item ", toast length_short show ; } else { toast maketext getapplicationcontext , "consume failed " + errorvo geterrorstring , toast length_short show ; } } } ; this makes the items available for repurchase, regardless of whether they are used or not in the sample app, consumable items cannot be used and it only stores the total count of the items purchased get item details to retrieve information about some or all in-app products registered to the app, use the getproductsdetails function by specifying an item id such as bike or booster, you can fetch details for a particular in-app item to obtain information about all in-app products available in the seller portal for the user, pass an empty string "" as the argument iaphelper getproductsdetails "bike, booster, fuel", new ongetproductsdetailslistener { @override public void ongetproducts @nonnull errorvo errorvo, @nonnull arraylist<productvo> arraylist { if errorvo geterrorcode == iaphelper iap_error_none { for productvo item arraylist { if item getitemid equals itemid { // set product details value to ui product settext "product name " + item getitemname ; price settext "product price " + item getitempricestring ; currency settext "currency " + item getcurrencycode ; // click continue button to purchase dialogbutton setonclicklistener dialogbtnlistener ; } } } else { toast maketext getapplicationcontext , "getproductdetails failed " + errorvo geterrorstring , toast length_short show ; } } } ; handle item purchase and payment process to initiate a purchase and complete the payment transaction process, use the startpayment function use obfuscatedaccountid and obfuscatedprofileid value is up to 64 bytes to detect fraudulent payments these values are returned in purchasevo the result of the purchase is specified in the onpaymentlistener interface, which includes the detailed purchase information purchasevo in case of a successful transaction if there's an error during the payment process, an error code -1003 indicates that the non-consumable item is already purchased for further information on error responses, refer to the documentation on response codes iaphelper startpayment itemid, obfuscatedaccountid, obfuscatedprofileid, new onpaymentlistener { @override public void onpayment @nonnull errorvo errorvo, @nullable purchasevo purchasevo { if errorvo geterrorcode == iaphelper iap_error_none { log d "purchaseid " , purchasevo getpurchaseid ; // non-consumable item, can purchase single time if itemid equals "bike" { handlenonconsumableitems purchasevo getpurchaseid ; // update ui purchasebikebtn settext "already purchased" ; } // consumable item, can purchase multiple time else if itemid equals "booster" { handleconsumableitems purchasevo getpurchaseid ; // update booster count in ui boostercount+=1; boostercountertv settext "⚡ "+boostercount+" ev" ; }else if itemid equals "fuel" { handleconsumableitems purchasevo getpurchaseid ; // update fuel count in ui fuelcount+=1; fuelcountertv settext "⛽ "+ fuelcount+" ltr" ; } }else { // non-consumable item, already purchase if errorvo geterrorcode == -1003 { purchasebikebtn settext "already purchased" ; } } } } ; upon successfully purchasing a consumable item, the consumepurchaseditems api is called through the handleconsumableitems function for a non-consumable item, the acknowledgepurchases api is called through the handlenonconsumableitems function the total number of purchased boosters and fuel is displayed on the app ui using the boostercountertv settext and fuelcountertv settext methods respectively run the app after building the apk, install the app on a samsung galaxy device test the app by making purchases the turbo bike can only be bought once, while either the booster or fuel can be purchased multiple times after purchasing in-app items, the app shows that the bike has already been purchased along with the number of boosters and fuel bought you're done congratulations! you have successfully achieved the goal of this code lab now, you can integrate samsung iap sdk into your application by yourself! if you are having trouble, you may download this file in-app purchase turbobike complete code 710 1 kb to learn more about developing apps with samsung iap sdk, visit developer samsung com/iap
Develop Smart TV
docsamsung smart tv legacy platform samsung smart tv legacy plarform is a platform that integrates internet and web features in tvs and set-top boxes, as well as provides a way for technological convergence between those tvs and other devices like computers, smartphones and tablets introductory description of samsung smart tv applications and their architecture is available in smart tv applications document smart tv application vs web application developing applications for samsung smart tv platform is slightly different from developing web pages for the internet features smart tv app development web app development web engine gecko 2010 ~ 2011 webkit 2012 ~ 2014 web development is done for many different browsers resolution 960 x 540 pixels 1280 x 720 pixels 1920 x 1080 pixels web development support responsive layouts, adjusting them for different resolutions and screen size application on tv use all the advantages of its large display web pages are displayed in a web browser on a computer or mobile device screen interactivity remote control mouse gestures voice keyboard mouse other touch interface major features audio and video applications developer can stream audio or video content through tv app in realtime the guide will cover information about how to apply streaming, different containers and decoders supported by tv, configuring mp3 live streaming, http adaptive streaming has applications and many more the tutorial also demonstrates the use of the video features of the samsung apps service these are needed to create various kinds of applications, like video catch-up services and user created content ucc services creating a video application code playready® is a content access and protection technology that is the successor to wm drm windows r media digital rights management it provides new, advanced, and frequently-requested features, such as domain control, embedded licenses, and the ability to protect a wide range of content types and formats playready drm for more details, kindly refer to multimedia page interactivity in the context of smart tv, interactivity means controlling the tv with a device other than the remote control, e g a smartphone there is a dedicated application provided by samsung for various mobile operating systems samsung remote for android, samsung smartview for iphone and ipad it lets users control their tvs with a mobile device acting as a remote control with extended functionalities an article with description of interactive remote functionalities can be found in interactivity document smart interaction since 2012, high-end samsung smart tv models are equipped with built-in camera and microphone it is possible to interact with smart tv using voice and gesture control commands voice control voice control allows the user to control the smart tv using voice commands it is also possible to use a special remote control with a microphone smart remote voice recognition operates in two modes server mode it is a free speech-to-text mode in which a voice sample is sent to a server where it is recognized and returned as text; server recognition is available for many languages candidate words mode it is a mode in which the recognition engine in the device tries to match the voice sample to a list of candidate words; that mode is a little faster than server mode, because it works locally for more information about voice recognition, go to using a recognition application or voice control gesture control when using motion control, the tv and application controls can be used without the need for remote controls or other input devices there are two types of motion control, one for using one hand and the other for using two hands one-handed gestures in front of camera pointing when you 'point' your hand it can move the pointer pinch when you 'pinch' your hand it can execute pinch & hold when you 'pinch and hold' your hand it can continuous execution / option mode slap when you 'slap' your hand it can move to the next page ccw rotation when you 'ccw rotation' your hand it can go to previous channel or return to the previous stage pinch & move when you 'pinch and move' your hand it can scroll two-handed gestures in front of camera pinch & widening/narrowing with two hands when you 'pinch and widening/narrowing with two hands' it can zoom in/out pinch & rotating with two hands when you 'pinch & rotating with two hands' it can rotate for more information about gesture recognition, go to gesture recognition or motion control allshare allshare is a set of apis which allow to discover and connect devices in the home network share media video, music, pictures between different devices access control between devices media can be shared across many devices, as pcs, tvs, mobile phones, tablets and digital cameras that are able to support allshare services there are two tutorials available where you can find more information about allshare apis allshare api reference and allshare tutorial convergence the convergence framework enables bidirectional communication between a tv and other devices to exchange messages, including file attachments this communication is based on a messaging system, which is described in detail in messaging system the convergence framework makes it possible for devices connected to a network to discover each other using upnp, and then communicate over http using restful interfaces the convergence api includes the following communication types client hhp to tv application communication the information about convergence application features can be found in guides convergence app, and creating a convergence application sso single sign on single sign-on is a mechanism for managing the user account information for smart tv applications the encrypted account information is saved in a database and is available to respective applications thanks to this, the user doesn’t have to repeatedly re-enter personal information you can find more information about single sign-on mechanism in single sign-on and using single sign-on sso ime input method editor ime input method editor is a common module which enables text input in applications smart tv users can enter text using a remote control ime displays a virtual keyboard on the screen qwerty or mobile phone style and maps the remote controller’s input to appropriate characters more information about ime can be found in using ime input method editor getting started middleware api tv-specific features are accessible through javascript apis that were released for the developers api description application api while a developer creates a samsung smart tv app and javascript function can not support functions such as volume control or channel change, application, an api supported by samsung engine, enable to use the functions with method call easily the api reference can be found in application api ui api user interface defines necessary ui elements for tv app development supported by samsung smart tv the api reference can be found in ui api display api everyone can use and control contents on samsung smart tv's big screen the api reference can be found in display api hardware api provides api controlling, inputting and outputting samsung smart tv's internal and external devices the api reference can be found in hardware api media api controls media contents such as video/audio the api reference can be found in media api recognition api controls samsung smart tv with gestures and voice recognition the api reference can be found in recognition api caph api provides all kinds of caph wui widgets and animations & effect, caph wui engine, data acceleration library the api reference can be found in caph api pepper api the pepper api available on samsung smart tv since 2013 allshare api provices the wap to develop convergence services such as contents sharing, device control, etc file api enables applications to use the file input/output system supported by the samsung tv application engine to store data they get while they are still working, and restore the data anytime they want convergence api provides a rest-based interface allowing devices supporting the http protocol to communicate with a smart tv devices discover samsung tvs on the local network using the upnp discovery common api the application manager provides some common object modules that all your applications can use smart tv sdk samsung smart tv sdk is an environment in which you can develop, run and debug applications as well as build packages for samsung smart tv there are two major releases of samsung smart tv sdk available eclipse release available from sdk version 3 5 the eclipse release is the regular eclipse ide with samsung smart tv sdk merged into it standalone release available up to sdk version 3 5 2 to download the samsung smart tv sdk, visit sdk download page there are three types of project templates available in samsung smart tv sdk basic project a javascript based project that includes the samsung smart tv caph web ui framework caph web ui framework provides a high level wrapper for smart tv’s apis and general smart tv application logic, which is supposed to make the development process easier for more information, refer to the caph api javascript project a project template for writing applications in pure javascript and/or use frameworks of your own choice developing a smart tv application requires at least two files to be present in the project index html and config xml you can find more information about the structure of a basic javascript project template in coding your javascript application smart tv applications the target device to run the application is a tv and therefore it is advisable to also use it while testing the application if it is not possible to run the application on a tv, you can test your application on the emulator testing on the emulator can be used as an indication of possible errors in the application it also takes less time to verify the application using the emulator, as it is not required to transfer the application to a device there are emulators of each platform version delivered together with the samsung smart tv sdk thanks to that, it is possible to run the application in an environment that is very similar to the platform version, in case you have no access to the hardware the latest version of the samsung smart tv sdk includes emulators of all platforms sdk emulator 1 5 - for 2010 platform sdk emulator 2 5 - for 2011 platform sdk emulator 3 5 - for 2012 platform sdk emulator 4 5 - for 2013 platform sdk emulator 5 1 beta - for 2014 platform applications running on different versions of the emulator can behave differently, and can generate different types of errors due to running on different hardware, the emulators will never fully reflect all the capabilities and features of a real device it is strongly recommended to always test your applications on a real device debuging applications you can either use the samsung smart tv sdk js debugger tool, or web inspector tools that you can access in the 2012 emulator’s debug mode please refer to those articles to find more information about how to use the js debugger or web inspector tools js debugger using js debugger 2010 and 2011 emulators using js debugger 2012 and later emulators remote web inspector uploading applications to smart tv you can deploy the newly created application to the samsung smart tv platform by creating a package and sending it to tv using the samsung smart tv sdk, and you can testing your application on a tv for 2014 copying the application to an usb memory and running it on tv this method works only on 2012 platform and is not recommended you can find more information on packaging and launching the applications in packaging and launching applications certification process you can find application certification process described in details in the app submission section of the samsung apps tv seller officce
