Pepper_31_C++_interfaces
Main Page
Namespaces
Classes
Files
File List
File Members
dev
graphics_2d_dev.h
Go to the documentation of this file.
1
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2
// Use of this source code is governed by a BSD-style license that can be
3
// found in the LICENSE file.
4
5
#ifndef PPAPI_CPP_DEV_GRAPHICS_2D_DEV_H_
6
#define PPAPI_CPP_DEV_GRAPHICS_2D_DEV_H_
7
8
#include "ppapi/cpp/graphics_2d.h"
9
10
namespace
pp {
11
12
// Graphics2DDev is a version of Graphics2D that exposes under-development APIs
13
// for HiDPI
14
class
Graphics2D_Dev
:
public
Graphics2D
{
15
public
:
16
/// Default constructor for creating an is_null()
17
/// <code>Graphics2D_Dev</code> object.
18
Graphics2D_Dev
() :
Graphics2D
() {}
19
20
// Constructor for creating a <code>Graphics2DDev</code> object from an
21
// existing <code>Graphics2D</code> object.
22
Graphics2D_Dev
(
const
Graphics2D
& other) :
Graphics2D
(other) {}
23
24
virtual
~Graphics2D_Dev
() {}
25
26
/// Returns true if SetScale and GetScale are supported. False if not.
27
static
bool
SupportsScale
();
28
29
/// SetScale() sets the scale factor that will be applied when painting the
30
/// graphics context onto the output device. Typically, if rendering at device
31
/// resolution is desired, the context would be created with the width and
32
/// height scaled up by the view's GetDeviceScale and SetScale called with a
33
/// scale of 1.0 / GetDeviceScale(). For example, if the view resource passed
34
/// to DidChangeView has a rectangle of (w=200, h=100) and a device scale of
35
/// 2.0, one would call Create with a size of (w=400, h=200) and then call
36
/// SetScale with 0.5. One would then treat each pixel in the context as a
37
/// single device pixel.
38
///
39
/// @param[in] scale The scale to apply when painting.
40
///
41
/// @return Returns <code>true</code> on success or <code>false</code>
42
/// if the resource is invalid or the scale factor is 0 or less.
43
bool
SetScale
(
float
scale);
44
45
/// GetScale() gets the scale factor that will be applied when painting the
46
/// graphics context onto the output device.
47
///
48
/// @return Returns the scale factor for the graphics context. If the resource
49
/// is invalid, 0.0 will be returned.
50
float
GetScale
();
51
};
52
53
}
// namespace pp
54
55
#endif // PPAPI_CPP_DEV_GRAPHICS_2D_DEV_H_
pp::Graphics2D_Dev::SetScale
bool SetScale(float scale)
pp::Graphics2D_Dev::GetScale
float GetScale()
pp::Graphics2D_Dev::~Graphics2D_Dev
virtual ~Graphics2D_Dev()
Definition:
graphics_2d_dev.h:24
pp::Graphics2D_Dev::Graphics2D_Dev
Graphics2D_Dev()
Definition:
graphics_2d_dev.h:18
pp::Graphics2D
Definition:
graphics_2d.h:23
pp::Graphics2D_Dev::Graphics2D_Dev
Graphics2D_Dev(const Graphics2D &other)
Definition:
graphics_2d_dev.h:22
pp::Graphics2D_Dev
Definition:
graphics_2d_dev.h:14
pp::Graphics2D_Dev::SupportsScale
static bool SupportsScale()
Returns true if SetScale and GetScale are supported. False if not.
Generated on Wed May 4 2016 11:31:15 for Pepper_31_C++_interfaces by
1.8.6