Pepper_56_C_interfaces
Pepper_56_C_interfaces
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PPB_OpenGLES2 Struct Reference

Public Attributes

void(* ActiveTexture )(PP_Resource context, GLenum texture)
 
void(* AttachShader )(PP_Resource context, GLuint program, GLuint shader)
 
void(* BindAttribLocation )(PP_Resource context, GLuint program, GLuint index, const char *name)
 
void(* BindBuffer )(PP_Resource context, GLenum target, GLuint buffer)
 
void(* BindFramebuffer )(PP_Resource context, GLenum target, GLuint framebuffer)
 
void(* BindRenderbuffer )(PP_Resource context, GLenum target, GLuint renderbuffer)
 
void(* BindTexture )(PP_Resource context, GLenum target, GLuint texture)
 
void(* BlendColor )(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
void(* BlendEquation )(PP_Resource context, GLenum mode)
 
void(* BlendEquationSeparate )(PP_Resource context, GLenum modeRGB, GLenum modeAlpha)
 
void(* BlendFunc )(PP_Resource context, GLenum sfactor, GLenum dfactor)
 
void(* BlendFuncSeparate )(PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 
void(* BufferData )(PP_Resource context, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
 
void(* BufferSubData )(PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
 
GLenum(* CheckFramebufferStatus )(PP_Resource context, GLenum target)
 
void(* Clear )(PP_Resource context, GLbitfield mask)
 
void(* ClearColor )(PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
void(* ClearDepthf )(PP_Resource context, GLclampf depth)
 
void(* ClearStencil )(PP_Resource context, GLint s)
 
void(* ColorMask )(PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
void(* CompileShader )(PP_Resource context, GLuint shader)
 
void(* CompressedTexImage2D )(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
 
void(* CompressedTexSubImage2D )(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
 
void(* CopyTexImage2D )(PP_Resource context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
void(* CopyTexSubImage2D )(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
GLuint(* CreateProgram )(PP_Resource context)
 
GLuint(* CreateShader )(PP_Resource context, GLenum type)
 
void(* CullFace )(PP_Resource context, GLenum mode)
 
void(* DeleteBuffers )(PP_Resource context, GLsizei n, const GLuint *buffers)
 
void(* DeleteFramebuffers )(PP_Resource context, GLsizei n, const GLuint *framebuffers)
 
void(* DeleteProgram )(PP_Resource context, GLuint program)
 
void(* DeleteRenderbuffers )(PP_Resource context, GLsizei n, const GLuint *renderbuffers)
 
void(* DeleteShader )(PP_Resource context, GLuint shader)
 
void(* DeleteTextures )(PP_Resource context, GLsizei n, const GLuint *textures)
 
void(* DepthFunc )(PP_Resource context, GLenum func)
 
void(* DepthMask )(PP_Resource context, GLboolean flag)
 
void(* DepthRangef )(PP_Resource context, GLclampf zNear, GLclampf zFar)
 
void(* DetachShader )(PP_Resource context, GLuint program, GLuint shader)
 
void(* Disable )(PP_Resource context, GLenum cap)
 
void(* DisableVertexAttribArray )(PP_Resource context, GLuint index)
 
void(* DrawArrays )(PP_Resource context, GLenum mode, GLint first, GLsizei count)
 
void(* DrawElements )(PP_Resource context, GLenum mode, GLsizei count, GLenum type, const void *indices)
 
void(* Enable )(PP_Resource context, GLenum cap)
 
void(* EnableVertexAttribArray )(PP_Resource context, GLuint index)
 
void(* Finish )(PP_Resource context)
 
void(* Flush )(PP_Resource context)
 
void(* FramebufferRenderbuffer )(PP_Resource context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 
void(* FramebufferTexture2D )(PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void(* FrontFace )(PP_Resource context, GLenum mode)
 
void(* GenBuffers )(PP_Resource context, GLsizei n, GLuint *buffers)
 
void(* GenerateMipmap )(PP_Resource context, GLenum target)
 
void(* GenFramebuffers )(PP_Resource context, GLsizei n, GLuint *framebuffers)
 
void(* GenRenderbuffers )(PP_Resource context, GLsizei n, GLuint *renderbuffers)
 
void(* GenTextures )(PP_Resource context, GLsizei n, GLuint *textures)
 
void(* GetActiveAttrib )(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
 
void(* GetActiveUniform )(PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
 
void(* GetAttachedShaders )(PP_Resource context, GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
 
