top

'Tizen::TV::Accessory::GamePadDPad' struct Reference

Properties

ButtonState Down
Identifies whether the Down direction on the Game Controller directional pad is pressed. More...
ButtonState Left
Identifies whether the Left direction on the Game Controller directional pad is pressed. More...
ButtonState Right
Identifies whether the Right direction on the Game Controller directional pad is pressed. More...
ButtonState Up
Identifies whether the Up direction on the Game Controller directional pad is pressed. More...

Public Functions

GamePadDPad ( ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue )
Initializes a new instance of the GamePadDPad class. This constructor is used instead to simulate gamepad input for passing within the game's own input subsystem. More...
override bool Equals ( object obj )
Returns a value indicating whether this instance is equal to a specified object. More...
override int GetHashCode ( )
Gets the hash code for this instance. More...

Public Static Functions

bool operator== ( GamePadDPad left, GamePadDPad right )
Determines whether two specified instances of GamePadDPad are equal. More...
bool operator!= ( GamePadDPad left, GamePadDPad right )
Determines whether two specified instances of GamePadDPad are not equal. More...

Properties

ButtonState Down

   Identifies whether the Down direction on the Game Controller directional pad is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState Left

   Identifies whether the Left direction on the Game Controller directional pad is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState Right

   Identifies whether the Right direction on the Game Controller directional pad is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

ButtonState Up

   Identifies whether the Up direction on the Game Controller directional pad is pressed.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

Public Functions

GamePadDPad(ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue)

   Initializes a new instance of the GamePadDPad class. This constructor is used instead to simulate gamepad input for passing within the game's own input subsystem.

Parameters

upValue
   Directional pad up button state.
downValue
   Directional pad down button state.
leftValue
   Directional pad left button state.
rightValue
   Directional pad right button state.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

override bool Equals(object obj)

   Returns a value indicating whether this instance is equal to a specified object.

Parameters

obj
   An object to compare to this instance.

Returns

true if obj is a GamePadDPad and has the same value as this instance; otherwise, false.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

override int GetHashCode()

   Gets the hash code for this instance.

Returns

Hash code for this object.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

Public Static Functions

bool operator==( GamePadDPad left, GamePadDPad right)

   Determines whether two specified instances of GamePadDPad are equal.

Parameters

left
   The first object to compare.
right
   The second object to compare.

Returns

true if left and right are equal; otherwise, false.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0

bool operator!=( GamePadDPad left, GamePadDPad right)

   Determines whether two specified instances of GamePadDPad are not equal.

Parameters

left
   The first object to compare.
right
   The second object to compare.

Returns

true if left and right are not equal; otherwise, false.

Privilege Level

Non-privilege

Privilege

None

Version

4.4.0