sdc21 sdc21 builds connections and shapes the future of customer experiences. learn about the innovations for creating cutting-edge solutions in an expansive ecosystem. highlight session : special offer only @sdc21 get a deeper look at the new software, services and platforms announced in the keynote. each session delivers more information on the innovations enabling smarter customer experiences on even smarter devices. platforms designed for connected experiences bixby : best voice interface for connected experience building the future smart home today samsung’s connected kitchen platform: social food experience with connected appliances innovating mobile experiences across samsung galaxy ecosystem one ui 4 design: focus, comfort, self-expression what’s new in foldables? watch ecosystem: a new era reimagining the $80b enterprise developer opportunity the evolution of tizen and innovative screen experiences what’s new in tizen 6.5 redefining the experience of watching tv what's new in samsung smart tv services what's next for tizen: smart screen for business catch up with our latest insights hear from samsung’s top experts and gain powerful insights into the industry and state-of-the-art technology, ideal for developers wanting to advance or for those interested in the latest breakthroughs. tech talk ar, design, developer program, game, iot, mobile, monetization, open innovation ar emoji for the metaverse security, tizen automation to help security design, develper program, enterprise, iot, mobile, monetization, security, ui/ux, wearable beyond a limit with the mobile b2b partner program enterprise, security, smart tv, tizen build a trusted service with samsung tizen security android, design, developer program, mobile, wearable build your app in the new watch ecosystem mobile, open innovation, wearable call for innovators: build breakthrough technologies with samsung mobile ai, developer program, iot, mobile, productivity, smart appliances enabling intelligent voice control on your iot devices android, developer program, game, mobile, open innovation, productivity, ui/ux enhanced pen experience on galaxy ai, machine learning, robotics enhancing apache spark for robust data processing android, content & services, developer program, game, mobile, monetization galaxy store: games-focused, developer-friendly enterprise, mobile, monetization, open innovation, productivity, wearable galaxy watch4 for enterprise business android, content & services, game, mobile, monetization, web games for everyone: samsung instant plays android, content & services, developer program, mobile, monetization grow your podcast audience with samsung content & services, smart tv hdr10+ for gaming smart appliances home mobility : appliance as platform for services android, content & services, developer program, mobile, web how to build browser extensions on samsung internet enterprise, tizen how to build smart signage solutions with tizen ai, content & services, mobile, open innovation, productivity how to elevate english writing experiences smart tv, tizen improving the voice experience with samsung tv enterprise, tizen introducing lynk cloud & magicinfo cloud ai, developer program, machine learning, open innovation, robotics nntrainer: personalize neural networks on devices! android, content & services, developer program, health, mobile, wearable new health platform based on wear os powered by samsung android, design, mobile, ui/ux, wearable one ui: designing a more approachable experience ai, android, design, enterprise, mobile, monetization, open innovation, productivity redefining edge computing & foldables for b2b open innovation samsung ese: a trusted partner for enhanced security ai, developer program, enterprise, iot, mobile, open innovation, productivity, security smartthings build: bringing connected living experiences to life for multi-family ai, developer program, iot, mobile, productivity smartthings edge: a platform engineered for the next-generation smart home ai, developer program, enterprise, iot, mobile, productivity smartthings find: from lost to found 5g, 6g towards beyond 5g and 6g android, content & services, developer program, mobile, productivity, ui/ux, web unfolding the future of responsive web design smart tv, tizen, web what's new in the tizen web platform for smart tv video thumbanil keynote unveiling the samsung software, services and platforms shaping the future of customer experiences. see how they enable connectivity across devices and offer opportunities to collaborate. this is innovation not only for today, but for the future. with a commitment to education, hands-on opportunities help to build a better future. keynote speakers dj koh president & ceo it & mobile communications samsung electronics daniel ahn senior vice president mobile platform center samsung electronics samantha fein vice president business development and marketing smartthings inc. jeongsook lee vice president customer experience office samsung electronics yongjae kim senior vice president visual display software r&d samsung electronics bill mandel vice president visual solutions lab samsung research america janghyun yoon executive vice president mobile software r&d samsung electronics
