Pepper_56_C_interfaces
Pepper_56_C_interfaces
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#include <ppb_graphics_3d.h>
Public Attributes | |
int32_t(* | GetAttribMaxValue )(PP_Resource instance, int32_t attribute, int32_t *value) |
PP_Resource(* | Create )(PP_Instance instance, PP_Resource share_context, const int32_t attrib_list[]) |
PP_Bool(* | IsGraphics3D )(PP_Resource resource) |
int32_t(* | GetAttribs )(PP_Resource context, int32_t attrib_list[]) |
int32_t(* | SetAttribs )(PP_Resource context, const int32_t attrib_list[]) |
int32_t(* | GetError )(PP_Resource context) |
int32_t(* | ResizeBuffers )(PP_Resource context, int32_t width, int32_t height) |
int32_t(* | SwapBuffers )(PP_Resource context, struct PP_CompletionCallback callback) |
PPB_Graphics3D
defines the interface for a 3D graphics context. Example usage from plugin code:
Setup:
Present one frame:
Shutdown:
PP_Resource(* PPB_Graphics3D_1_0::Create)(PP_Instance instance, PP_Resource share_context, const int32_t attrib_list[]) |
Create() creates and initializes a 3D rendering context. The returned context is off-screen to start with. It must be attached to a plugin instance using PPB_Instance::BindGraphics
to draw on the web page.
[in] | instance | The module instance. |
[in] | share_context | The 3D context with which the created context would share resources. If share_context is not 0, then all shareable data, as defined by the client API (note that for OpenGL and OpenGL ES, shareable data excludes texture objects named 0) will be shared by share_context |
[in] | attrib_list |
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Attributes that can be specified in attrib_list
include:
PP_GRAPHICS3DATTRIB_ALPHA_SIZE
: Category: AtLeast Default: 0.
PP_GRAPHICS3DATTRIB_BLUE_SIZE
: Category: AtLeast Default: 0.
PP_GRAPHICS3DATTRIB_GREEN_SIZE
: Category: AtLeast Default: 0.
PP_GRAPHICS3DATTRIB_RED_SIZE
: Category: AtLeast Default: 0.
PP_GRAPHICS3DATTRIB_DEPTH_SIZE
: Category: AtLeast Default: 0.
PP_GRAPHICS3DATTRIB_STENCIL_SIZE
: Category: AtLeast Default: 0.
PP_GRAPHICS3DATTRIB_SAMPLES
: Category: AtLeast Default: 0.
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS
: Category: AtLeast Default: 0.
PP_GRAPHICS3DATTRIB_WIDTH
: Category: Exact Default: 0.
PP_GRAPHICS3DATTRIB_HEIGHT
: Category: Exact Default: 0.
PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR
: Category: Exact Default: Implementation defined.
PP_Resource
containing the 3D graphics context if successful or 0 if unsuccessful. int32_t(* PPB_Graphics3D_1_0::GetAttribMaxValue)(PP_Resource instance, int32_t attribute, int32_t *value) |
GetAttribMaxValue() retrieves the maximum supported value for the given attribute. This function may be used to check if a particular attribute value is supported before attempting to create a context.
[in] | instance | The module instance. |
[in] | attribute | The attribute for which maximum value is queried. Attributes that can be queried for include:
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[out] | value | The maximum supported value for attribute |
PP_TRUE
on success or the following on error:PP_ERROR_BADRESOURCE
if instance
is invalidPP_ERROR_BADARGUMENT
if attribute
is invalid or value
is 0 int32_t(* PPB_Graphics3D_1_0::GetAttribs)(PP_Resource context, int32_t attrib_list[]) |
GetAttribs() retrieves the value for each attribute in attrib_list
.
[in] | context | The 3D graphics context. |
[in,out] | attrib_list | The list of attributes that are queried. attrib_list has the same structure as described for PPB_Graphics3D::Create . It is both input and output structure for this function. All attributes specified in PPB_Graphics3D::Create can be queried for. |
PP_OK
on success or:PP_ERROR_BADRESOURCE
if context is invalidPP_ERROR_BADARGUMENT
if attrib_list is 0 or any attribute in the attrib_list
is not a valid attribute.Example usage: To get the values for rgb bits in the color buffer, this function must be called as following:
int32_t(* PPB_Graphics3D_1_0::GetError)(PP_Resource context) |
GetError() returns the current state of the given 3D context.
