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      web

      Sitemap | Samsung Developers

      sitemap learn code lab foldables and large screen one ui beta samsung developers podcast develop mobile galaxy gamedev galaxy themes galaxy watch health samsung blockchain samsung dex samsung iap samsung internet consumer electronics family hub smart tv platform bixby knox smart things tizen.net design design system one ui one ui watch smart tv distribute galaxy store galaxy store games samsung podcasts support developer support remote test lab issue and bugs channel samsung android usb driver galaxy emulator skin connect blog news forum event samsung developer conferences

      https://developer.samsung.com/sitemap
      1. Develop
      2. GameDev

      doc

      Resources

      resources to ensure all developers benefit from our collaboration with galaxy gamedev members, we have authored and gathered the following collection of technical documents and resources. articles introduction to gpu technologies introduction to vulkan render passes game asset optimization opengl es usage vulkan usage gpu framebuffer memory: understanding tiling tool guides arm mobile studio arm perfdoc vulkan layer gamebench android gpu inspector google systrace qualcomm snapdragon profiler renderdoc sdk and samples glslang lunarg vulkan samples spirv-cross vulkan-samples lunarg vulkan samples mali vulkan sdk mali opengl es sdk adreno vulkan sdk sascha willems' vulkan demo

      https://developer.samsung.com/galaxy-gamedev/resources.html
      1. events | advertisement

      blog

      Five Weeks to Go: First Round of SDC Sessions Announced

      we’re excited to share a selection of this year’s sessions, covering everything from ai to iot to gaming. we’ll be announcing even more in the coming weeks, so stay tuned! bixby and the new exponential frontier of intelligent assistants hear from key leaders of the bixby team, and get answers to your most important questions: how is bixby different? how will i, as a developer, make money by integrating my services with bixby? understand bixby's vision for a new open ecosystem for developers, and how to get involved. learn more. streamlining iot systems: smartthings cloud-to-cloud device integrations learn about the developer workspace to integrate cloud-connected devices with smartthings which will streamline the development and go-to-market processes. learn more. a quick look inside your games: gpuwatch tutorial + gameengine talk get a detailed look at the tools and sdks available through the galaxy gamedev program that help you create high-performance gaming experiences with ease. learn technical tips from samsung and unity to help your games perform better. learn more. check out all of the available sessions on the sdc website. register now to secure your seat!

      Lori Fraleigh

      https://developer.samsung.com/sdp/blog/en-us/2018/10/01/five-weeks-to-go-first-round-of-sdc-sessions-announced
      1. conference | game, mobile

      events

      Game Developer Conference (GDC) 2022

      samsung will be at the gdc (game developers conference) in san francisco, march 21st to 25th with 4 speaking sessions. mark your calendars. register now timespeaker(s)session titledescription wed 3/23, 3:30pm – 4:30pm gary keen, engineer, samsung research uk new gpu, the ultimate reality! the new gpu - samsung xclipse 920 from amd’s radeon technology is now in the new exynos 2200 chipset for the further galaxy products. this new gpu for the android ecosystem has unique architecture like layered gles implementation and the desktop feature set like ray tracing (rt) and variable rate shading (vrs). this session will share the important information about the new gpu and best practices with game developers. case studies will highlight the new rt & vrs features. attendee takeaway: how to develop robust graphics applications with the new xclipse gpu how game developers can support xclipse gpu how to optimize graphics application using opengles or vulkan with the xclipse gpu how to use rt & vrs features with xclipse gpu wed 3/23, 5pm – 6pm jinho lim, principal engineer jeoungju kim, principal engineer sanglae kim, staff engineer what if your phone's avatar is in the game or metaverse?(pre-recorded) the ar emoji feature on samsung devices enables users to create a 3d avatar model that can be used in other applications on the device. ar emoji is the avatar for samsung galaxy device users. users can create an 'ar emoji' that looks just like them. also, they can take photos and record videos using ar emoji. now this high quality ar emoji can be your avatar just like an avatar on other platforms like game or metaverse. the galaxy ar emoji sdk enables game developers create human-like characters for games.attendee takeaway: attendees will gain a clear understanding of the "ar emoji" of samsung galaxy and its sdk. thu 3/24, 4pm – 5pm hesham dar, senior data scientist at samsung research uk game performance optimization with causal models(pre-recorded) on modern mobile devices, there are a number of systems which aim to improve the game experience, delivering high and stable frame rates while keeping the device at manageable temperatures. often the standard method of tuning these device systems is through either lab based testing, which is not scalable, or alternatively, using real world analysis. however, systems on device don’t run in isolation and when tuning parameters, other factors can be at play which potentially obfuscate the impact of the change. by leveraging domain knowledge and building an explicit causal model of the system, a better indication of the treatment effect size can be measured as well as other useful insights on the performance of such systems.attendee takeaway:attendees will learn about how causal modelling using bayesian networks can be used to better evaluate any changes made, based on real world cases to improve game performance on mobile devices. thu 3/24, 5:30pm – 6:30pm michael barnes, head of game ecosystem at samsung research uk david berger, senior software engineer, unity unfolding your gaming potential with galaxy gamedev galaxy gamedev will talk through tips and tricks that can help unfold the potential of games on foldable devices. advantages and design considerations for the foldable form factor will be addressed as well as optimizations using game engines like unity and unreal. this session will also include a comprehensive overview of the new features in adaptive performance 4.0 partnership between samsung and unity. it will show developers how to use the latest features from adaptive performance 3.0, such as the boost mode, cluster info, and unity profiler support, to squeeze even more performance out of their games. it also features the new visual scripting integration with adaptive performance 4.0 along with additional automatic scalers to optimize performance.attendee takeaway:attendees will walk away with an understanding of simple design considerations that can improve the ux of their game on foldable devices. they will also learn about how adaptive performance 4.0 can be used in unity to optimize performance on games using less power.

      Moscone Center - San Francisco, CA

      https://developer.samsung.com/sdp/events/en-us/2022/01/20/game-developer-conference-gdc-2022
      1. SDP DevOps

      web

      Global Data

      toggle navigation global search learn code lab foldables and large screens one ui beta samsung developers podcasts develop mobile/wearable galaxy gamedev galaxy themes galaxy watch health samsung blockchain samsung dex samsung iap samsung internet samsung pay samsung wallet view all galaxy ar emoji galaxy accessory galaxy edge galaxy z galaxy performance galaxy fm radio galaxy s pen remote galaxy sensor extension penup samsung automation samsung neural samsung teegris samsung ese sdk visual display smart tv smart hospitality display smart signage digital appliance family hub platform bixby knox smartthings tizen.net design design system one ui one ui watch smart tv distribute galaxy store tv seller office galaxy store games samsung podcasts support developer support remote test lab issues and bugs channel samsung android usb driver galaxy emulator skin connect blog news forums events samsung developer conference sdc22 sdc21 sdc19 and previous events global search sign in top global search form search submit recommendation samsung developers samsung developers quick link android usb driver code lab galaxy emulator skin foldables and large screens one ui beta remote test lab samsung developers podcast family site bixby knox samsung pay smartthings tizen samsung research samsung open source samsung dev spain samsung dev brazil legal terms privacy open source license cookie policy social communications facebook instagram twitter youtube buzzsprout rss linkedin system status site map system status site map facebook instagram twitter youtube buzzsprout rss linkedin copyright (c) 2021 samsung all right reserved.

      https://developer.samsung.com/sdpdevops/global-data
      1. success story | mobile, game

      blog

      Mobile Gaming in March: Helping Devs Level Up

      march is game time, and not just for college basketball. with ar, vr, and now foldable phones, there’s a lot of exciting new platforms and tools for developers to push gameplay to the next level. and with the game developers conference taking place in san francisco from march 18-22, we’ll be highlighting all things mobile gaming with samsung. during the month of march, we’ll feature interviews with developers from some of the most successful mobile games of all time. we’ll share insights on the future of gaming from samsung leaders and one of our gaming partners, microsoft. and of course, highlight developments in the galaxy gamedev world, such as the new vulkan api and how to optimize games for faster performance. with the samsung galaxy fold about to hit the market, we’re partnering with google to share tips and advice on how developers can create games that adapt to multiple surfaces. we’ll show how devs and designers can take advantage of these new form factors to grow reach and engagement among consumers. as we announced last month, the galaxy s10 is the first mobile device to be optimized for games created on the unity platform. we’re excited to have worked with them on new, gaming engine-enhancing adaptive performance feature. so, get ready to up your dev game this month. follow us on @samsung_dev to keep up-to-date on the latest mobile gaming developments. keep an eye on our blog for more detailed content on optimizing your games, and make sure to sign up for the samsung developer program to take advantage of exclusive benefits and access helpful developer resources.

      Lori Fraleigh

      https://developer.samsung.com/sdp/blog/en-us/2019/03/04/mobile-gaming-in-march-helping-devs-level-up
      1. Develop
      2. GameDev

      doc

      Resources

      adaptive performance resources the following is a collection of documents and resources for adaptive performance. announcements, articles, and blogs unity forums announcement - adaptive performance package best practices for mobile game developers and artists, 2021 may build stunning mobile games that run smoothly with adaptive performance, 2021 mar android game analysis with arm mobile studio, 2020 sep create astc textures faster with the new astcenc 2.0 open source compression tool, 2020 sep higher fidelity and smoother frame rates with adaptive performance, 2019 apr vulkan extensions for mobile new game changing vulkan extensions for mobile: timeline semaphores, 2021 jul new game changing vulkan extensions for mobile: buffer device address, 2021 jul new game changing vulkan extensions for mobile: descriptor indexing, 2021 jun new vulkan extensions for mobile: legacy support extensions, 2021 jun new vulkan extensions for mobile: maintenance extensions, 2021 jun video sessions and talks gdc 2021 - galaxy gamedev: bringing high quality gaming experiences to mobile unite now 2020 - build better aaa mobile games with adaptive performance sdc19 - a deep look inside games: gamesdk and unity adaptive performance unite 2019 - bringing call of duty to mobile gdc 2019 keynote - improve mobile game performance in real time with adaptive performance gdc 2019 - megacity on mobile: how we optimized it with adaptive performance unity documentation android game development mobile solutions optimize your mobile game performance release marketing user guide, v2.1.1

      https://developer.samsung.com/galaxy-gamedev/adaptive-performance-resources.html
      1. events | mobile, game

      blog

      Reboot Recap: Seriously Explicit Lessons In Vulkan

      in april, samsung galaxy gamedev went to croatia for reboot develop blue. we sent two technical staff and an account manager for a whole host of activities, and i’ll admit that we looked at the event (which is new to us) as a rather speculative attempt to connect with game developers. after all, reboot previously had no technical track and has only been running for a handful of years; maybe it would turn out to be a non-event. but reboot managed to exceed all our expectations. we had approximately 60 seriously-interesting and highly-competent game developers in our sessions. alon or bach, who heads our vulkan standards effort, did a great job in a talk on advanced vulkan programming techniques, which are used in croteam’s serious engine for mobile. alon then went on to host a panel discussion on the merits of vulkan. this panel featured some lively and informative input from karlo jež from croteam, christian forfang from arm, and graham wihlidal from ea’s seed group. quiz time! watch the above video of alon presenting at reboot, then answer the following multiple-choice questions (scroll to the end of the blog the answers). 1. what is the most significant performance gain you can reasonably expect to see when you completely fix some badly-chosen pipeline barriers in a trivial vulkan app? a. 25% b. 50% c. 100% d. nothing, there’s no such thing as a badly-chosen pipeline barrier. 2. in general, what’s the preferred draw order for opaque geometry in vulkan? a. left to right b. right to left c. top to bottom d. bottom to top e. front to back f. back to front g. some other order that isn’t listed here. 3. in terms of texture formats, why is a “tiled” buffer generally preferred to a “linear” buffer? a. samsung’s tiling architectures store tiled buffers on chip. b. reducing power consumption is more important for mobile devices than protecting bandwidth. c. there’s a bug in the driver. d. ha! it’s a trick question! tiling isn’t preferred. e. texture fetches cooperate better with the cache that way. 4. to make sure you were paying attention -- and for two special bonus points -- what animal did alon reference in his talk, and why? on the account management side, david pither spent most of his meal and coffee breaks over the three days having enlightening conversations with both developers and publishers who might benefit from collaborating with samsung’s galaxy gamedev group. it was business networking at its best, and we came back with a long list of action items which has kept david busy for weeks. david also set up conversations with folks that we regularly work with like sega, croteam, and ea. it’s always good to keep in touch with the big boys of gaming. we now know more about their technology and publishing roadmaps, which means we now know more about how we can help. my trip home was a bit of a disappointment. getting home roughly 15 hours late isn’t high on my list of “fun ways to start a holiday,” but it certainly won’t stop me (and more importantly) samsung from going back next year. in fact, my enthusiasm levels for the reboot events are so high that we plan to attend the reboot develop red event in banff in october. and of course, we’ll be back in croatia next spring. hopefully, we’ll see you there as well! reboot blue, and reboot red – they’re both firmly in our calendar from here on. soon we’re going reboot purple. we’re adding a lot more technical info over the coming months, so make sure you revisit the blog soon to learn more about vulkan. in the meantime, to keep you going: a gentle intro: vulkan-tutorial.com/introduction a set of beginner's guides: khronos.org/blog/beginners-guide-to-vulkan getting in deep: khronos.org/developers/library/2019-vulkanised-is-back (.pdf format) youtube.com/user/khronosgroup (videos) jet set vulkan : reflecting on the move to vulkan quiz answers 1: c 2: e 3: e 4: a hedgehog – because alon’s fellow speaker’s name is “karlo jež” and jež is croatian for hedgehog!

