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        api reference code lab blog news/events
      1. success story | mobile, game

      blog

      Mobile Gaming in March: Helping Devs Level Up

      march is game time, and not just for college basketball. with ar, vr, and now foldable phones, there’s a lot of exciting new platforms and tools for developers to push gameplay to the next level. and with the game developers conference taking place in san francisco from march 18-22, we’ll be highlighting all things mobile gaming with samsung. during the month of march, we’ll feature interviews with developers from some of the most successful mobile games of all time. we’ll share insights on the future of gaming from samsung leaders and one of our gaming partners, microsoft. and of course, highlight developments in the galaxy gamedev world, such as the new vulkan api and how to optimize games for faster performance. with the samsung galaxy fold about to hit the market, we’re partnering with google to share tips and advice on how developers can create games that adapt to multiple surfaces. we’ll show how devs and designers can take advantage of these new form factors to grow reach and engagement among consumers. as we announced last month, the galaxy s10 is the first mobile device to be optimized for games created on the unity platform. we’re excited to have worked with them on new, gaming engine-enhancing adaptive performance feature. so, get ready to up your dev game this month. follow us on @samsung_dev to keep up-to-date on the latest mobile gaming developments. keep an eye on our blog for more detailed content on optimizing your games, and make sure to sign up for the samsung developer program to take advantage of exclusive benefits and access helpful developer resources.

      Lori Fraleigh

      https://developer.samsung.com/sdp/blog/en-us/2019/03/04/mobile-gaming-in-march-helping-devs-level-up
      1. SDP DevOps

      web

      Global Data

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      https://developer.samsung.com/sdpdevops/global-data
      1. events | mobile, security

      blog

      Hackers' Playground Recap: The first hacking experience event at SDC

      hackers' playground, the first hacking experience event at the samsung developer conference (sdc), was held during sdc19 in san jose. the security team at samsung research hosted this event to help developers learn about the importance of security and how to protect their own code. the event was open to any software developer or security researcher. many developers, from newbies to masters, attended the event to learn or show off their hacking skills. hackers' playground featured two programs, hacking 101 and open ctf. hacking 101 hacking 101 was a hacking tutorial zone where developers could learn hacking skills such as attack, defense, and reversing. the security team prepared fascinating examples with their own step-by-step guide, and the skilled engineers from the team assisted the attendees. in addition, attendees had a chance to get cool souvenirs after the tutorial. open ctf among hackers, capture the flag (ctf) is a well-known hacking competition. the security team prepared jeopardy-game-show-style challenges in five categories: attack, defense, reversing, crypto, and coding. at the end of each session, there was an awards ceremony and a drawing. the winners of each category received brand new samsung products such as a portable ssd or jbl bluetooth speakers. the winners received the latest galaxy watch active ii as well as serious bragging rights. many attendees stayed in the event zone for hours and were eager to find and fix security vulnerabilities. they left review comments such as “it was nice to be able to think of code from an attackers' point of view, not a developers'” and “i want to participate in this event again in next sdc.” samsung takes security very seriously and is involved in a variety of security-related activities. among the various activities, the 3rd samsung security tech forum (sstf) ended with unprecedented success in seoul, south korea.

      Samsung Developer Program

      https://developer.samsung.com/sdp/blog/en-us/2019/12/02/hackers-playground-recap-the-first-hacking-experience-event-at-sdc
      1. success story | galaxy watch, design, marketplace

      blog

      ‘Devs Doing It Right 2’: Roebotx Founder Andrew Roe Takes A Problem-Solving Approach To Watch Face Design