last month, the samsung galaxy gamedev team attended develop: brighton – the uk’s biggest developer-focused games industry event. the sun-kissed conference showcased the best local talent, with some fantastic experiences from indies and big publishers alike. i particularly enjoyed ndreams' showcase of their upcoming vr game phantom: covert ops – it looks set to be the biggest kayaking stealth shooter of the year! samsung was out in force at the event with two business staff and two technical staff, along with yours truly. we spent most of the time having meetings on the beach in the delightfully bright sunshine. i’m leaving a note to myself that breakfast beachside chats are my new favorite way to spend a work trip! it was particularly lovely to see ex-colleagues and friends from sega, sony, jagex, miniclip, and sumo digital while hanging out in the bar. though i can't go into great detail about what we discussed behind closed doors, believe me when i say the uk has some incredible products coming to mobile over the next couple of years. i am not talking your typical hyper-casual games either – core gaming might be seeing a bit of a shakeup very soon! another show highlight was the develop: star awards, which featured industry heavy hitters like gabe newell and sean murray, and of course, many excellent games. while we were too busy networking to attend any sessions, there were many interesting topics discussed during the conference. three of the speakers that caught my eye were: in-game content generation using machine learning (raheel yawar) mmobile: bringing old school runescape to smartphones (christopher knowles) next gen vr - what developers need to know (andrew ayre/alvaro barua) it would be remiss of me not to mention the social side of develop: brighton, as it is part of what makes the conference so popular. we managed to get along to the gamesindustry.biz party on wednesday night and what a turn out it was. the warm night was filled with energy & laughter, with some excellent new connections made and far too many cheeky lemonades. i can’t tell you how grateful i was to mag interactive for providing free bacon rolls the morning after. if you were there, then thank you for being part of such a great event. if you weren’t, i strongly recommend you come along next time – i may even buy you a beachside breakfast!
in a few days, samsung will head down to (hopefully) sunny brighton for our annual trip to develop:brighton – the uk game industry’s largest developer holiday conference. our goal at these events is to find mobile developers looking to push current technology beyond the boundaries that people expect. we’re looking forward to seeing the best and brightest local talent & tech, so we really hope to see you there! samsung’s gamedev team will be there in force, bringing two technical staff & one account manager. for the first time, tracy kim from samsung hq, and our new uk bizdev manager alex bubb, will join us to see what all the fuss is about. conference details event schedule registration info if you do make it to brighton develop, we’d love to see you over a beer (or perhaps an ice cream on the beach to avoid the crowds). fingers crossed that the british summer hasn’t ended by the time we arrive!
we are thrilled to be part of the game developers conference (gdc) 2019 at the moscone convention center in san francisco from march 18-22. join us in person or online for our expert-led sessions on a full range of game development hot topics. here’s a sneak preview: a quick look inside your game: gpuwatch & gamesdk (presented by samsung) learn how to create high-performance gaming experiences with ease using gpuwatch. in this session, you will hear the announcement about gamesdk and optimization practices with unity based mobile games. galaxy gamedev: bringing maximum boost to mobile games learn how samsung helps game developers optimize games faster with new technologies like vulkan and by working together with game developers tightly to give a real contribution to the game development process. samsung & google present: how to develop games for foldables games are now being played on more than just mobile devices. consumers demand versatility, and broader device landscape is fueling the shift to a more immersive gameplay. learn how leading developers address multiple surfaces and form factors like the new samsung foldable. grow reach and engagement with the latest techniques. how to get your game on samsung galaxy learn how samsung will help game developers deliver better experiences to their customers. hear from thomas ko, vp of service partnership, samsung electronics co. ltd., on how game developers can prepare themselves for this special opportunity to become part of the galaxy store. the session will also include important information about game launcher which will help people easily can access games. how to make use of new vulkan features discover recent developments in the vulkan api and ecosystem. you will leave this session with better insight into day to day development with vulkan, and how game developer needs drive where the api goes next. bringing fortnite to mobile with vulkan and opengl es learn the strategies that epic and samsung found effective when developing a rendering api interface to bring high-end games to android devices. get the best practices for optimal vulkan performance when targeting the latest generation of mobile socs. download fortnite from galaxy store. all-in-one guide to vulkan on mobile (presented by samsung and arm) learn about codified best practices for vulkan and how they impact performance in mobile, with specific game examples. megacity on mobile: how we optimized it with adaptive performance join us for the joint samsung / unity session in the unity booth on thursday at 11:45am – 12:15pm. we hope to see you there!
