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'Tizen::TV::Accessory::GamePadButtons' struct Reference

Properties

ButtonState A
Identifies if the A button on the Game Controller is pressed. More...
ButtonState B
Identifies if the B button on the Game Controller is pressed. More...
ButtonState Back
Identifies if the Back button on the Game Controller is pressed. More...
ButtonState X
Identifies if the X button on the Game Controller is pressed. More...
ButtonState Y
Identifies if the Y button on the Game Controller is pressed. More...
ButtonState BigButton
Identifies if the BigButton button on the Game Controller is pressed. More...
ButtonState RightStick
Identifies if the Right stick button on the Game Controller is pressed. More...
ButtonState RightShoulder
Identifies if the Right Shoulder/Bumper button on the Game Controller is pressed. More...
ButtonState LeftStick
Identifies if the Left stick button on the Game Controller is pressed. More...
ButtonState LeftShoulder
Identifies if the Left Shoulder/Bumper button on the Game Controller is pressed. More...
ButtonState Start
Identifies if the Start button on the Game Controller is pressed. More...

Public Functions

GamePadButtons ( Buttons buttons )
Initializes a new instance of the GamePadButtons class, setting the specified buttons to pressed in. More...
override bool Equals ( object obj )
Returns a value indicating whether this instance is equal to a specified object. More...
override int GetHashCode ( )
Gets the hash code for this instance. More...

Public Static Functions

bool operator== ( GamePadButtons left, GamePadButtons right )
Determines whether two specified instances of GamePadButtons are equal. More...
bool operator!= ( GamePadButtons left, GamePadButtons right )
Determines whether two specified instances of GamePadButtons are not equal. More...

Properties

ButtonState A

   Identifies if the A button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState B

   Identifies if the B button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState Back

   Identifies if the Back button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState X

   Identifies if the X button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState Y

   Identifies if the Y button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState BigButton

   Identifies if the BigButton button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState RightStick

   Identifies if the Right stick button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState RightShoulder

   Identifies if the Right Shoulder/Bumper button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState LeftStick

   Identifies if the Left stick button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState LeftShoulder

   Identifies if the Left Shoulder/Bumper button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState Start

   Identifies if the Start button on the Game Controller is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

Public Functions

GamePadButtons(Buttons buttons)

   Initializes a new instance of the GamePadButtons class, setting the specified buttons to pressed in.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

override bool Equals(object obj)

   Returns a value indicating whether this instance is equal to a specified object.

Parameters

obj
   An object to compare to this instance.

Returns

true if obj is a GamePadButtons and has the same value as this instance; otherwise, false.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

override int GetHashCode()

   Gets the hash code for this instance.

Returns

Hash code for this object.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

Public Static Functions

bool operator==( GamePadButtons left, GamePadButtons right)

   Determines whether two specified instances of GamePadButtons are equal.

Parameters

left
   The first object to compare.
right
   The second object to compare.

Returns

true if left and right are equal; otherwise, false.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

bool operator!=( GamePadButtons left, GamePadButtons right)

   Determines whether two specified instances of GamePadButtons are not equal.

Parameters

left
   The first object to compare.
right
   The second object to compare.

Returns

true if left and right are not equal; otherwise, false.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0