Event Archive
2022
Event | Date/Location | Session | Presenter(s) |
---|---|---|---|
GDC2022 |
May 21-25, 2022 San Francisco, USA |
Unfolding Your Gaming Potential With Galaxy GameDev GDC Vault |
Michael Barnes, Head of Game Ecosystem at Samsung Research UK |
GDC2022 |
May 21-25, 2022 San Francisco, USA |
Game Performance Optimization with Causal Models GDC Vault |
Hesham Dar, Senior Data Scientist at Samsung Research UK |
GDC2022 |
May 21-25, 2022 San Francisco, USA |
What if Your Phone's Avatar Is in the Game or Metaverse? GDC Vault |
Jinho Lim, Principal Engineer Jeoungju Kim, Principal Engineer Sanglae Kim, Staff Engineer |
GDC2022 |
May 21-25, 2022 San Francisco, USA |
New GPU, the Ultimate Reality! GDC Vault |
Gary Keen, Engineer, Samsung Research UK |
2020
Event | Date/Location | Session | Presenter(s) |
---|---|---|---|
Unite Seoul 2020 |
201203 Online |
How to optimize sustainable gaming performance in mobile devices using Adaptive Performance (Video) | Munseong Kang |
Unity Korea Webinar 2020 |
200730 Online |
How to maintain stable gaming performance, Adaptive Performance (Video) | Inae Kim, Jihyun Oh(Unity) |
Unite Now 2020 |
200723 Online |
Build AAA games with Adaptive Performance (Video) | Benjamin Mitchell |
2019
Event | Date/Location | Session | Presenter(s) |
---|---|---|---|
Unity Webinar Seoul 2019 |
191212 Seoul, Korea |
Adaptive Performance(Video_Korean) | Junsik Kong, Jihyun Oh(Unity) |
Reboot Develop Red 2019 |
191030 Banff, Canada |
Mobilizing Call of Duty:Bringing a Blockbuster title to Android(Video) | Benjamin Mitchell |
SDC 2019 |
191030 San Jose, USA |
A Deep Look Inside Games: GameSDK and Unity Adaptive Performance(Video) | Junsik Kong, David Berger(Unity) |
SDC 2019 |
191030 San Jose, USA |
Vulkanized: Mobile Game Optimization Techniques(PDF) | Igor Nazarov, Yao Wei |
SDC 2019 |
191030 San Jose, USA |
Galaxy GameDev: Bringing Maximun Boost to Mobile GamesⅡ (Video) | Jungwoo Kim, Seunghwan Lee, Richard Huddy |
Unite Copenhagen 2019 |
190923 København, Denmark |
Bringing Call of Duty to Mobile (Video/Slide) | Jungwoo Kim, Anton Syniavskyi |
Casual Connect London |
190528 London,UK |
Next Level Mobile Graphics(Video) | Munseoung Kang, Oleksii Vasylenko |
Unite Seoul 2019 |
190521 Seoul, Korea |
Technique of Mobile Game Optimization-Vulkan and Unity Adaptive Performance(Video) | Junsik Kong, Seunghwan Lee, David Berger(Unity) |
Unite Seoul 2019 |
190521 Seoul, Korea |
Keynote (PDF) | Jungwoo Kim |
Unite Shanghai 2019 |
190512 Shanghai, China |
GameDev Partner Practices(PDF) | Yao Wei |
Unite Shanghai 2019 |
190512 Shanghai, China |
Keynote(PDF) | Joonyong Park |
Google I/O 2019 |
190507 MountainView, USA |
Making High Fidelity Android Games Possible with Vulkan(Video) | Jungwoo Kim, Francesco Carucci(Google), Tom Olson(Arm) |
Unreal Summit Seoul 2019 |
190503 Seoul, Korea |
Vulkan Mobile Optimization White Book(Video/PDF-Korean) | Joonyong Park, Dohyun Kim |
Reboot Develop Blue 2019 |
190419 Dubrovnik, Croatia |
Some Seriously Explicit Lessons in Vulkan(Video) | Alon Or-Bach, Karlo Jez(Croteam) |
Unreal Fest Europe 2019 |
190411 Prague, Czech Republic |