tutorials game, mobile
bloggalaxy store is one of the top app stores to sell your android games in many different countries. you can also sell various in-app purchase (iap) items inside your games using the samsung iap sdk. as many of you now use the unity engine to develop your games, samsung has introduced a unity plugin for the samsung iap sdk that enables you to implement iap features. follow the steps outlined in this blog to easily implement the unity plugin into your project and utilize the samsung iap functionalities. prerequisites it is assumed you are already familiar with the samsung iap procedure. if not, please read the iap sdk programming guide carefully before proceeding further. after that, download the samsung iap unity plugin package and go through its documentation. to avoid compatibility issues, make sure you meet the system requirements. there are three types of iap items: consumable: can be used only one time and re-purchasable non-consumable: can be used any number of times and not re-purchasable subscription: can be used any number of times while it is active for this example, we have developed a basic coin collecting game in unity for android and added ui buttons that allow users to buy iap items (consumable and non-consumable) and a subscription. the “buy super jump” button initiates purchasing a super jump item from galaxy store using the samsung iap sdk. super jump is a consumable item which enables the player to jump higher than normal. similarly, the “upgrade player” button initiates purchasing a player upgrade, which is a non-consumable item. this blog only covers consumable and non-consumable purchases, we’ll discuss subscriptions in a future blog. figure 1: preview of the sample game developed in unity. note: you are required to develop your game/application in unity beforehand to integrate the iap unity plugin into it. integrate the samsung iap unity plugin after creating the game in unity, you need to enable samsung iap functionalities in your project. follow the steps below: import the samsung iap unity plugin package into the project. in unity, click assets -> import package -> custom package and select the downloaded plugin package. you can now see the plugins folder under your assets folder and the “samsungiap.cs” script at assets/plugins/script. copy or move the “samsungiap.cs” script into the default scripts folder of your project (where all the scripts are kept together) so that other scripts can access it easily. if you don’t already have a scripts folder, create a new one and keep all your project scripts together along with “samsungiap.cs.” create an empty game object in the hierarchy tab and drag-and-drop the “samsungiap.cs” script onto it. in our sample project, we have renamed the game object as “samsungiap.” click on the “samsungiap” game object and check if the iap functionality is enabled in the inspector, as shown below: figure 2: samsung iap is enabled for the project. set the iap operation mode iap supports three operational modes. the production mode is for enabling billing for item purchases and the other two are for testing iap functions without billing the game users for item purchases. the default operation mode is set to operation_mode_test with the return value as success, but you can set the return value to failure instead, or switch to operation_mode_production by checking (√) the production build checkbox in the inspector as shown in figure 2. you can learn more about the iap operation modes and how they work from here. register the game and iap items in seller portal to process/test the samsung iap operations, both your game and any iap items need to be registered in seller portal. follow the steps below: ensure you have switched the platform of your game to android and the package name is different from the apps registered in other app stores. you can rename the package name of your project from player settings -> other settings. save your unity project and build the apk file. in unity, go to file -> build settings and then click the build button. follow the steps listed in register an app and in-app items in seller portal and complete the registration of your game and iap items accordingly. for our sample game, we have registered a consumable and a non-consumable item with the ids “buysuperjump” and “buyupgradedplayer” respectively. keep the item ids in mind as they will be required when initiating the purchases. you can add testers (non-licensed and licensed) in the binary tab of seller portal while registering your game in the manner covered in the previous step. licensed testers are not charged for purchasing any iap items. you can register the licensed testers in your seller portal profile. see iap testing for more information. get previously purchased items make sure to retrieve any previously purchased non-consumable and unconsumed items every time the user starts the game. use the getownedlist() method of the iap plugin to get information about the items the user has already purchased. however, please note there is a script called “player.cs” in our project which is added to the main player game object as a component. from now on we will be editing the code in “player.cs” to enable all the samsung iap functions for this project. follow the steps below: add the following line at the beginning to access the samsung iap libraries in this script. using samsung; call the getownedlist() method whenever the game launches by adding the following line at the beginning of the start() method. learn more about the getownedlist() method here. samsungiap.instance.getownedlist(itemtype.all, ongetownedlist); after the processing of the getownedlist() method is completed, the ongetownedlist callback is triggered, which receives information about the specified purchased items and api call processing. we need to implement this callback method under the same class as in the following; void ongetownedlist(ownedproductlist _ownedproductlist){ if(_ownedproductlist.errorinfo != null){ if(_ownedproductlist.errorinfo.errorcode == 0){// 0 means no error if(_ownedproductlist.results != null){ foreach(ownedproductvo item in _ownedproductlist.results){ if(item.mconsumableyn == "y"){ //consume the consumable items and onconsume callback is triggered afterwards samsungiap.instance.consumepurchaseditems(item.mpurchaseid, onconsume); } if(item.mitemid == "buysuperjump"){ superjump++; } else if(item.mitemid == "buyupgradedplayer"){ playermaterial = resources.load<material>("playermaterial"); meshrenderer meshrenderer = getcomponent<meshrenderer>(); meshrenderer.material = playermaterial; } } } } } as you can see, some actions have been taken inside the game depending on the respective item ids. for example, the super jump counter has been increased and the material of the player gets changed. if there is any consumable item which has not been reported as consumed, then the consumepurchaseditems() method is invoked. we describe this method in the next section. consume purchased consumable items use the consumepurchaseditems() method to report the purchased consumable item as consumed, which enables the item to be purchased again. see acknowledge a purchased consumable item to understand this process better. when the process of the consumepurchaseditems() method in the previous section is finished, the item data and processing results are returned to the onconsume callback method. we need to implement this method in the same way under the same class as we implemented the ongetownedlist method earlier. void onconsume(consumedlist _consumedlist){ if(_consumedlist.errorinfo != null){ if(_consumedlist.errorinfo.errorcode == 0){ if(_consumedlist.results != null){ foreach(consumevo item in _consumedlist.results){ if(item.mstatuscode == 0){ //successfully consumed and ready to be purchased again. } } } } } } get purchasable iap items the users may want to see details of the available iap items in the store for the game. the getproductsdetails() method helps to retrieve detailed information (for example, item name, price, or id) about the iap items registered in your game that are available for users to purchase. there is a ui button “available items” in our sample game for querying the purchasable items. after clicking this button, brief information for each item is presented in a simple dropdown list next to the button (see figure 3). to get the list of available items: declare a button variable and a dropdown variable in the beginning of the “player.cs” script. public button getproductsbutton; public dropdown itemlist; add a listener method for the “available items” button at the end of the start() method. getproductsbutton.onclick.addlistener(ongetproductsbutton); to initiate the getproductsdetails() method, we need to implement the listener ongetproductsbutton() method. void ongetproductsbutton(){ //get all the product details samsungiap.instance.getproductsdetails("", ongetproductsdetails); } after the processing is completed on the server side, the ongetproductsdetails callback is triggered, which contains information about the available iap items. implement this callback method and add information of each item to the dropdown method so that the users can see them easily. in the example, we show only the item name and price. void ongetproductsdetails(productinfolist _productlist){ if (_productlist.errorinfo != null){ if (_productlist.errorinfo.errorcode == 0){// 0 means no error if (_productlist.results != null){ itemlist.clearoptions(); list<string> optionitems = new list<string>(); int i = 1; foreach (productvo item in _productlist.results){ string temp = i+ ". " + item.mitemname + ": $ " + item.mitemprice; optionitems.add(temp); i++; } itemlist.addoptions(optionitems); } } } } figure 3: showing the available iap items in the game. the information about all iap items is shown in the dropdown menu as a list. you can show only one specific item or more items by specifying their ids in the getproductsdetails() method if you want. learn more about the method here. purchase iap items there are two ui buttons (see figures 1 and 3) in our sample game, namely “buy super jump” and “upgrade player,” for purchasing consumable and non-consumable items, respectively. the variables for these two buttons are declared in the beginning of the start() method and two listener methods: onbuysuperjumpbutton() and onupgradeplayerbutton() are added at the end of the start() method of “player.cs” script. consequently, tapping on these buttons invokes the corresponding methods in the script. follow the steps below to complete in-app purchasing: to enable the “buy super jump” and the “upgrade player” buttons purchasing a super jump and a player upgrade, we need to instantiate the startpayment() method inside the button listeners with the corresponding item ids.void onbuysuperjumpbutton(){ //purchase a consumable item samsungiap.instance.startpayment("buysuperjump", "", onpayment); } void onupgradeplayerbutton(){ //purchase a non-consumable item samsungiap.instance.startpayment("buyupgradedplayer", "", onpayment); } after the payment processing is completed, the onpayment callback is triggered, which contains information about the purchased item, the transaction, and api call processing. we need to implement this callback method and act according to the item ids as in the following:void onpayment(purchasedinfo _purchaseinfo){ if(_purchaseinfo.errorinfo != null){ if(_purchaseinfo.errorinfo.errorcode == 0){ if(_purchaseinfo.results != null){ //your purchase is successful if(_purchaseinfo.results.mconsumableyn == "y"){ //consume the consumable items samsungiap.instance.consumepurchaseditems(_purchaseinfo.results.mpurchaseid, onconsume); } if(_purchaseinfo.results.mitemid == "buysuperjump"){ superjump++; } else if(_purchaseinfo.results.mitemid == "buyupgradedplayer"){ playermaterial = resources.load<material>("playermaterial"); meshrenderer meshrenderer = getcomponent<meshrenderer>(); meshrenderer.material = playermaterial; } } } } } for the consumepurchaseditems() method, we have already implemented the onconsume listener method. in this way, in-app purchasing is fully implemented for both consumable and non-consumable items. next, build the project, run it on your galaxy device, and check that the iap works flawlessly. in addition, you may update the apk of your game in seller portal and submit a beta version for more iap testing. see the test guide to learn more about testing. do not forget to switch the iap operation mode to operation_mode_production before submitting the game to be published. conclusion this tutorial explains the entire procedure of integrating the samsung iap unity plugin and using the iap functionalities for a sample game. therefore, we hope that you can make use of this tutorial and develop an in-app purchase enabled game for galaxy store using unity and sell your game items successfully to generate revenue. follow up this site has many resources for developers looking to build for and integrate with samsung devices and services. stay in touch with the latest news by creating a free account or by subscribing to our monthly newsletter. visit the marketing resources page for information on promoting and distributing your apps. finally, our developer forum is an excellent way to stay up-to-date on all things related to the galaxy ecosystem.