Samsung Developer Program
meet maria ly, co-founder & ceo of wellness app skimble (maker of workout trainer for samsung). to celebrate international women’s day, we interviewed this top female developer and entrepreneur. she shared her journey to become a leader in a male-dominated industry and her passion for supporting women in tech. read on for some great tips on how you can help women make big moves in the tech industry. how did you get your start in the tech industry? growing up in canada, i was part of kidsareit, a tech-focused program founded by vicki saunders (who now heads up sheeo). i stayed in touch with this group to help foster the youth entrepreneurial culture in canada and even had a mobile-modification business with a few high school friends. i chose to take all the tech and programming classes available at my high school, which continued to spark my joy in tech. eventually, i went on to study computer engineering at the university of waterloo. during my studies, i had 6 different co-op internships around the world, which exposed me to different tech verticals (cad software, aerospace, automotive, hvac, semiconductors, etc.) and some wonderful bosses/mentors. all these early life experiences helped solidify the idea that i could have fun doing meaningful work within the tech industry, and i'm forever grateful. what inspired you to start skimble and what makes workout trainer different from other fitness apps? as a youngster, i dabbled in figure skating and gymnastics, got the chance to represent canada at the world cheerleading championships, and more. then i fell in love with rock climbing. i was all about living an active life and dreamed of the day i could combine tech and fitness in a creative way. with the advent of the smartphone, skimble came to life. our flagship app, workout trainer, was among the first multimedia-focused workout apps on the market, offering the largest open exercise databases for community members and trainers. that means you can quickly find a workout that meets your needs or simply create a specific workout of your choosing, complete with your own media. we also showcase a ton of real-life and celebrity trainers on a regular basis so you can follow these folks to help keep you motivated. what major hurdles did you face when developing skimble? we've been bootstrapped and self-funded since day one. when we got into the rock health accelerator program, we received a grant to build out our app. in those early days, my co-founder and i did most of the heavy lifting. i went through a ui/ux bootcamp course to help us design our initial user experience and ran about 30 of our first photoshoots. this was a great experience because we got immediate feedback from our community and were able to collaborate first-hand with so many amazing personal trainers. how has samsung supported skimble and the developing process? samsung provides developers with a range of developer tools as well as stellar developer-focused learning/networking events like the samsung developer conference. as part of the made for samsung app suite, we've had the opportunity to work closely with in-house developers on select partner projects, too. we were also stoked to receive the 2021 best wellness app award. what are some unique challenges you’ve faced as a woman in the tech industry and how did you overcome them? many moons ago, there were only a handful of women computer engineering/science grads coming out of most universities. there were plenty of skeptics in a predominantly male-centric world and i have my (un)fair share of stories. you may be aware of an unconscious bias where men are judged by their potential and women are judged by their past performance. women are additionally judged on their friendliness and morality. despite all this, there was still this resounding sense of can-do in the air and it did not stop our early crew of tech ladies from being the change we wanted to see. as i started skimble, i felt in many ways less pressure to fit a certain mold. we were creating our own company culture, which was pretty liberating! how has the tech industry changed to encourage more females to pursue a career in tech? one thing is that there's more transparency in recruiting/hiring including how much pay an average person in a certain role should receive. this kind of info wasn't available in the past. now, it's openly available and informs us of the gender pay gap, especially at the higher levels. that kind of information can be used by women to negotiate. anita borg suggests some companies that are pro-women in the workforce. why is it important to encourage other women in tech? in the tech industry, less than 30% of the jobs are held by women. broadly speaking, most technology is for everyone. it makes perfect sense that women should be right there at the forefront. visibility also matters. girls and boys need to see tech leaders of all genders, ethnicities, shapes, and sizes. this way, we can create the most inclusive solutions for the near and far future. what advice do you