Vulkan! Powering AAA Experiences on Android(Video) | Oleksii Vasylenko, Michael Parkin-White |
GDC2019 |
190318-190322 SanFrancisco, USA |
Bringing 'Fortnite' to Mobile with Vulkan and OpenGLES (Presented by Khronos)(PDF/Video) | Kostiantyn Drabeniuk, Jack Porter(Epic Games) |
GDC2019 |
190318-190322 SanFrancisco, USA |
A Quick Look Inside Your Game : GPUWatch & GameSDK (Presented by Samsung)(Video) | Hyokeun Lee, Junsik Kong, David Berger(Unity) |
GDC2019 |
190318-190322 SanFrancisco, USA |
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Samsung)(Video) | Jungwoo Kim, Dohyun Kim, Sangmin Lee |
GDC2019 |
190318-190322 SanFrancisco, USA |
All-In-One Guide to Vulkan on Mobile (Presented by Samsung and ARM) | Michael Parkin-White |
GDC2019 |
190318-190322 SanFrancisco, USA |
Making Use of New Vulkan Features(Presented by Khronos)(Video) | Lewis Gordon, Dr. Matthäus Chajdas(AMD), Tiemo Jung(Gaijin Entertainment) |
2018
Event | Date/Location | Session | Presenter(s) |
---|---|---|---|
SDC2018 | 181107-181108 SanFrancisco, USA |
Going into the New Era: Galaxy GameDev -Update,Secrets and Leaks(Video) | Jungwoo Kim, Richard Huddy |
SDC2018 | 181107-181108 SanFrancisco, USA |
A Quick Look Inside Your Games : GPUWatch Tutorial + GameEngine Talk(Video) | Hyo-Keun Lee, Niklas Smedberg(Unity) |
SDC2018 | 181107-181108 SanFrancisco, USA |
Fortnite Behind the Story: Road to Android and Vulkan Collaboration with Galaxy GameDev(Video) | Sangmin Lee, Jack Porter(Epic Games) |
SIGGRAPH 2018 |
180812-180816 Vancouver, Canada |
Moving Mobile Graphics: Mobile Graphics 101(PDF) | Andrew Garrard |
Vulkanised!2018 |
180522 Cambridge, UK |
The low-level mysteries of pipeline barriers(PDF/Video) | Frederic Garnier, Andrew Garrard |
Android Game Developer Summit 2018 |
180507 MountainView, USA |
Vulkan Game Optimization(Video) | Jungwoo Kim, Ito Kosei(Luminous Productions), Yoshimasa Enji(SummerTimeStudio) |
Unite Seoul 2018 |
180502-180504 Seoul, South Korea |
Keynote(PDF) | Taeyong Kim |
Vulkan Developer Day in Montreal 2018 |
180430 Montreal, Canada |
Overview and Vulkan 1.1 recap(Video) | Alon Or-Bach |
GDC2018 |
180319-180323 SanFrancisco, USA |
Vulkan on Android: Gotchas and Best Practices(Presented by the Khronos Group)(Video) | Frederic Garnier, Inae Kim, Arseny Kapoulkine(Roblox) |
GDC2018 |
180319-180323 SanFrancisco, USA |
Getting Explicit: How Hard is Vulkan Really?(Hosted by the Khronos Group)(Video) | Alon Or-Bach, Dustin Land(Id Software), Dr. Matthäus Chajdas(AMD), Hai Nguyen(Google), Arseny Kapoulkine(Roblox) |
GDC2018 |
180319-180323 SanFrancisco, USA |
PerfDoc:Optimize Early with Vulkan Validation Layer Tools(Presented by Arm)(Link) | Jungwoo Kim, Hans-Kristian Arntzen(Arm) |
2017
Event | Date/Location | Session | Presenter(s) |
---|---|---|---|
GCon(G-star) 2017 |
171117 Busan, South Korea |
Future Mobile Game Ecosystem and High Fidelity Android Gaming(PDF) | Meeso Kim, Jungwoo Kim |
SDC 2017 |
171018-171019 SanFrancisco, USA |
Developing High-Fidelity Android Games: Collaboration Best Practices(Video) | Eunsil Cho, Ethan Choi(Hound13), Ito Kosei(SQUARE ENIX), Ebato Takahito(SQUARE ENIX) |
SDC 2017 |