Md. Abulkalam Azad
success story game, mobile, marketplace
blogtoday, we're talking with ed mills, co-founder of hitcents, and alfred nguyen, creative director and producer of forgotton anne for throughline games. hitcents is a full-service video game publisher and developer, focused on bringing to market high-quality, indie-developed titles. founded in 1999 as a software company, hitcents’ passion for games slowly took over and pivoted the company. by 2012, the company was full steam ahead in the gaming industry as a developer and publisher. to date, it has worked with notable and well-recognized brands and celebrities, such as the godfather, nba, tom hanks, adam levine, one direction, and floyd mayweather. one of its most celebrated franchises is draw a stickman, which has been played more than one hundred million times and has global success on the nintendo switch, xbox one, steam, and mobile. tell us about hitcents. ed: hitcents is a full-service video game publisher and developer, but that is not where we started. our journey is part of what makes us such a unique company. hitcents was basically started as a software company on the carpet floors of our home in kentucky when my twins clinton and chris mills were 16-years-old. over the last 20 years our focus has changed, but the core of everything we do is still software. bootstrapped, with no outside investments for 20+ years, gaming has been a key driver of our success for more than a decade. we’ve had success across the gaming spectrum, from pc to console games to mobile apps. our most successful titles are: draw a stickman - the franchise has been played more than 100m+ times. draw a stickman: epic 2 - has seen 18 million purchases and installs across multiple platforms. the godfather: family dynasty - we were the first company to bring don corleone to mobile. currently, we work with a wide range of indie games and developers, and are always open to good gaming content. we publish games created by one-person developer shops, like get to the orange door, a retro futuristic rogue-lite fps releasing in 2020, to games created in other countries that have more of an edge and statement, like the cinematic platformer ministry of broadcast, which also launched in early 2020 and deals with concepts such as big brother, fake tv and a satirical look at politics, plus many more. can you share how you started as a game developer and ultimately became a game publisher? ed: it’s kind of crazy how we got started in games. hitcents was more of a complex ecommerce web agency and our creative director had an idea to draw a stickman and bring it to life on a browser. the weekend we launched draw a stickman we had millions of visitors, which ended up crashing our servers for all our clients. needless to say, it seemed tragic at the time, but the brand draw a stickman emerged as a successful, long-standing ip for hitcents. the brand has won 5 webby awards and made both hollywood and the game industry take note of us. as a result, a-list clients started to come on board with new content and connections, bringing us early success in games. this led to our partnering with caa for ip-related games. hitcents has many popular titles. we want to focus on forgotton anne. can you tell us about this game, available now on galaxy store? ed: forgotton anne is a seamless cinematic adventure with meaningful storytelling and a light puzzle platform. you play anne, the enforcer, who keeps order in the forgotten lands as she sets out to squash a rebellion that might prevent her master, bonku, and herself from returning to the human world. in the game, you step into a hand-animated realm of wonder in which everyday objects take on a life of their own. imagine a place where all that is lost and forgotten goes -- old toys, letters, socks. forgotten lands is this magical world inhabited by forgotlings; living mislaid objects longing to be remembered. in my opinion, and i’m sure the readers will think i’m biased, but the opening sequence in forgotton anne is so much fun to watch. i now know where all my lost socks go. forgotton anne has a stunning visual style and interactive game experience. what systems do you use to create game concepts and story characters? alfred: to create anne and forgotten lands, our artists use adobe products, as well as clip studio paint and tv paint to design, paint, and animate most of the sprites you see in the game, as well as the detailed environmental assets. with the protagonist anne alone more than 5000 frames were drawn! for story overview and testing, we used a lot of documents, spreadsheets, and a free software called twine that is great to test branching dialogues. how important is user experience when designing your games? alfred: the user experience is very important when designing a game. it is always a delicate balance between taking the player into consideration and staying true to a specific intention. knowing that sometimes a player might not immediately like a specific design, even though it adds a dimension that contributes positively to the game experience as a whole. this was the case when it came to prioritizing fluid animation over some degree of the controls’ responsiveness, or when we decided not to include game over, as it would negatively affect the pacing of the game. forgotton anne features light puzzles and platforming sections. however, it is very much a story about anne and letting the player make choices in her stead, to see how the consequences play out. how will the player use anne’s authority and deal with conflicts? alfred: when designing we let storytelling and emotions come first. then we discuss how we can make things the most intuitive for the largest target audience. however, as developers we have to accept that different players like different things. in the end, we are just happy that as many people as possible love the game! what are some of the challenges you face while developing your games? alfred: one challenge was to create a seamless cinematic experience where the player doesn’t feel a traditional cut between storytelling cutscenes and gameplay. the way we managed this was to ensure that there were no loading screens while playing and that all cutscenes were rendered in-game so the player was not presented with a different aesthetic when a longer story scene played out. the whole game is voice-acted and we created a ‘talk animation system’ to make it feel like the words were acted out. this really adds to the immersion. artwise we aimed for an incredibly rich and detailed painted environment. this presented its own challenge, as we had to make sure the player could discern how to navigate the 2.5d world, allowing for some travel in the z-depth axis at certain intersections. which objects would the player be able to interact with or bump into and which were decorative elements? something that sounds very trivial, like walking up and down stairs, was actually also a challenge as we wanted anne to feel real with her animations, unlike many other 2d games. if you pay attention, you will notice her feet place themselves correctly on the steps, as do her hands when she is climbing ladders. the tone of the game was also a challenge we wanted to get right. the premise of the game is very outlandish and quirky, with echoes of fairy tales like beauty and the beast, but at the same time we wanted to create a very realistic world. we were trying to strike a tone that could easily go from emotional and serious when dealing with themes of consumerism and authoritarianism to funny and endearing using the diverse cast of forgotling characters. are there common errors made by developers while programming games? alfred: scoping a game is always really hard. in early development you tend to be overambitious, and rightly so, as you need to explore the best version possible of the game you are making. however, it is important to constantly update plans and make the necessary cuts when necessary, as most developers don’t have the luxury of working without deadlines. these cuts tend to be a good thing, as it sharpens the concept and forces the developer to prioritize what is really important to the game and player’s experience, instead of falling into the typical pitfall of feature-creeping, i.e. adding features to the game due to the worry that it is not fun enough for players. forgotton anne boasts a number of awards. what is the basic structure for developing a successful game? ed: we don’t think there is a secret formula to creating hit games, or the market would be flooded with them. but, there are some universal truths one can rely on for added probability. one of them is knowing your intentions and having a capable team that has the necessary competences to execute. communication is key, as it does not matter how skilled each individual is on the team if there is a lack of understanding between the people. i also strongly believe in an organic approach to development, where you need to accept changing circumstances and adapt quickly to them. we rarely set out knowing exactly every little detail of the finished game. if we did, it would prove to be detrimental to the creative process, as half the fun is coming up with solutions and discovering great ideas over the course of realizing the initial vision. while iterating on gameplay mechanics, we might discover a great opportunity to emphasize a storytelling aspect, or perhaps a piece of composed music could inspire how a sequence could play out. there is still so much to explore with the medium of games and its storytelling potential. that is really our aim and we hope that it translates to some originality that resonates with players. how do you stay up to date with the latest game and software trends? ed: there are a couple of ways. every major platform on mobile and console has a developer conference and these shows offer the best avenue to listen and learn. another popular option is to go with an established publisher that often has early access to beta programs and has boots on the ground looking for the latest changes and opportunities to use tools that make a better product and potentially make work quicker. as a publisher, we are always playing and researching as many games as we can; reading up on trends in the industry -- who’s hot, what’s not; and researching new technologies and marketing techniques. what advice do you have for indie developers attempting to develop a successful game business? ed: start with a team, even if it's just 2 people. to make a game it requires many skill sets. i like to see experts, or someone that desires to be an expert, at each position or task. for example, you can have one team member specializing in art design plus knowledge of ui (user interface) and ux (user experience), who can complement a programmer. the more well-rounded each team member is the more fun the project and the less time wasted searching for answers to complex development problems. create a gdd (game design document) that maps out the major aspects of the game. this will save countless hours of unneeded art and programming. it's ok to iterate upon your gdd, but do start with a solid foundation. choose the best language/engine to make your game. though unity is great for 3d games and can port over to android with relative ease, sometimes it can lose the true feel of doing the code in its native environment if you are producing a 2d game or an app. the best advice i can give is to find a team member with the skill set that complements your game or app idea. if you are a programmer, stay with what you know and get better at it. decide what your time commitment is to making your game, i.e. months? years? paid games are easier to go to market than free-to-try, but free-to-try will get you more downloads over time. this question can be a blog all on its own, so again having a good publisher can help more than almost anything. with all of your current success, what is next for hitcents? ed: the godfather:family dynasty game has become over the past 3 years one of, if not the most, successful mobile paramount game. hitcents is planning the next big game with a known brand on par to the success and magnitude of the godfather. the biggest thing for our future is knowing the words cross platform means playing across your mobile device, pc, and console, not just across mobile platforms. our future is about consumer choice, bringing all the options to our players and letting them choose what they want to play, where they want to play it, and what device they want to play it on. ideally, your samsung galaxy phone can play and progress while you are on the go, and then you can pick up on your console at home where you left off. it's an exciting time for gamers! what motivated hitcents to bring your games to galaxy store? ed: galaxy store provides hitcents with the opportunity to diversify our sales, by opening a new revenue stream. it allows us to widen our customer base and gain access to samsung device owners globally. what samsung developer program services did you take advantage of when publishing forgotton anne to galaxy store? ed: we integrated samsung in-app purchase payment service, which is used to make a one-off payment for goods or to pay for a regular subscription. it allows hitcents to sell premium content and virtual goods, including in-game items available for purchase during game play. did you use any marketing services to support driving both awareness and downloads for your game on galaxy store? ed: marketing and monetization is another key component of every developer’s journey. we found the galaxy store badge can be used as a resource on our website and media to support marketing our game on galaxy store. adding galaxy store badge has put users one click away from downloading our game on galaxy store. the guides and downloadable content provided easy-to-follow instructions. thanks to ed mills and alfred nguyen for sharing how they create and distribute successful game titles. follow us on twitter @samsung_dev for more developer interviews and tips for building games, apps, and more for the galaxy store.