have for young women who are interested in a career in tech? go for it! more than ever before, women are breaking barriers, having their voices heard, gaining the support of their male counterparts, and narrowing the pay/position gaps. i would further encourage parents of young children to expose them equally to different career options. have them participate in a stem program over the summer. teach them how to type and code. you know the hashtag #tymed (teaching young minds every day)? we need to start educating them early so when they look around and ask themselves, “where is the inspiration?”, it will hopefully be all around us. what are your favorite resources or organizations that support women in tech? nowadays, i have been investing alongside some incredible women. one in five angel investors are women! on the early/angel stage side, i've had the opportunity to invest with tess hau of tess ventures. on the later stage/pre-ipo side, i've invested with kristin mcdonnell of menlo group. i'm lucky to able to advise women-led companies and collab on side projects with women. this is to say that if you can, let's pay it forward in women-centric investing and mentorship. let's help each other chase down our biggest dreams. moreover, i have always had respect for my alma mater, the university of waterloo. and i can’t forget to give a shout out to all the greater toronto area entrepreneurial tech communities(pdf). many of these groups didn’t exist in the early 2000s. thanks to maria ly for sharing her experiences in tech and helpful advice on supporting the next generation of women in tech. be sure to follow us on @samsung_dev to keep up-to-date on the latest developer news. keep an eye on our blog for some helpful resources on how you can support women in tech, and make sure to sign up for the samsung developer program to take advantage of exclusive benefits and access helpful developer resources.
gdc 2020 has been postoned due to covid-19. please see the gdc site for updates. connect with members of the samsung gaming team live at the game developers conference. find out about gaming on samsung’s platform: jet set vulkan: reflecting on the move to vulkan - this session is a part of khronos dev day bringing maximum boost to mobile games: galaxy gamedev a quick look inside your game: gpuwatch and gamesdk
Moscone Center, San Francisco, CA
to get you started on your path to vr content creation, we’ve partnered with udacity to offer samsung developer program members 25% off term 1 or term 2 of their vr nanodegree program. it’s a great opportunity to learn best practices from the experts. as an added bonus, you’ll receive a free samsung 360 camera after you complete your nanodegree program. welcome to the first q&a in our vru (vr to the power of you) series, where we’re asking some of the world’s best vr content creators how they’re developing groundbreaking work that’s pushing the limits of vr. in this first entry, we chatted with joel mcconvey, director of digital at sesqui, a canada 150 signature project that aims to engage millions of canadians through its immersive cinematic and virtual reality content, online activities and learning programs. sesqui is using a traveling mobile dome and partnerships with museums, planetariums and science centers to screen its marquee film horizon, which features more than 90 breathtaking scenes from across canada– all in 360°. many people associate vr with gaming. why do you think 360 film has the potential to push vr into the mainstream? i think what we will ultimately see is the amalgamation of these two forms. you may always have games that hew to game convention, and films that explore the passive experience, but if we think about what is always held up as vr’s holy grail – “presence” – that points to a virtual environment that has the verisimilitude of film, combined with the interactivity of gaming. in this very early stage of the medium, we are still exploring, defining parameters and working with the constraints of the hardware. but with continued development, i hope to see vr become less reliant on previously established media forms and categories, and to develop its own grammar – so that something won’t necessarily be a vr game or a vr film, but will just be vr, and that we’ll all understand what that means. even with high-end vr headsets, users can experience poor video quality. how do you trouble shoot this? we employed dozens of tricks. we improved video playback performance via unsynchronized pixelbuffer updates. we tested half a dozen tricks to increase frame-rates. we turned on linear filtering for videos for a smoother look. to be honest, though, the highest video quality we were able to achieve was for our marquee 360 film, horizon. it’s pristine – but to get it there, it meant shooting on a custom-built red dragon rig housing three red cameras, for a 9k image that required 3000 hours of painstaking stitching and compositing. if you can manage that, i guarantee your videos will look great. vr is growing, but monetization of the product