171018-171019 SanFrancisco, USA |
Vulkan Game Optimization: Deep-Dive Case Study(Video) | Daemyung Jang, Jungwoo Kim |
SDC 2017 |
171018-171019 SanFrancisco, USA |
Level Up Your Game! New Insights and Tools for Game Developers(Video) | Jungwoo Kim, Jongheun Yoo |
Game Republic Mobile Games Special |
171018 Sheffield,UK |
Samsung Game Ecosystem(PDF) | David Pither |
HTML5CT Forum |
171013 Seoul, South Korea |
Introducing Vulkan with Practices(PDF) | Jungwoo Kim |
Unreal Fest East 2017 |
171008 Yokohama, Japan |
Developing High Performance Games for Android(PDF) | Jungwoo Kim, Hak Matsuda(Google) |
Khronos-Vulkanised!2017 |
170525 Cambridge, UK |
Bringing Vainglory to Vulkan(PDF) | Fred Garnier |
Khronos-Vulkanised!2017 |
170525 Cambridge, UK |
Panel discussion: Worst practices! Lessons learnt from game devs pioneering with Vulkan(Video) | Alon Or-Bach, Tobias Hector(IMG), Fred Garnier, Dean Sekulic(Croteam),Hans-Kristian Arntzen(Arm), Tom Olson(Arm) |
Google I/O 2017 |
170519 Mountain View, USA |
Developing High Performance Games for Android(Video) | Jungwoo Kim, Bill Bilodeau(Google), Donghyun Kim(Netmarble) |
Android Game Developer Summit 2017 |
170516 MountainView, USA |
Game Optimization(PDF) | Jungwoo Kim, Jonas Gustavsson |
Unite Seoul 2017 |
170516-170517 Seoul, South Korea |
Keynote (PDF) | Joonyong Park |
NDC 2017 |
170425-170427 Pangyo, South Korea |
Developing Vulkan Game with Unity(PDF) | Seunghwan Lee, Inae Kim, Daemyung Jang |
GDC2017 |
170227 SanFrancisco, USA |
Vulkan Game Development in Mobile(PDF) | Soowan Park |
GDC2017 |
170227 SanFrancisco, USA |
Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development?(PDF/Video) | Alon Or-Bach |
GDC2017 |
170227 SanFrancisco, USA |
Mobile: The Future of VR( PDF/Video) | Alon Or-Bach |
Casual Connect Berlin |
170208 Berlin, Germany |
Optimizing High-End Games for Premium Mobile Devices(Video) | Jonas Gustavsson, Joe Davis |
HCI Korea 2017 |
170208-170210 Jeongseon, South Korea |
Future of VR with Vulkan(PDF) | Daemyung Jang |
2016
Event | Date/Location | Session | Presenter(s) |
---|---|---|---|
GCon(G-star) 2016 |
161118 Busan, South Korea |
Vulkan and the future of mobile gaming(PDF) | Meeso Kim, Jungwoo Kim |
Khronos-Vulkan DevU |
161021 Seoul, South Korea |
Vulkan Tutorial(PDF) | Hyokeun Lee, Minwook Kim |
Khronos-Vulkan DevU |
161021 Seoul, South Korea |
Vulkan Case Study(Video) | Soowan Park, Joonyong Park |
CEDEC 2016 |
160824-160826 Yokohama, Japan |
The Vulkan™ New Generation Graphics API – an Introduction and Overview (PDF) | Jungwoo Kim |
E3 2016 |
160614-160616 Los Angeles, USA |
Samsung E3 Press Conference(PDF) | Jungwoo Kim |
Khronos-Moving to Vulkan |
160525 Cambridge, UK |
Swapchains Unchained(Video) | Alon Or-Bach |
SDC2016 |
160427 SanFrancisco, USA |
Introducing the Galaxy GameDev Program(Video) | Taeyong Kim, Rob Dyer, Ray Tran, Carl Callewaert |
SDC2016 |
160427 SanFrancisco, USA |
Introducing Vulkan for Galaxy S7(Video) | Jungwoo Kim, Valentyn Kulikovskiy |
SDC2016 |
160427 SanFrancisco, USA |
Unreal Engine: Developing Console-level Games with Vulkan(Video) | Jungwoo Kim, Niklas Smedberg(Epic Games) |