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'Tizen::TV::Accessory::GamePadDPad' struct Reference

Properties

ButtonState Down
Directional pad down button state. More...
ButtonState Left
Directional pad left button state. More...
ButtonState Right
Directional pad right button state. More...
ButtonState Up
Directional pad up button state. More...

Public Functions

GamePadDPad ( ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue )
Initializes a new instance of the GamePadDPad class. This constructor is used instead to simulate gamepad input for passing within the game's own input subsystem. More...
override bool Equals ( object obj )
Checks whether this instance is equal to a specified object. More...
override int GetHashCode ( )
Gets the hash code for this instance. More...

Public Static Functions

bool operator== ( GamePadDPad left, GamePadDPad right )
Determines whether two specified instances of GamePadDPad are equal. More...
bool operator!= ( GamePadDPad left, GamePadDPad right )
Determines whether two specified instances of GamePadDPad are not equal. More...

Properties

ButtonState Down

   Directional pad down button state.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState Left

   Directional pad left button state.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState Right

   Directional pad right button state.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

ButtonState Up

   Directional pad up button state.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

Public Functions

GamePadDPad(ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue)

   Initializes a new instance of the GamePadDPad class. This constructor is used instead to simulate gamepad input for passing within the game's own input subsystem.

Parameters

upValue
   Directional pad up button state.
downValue
   Directional pad down button state.
leftValue
   Directional pad left button state.
rightValue
   Directional pad right button state.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

override bool Equals(object obj)

   Checks whether this instance is equal to a specified object.

Parameters

obj
   An object to compare to this instance.

Returns

true if obj is a GamePadDPad and has the same value as this instance; otherwise, false.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

override int GetHashCode()

   Gets the hash code for this instance.

Returns

Hash code for this object.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

Public Static Functions

bool operator==(GamePadDPad left, GamePadDPad right)

   Determines whether two specified instances of GamePadDPad are equal.

Parameters

left
   The first object to compare.
right
   The second object to compare.

Returns

true if left and right are equal; otherwise, false.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0

bool operator!=(GamePadDPad left, GamePadDPad right)

   Determines whether two specified instances of GamePadDPad are not equal.

Parameters

left
   The first object to compare.
right
   The second object to compare.

Returns

true if left and right are not equal; otherwise, false.

Privilege

None

Privilege Level

Non-privilege

Version

4.4.0