• Learn
    • Code Lab
    • Foldables and Large Screens
    • One UI Beta
    • Samsung Developers Podcasts
  • Develop
    • Mobile/Wearable
    • Galaxy GameDev
    • Galaxy Themes
    • Galaxy Watch
    • Health
    • Samsung Blockchain
    • Samsung DeX
    • Samsung IAP
    • Samsung Internet
    • Samsung Pay
    • Samsung Wallet
    • View All
      • Galaxy AR Emoji
      • Galaxy Accessory
      • Galaxy Edge
      • Galaxy Z
      • Galaxy Performance
      • Galaxy FM Radio
      • Galaxy S Pen Remote
      • Galaxy Sensor Extension
      • PENUP
      • Samsung Automation
      • Samsung Neural
      • Samsung TEEGRIS
      • Samsung eSE SDK
    • Visual Display
    • Smart TV
    • Smart Hospitality Display
    • Smart Signage
    • Digital Appliance
    • Family Hub
    • Platform
    • Bixby
    • Knox
    • SmartThings
    • Tizen.NET
  • Design
    • Design System
    • One UI
    • One UI Watch
    • Smart TV
  • Distribute
    • Galaxy Store
    • TV Seller Office
    • Galaxy Store Games
    • Samsung Podcasts
  • Support
    • Developer Support
    • Remote Test Lab
    • Issues and Bugs Channel
    • Samsung Android USB Driver
    • Galaxy Emulator Skin
  • Connect
    • Blog
    • News
    • Forums
    • Events
    • Samsung Developer Conference
    • SDC22
    • SDC21
    • SDC19 and Previous Events
  • Sign In
Top Global Search Form
Recommendation
  • Blog
  • Code Lab
  • Foldable and Large Screen Optimization
  • Forums
  • Galaxy Emulator Skin
  • Galaxy GameDev
  • Health
  • Remote Test Lab
  • Samsung Developer Conference
  • SDC22
  • Watch Face Studio
All Search Form
Recommendation
    Suggestion
      All Search Form
      Filter
      Filter
      Filter
      • ALL (55)
      • DOCS
      • SDK
      • API REFERENCE
      • CODE LAB
      • BLOG
      • NEWS/EVENTS
      • OTHERS
        api reference code lab blog news/events
      1. Develop
      2. GameDev

      doc

      Galaxy GameDev

      sign up for the game developer newsletter introduction galaxy smartphones make up the world's largest mobile gaming platform. even a number of major game engine companies, publishers and studios are already collaborating with samsung, we announced the galaxy gamedev program at the 2016 samsung developer conference, where we extended our support beyond major players in the games industry to any developers creating games for galaxy devices. new technologies are essential to creating high fidelity, high performance gaming experience in mobile devices. samsung is committed to bringing new technology to our suite of galaxy products, such as; 64bit, multi-thread rendering and the new generation graphics api - vulkan. samsung's galaxy gamedev team has engineers located in five strategic global locations to cover game developers from all over the world. we ensure that our partners have the engineering support they need to launch the best gaming experiences on galaxy devices and strengthen the android ecosystem. galaxy gamedev provides a variety of technical support options to assist developers. there are 4 key areas:. gpu drivers : gpu driver optimization and streamlining driver updates is a key area to making the most of hardware capabilities and maintaining optimized performance of a gpu. samsung collaborated with google and the major gpu vendors like arm and qualcomm to develop and ship the new android feature game driver. game driver provides the new way of updating gpu driver by store and this delivers more stable and better performing gpu driving for the target games. now this functionality started with the limited number of major galaxy models and continues to scale with more devices soon. tools & sdks : samsung develops and supports its own tools & sdks like gpuwatch and galaxy gamesdk which help game developers to find resource bottlenecks and solve performance issues in real-time. sdks are integrated with major game engines too like unity adaptive performances to guide developers with easy way of use. developer support : our gamedev engineers are available to support developers in multiple ways, from answering general day-to-day development questions all the way to on-site engineering collaboration. a deep engagement with on-site support is available to developers who have signed a confidentiality agreement with samsung. game engines : supporting the optimization of game engines is key to wide distribution of optimization. samsung’s gamedev team are focused on supporting game engines, which ensures that games released through the engine's ecosystem achieve the significant optimizations that would normally be delivered into just one game. partners samsung keeps working closely with more than 50 partners including game studio, publisher, tool developers, game engine companies and gpu vendors.

      https://developer.samsung.com/galaxy-gamedev/overview.html
      1. Develop
      2. GameDev

      web

      Galaxy GameDev | Samsung Developers

      galaxy gamedev galaxy gamedev provides various technical support options to assist game developers. get the gamedev newsletter get the gamedev newsletter related materials get support via our technical documents and online resources. galaxy gamedev learn about joining galaxy gamedev and best practices for game developers best practices find useful tips, know-hows and gamedev's stories in our technical blogs adaptive performance adaptive performance provides that way to manage both the thermals and performance of a game on a mobile device gpuwatch gpuwatch is a tool for observing gpu activity in your apps. you can find out how to use it and which devices support it here resources articles, white papers, and interesting code samples for game developers event archive videos and slides of key technical presentations from a variety of developer events what is galaxy gamedev and what do we do? through this program, we collaborate with many key partners in the gaming industry to support game developers with early engagement of new technologies for better gaming experiences read more adaptive performance the adaptive performance package provides an api to get feedback about the thermal and power state of mobile devices, enabling applications to make performance-relevant adaptions at runtime. read more code lab looking for a community? meet other developers. ask questions. find answers. read more

      https://developer.samsung.com/galaxy-gamedev/
      1. featured | game, mobile

      blog

      Maximizing Game Performance and Experience with the Samsung Galaxy Ecosystem

      the mobile gaming industry is predicted to reach over $85 billion in revenue in 2020, and seems likely to reach the $100b milestone soon. samsung, the market leader in the smartphone industry, is committed to providing both the best developer and user experience in the world of mobile gaming. in this article, i’ll discuss the services that game developers and gamers in the galaxy ecosystem are empowered with. services for game developers gpuwatch in the competitive world of mobile gaming, game developers have to avail a better experience to gamers while maintaining device temperature, frame rate, and power consumption. this leads to the necessity of a real-time device profiling tool. samsung offers game developers real-time detailed device profiling information right on the device screen! this tool is called gpuwatch. gpuwatch is a tool for observing gpu/cpu activity and frame details of the application availing the develper deep insights with minimal effort. get more details here, gpuwatch. adaptive performance mobile devices are growing more powerful day by day. but, limitations still exist when you consider the intense graphics and gameplay. utilizing device resources (cpu/gpu) at an intense level produces massive heat which results in thermal throttling, thus producing a drop in frame rate. samsung offers the developer insight into the heat/temperature status with adaptive performance. adaptive performance provides a way to manage game performance based on its thermal condition on a mobile device. it allows the developer to fetch heat level data and adjust game resources accordingly, thus enabling the developer to manage game resources to maintain seamless performance. adaptive performance comes as a plugin for the popular game engine, unity. further reading can be found here, adaptive performance. galaxy performance sdk resource management has become a significant task for the operating system of mobile devices. to deliver a smooth experience to consumers, device systems constantly restrict third-party games or applications from using device resources like cpu/gpu. on the other hand, applications or games require adequate resources while performing intensive operations or gameplay. to resolve this conflict, system/os and applications require a way to communicate with each other and to negotiate device resources. samsung has introduced the galaxy performance sdk to establish the bridge between system and the games/applications. game developers can utilize the galaxy performance sdk to request device resources for the moments of intensive or costly operations to ensure a seamless experience. it allows games to request the system for dedicated cpu/gpu/bus resources for a period of time. developers can also register the ‘event-listeners’ to get notified on resources becoming limited or available. the galaxy performance sdk comes as an android library (.jar) with guides and a sample application. for more, see galaxy performance sdk. game optimizing service the game optimization service resides on galaxy devices and can be used by gamers and developers. the service performs basic optimizations to improve game performance (for example, maintaining frame rate). there are no requirements to use this service. apps categorized as “game” in galaxy store benefit from the basic optimization in the background. galaxy gamedev samsung has game developers across the globe covered with a team of experts, the galaxy gamedev team. engineers of samsung’s galaxy gamedev team empower game developers to provide the best gaming experiences on galaxy devices as well as on the android platform. from game engines to gpu drivers, from sdks to on-site tech support, the galaxy gamedev team covers it all. partner up with the galaxy gamedev team to grow with the galaxy ecosystem. read the galaxy gamedev overview. galaxy store games page done with your game development? check out all the essentials to bring your game to galaxy store from the galaxy store games page. you’ll find information about adding an app review link, in-app purchases, marketing resources, and store performance metrics in this hub designed for developers. services for gamers game launcher game launcher is a gamers' home on galaxy devices, the all-in-one hub for gamers in the galaxy ecosystem. from organizing your games to offering personalized suggestions, from live leaderboards to keeping you updated with the trends, every corner is taken care of for you by game launcher. game launcher offers a peek into your gaming statistics, along with the option to share with your friends. at the same time, you can also check out what your friends are playing as well as what the world is playing. and with the discord overlay, you can connect to gamer communities right on game launcher. it also comes with the feature, instant games, where you can enjoy a wide variety of casual games without having to install them. game launcher is preloaded on galaxy devices and is also available to download/update from galaxy store. find out more about game launcher. game plugins gamers in the galaxy ecosystem get a handful of useful services under the umbrella of game plugins. game plugins are available on galaxy store: daily limits: manage gaming time limits to ensure an effective day. game clock: reminder service for games. gif creator: allows you to create gif images in your gameplay. perf z: overlays the basic resource occupancy data onto the screen in real-time. game booster plus: advanced performance customization service. it allows the user to control every fine detail to tune the gaming experience in terms of graphics quality, frame rate, cpu/gpu allocation, and power consumption. along with custom controls there’s also automated game boosting options. see game plugins for more information. feel free to share your thoughts with us and with the global game developer community on the samsung game development forum.

      Md. Armaan Ul Islam

      https://developer.samsung.com/sdp/blog/en-us/2021/01/06/maximizing-game-performance-and-experience-with-the-samsung-galaxy-ecosystem
      1. tutorials | game, mobile

      blog

      Optimizing Mobile Game Performance: RuneScape

      runescape is a hugely popular mmo, now in its 20th year, which has recently been ported from desktop pc to mobile platforms. the galaxy gamedev team were involved from an early stage in development, profiling the game and providing optimisation recommendations for the development team. while we made a number of suggestions over the time we supported the game, the most significant was the recommendation to move rendering api calls onto a dedicated render thread (a.k.a deferred rendering). this aligned with the work the runescape team were already doing to move to a separate thread for rendering. it is not uncommon for pc games to rely on a single thread which handles the main game loop and also the rendering, but this can be a limiting factor for framerate on mobile; the cpu was taking much longer to submit a frame than the gpu was taking to render it. the major difference between a desktop pc and a mobile device is the power requirements for each. a desktop pc can be plugged into the mains and draw a large amount of power, 500w plus for gaming pcs, and can use large fans to keep cool. a mobile device normally relies on a small battery, and needs to be comfortable to hold, restricting how hot it can get. for long battery life and comfortable temperature, the device should use around 3-4w of power. this means that mobile cpus cannot reach the high frequencies of a desktop cpu, making it hard to match the single-threaded performance. however, both desktop and mobile cpus have had multiple cpu cores for some time, making it possible to spread the load across several cores. the simplest architecture for breaking up a single threaded game is to create two threads, one for the main game and other systems, and one for rendering the scene. this is the approach that jagex took with runescape for mobile and it made a big difference to performance: framerate more than doubled in some cases. more complex architectures use job systems to split up certain cpu tasks such as physics and animation to be run on several cores in addition to having a separate render thread. this approach can be found in game engines such as ue4 and unity. it’s worth noting that even if your game is running at 60fps using a single thread it may still be beneficial to switch to multithreading. this is because there is not a linear relationship between clock frequency and power usage. by running everything on one core, that core will need to run at a higher frequency than if the work was spread across more cores, and that will cause higher power usage and battery drain. it may also cause the device to throttle the cpu to avoid overheating. stay in touch with galaxy gamedev in addition to the many resources on this site, the galaxy gamedev team is starting a new, quarterly newsletter focuesed on optimizing games for mobile devices. if you found this article interesting, please sign up for this newsletter. if you have questions about developing for samsung galaxy devices, please join us on the samsung developer forum.

      Lewis Gordon

      https://developer.samsung.com/galaxy-gamedev/blog/en-us/2021/11/15/optimizing-mobile-game-performance-runescape
      1. Develop
      2. GameDev

      doc

      Event Archive

      event archive 2022 event date/location session presenter(s) gdc2022 may 21-25, 2022san francisco, usa unfolding your gaming potential with galaxy gamedev gdc vault michael barnes, head of game ecosystem at samsung research uk gdc2022 may 21-25, 2022san francisco, usa game performance optimization with causal models gdc vault hesham dar, senior data scientist at samsung research uk gdc2022 may 21-25, 2022san francisco, usa what if your phone's avatar is in the game or metaverse? gdc vault jinho lim, principal engineerjeoungju kim, principal engineersanglae kim, staff engineer gdc2022 may 21-25, 2022san francisco, usa new gpu, the ultimate reality! gdc vault gary keen, engineer, samsung research uk 2020 event date/location session presenter(s) unite seoul 2020 201203online how to optimize sustainable gaming performance in mobile devices using adaptive performance (video) munseong kang unity korea webinar 2020 200730online how to maintain stable gaming performance, adaptive performance (video) inae kim, jihyun oh(unity) unite now 2020 200723online build aaa games with adaptive performance (video) benjamin mitchell 2019 event date/location session presenter(s) unity webinar seoul 2019 191212seoul, korea adaptive performance(video_korean) junsik kong, jihyun oh(unity) reboot develop red 2019 191030banff, canada mobilizing call of duty:bringing a blockbuster title to android(video) benjamin mitchell sdc 2019 191030san jose,usa a deep look inside games: gamesdk and unity adaptive performance(video) junsik kong, david berger(unity) sdc 2019 191030san jose,usa vulkanized: mobile game optimization techniques(pdf) igor nazarov,yao wei sdc 2019 191030san jose,usa galaxy gamedev: bringing maximun boost to mobile gamesⅱ (video) jungwoo kim, seunghwan lee, richard huddy unite copenhagen 2019 190923københavn,denmark bringing call of duty to mobile (video/slide) jungwoo kim, anton syniavskyi casual connect london 190528london,uk next level mobile graphics(video) munseoung kang,oleksii vasylenko unite seoul 2019 190521seoul, korea technique of mobile game optimization-vulkan and unity adaptive performance(video) junsik kong, seunghwan lee, david berger(unity) unite seoul 2019 190521seoul, korea keynote (pdf) jungwoo kim unite shanghai 2019 190512shanghai,china gamedev partner practices(pdf) yao wei unite shanghai 2019 190512shanghai,china keynote(pdf) joonyong park google i/o 2019 190507mountainview,usa making high fidelity android games possible with vulkan(video) jungwoo kim, francesco carucci(google), tom olson(arm) unreal summit seoul 2019 190503seoul, korea vulkan mobile optimization white book(video/pdf-korean) joonyong park, dohyun kim reboot develop blue 2019 190419dubrovnik,croatia some seriously explicit lessons in vulkan(video) alon or-bach, karlo jez(croteam) unreal fest europe 2019 190411prague, czech republic vulkan! powering aaa experiences on android(video) oleksii vasylenko,michael parkin-white gdc2019 190318-190322sanfrancisco,usa bringing 'fortnite' to mobile with vulkan and opengles (presented by khronos)(pdf/video) kostiantyn drabeniuk, jack porter(epic games) gdc2019 190318-190322sanfrancisco,usa a quick look inside your game : gpuwatch & gamesdk (presented by samsung)(video) hyokeun lee, junsik kong, david berger(unity) gdc2019 190318-190322sanfrancisco,usa galaxy gamedev: bringing maximum boost to mobile games (presented by samsung)(video) jungwoo kim, dohyun kim, sangmin lee gdc2019 190318-190322sanfrancisco,usa all-in-one guide to vulkan on mobile (presented by samsung and arm) michael parkin-white gdc2019 190318-190322sanfrancisco,usa making use of new vulkan features(presented by khronos)(video) lewis gordon, dr. matthäus chajdas(amd), tiemo jung(gaijin entertainment) 2018 event date/location session presenter(s) sdc2018 181107-181108sanfrancisco,usa going into the new era: galaxy gamedev -update,secrets and leaks(video) jungwoo kim, richard huddy sdc2018 181107-181108sanfrancisco,usa a quick look inside your games : gpuwatch tutorial + gameengine talk(video) hyo-keun lee, niklas smedberg(unity) sdc2018 181107-181108sanfrancisco,usa fortnite behind the story: road to android and vulkan collaboration with galaxy gamedev(video) sangmin lee, jack porter(epic games) siggraph 2018 180812-180816vancouver, canada moving mobile graphics: mobile graphics 101(pdf) andrew garrard vulkanised!2018 180522cambridge,uk the low-level mysteries of pipeline barriers(pdf/video) frederic garnier, andrew garrard android game developer summit 2018 180507mountainview,usa vulkan game optimization(video) jungwoo kim, ito kosei(luminous productions), yoshimasa enji(summertimestudio) unite seoul 2018 180502-180504seoul,south korea keynote(pdf) taeyong kim vulkan developer day in montreal 2018 180430montreal,canada overview and vulkan 1.1 recap(video) alon or-bach gdc2018 180319-180323sanfrancisco,usa vulkan on android: gotchas and best practices(presented by the khronos group)(video) frederic garnier, inae kim, arseny kapoulkine(roblox) gdc2018 180319-180323sanfrancisco,usa getting explicit: how hard is vulkan really?(hosted by the khronos group)(video) alon or-bach, dustin land(id software), dr. matthäus chajdas(amd), hai nguyen(google), arseny kapoulkine(roblox) gdc2018 180319-180323sanfrancisco,usa perfdoc:optimize early with vulkan validation layer tools(presented by arm)(link) jungwoo kim, hans-kristian arntzen(arm) 2017 event date/location session presenter(s) gcon(g-star) 2017 171117busan,south korea future mobile game ecosystem and high fidelity android gaming(pdf) meeso kim, jungwoo kim sdc 2017 171018-171019sanfrancisco,usa developing high-fidelity android games: collaboration best practices(video) eunsil cho,ethan choi(hound13),ito kosei(square enix),ebato takahito(square enix) sdc 2017 171018-171019sanfrancisco,usa vulkan game optimization: deep-dive case study(video) daemyung jang, jungwoo kim sdc 2017 171018-171019sanfrancisco,usa level up your game! new insights and tools for game developers(video) jungwoo kim, jongheun yoo game republic mobile games special 171018sheffield,uk samsung game ecosystem(pdf) david pither html5ct forum 171013seoul,south korea introducing vulkan with practices(pdf) jungwoo kim unreal fest east 2017 171008yokohama,japan developing high performance games for android(pdf) jungwoo kim, hak matsuda(google) khronos-vulkanised!2017 170525cambridge,uk bringing vainglory to vulkan(pdf) fred garnier khronos-vulkanised!2017 170525cambridge,uk panel discussion: worst practices! lessons learnt from game devs pioneering with vulkan(video) alon or-bach, tobias hector(img), fred garnier, dean sekulic(croteam),hans-kristian arntzen(arm), tom olson(arm) google i/o 2017 170519mountain view,usa developing high performance games for android(video) jungwoo kim, bill bilodeau(google), donghyun kim(netmarble) android game developer summit 2017 170516mountainview,usa game optimization(pdf) jungwoo kim, jonas gustavsson unite seoul 2017 170516-170517seoul,south korea keynote (pdf) joonyong park ndc 2017 170425-170427pangyo,south korea developing vulkan game with unity(pdf) seunghwan lee, inae kim, daemyung jang gdc2017 170227sanfrancisco,usa vulkan game development in mobile(pdf) soowan park gdc2017 170227sanfrancisco,usa refocusing on vr innovation: can standards simplify cross-platform virtual reality development?(pdf/video) alon or-bach gdc2017 170227sanfrancisco,usa mobile: the future of vr( pdf/video) alon or-bach casual connect berlin 170208berlin,germany optimizing high-end games for premium mobile devices(video) jonas gustavsson, joe davis hci korea 2017 170208-170210jeongseon,south korea future of vr with vulkan(pdf) daemyung jang 2016 event date/location session presenter(s) gcon(g-star) 2016 161118busan,south korea vulkan and the future of mobile gaming(pdf) meeso kim, jungwoo kim khronos-vulkan devu 161021seoul,south korea vulkan tutorial(pdf) hyokeun lee, minwook kim khronos-vulkan devu 161021seoul,south korea vulkan case study(video) soowan park, joonyong park cedec 2016 160824-160826yokohama,japan the vulkan™ new generation graphics api – an introduction and overview (pdf) jungwoo kim e3 2016 160614-160616los angeles,usa samsung e3 press conference(pdf) jungwoo kim khronos-moving to vulkan 160525cambridge,uk swapchains unchained(video) alon or-bach sdc2016 160427sanfrancisco,usa introducing the galaxy gamedev program(video) taeyong kim, rob dyer, ray tran, carl callewaert sdc2016 160427sanfrancisco,usa introducing vulkan for galaxy s7(video) jungwoo kim, valentyn kulikovskiy sdc2016 160427sanfrancisco,usa unreal engine: developing console-level games with vulkan(video) jungwoo kim, niklas smedberg(epic games)

      https://developer.samsung.com/galaxy-gamedev/event-archive.html
      1. Develop
      2. GameDev

      doc

      Best Practices

      gamedev best practices to share our experiences and know-hows from gamedev supports, we've authored the following technical blogs. you can find our stories and some useful tips here. using variable rate shading to improve performance on mobile games "samsung developers blog" , 22 nov 2022 foldable device features with unity and unreal engine 4 "samsung developers blog" , 16 sep 2022 how to use jetpack windowmanager in android game dev "samsung developers blog" , 20 july 2022 optimizing mobile game performance: runescape " runescape" , jagex , 2021 lighting up xcom 2 on android with galaxy gamedev " xcom 2 " , feral interactive , 2021 using conservative morphological anti-aliasing to improve game visuals " msaa " , samsung r&d uk , 2021 accelerating performance in xbox game studios' forza street " forza street " , electric square / microsoft , 2020 jet set vulkan:reflecting on the move to vulkan " sky gamblers: infinite jets " , atypical games , 2019 adaptive performance in call of duty mobile " call of duty mobile " , tencent , 2019 l2m : binding and format optimization " lineage2 mobile " , nc soft , 2019 a year in a fortnite " fortnite " , epic games , 2019 the challenges of porting traha to vulkan " traha " , moai games / nexon , 2019

      https://developer.samsung.com/galaxy-gamedev/best-practice.html
      1. news | game, mobile, marketplace

      news

      New Podcast Episode - Andy Beaudoin, Microsoft

      in this episode of pow, we interview andy beaudoin, principal design director at turn 10 studios, the microsoft team behind the mega successful racing game, forza. andy and i sat down to chat about their latest addition to the forza franchise, forza street, and how they specifically designed this game for play on mobile devices. topics covered: turn 10 studios samsung partnership forza motorsport forza street soundtrack galaxy s10 optimizations galaxy gamedev

      https://developer.samsung.com/sdp/news/en-us/2020/07/13/new-podcast-episode---andy-beaudoin-microsoft
      1. Distribute
      2. Galaxy Store Games

      web

      Galaxy Store Games - Distribute | Samsung Developers

      galaxy store games reach millions of galaxy device users by distributing your games in galaxy store! go to seller portal go to seller portal bring your game to galaxy store galaxy store is pre-loaded on all samsung galaxy tablets and phones. open a new revenue stream, diversify your sales, and increase your market share by bringing your game to galaxy store. get started in galaxy store galaxy store—your winning game plan with billions of downloads in over 180 countries, samsung's galaxy store is the marketplace for your games on samsung galaxy devices. distribute your games in galaxy store to tap into the mobile gaming global revenue. bring your game to galaxy store and reach the hundreds of millions of active samsung galaxy device users. prepare register with seller portal monetize integrate with samsung iap launch publish in galaxy store level up run promotions and offer discounts video thumbanil galaxy store with the latest games, ultimate exclusives, best offers, expert recommendations and personalized content, galaxy store is the place for endless discovery. get more. game more. learn more samsung provides an app store for galaxy devices as well as many tools to help you improve the performance of your games, platforms to increase your user base, and services to increase your revenue. learn more about these tools, services, and opportunities available to your brand. galaxy store samsung's marketplace for your games and apps, with galaxy device users in over 180 countries. discover galaxy store see what galaxy store can bring to your game. prep your game for galaxy store recommendations for creating your apk before submitting to galaxy store. game launcher a high-engagement premium marketing channel reaching the global galaxy user base. galaxy gamedev looking for information on game development in general? galaxy gamedev provides technical support and best practices for game development in both the android and galaxy ecosystems. galaxy performance sdk the galaxy performance sdk enables the system and the application to communicate and react to changes in resource availability and demand. monetize your game discover different ways to generate revenue in galaxy store. create in-app purchase items use samsung iap to sell game items. includes examples, unity and unreal plugins, and more. view performance metrics use galaxy store statistics, included with seller portal, to view sales, downloads, conversion, and so much more. marketing resources promotional guidelines and tools to help you become a successful seller in galaxy store. third-party attribution platforms track user data using third-party attribution platforms integrated with galaxy store. add a galaxy store review link share a link from your app to your app's review page. positive reviews can influence purchases. gaming-focused podcasts listen to these industry leaders to learn how to design, develop, and distribute your game titles with samsung. go to all podcasts hyunah kwon samsung electronics aurelien lavaud gameloft / asphalt chris benjaminsen frvr jong woo samsung game services success stories go to blogs learn how other gaming partners have been successful {{pagetype}} {{pagecategorydisplay}} {{title}} {{shortdesc}} {{authorname}} have questions? samsung answers your frequently asked questions, provides a forum to communicate with other game developers, or can answer your questions directly. faq frequently asked questions about game development for samsung devices and galaxy store. game development forum ask questions and discuss ideas with other game developers. ask a question submit a developer support request and we'll respond as soon as possible.

      https://developer.samsung.com/galaxy-games/

      web

      Develop | Samsung Developers

      samsung developers let's build together. the samsung developer program provides the tools to extend your apps with our services and apis. popular services and technologies galaxy gamedev galaxy themes galaxy watch health samsung iap samsung internet mobile galaxy sdk get started get set up to use samsung mobile sdks in your apps. galaxy ar emoji sdk create your own avatar in your app galaxy edge sdk specialized widgets for extended functions in the android view system galaxy gamedev build games for galaxy devices - the world's largest mobile gaming platform galaxy performance sdk optimize your application performance galaxy s pen remote sdk control apps remotely with your s pen galaxy themes with galaxy themes, you can personalize galaxy devices' screens galaxy z (foldable) app design guide for foldable phones health create a useful health app on galaxy watch and a smartphone penup a creative social network service for digital arts samsung automation studio develop your apps using samsung automation studio samsung dex build apps to control desktops with smartphones samsung blockchain build blockchain-enabled services for mobile devices samsung ese sdk provides a way for service providers to deploy services using ese on samsung devices samsung iap sdk make it possible to sell a variety of items in samsung galaxy apps samsung internet build web apps for the samsung internet browser-powering all samsung devices samsung pay integrate secure samsung pay functionalities into your mobile app or website samsung wallet an all-in-one, single-swipe solution for tickets, boarding passes, coupons, and more visual display develop your application and leverage your business with smart tv and smart display devices smart tv learn how to extend your apps to the big screen. create seamless tv experiences with tizen smart hospitality display welcome your guests in with captivating displays and memorable experiences that are managed by hotel staff using tizen smart signage professional-grade image quality and high impact messaging to suit whatever your business needs digital appliance get in-depth information and resources to design high quality apps for samsung’s products and services. family hub create your own avatar in your app platform create smartapps. develop a rich, connected experience to automate a wide variety of iot devices bixby apply voice to your apps smartthings add smartness to your users' lives knox secure your devices tizen build apps that connect everything samsung code lab learn about how to use samsung sdks and tools to implement various use cases with sample apps. go to code lab forum looking for a community? meet other developers. ask questions, find answer. go to forum newsletter monthly newsletter for samsung developers if you don't currently receive the newsletter, you can subscribe here. i agree that samsung developers may use the data given by me for the newsletter. detail subscribe

      https://developer.samsung.com/develop
      1. conference

      events

      Game Developers Conference 2020

      gdc 2020 has been postoned due to covid-19. please see the gdc site for updates. connect with members of the samsung gaming team live at the game developers conference. find out about gaming on samsung’s platform: jet set vulkan: reflecting on the move to vulkan - this session is a part of khronos dev day bringing maximum boost to mobile games: galaxy gamedev a quick look inside your game: gpuwatch and gamesdk

      Moscone Center, San Francisco, CA

      https://developer.samsung.com/sdp/events/en-us/2020/01/21/game-developers-conference-2020
      No Search Results
      No Search results. Try using another keyword.
      • <<
      • <
      • 1
      • 2
      • 3
      • 4
      • 5
      • 6
      • >
      • >>
      Samsung Developers
      Samsung Developers
      Quick Link
      • Android USB Driver
      • Code Lab
      • Galaxy Emulator Skin
      • Foldables and Large Screens
      • One UI Beta
      • Remote Test Lab
      • Samsung Developers Podcast
      Family Site
      • Bixby
      • Knox
      • Samsung Pay
      • SmartThings
      • Tizen
      • Samsung Research
      • Samsung Open Source
      • Samsung Dev Spain
      • Samsung Dev Brazil
      Legal
      • Terms
      • Privacy
      • Open Source License
      • Cookie Policy
      Social Communications
      • Facebook
      • Instagram
      • Twitter
      • YouTube
      • Buzzsprout
      • Rss
      • Linkedin
      • System Status
      • Site Map
      • System Status
      • Site Map
      • facebook
      • instagram
      • twitter
      • youtube
      • buzzsprout
      • rss
      • linkedin

      Copyright © 2023 SAMSUNG. All rights reserved.