GLint(* GetAttribLocation )(PP_Resource context, GLuint program, const char *name)
 
void(* GetBooleanv )(PP_Resource context, GLenum pname, GLboolean *params)
 
void(* GetBufferParameteriv )(PP_Resource context, GLenum target, GLenum pname, GLint *params)
 
GLenum(* GetError )(PP_Resource context)
 
void(* GetFloatv )(PP_Resource context, GLenum pname, GLfloat *params)
 
void(* GetFramebufferAttachmentParameteriv )(PP_Resource context, GLenum target, GLenum attachment, GLenum pname, GLint *params)
 
void(* GetIntegerv )(PP_Resource context, GLenum pname, GLint *params)
 
void(* GetProgramiv )(PP_Resource context, GLuint program, GLenum pname, GLint *params)
 
void(* GetProgramInfoLog )(PP_Resource context, GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)
 
void(* GetRenderbufferParameteriv )(PP_Resource context, GLenum target, GLenum pname, GLint *params)
 
void(* GetShaderiv )(PP_Resource context, GLuint shader, GLenum pname, GLint *params)
 
void(* GetShaderInfoLog )(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)
 
void(* GetShaderPrecisionFormat )(PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
 
void(* GetShaderSource )(PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei *length, char *source)
 
const GLubyte *(* GetString )(PP_Resource context, GLenum name)
 
void(* GetTexParameterfv )(PP_Resource context, GLenum target, GLenum pname, GLfloat *params)
 
void(* GetTexParameteriv )(PP_Resource context, GLenum target, GLenum pname, GLint *params)
 
void(* GetUniformfv )(PP_Resource context, GLuint program, GLint location, GLfloat *params)
 
void(* GetUniformiv )(PP_Resource context, GLuint program, GLint location, GLint *params)
 
GLint(* GetUniformLocation )(PP_Resource context, GLuint program, const char *name)
 
void(* GetVertexAttribfv )(PP_Resource context, GLuint index, GLenum pname, GLfloat *params)
 
void(* GetVertexAttribiv )(PP_Resource context, GLuint index, GLenum pname, GLint *params)
 
void(* GetVertexAttribPointerv )(PP_Resource context, GLuint index, GLenum pname, void **pointer)
 
void(* Hint )(PP_Resource context, GLenum target, GLenum mode)
 
GLboolean(* IsBuffer )(PP_Resource context, GLuint buffer)
 
GLboolean(* IsEnabled )(PP_Resource context, GLenum cap)
 
GLboolean(* IsFramebuffer )(PP_Resource context, GLuint framebuffer)
 
GLboolean(* IsProgram )(PP_Resource context, GLuint program)
 
GLboolean(* IsRenderbuffer )(PP_Resource context, GLuint renderbuffer)
 
GLboolean(* IsShader )(PP_Resource context, GLuint shader)
 