featured
bloganother year will soon be past and, like many of you, we’re looking forward to next year. we’ll be taking some time the next few weeks to be with our families, and will be back in 2022 with more blogs, podcasts, product announcements, and ways for you to succeed with galaxy store and samsung platforms. with the end-of-year holidays upon us, we’re stopping to reflect on what we did in 2021. even with covid making a disruption in everyone’s lives, we’re still here to help developers find answers and hopefully, also find success. here are some of our most memorable moments. 10. developer portal refresh brought a modern look and support for mobile we’ve been working for several years to bring samsung’s developer portal into a single web infrastructure. we moved content from multiple servers and cloud services into a cms that uses open standards and a responsive design for mobile devices. we pored through a decade of content to make sure it was still timely and accurate for your needs today. we integrated the developer forums to use the same samsung account login for both the developer portal and seller portal to give you a more seamless experience. in october of this year, we made a ux refresh to the site and the most amazing thing is how easy that process went. there were no late nights in the weeks prior to launch. we were able to test the new ux in a sandbox rigorously. then the deployment to production happened almost instantaneously. we spent less time worrying about our website and more time creating the content you need to do your work. we understand how important the samsung developer portal is to you and your work. that’s why we took the time to ensure a smooth transition as we made major infrastructure changes. 9. monthly updates keep developers up-to-date on new galaxy store features the galaxy store product management team began publishing monthly newsletters to enlighten developers of the latest features and improvements to seller portal. these updates also usually appear as blog posts in the first week or two of the month. some of the major announcements include: staged app rollouts (october) local currencies in settlement and financial reports (september) private beta testing (july) galaxy store developer api (april) look for more exciting improvements in 2022 as galaxy store continues to innovate. 8. unpacked events bring exciting new product announcements galaxy unpacked in january 2021 brought announcements of the galaxy buds pro, galaxy s21, and the new galaxy smarttag. the event highlighted samsung’s design concepts with one ui 3 and integrated experiences from partners like microsoft and google. the august galaxy unpacked event brought announcements of galaxy z fold3 and galaxy z flip3 phones. these devices have many new hardware and software features for developers to build upon. this blog post highlighted many of the ways that developers can implement features supporting flex mode and s pen remote, while ensuring that users have a seamless experience with app continuity. the most anticipated announcement of the august galaxy unpacked event was the unveiling of galaxy watch4, featuring wear os, powered by samsung. as with the tizen-powered galaxy watch devices, samsung released a new tool, galaxy watch studio converter, to help existing designers bring their watch faces to wear os. designers could also start a new watch face project from scratch with the newly-released watch face studio tool. 7. remote test lab updates allow developers to experience the latest hardware as new devices are announced, developers can use the remote test lab (rtl) to ensure that their apps work properly on the new version of one ui as well as different screen resolutions and pixel densities. in 2021, the rtl development team added support for foldables and galaxy s21 devices, allowing developers to ensure their apps work correctly before the devices are available to consumers. the rtl team also added support for android studio. in september, thousands of devices were added in data centers around the world to ensure that a compatible device is always available. as part of this release, rtl was re-engineered to work exclusively in the chrome browser, so that no external software is needed to test apps on all the latest devices. 6. samsung developer forums activity the samsung developer forums, based on the popular open-source discourse project, were introduced in january 2020, replacing an aging forum infrastructure that didn’t work well on mobile devices. by using the same samsung account authentication method as the samsung developers site, we’re able to provide a nearly-seamless experience across different hosts and platforms. since their introduction, we’ve seen large numbers of visitors stop by the forums with questions. community manager ron liechty has more than 25 years of experience in managing healthy communities—his knowledge and guidance keeps the forums a useful resource for developers. some of these visitors have become our best community members, providing valuable feedback to their peers as well as helping to moderate spam and malicious content. 5. supporting game developers in 2021 games are a noticeable part of the galaxy store experience and we work with many partners and internal teams to ensure that gamers have a great experience on galaxy devices. the galaxy gamedev team works closely with some of the top publishers and developers to improve performance of top titles on mobile. this team creates tools that provide great detail on the performance of the cpu and gpu during intense moments of gameplay. the gamedev team then documents their efforts in a series of best practices and blog posts to help developers everywhere. in addition to our internal team work, we frequently work with our partners at arm to deliver relevant content for game developers. this summer, we published and promoted a number of educational articles, webinars, and training series in cooperation with the arm developer team. best practices for mobile game developers and artists new vulkan extensions for mobile: maintenance extensions new vulkan extensions for mobile: legacy support extensions new game changing vulkan extensions for mobile: descriptor indexing new game changing vulkan extensions for mobile: buffer device address new game changing vulkan extensions for mobile: timeline semaphores mike barnes from the gamedev team, together with eric cloninger from the samsung developers team, presented at the virtual gdc2021 event in july. gdc is an important event for all of us at samsung and we hope to see you all there at the live event in march 2022. 4. new voices appeared on samsung developers podcast, season 2 shortly before the covid-19 pandemic changed our lives, tony morelan from samsung developers attended a podcasting event and came back to the office inspired to start a podcast. he lined up guests from internal teams and important partners. everyone had a great time participating and it gave us a way to continue delivering quality content to developers. as 2020 turned to 2021, we continued bringing interesting guests from across the mobile design and development ecosystem. we used the podcast to talk about the upcoming virtual samsung developer conference and chat with the people that made the event a success. here are some of the highlights from season 2 of the samsung developers podcast: drazen stojcic, urarity – watch faces, design tan nguyen, butterfly-effected gmbh – galaxy themes, marketing, licensing the samsung internet advocacy team – web standards, privacy, foldable devices we’re still hoping for a return to days where we can travel and meet in person, but until that time comes, please join us in listening to these industry veterans and top developers on the samsung developers podcast. season 3 begins in early 2022. 3. blog series instructs readers on design and successful marketing without live events the past two years, we have searched for new ways to continue delivering timely and helpful advice to mobile app designers and developers. as mentioned previously, we worked with arm this year to bring great technical content front and center. we also worked with our network of top designers, developers, and thought leaders on concepts that will help you succeed on galaxy store and in creating better experiences for your users: better for all – in this blog series, we talked with leading designers and experts to help understand the increasingly important concepts behind the diversity, equality, and inclusion movement. this series discussed aspects of language used in apps, themes, and watch designs. it also highlights important guidelines to ensure apps and web sites are accessible to users with sight, mobility, and hearing impairments. better for all: mobile accessibility better for all: inclusive policies with daniel appelquist better for all: equal accessibility better for all: bringing diversity to design with eglantina hasaj and manpreet kaur better for all: diversity in design better for all: developing and designing for diversity refresh for success – it’s not enough to simply submit a title to a digital marketplace and assume success will follow and continue without extra effort. in this series, top galaxy store designers and developers talk about how they maintain their product lines to ensure a steady flow of revenue and new customers. refresh for success: maintain quality themes design with olga gabay from zeru studio refresh for success: improve your process to keep designs fresh with tan nguyen from butterfly-effected, gmbh refresh for success: improve your process and de-clutter your galaxy store with drazen stojcic from urarity prime time design – finding success in designing new products is an intensely unique and personal process. the prime time design series includes interviews with some of the most unique people creating for galaxy store. read how these talented people inspire themselves and how they convert that inspiration into action. prime time design: unpacking the creative process with ramon campos from friss in motion prime time design: unpacking the creative process with pedro machado from health face prime time design: unpacking the creative process with john shih from x9 studio strategies for success – tony morelan was a successful watch face designer before coming to work with the samsung developers team. we’re grateful for his knowledge of design as well as how to turn designs into revenue. in this four-part series, tony points out steps to creating successful galaxy store product submissions. strategies for success: selling your apps strategies for success: understanding consumer trends strategies for success: building your fan base strategies for success: making your brand successful 2. best of galaxy store awards highlight successful developers the galaxy store app on your mobile device is more than just an app. behind the scenes, there is a team of developers, product managers, business leaders, and security experts devoted to ensuring the best possible online experience for consumers in 180 countries. because of their dedication, developers and designers have a great platform for monetizing their work. each year, the samsung developers team works with the galaxy store operations and business development teams to determine the best games, apps, and themes based on revenue, downloads, and impact to consumers. the result is the best of galaxy store awards. in 2018 and 2019, the best of galaxy store awards were presented live, on stage, at the samsung developer conference (sdc). without a live event in 2020 or 2021, the samsung developers team decided to continue the tradition of highlighting and awarding our top galaxy store products. even without an in-person event, we used a live premiere on youtube to have a single moment in time to celebrate with the winners. tony morelan emceed the event, but he had a lot of help from ron liechty, jeanne hsu, susie perez, and shelly wu. we thank them for their hard work. we hope you’ll enjoy watching! look for the “best of galaxy store” sash on apps, games, themes, and watch faces in galaxy store to know that you’re getting a truly unique experience. 1. discovering new opportunities at sdc21 each year, the samsung developer conference is the culmination of an incredible amount of planning and work by hundreds of people. even though the event was virtual in 2021, there was still a huge volume of work. instead of preparing for a live audience, our teams practiced in front of a galaxy phone on a tripod (really). instead of building booths and planning meals, we built a website and social media campaigns to reach a larger audience. eric cloninger and tony morelan kicked off the promotion for sdc21 with a podcast featuring a previous sdc speaker, chris shomo. before the conference, visitors were invited to create whimsical caricatures of themselves using the mysdcstack mini-site and submit their designs to social media. by participating in the event website, watching sessions, and trying the code labs, visitors would earn points toward a prize drawing after sdc. relive the experience of sdc21 by watching the keynote or any of the highlight sessions and technical talks by viewing this playlist wrapping up when sdc is finished, our team takes a collective deep breath, happy to be done. it is a satisfying experience to pull off a big industry event. we don’t know yet how we’ll handle live events, but we remain optimistic that some will occur. we are making plans and we hope we’ll be able to see you, somewhere, in 2022. 🤞 take care. stay warm (or cool). best wishes to you all and happy new year!
