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'Tizen::TV::Accessory::GamePadButtons' struct Reference

Properties

ButtonState A
Identifies if the A button is pressed. More...
ButtonState B
Identifies if the B button is pressed. More...
ButtonState Back
Identifies if the Back button is pressed. More...
ButtonState X
Identifies if the X button is pressed. More...
ButtonState Y
Identifies if the Y button is pressed. More...
ButtonState BigButton
Identifies if the BigButton button on is pressed. More...
ButtonState RightStick
Identifies if the Right stick button on is pressed. More...
ButtonState RightShoulder
Identifies if the Right Shoulder/Bumper button is pressed. More...
ButtonState LeftStick
Identifies if the Left stick button is pressed. More...
ButtonState LeftShoulder
Identifies if the Left Shoulder/Bumper button is pressed. More...
ButtonState Start
Identifies if the Start button is pressed. More...

Public Functions

GamePadButtons ( Buttons buttons )
Initializes a new instance of the GamePadButtons class with specified buttons pressed. More...
override bool Equals ( object obj )
Returns a value indicating whether this instance is equal to a specified object. More...
override int GetHashCode ( )
Gets the hash code for this instance. More...

Public Static Functions

bool operator== ( GamePadButtons left, GamePadButtons right )
Determines whether two specified instances of GamePadButtons are equal. More...
bool operator!= ( GamePadButtons left, GamePadButtons right )
Determines whether two specified instances of GamePadButtons are not equal. More...

Properties

ButtonState A

   Identifies if the A button is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState B

   Identifies if the B button is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState Back

   Identifies if the Back button is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState X

   Identifies if the X button is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState Y

   Identifies if the Y button is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState BigButton

   Identifies if the BigButton button on is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState RightStick

   Identifies if the Right stick button on is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState RightShoulder

   Identifies if the Right Shoulder/Bumper button is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState LeftStick

   Identifies if the Left stick button is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState LeftShoulder

   Identifies if the Left Shoulder/Bumper button is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState Start

   Identifies if the Start button is pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

Public Functions

GamePadButtons(Buttons buttons)

   Initializes a new instance of the GamePadButtons class with specified buttons pressed.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

override bool Equals(object obj)

   Returns a value indicating whether this instance is equal to a specified object.

Parameters

obj
   An object to compare to this instance.

Returns

true if obj is a GamePadButtons and has the same value as this instance; otherwise, false.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

override int GetHashCode()

   Gets the hash code for this instance.

Returns

Hash code for this object.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

Public Static Functions

bool operator==(GamePadButtons left, GamePadButtons right)

   Determines whether two specified instances of GamePadButtons are equal.

Parameters

left
   The first object to compare.
right
   The second object to compare.

Returns

true if left and right are equal; otherwise, false.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

bool operator!=(GamePadButtons left, GamePadButtons right)

   Determines whether two specified instances of GamePadButtons are not equal.

Parameters

left
   The first object to compare.
right
   The second object to compare.

Returns

true if left and right are not equal; otherwise, false.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0