Samsung In-App Purchase, also known as Samsung IAP, is a payment service that makes it possible to sell a variety of items in applications for Samsung Galaxy Apps. In-App Purchase can be used either to make a one-off payment or to pay for a regular subscription. Items that can be sold via In-App Purchase include premium content, virtual goods such as in-game items, and specific services with different length license terms.
From Version 4 onwards, the additional payment module does not have to be installed on users' device when running Samsung In-App Purchase for the first time. With the improved payment interface, it is much less likely that users will deviate from the payment process, which contributes to more stable revenue growth for application developers.
Payment methods including credit card, phone bill, and PayPal are available for Samsung In-App Purchase in over 90 countries around the world. Other payment options will be added over time.
To apply Samsung In-App Purchase to your applications successfully, make sure you read the following documents thoroughly.
Samsung In-App Purchase not only supports Android devices but also the Tizen-based Samsung Gear. To sell items in applications exclusive to the Samsung Gear, a sound understanding of the Tizen SDK is required. The In-App Purchase feature can be implemented by using the Extension SDK.
Check out the opportunities for generating revenue through the Samsung Gear by clicking the following link.
Unity is a cross-platform game engine developed by Unity Technologies and is widely used all over the world. Moreover, Unity IAP is one of the Unity Services that helps you to implement the In-App Purchase feature (in games developed using Unity) so that it meets the standards of specific application stores.
Any developers who are comfortable with developing game applications using Unity can now apply Samsung In-App Purchase to their applications via Unity IAP. For more information, please refer to the following link.
The SDK runs on Samsung devices with Android 4.0 Ice Cream Sandwich or above.
Samsung In-App Purchase 3.0.1 (and above is required for devices on Android 6.0(Mashmallow).
If you want to keep the previous version, please follow the instruction below.
Comment out or delete lines for windowNoDisplay in styles.xml(path: \Samples\iap3Helper\src\main\res\values\styles.xml)
<style name="Theme.Empty" parent="AppTheme">
In developer test mode, the period for auto-recurring subscriptions is two hours. After two hours, they will be unsubscribed to support repurchase testing. This compressed time to test is only supported in developer test mode.
No, not at the moment.
Server-to-server verification is supported. Here is a summary of the verification process:- Upon purchase, an encrypted token for the transaction is issued to the third-party app.
Once the transaction is verified, the user can receive the purchased item.
The complete verification process is explained in the In-App Purchase Programming Guide.
Samsung IAP supports Credit card by default in countries where Galaxy Apps becomes a paid service. Phone bill, PayPal, and local payment methods are available in some countries. When it comes to in-app subscriptions, Credit card is the only payment method in countries except several Middle Eastern countries. You can find further information in Galaxy Apps Seller Office.
Yes. Non-Recurring Subscriptions are supported in IAP 2.0 and Auto-Recurring Subscriptions are supported in IAP 3.0.
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The SDK is not intended to enable the design of Applications that (i) are used in any medical, life-saving or life sustaining systems (ii) used for the diagnosis of disease or the cure, mitigation, treatment, or prevention of disease or for any use that is intended to affect bodily structure or function or (iii) to be used as an accessory to a regulated medical device or to transform a computing platform into a regulated medical device.
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