      for the latest entry in our ddir2 series, we spoke to andrew roe, founder of roebotx, about his upstart watch face business and his problem-solving approach to design. how did you first get into developing watch faces? i started my career working as an automation and robotics programmer for a local investment firm. from there, i realized if i just focused on solving simple or complicated problems through software, i would be able to make a go at it on my own. that led to the launch of my small business, making applications which enable people to have more productive lives. i had the idea for my first watch face while sitting in traffic on my way to go snowboarding. i was thinking, “boy, if my watch had traffic updates built into it, i would have known to turn left instead of going straight." from there, i started researching the parts to make it happen. tell us about your top performing watch face. why do you think this one has been such a success? gps traffic map watch face is my top downloaded app. i built off google maps – it’s a watch face that implements traffic data. the watch will center on your location when the screen becomes active and drops a breadcrumb, so you can see the path you traveled. i think it’s successful because it serves a purpose. it is a tool. it’s great, too, for those who like to bike and hike. what are the biggest technical/design hurdles when designing a watch face? the biggest challenge is getting the best user experience on such a small form factor. there is not a lot of room for interaction and you can’t display a large amount of information, so the watch face needs to be simple, to the point and perform a function. too much information will kill the ux and with too little information, the app becomes useless. it’s about finding the right balance between the two and that takes the most time to solve. you must try it out and use it. i’ve found that some of my best ideas on paper really ruin the ux and i need to change it. what were the biggest kinks you had to iron out when you first started your watch face business? getting those around me to see my vision. my wife saw my watch face business as an excuse for me to play on my new toy, which in all honesty, it kind of was. from where do you draw your inspiration, and how do you define success? i was my first customer. for all three apps i have made, i went to the app store with an expectation and when i saw a gap in the marketplace, i decided to make it. success for me is seeing people realize they can have great productive lives when they trust technology to free up their day, which leads to spending more time with their friends and family doing what they love, and less time sitting in traffic. do you have any advice for a designer starting out and looking to create a successful watch face business? find a problem to solve, because surely someone else is facing the same dilemma you are and could use your solution. draw a picture to work towards, then try it out and see if it works. and then change it 50 times, fail fast and move on. you attended the samsung developer conference last year. what was the biggest takeaway for you? it was nice to see a big picture view of where technology is going. i spent a lot of time in college contemplating an autonomous house, so seeing the pieces that are already available was exciting. networking and meeting other colleagues in the industry was invaluable. talking to some of them really got me thinking about what else i could do, and how i could code differently. and, getting to meet stan lee really sealed the deal on how much i love what i do. how has samsung helped grow your business? my business didn’t grow until i started working with samsung. at the samsung developer conference, the badge button was recommended to me, so i integrated it into the free version of my watch face. since then, the samsung team has been available – and patient – in answering any questions i had on a one-on-one basis. they see the marketplace on a greater scale than i do, and can give me perspective and recommendations on how to improve functionality. thanks to andrew for sharing his thoughts with us. make sure to like us on facebook so you don’t miss any of the great interviews we’ll be posting in the coming weeks. we’re excited to see how these designers are doing it right!

      Andrew Roe

      https://developer.samsung.com/sdp/blog/en-us/2018/03/22/devs-doing-it-right-2-roebotx-founder-andrew-roe-takes-a-problem-solving-approach-to-watch-face-design
      1. events | mobile, galaxy watch, ai

      blog

      What Does Yesterday’s Unpacked Event Mean for Developers?

      at the samsung galaxy unpacked 2018 event on august 9th, we announced many new products that i think you, our ecosystem of developers and creators, will be very excited about. want to get your hands on the new galaxy note9 or galaxy watch? both products will be available to developers located in the united states through our developer discount program once the products are in market. the note9 will also be available in our cloud device farm, which allows you to remotely test your android apps on a real device, in the next few weeks as well. now, on to the specific product news! the galaxy note9 first, the galaxy note9. from the all-day battery to the signature s pen, this device is packed with features. check out both the s pen remote as well as the pen.up sdk which provides a creative social network service for digital arts. the note9 also comes with dex support built-in. just plug-in an hdmi cable and you’re good to go. optimize your apps for dex to allow for greater user productivity. existing theme designs that support android oreo will be compatible with the note9, so keep on designing. if you are a current samsung themes developer, we’ve also updated the samsung mobile theme editor. want to become a themes developer? our next application cycle will open the 3rd week of september. stay tuned to @samsung_dev on twitter for more details. galaxy watch we also announced the new galaxy watch, available in 2 sizes. developers can build watch faces using the galaxy watch designer (formerly known as gear watch designer) or watch app using the tizen sdk. the new tizen 4.0 will also be made available as a mr to the gear s3 and gear sport watches. again, these devices are available through the developer discount program. bixby at today’s event, we also showed off the new bixby which is more conversational and personal. there were live demos on the note9 as well as the introduction of the new galaxy home speaker. developers interested in building for bixby can apply for the bixby private beta. we’ll share more about our expanding ecosystem of intelligent devices at this year’s samsung developer conference, november 7-8 in san francisco. registration will open soon, stay tuned for updates. missed unpack? check out the samsung newsroom for more on today’s announcements. extra bonus: check out the fortnite beta on android on your galaxy device.

      Lori Fraleigh

      https://developer.samsung.com/sdp/blog/en-us/2018/08/10/what-does-yesterdays-unpacked-event-mean-for-developers
      1. announcement

      blog

      The Samsung Developer Program (SDP) has a new home!

      for several years, the samsung developer program has resided at samsungdevelopers.com. last week, we moved to our new home, and will begin working on new features to make developing with samsung an even more rewarding experience. one of the primary goals for our site and the developer program is to give you easy access to sdks, technical documentation, and tools. we also want to help you understand the best way to be successful creating and promoting your products and solutions. that’s why we created programs such as the developer discount program, galaxy store badge service, and our recently released cloud device farm. all our existing programs are available for you on the new site, available from your dashboard. what you need to know single account login moving to developer.samsung.com gives us the ability to use the samsung account single-sign-on (sso) platform. with your one account, you can access your seller office account, galaxy apps account, and now the samsung developer program (sdp). if you already have a samsung account and it uses a different email address from your sdp account, you will be prompted to create a new sdp account. once you are logged in under this new account, send us a customer support ticket (using zendesk) and we will manually link your accounts. if you are a developer that uses the galaxy store badge service, you will receive a separate message with instructions on how to manage your badge account under your new samsung account. if you do not already have a samsung account, visit the signup page. we suggest using the same email address for the samsung account that you used when signing up for sdp. resources & useful links please take some time to look through the features of your new samsung developer program account. we’re continuously adding new technical content, as well as announcing webinars and in-person workshops. bookmark these links to ensure you’re always getting the most up-to-date info: developer support ticket system galaxy store badge service developer discount program sdks and apis events save the date: #sdc18 also, we’ve announced the dates for the 2018 samsung developer conference, to be held at moscone west in san francisco. mark your calendars november 7-8 for this year’s event which is already shaping up to be the best one yet! join the facebook event to stay up to date with #sdc18 registration news and announcements.

      Eric Cloninger

      https://developer.samsung.com/sdp/blog/en-us/2018/07/16/the-samsung-developer-program-sdp-has-a-new-home
      1. events | marketplace, mobile

      blog

      Plug into “Connected Thinking” at #SDC2017 – The Can’t-Miss Developer Event

      after spending the last 20 years of my career working in the us, two years ago i packed up and moved over 10,000 miles to korea to work for samsung. i was curious. as a korean-american, i wanted to join one of the largest companies in the world and see for myself how both the country and the company operated. best-known for its massive consumer electronics hardware business, samsung makes beautiful products that touch the lives of millions of people, including my family. exciting, right? but not the obvious fit for my background in banking and startup environments. navigating life in a new country and learning a totally new industry is tough! i admit it – initially i was clueless. but soon i realized that i had joined samsung at a very important and transformational time. the company is putting a huge strategic focus on software and services, creating intelligent platforms that connect all the samsung devices and services to create a seamless user experience. it is also increasing its engagement and support of third party developers and the innovations they can provide on top of samsung platforms. it is clear to me that we are tasked with collaborating with developers to create future success together. of course this kind of evolution raises a lot of questions. what kind of experiences and services will new “connected thinking” technologies give rise to? what type of business models and partnerships are needed to generate maximum revenue in the new service economy? how will experiences be developed and delivered to users? **#sdc2017 ** we look forward to exploring the possibilities of 'connected thinking' with you at sdc 2017 – our 2 day developer conference taking place on october 18 & 19th at moscone west in san francisco. during the keynotes, you’ll hear more about samsung’s software and services plans and new initiatives from dj koh, president of mobile communications business at samsung electronics and executive vice presidents injong rhee, head of r&d, software & services of mobile communications business and eui suk chung, head of service intelligence of mobile communications business. we are also thrilled to have some very inspiring industry leaders joining us this year including stan lee, world renowned former editor-in-chief of marvel comics. artist and creator rob prior whose commercial works include illustrations and covers for dungeons & dragons, sculptures and props for joss whedon’s firefly, and original monster creations for buffy the vampire slayer, rain paris, musician and youtube star who will join stan lee to discuss how connected thinking motivates creativity and disruption in a session called “comics, movies and music”. in addition, arianna huffington, thrive global founder and ceo, will join marc mathieu, cmo of samsung electronics america in a keynote conversation with on samsung and thrive’s shared philosophy on the use of technology to create social good. we have a packed schedule of interesting technical, business and panel sessions, addressing a wide variety of technologies and topics such as intelligence, iot, vr, health, internet. sdc is also an opportunity for you to meet and network with technology experts and thought leaders from samsung and the industry. check out all the conference details and browse the session catalog. join us! register now for sdc2017 so we can innovate and prosper together in the new, intelligent software and services economy. i look forward to meeting you there.

      Thomas Ko

      https://developer.samsung.com/sdp/blog/en-us/2017/09/25/plug-into-connected-thinking-at-sdc2017-the-cant-miss-developer-event
      1. events | advertisement

      blog

      A Preview of the Can't Miss Sessions at SDC18

      this year’s samsung developer conference (sdc18) may still be a few weeks away, but the excitement is already building for samsung’s showcase of technologies that will help developers and creators build the software and services of tomorrow. we've just announced some of the "can't miss sessions" for sdc18. read on to learn more about some of the exciting sessions that will make sdc18 an event where now meets next. and for a limited time, get 50% off with promo code sdc18-dev50! spotlight session the spotlight session headlining day two of sdc18 will cover some of the tech industry’s most interesting topics. hear from thought leaders in gaming and ai as they discuss exciting news, and reveal their respective outlooks on the future. samsung will also share insights into its gaming strategy during the session, and spotlight innovations encompassing artificial intelligence, the s pen, and much more. speakers include sarah bond, xbox/microsoft’s head of global gaming partnerships and development; tim sweeney, founder and ceo of epic games, the studio behind the wildly popular fortnite; and john hanke, founder and ceo of niantic labs, makers of pokémon go. also included in the spotlight session is president and ceo of wacom, nobutaka ide, who will discuss the power of digital pens and what the future holds for digital ink. bixby sdc18 features a variety of sessions that demonstrate how samsung’s intelligence, bixby, is shaping the landscape for ai platforms. spanning lectures, panels and interactive activities, the sessions, including those listed below, offer attendees the insights they need to develop seamless user experiences for a wide range of devices and services. bixby and the new exponential frontier of intelligent assistants - in this session, key business and technical leaders from the bixby team will explain the ins and outs of the technology, outline bixby’s vision for a new kind of open ecosystem for developers, and discuss how and why to get involved. teaching bixby fundamentals: what you need to know - learn how to access bixby’s development tools, including bixby sdk and ide, to create a bixby experience for your business and prepare it for launch within the bixby ecosystem. smartthings last year at sdc, samsung unveiled smartthings, a new platform for connecting and controlling smart devices. this year, the company will discuss smartthings’ latest enhancements and demonstrate ways to implement the intuitive platform into more devices. highlighted sessions include: smartthings 101: new to smartthings - this session will discuss topics such as which kinds of smartthings api integrations can be built, as well as how to quickly create and integrate with the smartthings api. streamlining iot systems: smartthings cloud-to-cloud device integration - this session will introduce a new developer workspace for integrating cloud-connected devices with smartthings. the workspace will feature new apis and tools that will streamline development and go-to-market processes. devices that are integrated with smartthings will be controlled by bixby and other voice assistant platforms, as well as a full ecosystem of automation and service integrations. and much more additional details on these and other sdc18 sessions may be found here. for more information on this year’s conference, including registration details, please visit sdc18’s official website. and don’t forget to follow @samsung_dev on twitter and keep an eye on the hashtag “#sdc18” for the latest news and updates.

      Lori Fraleigh

      https://developer.samsung.com/sdp/blog/en-us/2018/10/29/a-preview-of-the-cant-miss-sessions-at-sdc18
      1. events | mobile, game