The recoverable error conditions that have no side effect are detected and returned immediately by all functions in this interface. In addition the implementation may get into a fatal state while processing a command. In this case the application must destroy the context and reinitialize client API state and objects to continue rendering.
Note that the same error code is also returned in the SwapBuffers callback. It is recommended to handle error in the SwapBuffers callback because GetError is synchronous. This function may be useful in rare cases where drawing a frame is expensive and you want to verify the result of ResizeBuffers before attempting to draw a frame.
[in] | The | 3D graphics context. |
PP_OK
if no errorPP_ERROR_NOMEMORY
PP_ERROR_CONTEXT_LOST
PP_Bool(* PPB_Graphics3D_1_0::IsGraphics3D)(PP_Resource resource) |
IsGraphics3D() determines if the given resource is a valid Graphics3D
context.
[in] | resource | A Graphics3D context resource. |
Graphics3D
, PP_FALSE
if it is an invalid resource or is a resource of another type. int32_t(* PPB_Graphics3D_1_0::ResizeBuffers)(PP_Resource context, int32_t width, int32_t height) |
ResizeBuffers() resizes the backing surface for context.
If the surface could not be resized due to insufficient resources, PP_ERROR_NOMEMORY
error is returned on the next SwapBuffers
callback.
[in] | context | The 3D graphics context. |
[in] | width | The width of the backing surface. |
[in] | height | The height of the backing surface. |
PP_OK
on success or:PP_ERROR_BADRESOURCE
if context is invalid.PP_ERROR_BADARGUMENT
if the value specified for width
or height
is less than zero. int32_t(* PPB_Graphics3D_1_0::SetAttribs)(PP_Resource context, const int32_t attrib_list[]) |
SetAttribs() sets the values for each attribute in attrib_list
.
[in] | context | The 3D graphics context. |
[in] | attrib_list | The list of attributes whose values need to be set. attrib_list has the same structure as described for PPB_Graphics3D::Create . Attributes that can be specified are:
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PP_OK
on success or:PP_ERROR_BADRESOURCE
if context
is invalid.PP_ERROR_BADARGUMENT
if attrib_list
is 0 or any attribute in the attrib_list
is not a valid attribute. int32_t(* PPB_Graphics3D_1_0::SwapBuffers)(PP_Resource context, struct PP_CompletionCallback callback) |
SwapBuffers() makes the contents of the color buffer available for compositing. This function has no effect on off-screen surfaces - ones not bound to any plugin instance. The contents of ancillary buffers are always undefined after calling SwapBuffers
. The contents of the color buffer are undefined if the value of the PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR
attribute of context is not PP_GRAPHICS3DATTRIB_BUFFER_PRESERVED
.
SwapBuffers
runs in asynchronous mode. Specify a callback function and the argument for that callback function. The callback function will be executed on the calling thread after the color buffer has been composited with rest of the html page. While you are waiting for a SwapBuffers callback, additional calls to SwapBuffers will fail.
Because the callback is executed (or thread unblocked) only when the plugin's current state is actually on the screen, this function provides a way to rate limit animations. By waiting until the image is on the screen before painting the next frame, you can ensure you're not generating updates faster than the screen can be updated.
SwapBuffers performs an implicit flush operation on context. If the context gets into an unrecoverable error condition while processing a command, the error code will be returned as the argument for the callback. The callback may return the following error codes:
PP_ERROR_NOMEMORY
PP_ERROR_CONTEXT_LOST
Note that the same error code may also be obtained by calling GetError.[in] | context | The 3D graphics context. |
[in] | callback | The callback that will executed when SwapBuffers completes. |
PP_ERROR_BADRESOURCE
if context is invalid.PP_ERROR_BADARGUMENT
if callback is invalid.