remains a challenge. what's your advice to vr filmmakers for attracting funding? my answer is counterintuitive: make stuff. if you experiment with “demo” quality vr setups and amass a library of content that illustrates what you hope to do and what you’re capable of, you will instantly be more fundable than someone who has a great vr idea but no idea how to actually execute it. like a first-time novelist, there needs to be a willingness to experiment and work without a safety net to reach a point of fundability in an environment in which funding streams are still very rare. how has vr filmmaking changed the production process both on set and in the studio? i think it requires a totally new approach, in everything from developing an idea to storyboarding a shoot to actually filming in 360. there are lots of funny stories from our shoots about the ways in which the crew had to hide themselves within the scene, so as not to appear in the picture. there’s no “behind the camera” in vr, so that’s a big consideration. you’d better have a big tree or fence to crouch behind. in the studio, for our purposes, we were often fundamentally working with code. that meant a sometimes frustrating dissonance in the vocabularies of the various team members. our 3d artists would create something based on specs, which would then change based on iterations. one thing i learned is that vr is a lot more like an ongoing process than the clean linear production of a film. sure, you’re finished at some point. but allowing time for testing and iteration is crucial, since you never know what kinds of bugs will pop up, especially in developing for multiple platforms. so technically, i think the really great vr filmmakers of the near future will likely need to know – or at least be comfortable speaking about – code. but on an even larger scale, i think it’s about thinking differently – letting go of the grammar of traditional film to allow vr to be itself. for instance, storyboarding in 3d or plotting in concentric circles. you need a different toolkit, but also a different mindset. where do you think the challenge lies in the next 5 years of hardware development, both from display and capture points of view? all hardware challenges will revolve around aligning people's high expectation of vr with the reality of the limitations of hardware. if vr is to succeed, it will need to be what people think it already is and that means increasing pixel density, refresh rates, frame rates and allowable poly counts. the expectation of where vr is/should be is a wonderful thing and there is a need from both content creators and hardware manufacturers to meet that expectation to avoid disappointment. specifically, for capture, i think there’s an urgent need for a standard in turnkey 360 cameras or rigs. the contenders still vary wildly in quality, price and availability. stitching feels like a step we’ll eventually just be able to automate. but someone has to combine design, functionality and cost in a way that makes it effortless for people to set up a 360 camera. for display, the consensus seems to be inside-out tracking. as long as you have external sensors, you’re asking people to modify their physical spaces, which is sort of a cheat for vr, when you think about it. wireless inside out tracking will lighten vr’s hardware load considerably, and again, ease of use is key. what should amateur filmmakers know before shooting vr for the first time? practically, number your cameras carefully. establish a clear and efficient pipeline. watch out for shadows or other things that will make stitching a pain in the rear. more broadly, you will almost certainly have to collaborate, and you’ll (almost) always be better off listening to those who have more experience than you. try not to use proprietary software, unless there are already a lot of people using it. most importantly, this is just the beginning. you may not be able to achieve exactly what you set out to do, but we have not even seen the tip of the iceberg in terms of vr’s full potential. you are at the crest of the frontier. keep your eyes on the horizon, but don’t forget to look around. thanks to joel for taking the time to speak with us. to make sure you don’t miss any vru content, be sure to follow us on twitter (#beasamsungdev) and like us on facebook. also, if you’re a vr creator and you want your content to be seen, explore samsung vr. it can help you with gain the reach you need – available on gear vr, mobile and web platforms, as well as in over 50 countries abroad, it can take your content to a global audience. finally, if you have an interest in vr, be sure to join us at the 2017 samsung developer conference (happening on october 18-19 in san francisco) where you can attend a variety of vr content sessions and meet and mingle with other vr creators. get your #sdc2017 reduced tickets now using code sdcvru
being the host of the samsung developers podcast, i have had the opportunity to interview many great game developers over the years, but had yet to immerse myself in the gaming community. that was until i attended gdc 2022, the game developers conference held at moscone center in san francisco. gdc is the premiere conference related to the gaming industry. the annual conference brings together game designers, audio producers, programmers, artists, writers, and many more industry professionals from all around the world. networking at the expo as with most conferences, networking was one of the key benefits of being at an in-person conference. walking the expo floor allowed me to chat with so many amazing tech companies to learn about the latest game development tools and services. dolby. connecting with the reps at dolby, we talked about the different ways our team at samsung can help promote dolby atmos, their simulated surround sound technology available on samsung devices, to mobile game developers. wigi. the amazing people at wigi (women in games international) are doing great things. i learned how they are impacting the global games industry to advance economic equality and diversity for women and their allies. sequence. as i explored the expo, i was on the lookout for anything related to web3 and nfts. the team at sequence told me how they are helping game developers build for web3 and the world of nfts in the marketplace/metaverse, and simplifying crypto-transactions for gamers. sessions & sessions, and more sessions the expo floor was a great quick overload of everything game-tech-related, but the sessions allowed for a more comprehensive learning environment on many diverse game development topics. during the five-day conference, i attended over 25 sessions, learning in great detail from many inspirational speakers. sessions covered everything from designing and programming, to business and marketing, and so much more. below are highlights from several of my favorite sessions. free-to-play summit: the f2p game design challenge steve meretzky, abigail rindo, fawzi mesmar, shelby moledina, amanda schuckman free-to-play has dominated the gaming market and has intrigued me because it is a big part of mobile gaming. this session was very insightful as each of the different teams pitched their game ideas, explaining how they would generate revenue within a free-to-play game. the winners of this challenge quickly became audience favorites with their animal sanctuary game concept and real-world connection, giving players the opportunity to donate to their favorite animal foundation. session description: for many years, the game design challenge was one of the most popular sessions at the gdc. now, the advisory board of the free-to-play summit is proud to revive this gdc tradition, with a free-to-play focused version of the challenge. four free-to-play designers will have been given marching orders, and tasked with designing a game around that given problem. all four will present their idea to the summit audience, followed by an audience vote. innovative thinking and lively presentations are in store for all attendees! the theme of this year's challenge is designing for minnows. free-to-play games are almost always tuned to extract most of their revenue from "whales" -- those super-fans of the game who spend the big bucks, while the other 99.9% of the game's players spend little or nothing on it. we've challenged three free-to-play designers to come up with a design for a game that will extract the vast majority of its revenue not from "whales" but from "minnows" ... players who, over their entire lifetime, spend $10 or less. lost words: beyond the page dan gabriel of all the sessions that i attended, this one touched me the most. i wanted to learn more about the importance of narrative within the gameplay but received so much more from this session. dan gabriel’s approach to public speaking felt more like a storyteller than a conference speaker. lost words: beyond the page is not just a game, but a way for people to learn about themselves as they experience the challenges of life. session description: lost words: beyond the page leads the player into a rabbit hole of emotions to emerge, weary but fulfilled, on the other side of grief. attend to see how narrative and gameplay work together to create a deep, emotional bond. how metaphors pull the player deeper into the experience and how psychology shaped a story of a girl, a gran and a fantasy world. 