Learn Code Lab
codelabintegrate in-app payment into merchant apps using samsung pay sdk objective learn how to integrate in-app payment with your merchant apps using samsung pay sdk partnership request to use the samsung pay sdk, you must become an official samsung partner once done, you can fully utilize this code lab you can learn more about the partnership process by visiting samsung pay page, here in samsung developers notein accordance with the applicable samsung partner agreements, this code lab covers setup and use of the samsung pay sdk for purposes of integrating the samsung pay app with partner apps the use cases and corresponding code samples included are representative examples only and should not be construed as either recommended or required overview the samsung pay sdk is an application framework for integrating selected samsung pay features with android-based partner apps on samsung devices in-app payment, which allows customers to pay for products and services with samsung pay, is one of the operations supported alongside push provisioning and open favorite cards partner apps can leverage the samsung pay sdk to perform different operations ― push provisioning and open favorite cards for issuers; in-app payment for merchants key components include partner app app developed by merchant or issuer for making online or offline payments and provisioning payment cards through samsung pay samsung pay sdk sdk integrated into the partner app for direct communication with samsung pay samsung pay app pay app with which the samsung pay sdk communicates financial network comprises the payment gateways, acquirers, card associations, and issuers that participate in transaction processing under agreement with the merchant most common use case for in-app payment the merchant app allows the user to make payments with samsung pay upon user selection of the samsung pay option, the merchant app calls the apis included in the samsung pay sdk to initiate a transaction with the samsung pay app the samsung pay app responds with the tokenized payment information necessary to complete the transaction the merchant app forwards this payment information to the designated payment gateway pg , either directly through the merchant's web server or indirectly via the samsung-pg interface server for standard transaction processing for more detailed information, see the official samsung pay sdk programming guide set up your environment you will need the following samsung wallet or samsung pay app depending on the country a compatible mobile device with android marshmallow 6 0 or android api level 23 or later android os versions samsung pay sdk android studio latest version recommended java se development kit jdk 11 or later sample code here is a sample code for you to start coding in this code lab download it and start your learning experience! in-app payment sample code 1 90 mb integrate the samsung pay sdk with your app the following steps comprise the general process for integrating the samsung pay sdk with your app sign up for the samsung pay developers site by clicking sign up and register your samsung account or create it if you don't already have one , then sign in follow the on-screen instructions for adding your app and creating a new service to generate the service id you'll need to use in your project download the samsung pay sdk by going to resources > sdk download add the samsung pay sdk jar file samsungpay jar to your android project using android studio or file explorer develop your partner app with the required api calls and callbacks for samsung pay integration upload a release version of your app to the samsung pay developers site for approval upon samsung approval, publish your partner app to the google play store and samsung galaxy apps notethe service id is already provided in the sample code for this code lab however, this service id is for test purposes only and cannot be used for an actual application or service using the provided test service id enforces your app to use the fixed properties below service id 0915499788d6493aa3a038 package name com test beta pay app version 1 0/ 1 or higher start your project after downloading the sample code containing the project files, in android studio click open to open existing project locate the downloaded android project sampleonlinepay from the directory and click ok add the samsungpaysdk_2 18 00_release jar file from the sdk's libs folder to your android project's libs folder go to gradle scripts > build gradle module sampleonlinepay app and enter the following to the dependencies block implementation files 'libs/samsungpaysdk_2 18 00_release jar' if the target sdk version is 30 android 11 or the r-os , you must include the following <queries> element in androidmanifest xml <queries> <package android name="com samsung android spay" /> </queries> configure the api level as of sdk version 1 4, enhanced version control management has been introduced to improve backward compatibility and handle api dependency from country and service type for example, if a partner integrates the latest sdk—for instance, api level 2 18—but continues to use apis based on level 1 4, the partner app remains compatible with samsung pay apps supporting api level 1 4 without upgrading the samsung pay app implement the following in application tag of androidmanifest xml <meta-data android name="spay_sdk_api_level" android value="2 17" /> // most recent sdk version is recommended to leverage the latest apis add an xml layout and modify the activity next, replace the xml layout in res > layout > activity_main xml this layout shows the sample item information such as image, name, and price <?xml version="1 0" encoding="utf-8"?> <layout xmlns tools="http //schemas android com/tools" xmlns app="http //schemas android com/apk/res-auto" xmlns android="http //schemas android com/apk/res/android"> <androidx constraintlayout widget constraintlayout android layout_width="match_parent" android layout_height="match_parent" tools context=" mainactivity"> <imageview android id="@+id/imageview" android layout_width="350dp" android layout_height="184dp" android layout_margintop="100dp" app layout_constraintend_toendof="parent" app layout_constraintstart_tostartof="parent" app layout_constrainttop_totopof="parent" android src="@drawable/galaxy_s23_ultra_image"/> <imageview android id="@+id/samsung_pay_button" android layout_width="wrap_content" android layout_height="75dp" app layout_constraintbottom_tobottomof="parent" app layout_constraintend_toendof="parent" app layout_constraintstart_tostartof="parent" android src="@drawable/pay_rectangular_full_screen_black" android visibility="invisible"/> <textview android id="@+id/textview" android layout_width="wrap_content" android layout_height="wrap_content" android layout_margintop="10dp" android text="galaxy s23 ultra" android textsize="16sp" android textstyle="bold" app layout_constraintend_toendof="parent" app layout_constraintstart_tostartof="parent" app layout_constrainttop_tobottomof="@+id/imageview" /> <textview android id="@+id/textview2" android layout_width="wrap_content" android layout_height="wrap_content" android layout_margintop="5dp" android text="$1,199 00" android textsize="14sp" app layout_constraintend_toendof="parent" app layout_constrainthorizontal_bias="0 517" app layout_constraintstart_tostartof="parent" app layout_constrainttop_tobottomof="@+id/textview" /> </androidx constraintlayout widget constraintlayout> </layout> since you added a data binding layout, you need to inflate the xml file differently go to java > com > test > beta > pay > mainactivity kt, and declare the databinding variable in the mainactivity class private lateinit var databinding activitymainbinding replace the standard setcontentview declaration with the data binding version inside the oncreate method databinding = databindingutil setcontentview this, r layout activity_main check samsung pay status in the mainactivity, create the samsungpay instance to determine if the device supports samsung pay and if the samsung pay button can be displayed as the user's payment option, check the samsung pay status samsungpay requires a valid partnerinfo from the merchant app, which consists of service id and service type during onboarding, the samsung pay developers site assigns the service id and service type in the mainactivity, declare the partnerinfo variable private lateinit var partnerinfo partnerinfo then, set the partnerinfo in the oncreate method val bundle = bundle bundle putstring spaysdk partner_service_type, spaysdk servicetype inapp_payment tostring partnerinfo = partnerinfo service_id, bundle after setting partnerinfo, call the getsamsungpaystatus method via updatesamsungpaybutton function inside the oncreate method updatesamsungpaybutton the getsamsungpaystatus method of the samsungpay class must be called before using any other feature in the samsung pay sdk write the updatesamsungpaybutton function as follows private fun updatesamsungpaybutton { val samsungpay = samsungpay this, partnerinfo samsungpay getsamsungpaystatus object statuslistener { override fun onsuccess status int, bundle bundle { when status { spaysdk spay_ready -> { databinding samsungpaybutton visibility = view visible // perform your operation } spaysdk spay_not_ready -> { // samsung pay is supported but not fully ready // if extra_error_reason is error_spay_app_need_to_update, // call gotoupdatepage // if extra_error_reason is error_spay_setup_not_completed, // call activatesamsungpay databinding samsungpaybutton visibility = view invisible } spaysdk spay_not_allowed_temporally -> { // if extra_error_reason is error_spay_connected_with_external_display, // guide user to disconnect it databinding samsungpaybutton visibility = view invisible } spaysdk spay_not_supported -> { databinding samsungpaybutton visibility = view invisible } else -> databinding samsungpaybutton visibility = view invisible } } override fun onfail errorcode int, bundle bundle { databinding samsungpaybutton visibility = view invisible toast maketext applicationcontext, "getsamsungpaystatus fail", toast length_short show } } } tipfor the list and detailed definition of status codes such as spay_ready, refer to checking samsung pay status noteas of sdk version 1 5, if the device has android lollipop 5 1 android api level 22 or earlier versions, the getsamsungpaystatus api method returns a spay_not supported status code merchant apps using sdk 1 4 or earlier must check their app's android version activate the samsung pay app the samsungpay class provides an api method called activatesamsungpay to activate the samsung pay app on the same device where the partner app is running if the getsamsungpaystatus returns spay_not_ready and the extra_error_reason is error_spay_setup_not_complete, the partner app needs to display an appropriate message to the user then, call activatesamsungpay to launch samsung pay app and request the user to sign in in updatesamsungpaybutton function, add the code to call activatesamsungpay method via doactivatesamsungpay function when the status is spay_not_ready // if extra_error_reason is error_spay_setup_not_completed, // call activatesamsungpay val extraerror = bundle getint samsungpay extra_error_reason if extraerror == samsungpay error_spay_setup_not_completed { doactivatesamsungpay spaysdk servicetype inapp_payment tostring } create the doactivatesamsungpay function as below private fun doactivatesamsungpay servicetype string { val bundle = bundle bundle putstring samsungpay partner_service_type, servicetype val partnerinfo = partnerinfo service_id, bundle val samsungpay = samsungpay this, partnerinfo samsungpay activatesamsungpay } create a transaction request upon successfully initializing the samsungpay class, the merchant app should create a transaction request with payment information samsung pay offers two types of online payment sheet―normal and custom the normal payment sheet has fixed display items ― items, tax, and shipping the custom payment sheet offers more dynamic controls for customizing the ui, together with additional customer order and payment data for this code lab, use the custom payment sheet and populate the fields in customsheetpaymentinfo to initiate a payment transaction /* * make user's transaction details * the merchant app should send paymentinfo to samsung pay via the applicable samsung pay sdk api method for the operation * being invoked * upon successful user authentication, samsung pay returns the "payment info" structure and the result string * the result string is forwarded to the pg for transaction completion and will vary based on the requirements of the pg used * the code example below illustrates how to populate payment information in each field of the paymentinfo class */ private fun maketransactiondetailswithsheet customsheetpaymentinfo? { val brandlist = brandlist val extrapaymentinfo = bundle val customsheet = customsheet customsheet addcontrol makeamountcontrol return customsheetpaymentinfo builder setmerchantid "123456" setmerchantname "sample merchant" setordernumber "amz007mar" // if you want to enter address, please refer to the javadoc // reference/com/samsung/android/sdk/samsungpay/v2/payment/sheet/addresscontrol html setaddressinpaymentsheet customsheetpaymentinfo addressinpaymentsheet do_not_show setallowedcardbrands brandlist setcardholdernameenabled true setrecurringenabled false setcustomsheet customsheet setextrapaymentinfo extrapaymentinfo build } private fun makeamountcontrol amountboxcontrol { val amountboxcontrol = amountboxcontrol amount_control_id, "usd" amountboxcontrol additem product_item_id, "item", 1199 00, "" amountboxcontrol additem product_tax_id, "tax", 5 0, "" amountboxcontrol additem product_shipping_id, "shipping", 1 0, "" amountboxcontrol setamounttotal 1205 00, amountconstants format_total_price_only return amountboxcontrol } private val brandlist arraylist<spaysdk brand> get { val brandlist = arraylist<spaysdk brand> brandlist add spaysdk brand visa brandlist add spaysdk brand mastercard brandlist add spaysdk brand americanexpress brandlist add spaysdk brand discover return brandlist } request payment with a custom payment sheet the startinapppaywithcustomsheet method of the paymentmanager class is applied to request payment using a custom payment sheet in samsung pay when you call the startinapppaywithcustomsheet method, a custom payment sheet is displayed on the merchant app screen from there, the user can select a registered card for payment and change the billing and shipping addresses as necessary the payment sheet lasts for 5 minutes after calling the api if the time limit expires, the transaction fails in the mainactivity class, declare the paymentmanager variable private lateinit var paymentmanager paymentmanager then, in oncreate , set an onclicklistener method before calling the updatesamsungpaybutton function to trigger the