GLboolean(* IsTexture )(PP_Resource context, GLuint texture)
 
void(* LineWidth )(PP_Resource context, GLfloat width)
 
void(* LinkProgram )(PP_Resource context, GLuint program)
 
void(* PixelStorei )(PP_Resource context, GLenum pname, GLint param)
 
void(* PolygonOffset )(PP_Resource context, GLfloat factor, GLfloat units)
 
void(* ReadPixels )(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
 
void(* ReleaseShaderCompiler )(PP_Resource context)
 
void(* RenderbufferStorage )(PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 
void(* SampleCoverage )(PP_Resource context, GLclampf value, GLboolean invert)
 
void(* Scissor )(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height)
 
void(* ShaderBinary )(PP_Resource context, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
 
void(* ShaderSource )(PP_Resource context, GLuint shader, GLsizei count, const char **str, const GLint *length)
 
void(* StencilFunc )(PP_Resource context, GLenum func, GLint ref, GLuint mask)
 
void(* StencilFuncSeparate )(PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask)
 
void(* StencilMask )(PP_Resource context, GLuint mask)
 
void(* StencilMaskSeparate )(PP_Resource context, GLenum face, GLuint mask)
 
void(* StencilOp )(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass)
 
void(* StencilOpSeparate )(PP_Resource context, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
 
void(* TexImage2D )(PP_Resource context, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
 
void(* TexParameterf )(PP_Resource context, GLenum target, GLenum pname, GLfloat param)
 
void(* TexParameterfv )(PP_Resource context, GLenum target, GLenum pname, const GLfloat *params)
 
void(* TexParameteri )(PP_Resource context, GLenum target, GLenum pname, GLint param)
 
void(* TexParameteriv )(PP_Resource context, GLenum target, GLenum pname, const GLint *params)
 
void(* TexSubImage2D )(PP_Resource context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 
void(* Uniform1f )(PP_Resource context, GLint location, GLfloat x)
 
void(* Uniform1fv )(PP_Resource context, GLint location, GLsizei count, const GLfloat *v)
 
void(* Uniform1i )(PP_Resource context, GLint location, GLint x)
 
void(* Uniform1iv )(PP_Resource context, GLint location, GLsizei count, const GLint *v)
 
void(* Uniform2f )(PP_Resource context, GLint location, GLfloat x, GLfloat y)
 
void(* Uniform2fv )(PP_Resource context, GLint location, GLsizei count, const GLfloat *v)
 
void(* Uniform2i )(PP_Resource context, GLint location, GLint x, GLint y)
 
void(* Uniform2iv )(PP_Resource context, GLint location, GLsizei count, const GLint *v)
 
void(* Uniform3f )(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z)
 
void(* Uniform3fv )(PP_Resource context, GLint location, GLsizei count, const GLfloat *v)
 
void(* Uniform3i )(PP_Resource context, GLint location, GLint x, GLint y, GLint z)
 
void(* Uniform3iv )(PP_Resource context, GLint location, GLsizei count, const GLint *v)
 
void(* Uniform4f )(PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(* Uniform4fv )(PP_Resource context, GLint location, GLsizei count, const GLfloat *v)
 
void(* Uniform4i )(PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w)
 
void(* Uniform4iv )(PP_Resource context, GLint location, GLsizei count, const GLint *v)
 
void(* UniformMatrix2fv )(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(* UniformMatrix3fv )(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(* UniformMatrix4fv )(PP_Resource context, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void(* UseProgram )(PP_Resource context, GLuint program)
 
void(* ValidateProgram )(PP_Resource context, GLuint program)
 
void(* VertexAttrib1f )(PP_Resource context, GLuint indx, GLfloat x)
 
void(* VertexAttrib1fv )(PP_Resource context, GLuint indx, const GLfloat *values)
 
void(* VertexAttrib2f )(PP_Resource context, GLuint indx, GLfloat x, GLfloat y)
 
void(* VertexAttrib2fv )(PP_Resource context, GLuint indx, const GLfloat *values)
 
void(* VertexAttrib3f )(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
 
void(* VertexAttrib3fv )(PP_Resource context, GLuint indx, const GLfloat *values)
 
void(* VertexAttrib4f )(PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(* VertexAttrib4fv )(PP_Resource context, GLuint indx, const GLfloat *values)
 
void(* VertexAttribPointer )(PP_Resource context, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)
 
void(* Viewport )(PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height)
 

The documentation for this struct was generated from the following file: