Pepper_42_C++_interfaces
graphics_3d.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef PPAPI_CPP_GRAPHICS_3D_H_
6 #define PPAPI_CPP_GRAPHICS_3D_H_
7 
8 #include "ppapi/c/ppb_graphics_3d.h"
9 #include "ppapi/cpp/resource.h"
10 
11 /// @file
12 /// This file defines the API to create a 3D rendering context in the browser.
13 namespace pp {
14 
15 class CompletionCallback;
16 class InstanceHandle;
17 
18 /// This class represents a 3D rendering context in the browser.
19 class Graphics3D : public Resource {
20  public:
21  /// Default constructor for creating an is_null() Graphics3D object.
22  Graphics3D();
23 
24  /// A constructor for creating and initializing a 3D rendering context.
25  /// The returned context is created off-screen and must be attached
26  /// to a module instance using <code>Instance::BindGraphics</code> to draw on
27  /// the web page.
28  ///
29  /// @param[in] instance The instance with which this resource will be
30  /// associated.
31  ///
32  /// @param[in] attrib_list The list of attributes (name=value pairs) for the
33  /// context. The list is terminated with
34  /// <code>PP_GRAPHICS3DATTRIB_NONE</code>. The <code>attrib_list</code> may
35  /// be <code>NULL</code> or empty (first attribute is
36  /// <code>PP_GRAPHICS3DATTRIB_NONE</code>). If an attribute is not specified
37  /// in <code>attrib_list</code>, then the default value is used.
38  ///
39  /// Attributes are classified into two categories:
40  ///
41  /// 1. AtLeast: The attribute value in the returned context will meet or
42  /// exceed the value requested when creating the object.
43  /// 2. Exact: The attribute value in the returned context is equal to
44  /// the value requested when creating the object.
45  ///
46  /// AtLeast attributes are (all have default values of 0):
47  ///
48  /// <code>PP_GRAPHICS3DATTRIB_ALPHA_SIZE</code>
49  /// <code>PP_GRAPHICS3DATTRIB_BLUE_SIZE</code>
50  /// <code>PP_GRAPHICS3DATTRIB_GREEN_SIZE</code>
51  /// <code>PP_GRAPHICS3DATTRIB_RED_SIZE</code>
52  /// <code>PP_GRAPHICS3DATTRIB_DEPTH_SIZE</code>
53  /// <code>PP_GRAPHICS3DATTRIB_STENCIL_SIZE</code>
54  /// <code>PP_GRAPHICS3DATTRIB_SAMPLES</code>
55  /// <code>PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS</code>
56  ///
57  /// Exact attributes are:
58  ///
59  /// <code>PP_GRAPHICS3DATTRIB_WIDTH</code> Default 0
60  /// <code>PP_GRAPHICS3DATTRIB_HEIGHT</code> Default 0
61  /// <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code>
62  /// Default: Implementation defined.
63  ///
64  /// On failure, the object will be is_null().
65  Graphics3D(const InstanceHandle& instance,
66  const int32_t attrib_list[]);
67 
68  /// A constructor for creating and initializing a 3D rendering context. The
69  /// returned context is created off-screen. It must be attached to a
70  /// module instance using <code>Instance::BindGraphics</code> to draw on the
71  /// web page.
72  ///
73  /// This constructor is identical to the 2-argument version except that this
74  /// version allows sharing of resources with another context.
75  ///
76  /// @param[in] instance The instance that will own the new Graphics3D.
77  ///
78  /// @param[in] share_context Specifies the context with which all
79  /// shareable data will be shared. The shareable data is defined by the
80  /// client API (note that for OpenGL and OpenGL ES, shareable data excludes
81  /// texture objects named 0). An arbitrary number of Graphics3D resources
82  /// can share data in this fashion.
83  //
84  /// @param[in] attrib_list The list of attributes for the context. See the
85  /// 2-argument version of this constructor for more information.
86  ///
87  /// On failure, the object will be is_null().
88  Graphics3D(const InstanceHandle& instance,
89  const Graphics3D& share_context,
90  const int32_t attrib_list[]);
91 
92  /// Destructor.
93  ~Graphics3D();
94 
95  /// GetAttribs() retrieves the value for each attribute in
96  /// <code>attrib_list</code>. The list has the same structure as described
97  /// for the constructor. All attribute values specified in
98  /// <code>pp_graphics_3d.h</code> can be retrieved.
99  ///
100  /// @param[in,out] attrib_list The list of attributes (name=value pairs) for
101  /// the context. The list is terminated with
102  /// <code>PP_GRAPHICS3DATTRIB_NONE</code>.
103  ///
104  /// The following error codes may be returned on failure:
105  ///
106  /// PP_ERROR_BADRESOURCE if context is invalid.
107  /// PP_ERROR_BADARGUMENT if <code>attrib_list</code> is NULL or any attribute
108  /// in the <code>attrib_list</code> is not a valid attribute.
109  ///
110  /// <strong>Example:</strong>
111  ///
112  /// @code
113  /// int attrib_list[] = {PP_GRAPHICS3DATTRIB_RED_SIZE, 0,
114  /// PP_GRAPHICS3DATTRIB_GREEN_SIZE, 0,
115  /// PP_GRAPHICS3DATTRIB_BLUE_SIZE, 0,
116  /// PP_GRAPHICS3DATTRIB_NONE};
117  /// GetAttribs(context, attrib_list);
118  /// int red_bits = attrib_list[1];
119  /// int green_bits = attrib_list[3];
120  /// int blue_bits = attrib_list[5];
121  /// @endcode
122  ///
123  /// This example retrieves the values for rgb bits in the color buffer.
124  int32_t GetAttribs(int32_t attrib_list[]) const;
125 
126  /// SetAttribs() sets the values for each attribute in
127  /// <code>attrib_list</code>. The list has the same structure as the list
128  /// used in the constructors.
129  ///
130  /// Attributes that can be specified are:
131  /// - PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR
132  ///
133  /// On failure the following error codes may be returned:
134  /// - PP_ERROR_BADRESOURCE if context is invalid.
135  /// - PP_ERROR_BADARGUMENT if attrib_list is NULL or any attribute in the
136  /// attrib_list is not a valid attribute.
137  int32_t SetAttribs(const int32_t attrib_list[]);
138 
139  /// ResizeBuffers() resizes the backing surface for the context.
140  ///
141  /// @param[in] width The width of the backing surface.
142  /// @param[in] height The height of the backing surface.
143  ///
144  /// @return An int32_t containing <code>PP_ERROR_BADRESOURCE</code> if
145  /// context is invalid or <code>PP_ERROR_BADARGUMENT</code> if the value
146  /// specified for width or height is less than zero.
147  /// <code>PP_ERROR_NOMEMORY</code> might be returned on the next
148  /// SwapBuffers() callback if the surface could not be resized due to
149  /// insufficient resources.
150  int32_t ResizeBuffers(int32_t width, int32_t height);
151 
152  /// SwapBuffers() makes the contents of the color buffer available for
153  /// compositing. This function has no effect on off-screen surfaces: surfaces
154  /// not bound to any module instance. The contents of ancillary buffers are
155  /// always undefined after calling SwapBuffers(). The contents of the color
156  /// buffer are undefined if the value of the
157  /// <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code> attribute of context is
158  /// not <code>PP_GRAPHICS3DATTRIB_BUFFER_PRESERVED</code>.
159  ///
160  /// SwapBuffers() runs in asynchronous mode. Specify a callback function and
161  /// the argument for that callback function. The callback function will be
162  /// executed on the calling thread after the color buffer has been composited
163  /// with rest of the html page. While you are waiting for a SwapBuffers()
164  /// callback, additional calls to SwapBuffers() will fail.
165  ///
166  /// Because the callback is executed (or thread unblocked) only when the
167  /// instance's current state is actually on the screen, this function
168  /// provides a way to rate limit animations. By waiting until the image is on
169  /// the screen before painting the next frame, you can ensure you're not
170  /// generating updates faster than the screen can be updated.
171  ///
172  /// SwapBuffers() performs an implicit flush operation on context.
173  /// If the context gets into an unrecoverable error condition while
174  /// processing a command, the error code will be returned as the argument
175  /// for the callback. The callback may return the following error codes:
176  ///
177  /// <code>PP_ERROR_NOMEMORY</code>
178  /// <code>PP_ERROR_CONTEXT_LOST</code>
179  ///
180  /// Note that the same error code may also be obtained by calling GetError().
181  ///
182  /// param[in] cc A <code>CompletionCallback</code> to be called upon
183  /// completion of SwapBuffers().
184  ///
185  /// @return An int32_t containing <code>PP_ERROR_BADRESOURCE</code> if
186  /// context is invalid or <code>PP_ERROR_BADARGUMENT</code> if callback is
187  /// invalid.
188  int32_t SwapBuffers(const CompletionCallback& cc);
189 };
190 
191 } // namespace pp
192 
193 #endif // PPAPI_CPP_GRAPHICS_3D_H_
int32_t ResizeBuffers(int32_t width, int32_t height)
This class represents a 3D rendering context in the browser.
Definition: graphics_3d.h:19
Graphics3D()
Default constructor for creating an is_null() Graphics3D object.
int32_t SwapBuffers(const CompletionCallback &cc)
int32_t GetAttribs(int32_t attrib_list[]) const
int32_t SetAttribs(const int32_t attrib_list[])
A reference counted module resource.
Definition: resource.h:20
~Graphics3D()
Destructor.