startinapppaywithcustomsheet function when the samsungpaybutton is clicked databinding samsungpaybutton setonclicklistener { startinapppaywithcustomsheet } lastly, create a function to call startinapppaywithcustomsheet method of the paymentmanager class /* * paymentmanager startinapppaywithcustomsheet is a method to request online in-app payment with samsung pay * partner app can use this method to make in-app purchase using samsung pay from their * application with custom payment sheet */ private fun startinapppaywithcustomsheet { paymentmanager = paymentmanager applicationcontext, partnerinfo paymentmanager startinapppaywithcustomsheet maketransactiondetailswithsheet , transactioninfolistener } /* * customsheettransactioninfolistener is for listening callback events of online in-app custom sheet payment * this is invoked when card is changed by the user on the custom payment sheet, * and also with the success or failure of online in-app payment */ private val transactioninfolistener paymentmanager customsheettransactioninfolistener = object paymentmanager customsheettransactioninfolistener { // this callback is received when the user changes card on the custom payment sheet in samsung pay override fun oncardinfoupdated selectedcardinfo cardinfo, customsheet customsheet { /* * called when the user changes card in samsung pay * newly selected cardinfo is passed and partner app can update transaction amount based on new card if needed * call updatesheet method this is mandatory */ paymentmanager updatesheet customsheet } override fun onsuccess response customsheetpaymentinfo, paymentcredential string, extrapaymentdata bundle { /* * you will receive the payloads shown below in paymentcredential parameter * the output paymentcredential structure varies depending on the pg you're using and the integration model direct, indirect with samsung */ toast maketext applicationcontext, "onsuccess ", toast length_short show } // this callback is received when the online payment transaction has failed override fun onfailure errorcode int, errordata bundle? { toast maketext applicationcontext, "onfailure ", toast length_short show } } run the app after building the apk, you can run the sample merchant app and see how it connects to samsung pay upon clicking the button at the bottom of the screen to thoroughly test the sample app, you must add at least one card to the samsung pay app you're done! congratulations! you have successfully achieved the goal of this code lab now, you can integrate in-app payment with your app by yourself! if you face any trouble, you may download this file in-app payment complete code 2 26 mb to learn more about developing apps for samsung pay devices, visit developer samsung com/pay
Develop Samsung IAP
docsdk and sample samsung in-app purchase sdk v6 5 0 6 7 mb 2025 09 04 noteif your app is integrated with samsung iap sdk 6 0 or earlier with target api level 30 android r or higher, an android policy change requires an update to the manifest file without this update, android r or higher users may not be able to make a payment to the manifest file, add the following <queries> <package android name="com sec android app samsungapps" /> </queries> if you are using samsung iap sdk 6 1 or higher, you do not need to make this update release note september 4, 2025 release version samsung in-app purchase sdk v6 5 0 release contents contents descriptions sdk libraries provides iap sdk sample provides iap sample applications change history samsung in-app purchase 6 5 0 2025 09 04 released in in-app purchase 6 5 0 new added obfuscatedaccountid and obfuscatedprofileid parameters to startpayment and changesuscriptionplan forward obfuscatedaccountid and obfuscatedprofileid to the response of getownedlist handle dialog overlaps using insets for apps targeting sdk 35 or higher on a device running android 15 or higher samsung in-app purchase 6 4 0 2025 04 09 released in in-app purchase 6 4 0 new acknowledgepurchases for acknowledging that the user has been granted entitlement for purchased non-consumable items and subscriptions acknowledgedstatus is delivered in response to getownedlist minorstatus is delivered in response to startpayment passthroughparam has been deprecated in startpayment , changesubscriptionplan warningthis is an older version of the samsung in-app purchase sdk we recommend using the most recent version samsung in-app purchase sdk v6 4 0 6 9 mb 04/09/2025 samsung in-app purchase 6 3 0 2024 10 24 released in in-app purchase 6 3 0 new changesubscriptionplan for changing existing subscription to another tier of the same subscription subscriptionpricechangevo delivered in response to getownedlist when the subscription price is changed warningthis is an older version of the samsung in-app purchase sdk we recommend using the most recent version samsung in-app purchase sdk v6 3 0 6 7 mb 10/24/2024 samsung in-app purchase 6 2 0 2024 07 12 released in in-app purchase 6 2 0 new getpromotioneligibiilty for user-specific subscription promotion inquiry warningthis is an older version of the samsung in-app purchase sdk we recommend using the most recent version samsung in-app purchase sdk v6 2 0 7 mb 7/12/2024 samsung in-app purchase 6 1 1 2024 03 15 released in in-app purchase 6 1 1 new distributing the aar library rather than the project file set minsdkversion to 23 and targetsdkversion to 34 enhanced enhancement of payment security warningthis is an older version of the samsung in-app purchase sdk we recommend using the most recent version samsung in-app purchase sdk v6 1 1 7 mb 3/15/2024 samsung in-app purchase 6 1 2020 10 14 released in in-app purchase 6 1 new apply one ui 2 concept enhanced refactoring error codes remove an error pop-up in case of network errors modification according to change of package visibility policy in android 11 deprecated _showsuccessdialog parameter in startpayment api warningthis is an older version of the samsung in-app purchase sdk we recommend using the most recent version samsung in-app purchase sdk v6 1 785kb 10/14/2020 samsung in-app purchase 6 0 2019 12 12 released in in-app purchase 6 0 new lower and regular tiered subscription pricing feature subscription test feature subscription availability period feature and seller portal setting samsung checkout ui / ux subscription sales data available at seller portal > statistics getorderid api in the purchasevo object of the startpayment method response restful /iap/v6/receipt api for receipt verification enhanced email receipt formats getsubscriptionstatus api deprecated getpurchasereceipt api warningthis is an older version of the samsung in-app purchase sdk we recommend using the most recent version samsung in-app purchase sdk v6 0 425kb 12/12/2019 samsung in-app purchase 5 1 0 2018 05 24 released with enhanced stability and better performance warningthis is an older version of the samsung in-app purchase sdk we recommend using the most recent version samsung in-app purchase sdk v5 1 0 408kb 05/24/2018 samsung in-app purchase 5 0 1 2017 12 07 fixed a bug arising from android oreo policy changes sample application has been modified warningthis is an older version of the samsung in-app purchase sdk we recommend using the most recent version samsung in-app purchase sdk v5 0 1 396kb 12/07/2017 samsung in-app purchase 5 0 0 2017 11 09 the four existing, complex product types consumable, non-consumable, non-recurring subscription nrs , and auto-recurring subscription have been simplified into two types item and subscription version 5 0 provides a new api set and does not support the api set from previous versions the new api set has the following major characteristics supports managed products as of version 5 0, the iap system manages the history of owned consumable items with this information, the iap system can prevent products from being repurchased before purchase is completed and guarantees product provision in case of an unexpected event, such as a network or battery problem owned product list this function is used to provide lists of current unconsumed items and available subscriptions, not a purchase history upon launching an application, this function calls getownedlist if lists of unconsumed items exist, they must be released using the consumepurchaseditems function product details this function provides not only a list of all products, but also a list of requested products pass-through parameter this is a type of transaction id that a developer creates and sends when there is a payment request, which responds with the same value for the processed iap payment result and is used to enhance security warningthis is an older version of the samsung in-app purchase sdk we recommend using the most recent version samsung in-app purchase sdk v5 0 0 429kb 11/09/2017 samsung in-app purchase 4 0 0 2016 09 08 issue details there is a runtime exception when samsung billing 4 0 is not updated in user device solutions for this issue use new iap4helper in samsung in-app purchase 4 0 1 file samsung in-app purchase 3 0 1 2016 01 15 issue details when your application's targetsdkversion in android manifest xml is set to 23, the application always crashes refer to https //code google com/p/android-developer-preview/issues/detail?id=2353 solutions for this issue choose between 1 and 2 below modify the source code of iap3helper that already exists comment out or delete lines for windownodisplay in styles xml path \samples\iap3helper\src\main\res\values\styles xml show lines <style name="theme empty" parent="apptheme"> <item name="android windowbackground">@android color/transparent</item> <item name="android colorbackgroundcachehint">@null</item> <item name="android windowistranslucent">true</item> <item name="android windowanimationstyle">@null</item> <item name="android windownotitle">true</item> <item name="android windowcontentoverlay">@null</item> <item name="android backgrounddimenabled">true</item> <item name="android windowdisablepreview">true</item> <!--<item name="android windownodisplay">true</item>--> </style> use the new iap3helper in the samsung in-app purchase 3 0 1 sdk samsung in-app purchase 3 0 0 2015 05 21 in-app purchase 3 0 supports auto-recurring subscriptions to let app developers sell in-app products every month with automated and recurring billing itemgroupid is replaced by package name of 3rd party application as a result, itemgroupid is deprecated in-app purchase 3 0 supports the use of custom product ids like "gun", "machinegun", "bullet", and so on new method to get cached inbox list is added this method gets the purchased product list just for specified product product ids especially, this new method gets fast response because client caching is supported samsung in-app purchase 2 0 1 2014 12 31 fixed a bug rising from android 5 0 policy changes samsung in-app purchase library has been modified to fix abruptly shut down of apps using samsung in-app purchase enhancements to developer guide 2014 01 07 the iap 2 0 library and iap 2 0 programming guide, the libraries and programming guides for adobe air developers, as well as the sample source have been updated samsung in-app purchase 2 0 2013 06 20 in-app purchase 2 0 supports two product types items [consumable, non-consumable] and subscriptions to provide greater convenience for app development previous imei-based product purchase history management is replaced by account-based management non-consumable items purchased while signed in using a user account can be recovered after app reinstallation if the account’s purchase history can be confirmed supports single sign-on, which allows users to access all content services supported by samsung after signing in with their samsung account within in-app purchase in-app purchase v2 0 now supports sales of products in the united states, which is the world’s largest market us users can purchase products using a credit card within apps that utilize in-app purchase 2 0 in-app purchase 2 0 features the ux of the latest version of samsung apps, offering a better ux user experience the previous library is switched to a stand-alone-type apk, providing easier synchronizing between apps and in-app purchase samsung in-app purchase 1 95 0 2013 02 15 in korea, you are required to enter your resident registration number when making a small purchase through your phone according to act on promotion of utilization of information and communications network, the collector of resident registration numbers has changed from samsung to pg after february 18th, it is impossible to make in-app purchases in korea using sdk v1 90 0 or lower if you develop applications with this updated sdk, however, you can sell in-app products in korea as before samsung in-app purchase 1 90 0 2012 12 18 you can apply in-app purchase to applications developed in unity 3d game engine user interface has been dramatically improved user interface has been dramatically improved you can see subdivided error codes and user-friendly error messages samsung in-app purchase 1 80 0 ~2012 06 29 2012 06 29 samsung in-app purchase 1 80 0 2012 05 07 samsung in-app purchase 1 77 0 2012 01 20 samsung in-app purchase 1 60 0 2011 10 27 samsung in-app purchase 1 50 0 features overall samsung account log-in functionality various payment methods across countries in the world payment test without charge beta test environment product consumption management enhanced security with pass-through parameter flexible free trial period and multiple subscription payment cycles product types item subscription
Develop Smart TV