      Richard Huddy

      https://developer.samsung.com/sdp/blog/en-us/2019/08/05/reboot-recap-seriously-explicit-lessons-in-vulkan
      1. events | advertisement

      blog

      Sessions Announced for SDC19

      samsung developer conference is coming up fast! from october 29 - 30, the industry’s top tech leaders will cover topics from ai to iot to blockchain. we just announced the first wave of sessions! check out some highlights below: secure your decentralized app with samsung blockchain keystore samsung blockchain keystore on the galaxy s10 addresses the vulnerabilities of using blockchain tech on your phone. during this session, learn about blockchain from the most innovative industry thinkers, and dive into samsung blockchain keystore's overall architecture and security features. haven’t used the blockchain keystore sdk before? no problem. this session walks you through how to integrate it into your app. explore progressive web apps and the evolution of the web building and distributing apps using web tech just got easier. progressive web apps (pwa) leverage new capabilities to better integrate your app into the os. learn about new features and tools during this in-depth session, and hear from samsung experts and partners about how pwa can benefit from webapk, oneui css, and more. optimize your mobile game with vulkan during this session, hear from the galaxy gamedev team as they share tips and tricks about vulkan optimization. plus, explore case studies and best practices from past and present game partner collaborations. dive into knox partner program and knox dev tools learn about the knox partner program and how samsung's mobile enterprise partner program supports partners and devs with the right resources and b2b dev tools such as emm, mobile threat detection, remote control, and secure voice. discover the next phase of iot engagement and growth there are lots of exciting things in store for the smartthings iot business platform. explore future services and offerings, and find out how to join the smartthings community. this session presents improvements made to the iot environment to improve business growth for partners and devs. these are just five sessions of many. check out the rest on the sdc19 website and stay tuned for more coming soon! in the meantime, register today and save $150 with early bird pricing.

      Samsung Developer Program

      https://developer.samsung.com/sdp/blog/en-us/2019/08/20/sessions-announced-for-sdc19
      1. events | mobile, game

      blog

      GDC19 Post-Game Report

      last week’s game developers conference in san francisco brought together top gaming professionals from around the world to showcase the latest in gaming technology. samsung participated in seven sessions during the conference showcasing the work we’re doing to advance the state of mobile gaming. you can re-watch select gdc sessions via our youtube channel. samsung is proud to be a promoter member of the khronos group and participate in many of their open standards, including the vulkan api. during #khronosdevday on tuesday, lewis gordon talked through depth stencil resolve, an upcoming extension to the vulkan api. kostiantyn drabeniuk then joined jack porter from epic games to discuss how we partnered to bring fortnite to mobile devices that run android 8.0 or higher (oreo or pie) and that have the right hardware can take advantage of the vulkan render hardware interface for higher performance than just using open gl es. you can get all of the presentations from the khronos dev day on their web site. on wednesday, samsung, arm, and epic games continued the discussion on optimization. i got my start building profiling and other real-time analysis tools for embedded systems, so i’m really excited to see all of these great tools being made available for today’s game developers. jose and michael shared practical tips on how to double your frame rate in one instance and how to get more than a 50% increase in performance by changing a single line of code in another. arm has also released their vulkan best practices for mobile developers on github. we also had a chance to share our work with unity on their upcoming adaptive performance feature. with precise information on thermal trends, mobile game developers can deliver longer play times and smoother frame rates on the galaxy s10 and galaxy fold. adaptive performance will soon be available as a preview in release 2019.1. we also shared the stage with google to talk about optimizing your apps for different screen sizes including dex and galaxy fold. if you haven’t already done so, check out our resources including our guide to app continuity, our emulator, and the remote testing lab. the google and sdp teams at #gdc19 finally, we discussed several aspects of our galaxy gamedev program which kicked off in 2016. samsung works with gpu manufacturers like arm mali, game engine providers like unity and unreal, as well as developers to ensure galaxy is the best mobile gaming platform. from loaner devices, tools, and on-site support, we’re supporting game developers around the world. we’ve introduced gpuwatch, which lets you monitor the performance of your game in real time without installing any additional software on the device. gpuwatch will be available through the developer options on select devices running android pie. our gamesdk, which will be available soon, allows you to check for gpu bottlenecks and predict thermal throttling so you can make adjustments in real time for maximum performance. outside of gdc, i had the opportunity to attend the 19th annual women in gaming rally. with a focus on diversity and inclusion, the panel discussion at this event highlighted some of the great efforts being made to ensure game creating and game playing can be great experiences for everyone. the energy and positivity in the room were truly inspiring. we hope you’ve enjoyed our focus on gaming during the month of march. stay tuned to our blog for #gamedev news.

      Lori Fraleigh

      https://developer.samsung.com/sdp/blog/en-us/2019/03/27/gdc19-post-game-report
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