      blog

      GDC19 Post-Game Report

      last week’s game developers conference in san francisco brought together top gaming professionals from around the world to showcase the latest in gaming technology. samsung participated in seven sessions during the conference showcasing the work we’re doing to advance the state of mobile gaming. you can re-watch select gdc sessions via our youtube channel. samsung is proud to be a promoter member of the khronos group and participate in many of their open standards, including the vulkan api. during #khronosdevday on tuesday, lewis gordon talked through depth stencil resolve, an upcoming extension to the vulkan api. kostiantyn drabeniuk then joined jack porter from epic games to discuss how we partnered to bring fortnite to mobile devices that run android 8.0 or higher (oreo or pie) and that have the right hardware can take advantage of the vulkan render hardware interface for higher performance than just using open gl es. you can get all of the presentations from the khronos dev day on their web site. on wednesday, samsung, arm, and epic games continued the discussion on optimization. i got my start building profiling and other real-time analysis tools for embedded systems, so i’m really excited to see all of these great tools being made available for today’s game developers. jose and michael shared practical tips on how to double your frame rate in one instance and how to get more than a 50% increase in performance by changing a single line of code in another. arm has also released their vulkan best practices for mobile developers on github. we also had a chance to share our work with unity on their upcoming adaptive performance feature. with precise information on thermal trends, mobile game developers can deliver longer play times and smoother frame rates on the galaxy s10 and galaxy fold. adaptive performance will soon be available as a preview in release 2019.1. we also shared the stage with google to talk about optimizing your apps for different screen sizes including dex and galaxy fold. if you haven’t already done so, check out our resources including our guide to app continuity, our emulator, and the remote testing lab. the google and sdp teams at #gdc19 finally, we discussed several aspects of our galaxy gamedev program which kicked off in 2016. samsung works with gpu manufacturers like arm mali, game engine providers like unity and unreal, as well as developers to ensure galaxy is the best mobile gaming platform. from loaner devices, tools, and on-site support, we’re supporting game developers around the world. we’ve introduced gpuwatch, which lets you monitor the performance of your game in real time without installing any additional software on the device. gpuwatch will be available through the developer options on select devices running android pie. our gamesdk, which will be available soon, allows you to check for gpu bottlenecks and predict thermal throttling so you can make adjustments in real time for maximum performance. outside of gdc, i had the opportunity to attend the 19th annual women in gaming rally. with a focus on diversity and inclusion, the panel discussion at this event highlighted some of the great efforts being made to ensure game creating and game playing can be great experiences for everyone. the energy and positivity in the room were truly inspiring. we hope you’ve enjoyed our focus on gaming during the month of march. stay tuned to our blog for #gamedev news.

      Lori Fraleigh

      https://developer.samsung.com/sdp/blog/en-us/2019/03/27/gdc19-post-game-report
      1. Develop
      2. GameDev

      doc

      Galaxy GameDev

      sign up for the game developer newsletter introduction galaxy smartphones make up the world's largest mobile gaming platform. even a number of major game engine companies, publishers and studios are already collaborating with samsung, we announced the galaxy gamedev program at the 2016 samsung developer conference, where we extended our support beyond major players in the games industry to any developers creating games for galaxy devices. new technologies are essential to creating high fidelity, high performance gaming experience in mobile devices. samsung is committed to bringing new technology to our suite of galaxy products, such as; 64bit, multi-thread rendering and the new generation graphics api - vulkan. samsung's galaxy gamedev team has engineers located in five strategic global locations to cover game developers from all over the world. we ensure that our partners have the engineering support they need to launch the best gaming experiences on galaxy devices and strengthen the android ecosystem. galaxy gamedev provides a variety of technical support options to assist developers. there are 4 key areas:. gpu drivers : gpu driver optimization and streamlining driver updates is a key area to making the most of hardware capabilities and maintaining optimized performance of a gpu. samsung collaborated with google and the major gpu vendors like arm and qualcomm to develop and ship the new android feature game driver. game driver provides the new way of updating gpu driver by store and this delivers more stable and better performing gpu driving for the target games. now this functionality started with the limited number of major galaxy models and continues to scale with more devices soon. tools & sdks : samsung develops and supports its own tools & sdks like gpuwatch and galaxy gamesdk which help game developers to find resource bottlenecks and solve performance issues in real-time. sdks are integrated with major game engines too like unity adaptive performances to guide developers with easy way of use. developer support : our gamedev engineers are available to support developers in multiple ways, from answering general day-to-day development questions all the way to on-site engineering collaboration. a deep engagement with on-site support is available to developers who have signed a confidentiality agreement with samsung. game engines : supporting the optimization of game engines is key to wide distribution of optimization. samsung’s gamedev team are focused on supporting game engines, which ensures that games released through the engine's ecosystem achieve the significant optimizations that would normally be delivered into just one game. partners samsung keeps working closely with more than 50 partners including game studio, publisher, tool developers, game engine companies and gpu vendors.

      https://developer.samsung.com/galaxy-gamedev/overview.html
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