sdkrelease history tv extension for tizen sdk tv extension image 10 0 0 newfebruary 26, 2026 new and changed features tv extension 10 0 emulator update "10 0 emulator tv platform" 64-bit image supported and 32-image deprecated chromiun upgrade to m130 apply net 8 / tizenfx tv api 12 12 0 tizen studio ide tv extension ide supported for tizen tv sdk 10 0 0 web-add-ons package updated for tizen 10 0 tv template add license tv 6 new odm vendors westway mtc gae ayonz el araby panda removed tdsystems in odm vendors tv simulator new added webapi in tizen10 0 objectdetection module apis roi / outputinfo / getversion / create / init / run / runwithbuffer / deinit / destroy poseestimation module apis poseestimationkeypoints / getversion / create / init / run / runwithbuffer / deinit / destroy voiceinteraction module apis voicesearchterm / voiceinteractioncontentcontext / getversion / setcallback / listen / getdatafromsearchterm / buildcollectiondeeplinkdata / buildcollectionshowdata / buildvoiceinteractioncontentcontextitem / buildvoiceinteractioncontentcontextresponse productinfo module apis getlicensedbrand upgraded webapi in tizen10 0 tvinfo module api getversion sso module api getversion fixed bugs emulator no ui show out for tizen tv emulator on win11 booting takes longer time on 64 bit image than previous 32 bit image factory app cannot be launched on tv emulator emulator shutdown abnormally by mouse click event limitations install java error does not occur only when installed as "home" directory/folder default folder during tizen studio installation in mac next version will be modified tv emulator 4k video playback is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus,the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available unit test ide > run > run as > tizen web unit test application is not supported search at apps is not working in emulator tv extension image 9 0 0january 22, 2025 new and changed features tv extension 9 0 emulator update "9 0 emulator tv platform" support log for net app developer support new firstscreen ux support sero function screen rotation and related events apply net 6 / tizenfx tv api 11 0 0 apply latest wasm tizen studio ide tv extension ide supported for tizen tv sdk 9 0 0 web-add-ons package updated for tizen 9 0 tv template add license tv 6 new odm vendors xianyou, changhong, ktc, videotex, dualshine, tpv tv simulator support tizen 9 0 web apis update node-webkit from 0 72 0 to 0 83 0 added webapis in tizen8 0 appcommon setimeposition / avinfo set8kupscalingdemo / clone getversion / clone restoreclonedata / clone setcloneupdatestatuslistener / clone unsetcloneupdatestatuslistener / network setipmode / network setsubnetmask / network setgateway / network setdns / network setip / network getproxyserverinfo / network setproxyserverinfo / remotepower setvirtualstandbymode / remotepower setvirtualstandbyreboottime / remotepower getvirtualstandbyreboottime / systemcontrol setirlock / systemcontrol getirlock / systemcontrol setbuttonlock / systemcontrol getbuttonlock / systemcontrol setautopoweron / systemcontrol getautopoweron / systemcontrol setmagicinfoserverinfo / systemcontrol getmagicinfoserverinfo / systemcontrol iscustomappdownloaded / systemcontrol setcustomappdownloadlistener / systemcontrol unsetcustomappdownloadlistener / systemcontrol startnodeserver / systemcontrol stopnodeserver / systemdebug getversion / systemdebug startdebuglogs / systemdebug stopdebuglogs fixed bugs emulator fix issue it takes too long time to boot emulator instance fix issue no response happen when press "ok" on emulator remote controller in case of focus on tile "live tv" fix issue some tiles missed in protrait mode limitations install java error does not occur only when installed as "home" directory/folder default folder during tizen studio installation in mac next version will be modified tv emulator 4k video playback is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus,the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available unit test ide > run > run as > tizen web unit test application is not supported search at apps is not working in emulator tv extension image 8 0 1august 29, 2024 new and changed features tv extension 8 0 emulator update "8 0 emulator tv platform" support amd cpu with whpx patch tizen studio ide tv extension ide supported for tizen tv sdk 8 0 1 add license tv 3 new odm vendors "konka", "macc", "ekkaa" tv simulator ui cannot show properly in some scenario remote controller does not show properly in some scenario limitations install java error does not occur only when installed as "home" directory/folder default folder during tizen studio installation in mac next version will be modified tv emulator 4k video playback is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus,the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available unit test ide > run > run as > tizen web unit test application is not supported search at apps is not working in emulator tv extension image 8 0 0january 19, 2024 new and changed features tv extension 8 0 emulator update "8 0 emulator tv platform" support log for net app developer support new firstscreen ux support sero function screen rotation and related events apply net 6 / tizenfx tv api 11 0 0 apply latest wasm tizen studio ide web-add-ons package updated for tizen 8 0 tv template tv extension ide supported for tizen tv sdk 8 0 add license tv 6 new odm vendors skyworth, dixon, tdsystems, sqy, veira, loewe tv simulator support tizen 8 0 web apis update node-webkit from 0 62 2 to 0 72 0 added webapis in tizen8 0 avinfo getenergysaving / avinfo setenergysaving / avinfo setecosensor / avinfo setsubampmode systemcontrol deleteappprivateinfo / systemcontrol setcustomappinfo / systemcontrol getcustomappinfo fixed bugs emulator fix issue it takes too long time to boot emulator instance fix issue emulator rotator does not work fix issue app setting icon does not show out limitations install java error does not occur only when installed as "home" directory/folder default folder during tizen studio installation in mac next version will be modified tv emulator 4k video playback is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus,the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available unit test ide > run > run as > tizen web unit test application is not supported search at apps is not working in emulator tv extension image 7 0 1july 03, 2023 new and changed features tv extension 7 0 1 support for 3840x1080 px 32 9 aspect ratio screen resolution has been added to the tv emulator support for 2560x1080 px 21 9 aspect ratio application resolution has been added to the tv emulator updated the tizen application installation policy since tv extension 7 0 1, only applications signed with a samsung certificate can be installed on the tv emulator tizen studio ide support for developing applications with 21 9 aspect ratio that display on 32 9 aspect ratio screens has been added to add support for 21 9 aspect ratio to an existing application, include the following metadata key in its "config xml" file <tizen metadata key="http //tizen org/metadata/app_ui_type/base_screen_resolution" value="extensive"/> tv simulator support for 3840x1080 px 32 9 aspect ratio screen resolution has been added support for 2560x1080 px 21 9 aspect ratio application resolution has been added limitations tv emulator 4k video playback is not supported drm digital rights management is not supported video seeking is not supported if another video has not completed playback the search feature in the apps menu is not functional in the tv emulator the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the tv emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api document api syncplay api systemcontrol api timer api the following tizenfx tv apis are not supported by the tv emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso tv simulator the following samsung product web apis are not supported by the tv simulator broadcast api avplayextension api remotepower api known issues on a macos computer, a java installation error occurs if tizen studio is not installed in the "home" directory/folder default folder this issue is to be resolved in the next release on windows computers, the tv simulator can unexpectedly terminate when testing web applications containing videos with visual studio tools for tizen, when running a memory profiling session with the opentk sample application stopping the profiling session causes the application to freeze terminating the opentk sample application is not possible in the tizen studio ide, the "run as > tizen web unit test application" feature is not supported tv emulator sometims ,when voice guide is enabled and the tv emulator instance is rebooted, the emulator can run slowly and the voice guide can stop working disable voice guide and reboot the emulator when multiple applications are installed on the tv emulator, the applications can be missing from the apps menu return to the tv home screen and open the apps menu again sometimes ,sound distortion might occur when testing the text-to-speech tts features with the tv emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the tv emulator can be unexpectedly terminated when it is executed with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" tv extension image 7 0jan 16, 2023 new and changed features tv extension 7 0 new update "7 0 emulator tv platform" new support sero function screen rotation and related events new apply net 6 / tizenfx tv api 10 10 0 new apply latest wasm chromium m94 known issue on tv emulator scenario voice guide on and reboot emulator instance issue voice guide can not work and emulator response slow work around solution turn off voice guide scenario install 1st app, install 2nd app, enter into "apps" issue "apps" only show the 1st app work around solution return to firstscreen and enter into "apps" again tizen studio ide new web-add-ons package updated for tizen 7 0 tv template new tv extension ide supported for tizen tv sdk 7 0 tizen tv net app template update tizen tv net app template for tizen 7 0 web simulator new support tizen 7 0 web apis new added b2b webapis remotepower / broadcast / avplay new update node-webkit from 0 50 0 to 0 62 2 fixed bugs emulator fix issue voice guide can not work and emulator response slow fix issue "apps" only show the 1st app fix issue it takes too long time to boot emulator instance web simulator fix issue no audio output for mp4 on macos tizen tv net app template fix issue backward compatibility support of tizen tv 7 0 template for lower tizen tv till 5 5 version limitation install tizen studio should be installed under "home" directory/folder default folder in mac os otherwise java installation error will occur issue will be resolved in next release emulator 4k video play is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed web simulator not support apis broadcast api ,avplayextension api,remotepower api known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api document api syncplay api systemcontrol api timer api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus,the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available unit test ide > run > run as > tizen web unit test application is not supported search at apps is not working in emulator tv extension image 6 5 3nov 21, 2022 new and changed features tv extension 6 5 3 new fix licensing tv web app execution issue ide new fix issue web-add-ons package ide new fix issue icon overlapping in web inspector emulator new fix issue ecp hang after frequent rotation emulator known issue on tv emulator scenario voice guide on and reboot emulator instance issue voice guide can not work and emulator response slow work around solution turn off voice guide scenario install 1st app, install 2nd app, enter into "apps" issue "apps" only show the 1st app work around solution return to firstscreen and enter into "apps" again tizen 6 5 emulator fix issue webapp can not draw expected shape with webgl api fix issue app installation fail with samsung public / partner certificate the platform of emulator has been updated to tizen 6 5 support sero features screen rotation and related events support new firstscreen ux add app memory usage measurement feature update net core 3 1 / tizenfx tv api 9 9 0 web simulator support 4 modules of samsung product api document / systemcontrol / syncplay / timer fix ui issue after change orientation in full screen on linux and macos support tizen 6 5 web apis update node-webkit from 0 30 0 to 0 50 0 webassembly toolchain updated 1 39 4 7 added multicast options to tizen sockets added socket hostbindings support enhanced lock system fixed excessive cpu usage of poll /select fixed filesystem and sockets-related memory leaks tizen wasm player added api to choose either hardware or software decoding mode added support for using video texture mode on a side thread with offscreen canvas added support for closed captions fixed memory leak added ultra low-latency video decoding emscripten ports added ffmpeg port enabled curl to use poll internally for increased performance on tizen sockets fixed sdl2_image multithreaded build tizen tv net app template update tizen tv net app template for tizen 6 5 fixed bugs emulator booting time improved in tv emulator 6 5 video play performance issues improved in tv emulator 6 5 for windows 10 os limitation tizen tv net app template debug mode in templates for tizen 6 5 does not work on tv with tizen 6 0 version emulator 4k video play is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed limitation tizen tv net app template debug mode in templates for tizen 6 5 does not work on tv with tizen 6 0 version emulator 4k video play is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed web simulator not support apis broadcast api ,avplayextension api,remotepower api known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api document api syncplay api systemcontrol api timer api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus,the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available unit test ide > run > run as > tizen web unit test application is not supported search at apps is not working in emulator tv extension image 6 5 2june 13, 2022 new and changed features tizen 6 5 emulator fix issue webapp can not draw expected shape with webgl api fix issue app installation fail with samsung public / partner certificate the platform of emulator has been updated to tizen 6 5 support sero features screen rotation and related events support new firstscreen ux add app memory usage measurement feature update net core 3 1 / tizenfx tv api 9 9 0 web simulator new support 4 modules of samsung product api document / systemcontrol / syncplay / timer fix ui issue after change orientation in full screen on linux and macos support tizen 6 5 web apis update node-webkit from 0 30 0 to 0 50 0 webassembly toolchain updated 1 39 4 7 added multicast options to tizen sockets added socket hostbindings support enhanced lock system fixed excessive cpu usage of poll /select fixed filesystem and sockets-related memory leaks tizen wasm player added api to choose either hardware or software decoding mode added support for using video texture mode on a side thread with offscreen canvas added support for closed captions fixed memory leak added ultra low-latency video decoding emscripten ports added ffmpeg port enabled curl to use poll internally for increased performance on tizen sockets fixed sdl2_image multithreaded build tizen tv net app template update tizen tv net app template for tizen 6 5 fixed bugs emulator booting time improved in tv emulator 6 5 video play performance issues improved in tv emulator 6 5 for windows 10 os limitation tizen tv net app template debug mode in templates for tizen 6 5 does not work on tv with tizen 6 0 version emulator 4k video play is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api document api syncplay api systemcontrol api timer api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus,the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available unit test ide > run > run as > tizen web unit test application is not supported search at apps is not working in emulator tv extension image 6 5 1apr 06, 2022 new and changed features tizen 6 5 emulator new fix issue app installation fail with samsung public / partner certificate the platform of emulator has been updated to tizen 6 5 support sero features screen rotation and related events support new firstscreen ux add app memory usage measurement feature update net core 3 1 / tizenfx tv api 9 9 0 web simulator new support 4 modules of samsung product api syncplay / docment / timer / systemcontrol new fix ui issue after change orientation in full screen on linux and macos support tizen 6 5 web apis update node-webkit from 0 30 0 to 0 50 0 webassembly toolchain update 1 39 4 7 added multicast options to tizen sockets added socket hostbindings support enhanced lock system fixed excessive cpu usage of poll /select fixed filesystem and sockets-related memory leaks tizen wasm player added api to choose either hardware or software decoding mode added support for using video texture mode on a side thread with offscreen canvas added support for closed captions fixed memory leak added ultra low-latency video decoding emscripten ports added ffmpeg port enabled curl to use poll internally for increased performance on tizen sockets fixed sdl2_image multithreaded build tizen tv net app template update tizen tv net app template for tizen 6 5 fixed bugs emulator booting time improved in tv emulator 6 5 video play performance issues improved in tv emulator 6 5 for windows 10 os limitation tizen tv net app template debug mode in templates for tizen 6 5 does not work on tv with tizen 6 0 version emulator 4k video play is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus,the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available unit test ide -> run -> run as -> tizen web unit test application is not supported search at apps is not working in emulator tv extension image 6 0jan 04, 2021 new and changed features tizen 6 0 emulator the platform of emulator has been updated to tizen 6 0 support sero features screen rotation and related events add app memory usage measurement feature update net core 3 1 / tizenfx tv api 8 8 0 web simulator support tizen 6 0 web apis update node-webkit from 0 28 2 to 0 30 0 webassembly webassembly is updated to version 2 0 wasmplayer is newly added tizen sockets extension is newly added wasm core module is optimized stability is enhanced please check the detail on webassembly tizen tv net app template update tizen tv net app template for tizen 6 0 tizen studio ide support video_splash_screen tag fixed bugs web simulator adjust remote control position for portrait mode in full screen issues of orientation scenarioes are fixed limitation emulator 4k video play is not supported drm digital rights management is not supported seeking from a second video does not work before the first video is completed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus,the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available unit test ide -> run -> run as -> tizen web unit test application is not supported search at apps is not working in emulator tv extension image 5 5 0dec 30, 2019 new and changed features tizen 5 5 emulator the platform of emulator has been updated to tizen 5 5 support youtube playback web browser is removed menu is removed and specific menu features are moved to emulator control panel web simulator support tizen 5 5 web apis webassembly beta version support c/c++ webassembly development the guide on webassembly will be provided soon fixed bugs web simulator fix "after changing the name of html file, apps aren't launched correctly" fix "volume is not properly controlled" emulator fix "dash streaming seek issue" known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available tv extension image 5 1 0may 31, 2019 new and changed features tizen 5 0 emulator the tv platform and emulator have been updated commercial version web simulator upgrade the nwjs version from 0 20 1 to 0 28 2 support tizen 5 0 web apis fixed bugs web simulator fix "audio/video playback pending issue" fix "wrong menu/source ui display in potrait mode" fix "screen disappearing issue in scalescreen mode" ide fix "unable to create sample app in tizen studio on selecting sample project template" fix "tizen studio-3 x unable to install app in tv-2 2 1 as debug mode" fix "service dlog feature was called for every apps" emulator fix "html5 videos get stopped after 15 sec" fix "detailed infomation dialogs get clipped" change "referred site address in about dialog" known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" the emulator is not supported on ubuntu 12 04 sometimes web simulator gets stopped when running web apps with videos this issue occurs only in windows if you run the web app through the ide before the emulator is fully executed, there is an issue that the web app does not run stopping profiling session from visual studio tools for tizen gets stuck with opentk sample app terminating opentk sample app launched by the memory profiling feature in visual studio tools for tizen is not available tv extension image 5 0 1jan 31, 2019 importantbefore installing the tv extension image, uninstall the tizen studio, then install the latest tizen studio version the tv extension can behave unexpectedly on older tizen studio versions new and changed features tizen 5 0 emulator the tv platform and emulator have been updated emulator launch speed has been improved the mde enabler has been added net 2 1 has been implemented efl 1 21 has been implemented the chromium version has been updated to m63 tizen net net core 2 1 has been implemented tizenfx tv 5 5 0 has been implemented the opentk and skiasharp libraries have been implemented native client nacl the nacl toolchain download manager has been added fixed bugs web simulator the issue where the keyboard stops working after closing the configuration settings has been fixed on macos, in the configuration settings, the issue where the first firmware option checkbox is always checked has been fixed native client nacl the issue where, if a nacl project has not been selected, a device debug configuration cannot be created has been fixed the issue where, if the nacl sdk directory has not been defined, the debugger tab in the debug configuration window is blank has been fixed issues with the privileges page have been fixed emulator opentk bugs have been fixed debugging bugs for net applications through visual studio have been fixed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" the emulator is not supported on ubuntu 12 04 if there is no audio connection, video playback stops after 15 seconds there is an issue to use the memory profiler feature in "visual studio tools for tizen" for nui template there is an issue that stops when the web simulator runs the video web app this issue occurs only in windows if you run the web app through the ide before the emulator is fully executed, there is an issue that the web app does not run tv extension image 5 0 0dec 28, 2018 importantbefore installing the tv extension image, uninstall the tizen studio, then install the latest tizen studio version the tv extension can behave unexpectedly on older tizen studio versions new and changed features tizen 5 0 emulator the tv platform and emulator have been updated emulator launch speed has been improved the mde enabler has been added net 2 1 has been implemented efl 1 21 has been implemented the chromium version has been updated to m63 tizen net net core 2 1 has been implemented tizenfx tv 5 5 0 has been implemented the opentk and skiasharp libraries have been implemented native client nacl the nacl toolchain download manager has been added fixed bugs web simulator the issue where the keyboard stops working after closing the configuration settings has been fixed on macos, in the configuration settings, the issue where the first firmware option checkbox is always checked has been fixed native client nacl the issue where, if a nacl project has not been selected, a device debug configuration cannot be created has been fixed the issue where, if the nacl sdk directory has not been defined, the debugger tab in the debug configuration window is blank has been fixed issues with the privileges page have been fixed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" the emulator is not supported on ubuntu 12 04 if there is no audio connection, video playback stops after 15 seconds when using the nui template, the visual studio tools for tizen memory profiler and debugger do not work properly tv extension image 4 1 2oct 31, 2018 new and changed features tizen 4 0 emulator the tv platform emulator has been updated a new security review has been applied tizen net nuget package versions tizen net 4 0 0 tizen net tv 4 4 0 1341 tizen net sdk 1 0 1 xamarin forms 2 5 0 77107 xamarin forms platform tizen 2 5 0 77107 native client nacl the c/c++ code indexer has been enabled support for glibc-based nacl toolchains has been added for new nacl projects support for the pepper_56 nacl toolchain has been added web simulator dragging and dropping the remote control has been disabled fixed bugs tizen studio installing web applications on 2016 and 2018 tvs has been fixed issues related to the "installed web app list" in the device manager have been fixed emulator issues of a ecp panel with some java versions web simulator "esc" key event handling has been fixed the issue causing applications to launch twice has been fixed native client nacl issues related to adding tizen privileges to the "config xml" file have been fixed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" the emulator is not supported on ubuntu 12 04 tv extension image 4 1 1jul 25, 2018 new and changed features tizen 4 0 emulator the tv platform emulator has been updated a new security review has been applied tizen net nuget package versions tizen net 4 0 0 tizen net tv 4 4 0 1341 tizen net sdk 1 0 1 xamarin forms 2 5 0 77107 xamarin forms platform tizen 2 5 0 77107 native client nacl the c/c++ code indexer has been enabled support for glibc-based nacl toolchains has been added for new nacl projects support for the pepper_56 nacl toolchain has been added web simulator dragging and dropping the remote control has been disabled fixed bugs tizen studio installing web applications on 2016 and 2018 tvs has been fixed issues related to the "installed web app list" in the device manager have been fixed web simulator "esc" key event handling has been fixed the issue causing applications to launch twice has been fixed native client nacl issues related to adding tizen privileges to the "config xml" file have been fixed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" the emulator is not supported on ubuntu 12 04 tv extension image 4 1 0jul 04, 2018 new and changed features tizen 4 0 emulator update emulator tv platform official tv platform a new security review has been applied tizen net tizen net update it is the same as the previous release tizen net 4 0 0 tizen net tv 4 4 0 1341 tizen net sdk 1 0 1 xamarin forms 2 5 0 77107 xamarin forms platform tizen 2 5 0 77107 nacl c/c++ code indexer enabled glibc based nacl toolchain support in newly created nacl projects pepper_56 nacl toolchain support fixed bugs tizen studio fix of web app install fail bug on 2018 tv show installed web app list on connected devices web simulator esc key event handling app launching at second time remote control drag-n-drop feature is removed nacl disappearing manually added tizen privileges in the config xml file issue fixed sometimes privileges added in the nacl project's properties window were not added to the config xml - fixed known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" the emulator is not supported on ubuntu 12 04 tv extension image 4 0 1jan 31, 2018 new and changed features tizen 4 0 emulator the tv platform emulator has been updated a security review has been applied net applications have been added to the emulator smart hub preview tv apps my contents net secure command and debugging features have been added tizen studio 2 2 net secure command features have been added tizen net net debugging has been added the latest tizenfx apis have been applied the tizenfx tv apis have been updated tizen tv application window new tizenfx tv apis have been applied tizen tv nui glapplication updated nuget package versions are available tizen net 4 0 0 tizen net tv 4 4 0 1341 tizen net sdk 1 0 1 xamarin forms 2 5 0 77107 xamarin forms platform tizen 2 5 0 77107 fixed bugs minor web simulator bugs have been fixed to improve stability known issues the application "lock/unlock" feature is not functional in the tv emulator the following samsung product web apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api billing api sso api the following tizenfx tv apis are not supported by the emulator tizen tv accessory tizen tv multimedia tizen tv service billing tizen tv service sso there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" the emulator is not supported on ubuntu 12 04 tv extension image 4 0bnov 08, 2017 new and changed features tizen 4 0 emulator the tv platform emulator has been updated support for tizen net net core 2 0 libraries has been added tizen studio 2 0 the cps structure for the net development environment has changed tizen net new api modules have been applied csapi-tizenfx the latest tv open apis have been applied csapi-tv csapi-tv-service-billing csapi-tv-service-sso csapi-tv-windows updated nuget package versions are available tizen net 4 0 0 tizen net sdk 1 0 0 xamarin forms 2 4 0 18342 xamarin forms platform tizen 2 4 0 18342 fixed bugs nacl project cleanup has been fixed debugging nacl applications on tvs has been fixed known issues the application "lock/unlock" feature is not functional in the tv emulator the following apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api smartcontroller api sso api billing api there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0" the emulator is not supported in ubuntu 12 04 certificates cannot be transferred to devices this is expected to be fixed in the next release net debugging is unavailable tv extension image 3 1 2nov 21, 2017 bug fixes issues related to connecting the ide to new tv images have been fixed known issues tv simulator no new issues for information on older issues, see the tv simulator known issues the application "lock/unlock" feature is not functional in the tv emulator the following apis are not supported by the emulator gettunerepop method of the productinfo api getdolbydigitalcompmode method of the avinfo api smartcontroller api sso api there can be sound distortion when testing the text-to-speech tts features with the emulator if you use a macbook pro which has both intel hd and nvidia® gpus, the emulator can be unexpectedly terminated when you execute the emulator with "opengl es ver" set to "v1 1 & v2 0" check the emulator configuration in the emulator manager, and on the "general" tab in the "emulator configuration" window, set "opengl es ver" to "v2 0 & v3 0"
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