'unpacking': the fun behind the foley jeff van dyck i love sound and everything that comes with the production of capturing sound effects (foley). seeing how this small team (husband, wife, and daughter) took on the challenge of not only creating 14,000 unique sounds, but also integrating all 14,000 sound files into the game and how that created its own set of challenges. session description: "unpacking has 14,000 foley audio files!" was a tweet that went viral in nov 2021. audio director and composer jeff van dyck (alien isolation, total war, ea sports) takes us through the unexpected complexity he and his wife angela encountered while they produced the foley for unpacking. understanding nfts: a sea-change for f2p games jordan blackman this session was exactly what i was hoping for: more insight into the new world of nfts (non-fungible tokens), blockchain, and crypto, and how they can impact f2p (free-to-play) games. as web3 games are developed, we will see more disruption to the current f2p space because these games are powered by the player community and not a single entity. session description: nfts are a consumer-driven phenomenon growing at dizzying speeds. more than merely a new way to offer iap, nft technology is set to disrupt game fundraising, community development, social media marketing, and even the very nature of the consumer/creator relationship. in this session, game designer jordan blackman will show the surprising ways nfts are already changing the game, as well as some predictions of what is to come. 'wordle': doing the opposite of what you're meant to josh wardle i am one who has definitely been swept up in the wordle craze, and getting to hear from the creator of wordle, josh wardle ... yes that is his name, was fascinating. the story of how he created the game was simple. the stories he shared about the simple connections people were making through sharing their daily wordle were absolutely wonderful. session description: wordle went from a personal gift to a global phenomenon in 3 months. this talk explores the decisions that were made throughout its development that run contrary to conventional wisdom around building successful mobile games, from wordle's origins to its seven-figure sale to the new york times. the talk also explores the human elements and considerations of creating, growing, and selling a game, both from the perspective of the developer and the game's audience. gdc vault: stream on-demand even though the conference has concluded, many of the sessions will be available to stream on-demand through the gdc vault. sponsored sessions are available for free, while technical sessions and gdc show content will require a paid subscription. if you are looking for samsung content, be sure to check out the following samsung sessions that were presented at gdc. you can view two of the sessions on youtube and all are available on the gdc vault. game performance optimization with causal models youtube · gdc vault what if your phone's avatar is in the game or metaverse? youtube · gdc vault new gpu, the ultimate reality! gdc vault unfolding your gaming potential with galaxy gamedev gdc vault awards show celebration the high point of the conference definitely was the awards show, presented by both the independent games festival and the game developers choice awards. the evening was full of recognizing not only the amazing winners, but all those nominated and truly how creative, innovative, and engaging the past year in game development has been. you can check out the full awards show below. inscryption the big winner of the evening was inscryption, taking home not only game of the year from game developers choice awards, but also the grand prize award from igf, along with awards for excellence in audio, excellence in design, and excellence in narrative. game description: from the creator of pony island and the hex comes the latest mind melting, self-destructing love letter to video games. inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. darker still are the secrets inscrybed upon the cards... unpacking the viral game with over 14,000 sounds somehow turned the painstaking task of unpacking boxes into an experience of peace and tranquility. unpacking won both the game developers choice award for best innovation and for best audio. game description: unpacking is a zen game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you're unpacking. over the course of eight house moves, you are given a chance to experience a sense of intimacy with a character you never see and a story you're never told. papetura the game i am most excited about is papetura, winners of igf’s excellence in visual art award. the mysterious and artistically quirky world is an absolute pleasure for the eyes, playing out in a real-life, stop-motion world. game description: papetura is an atmospheric point & click adventure game, handcrafted entirely out of paper. little creatures pape and tura will face monsters that will try to burn down their beloved paper world. closing these are just a few of the many highlights i experienced during gdc this past year. explore the gdc vault for yourself to experience gdc 2022 and impact the game developer community with whatever your expertise may be. see you at gdc 2023, march 20-24 in san francisco! official conference photos were made available via the gdc flickr account: www.flickr.com/photos/officialgdc. learn more about gaming trends and samsung’s participation at this year’s game developers conference here. be sure to also follow us on @samsung_dev to keep up-to-date on the latest developer news, and keep an eye on our blogs for other helpful resources. you can also sign up for the samsung developer program to take advantage of exclusive benefits and access helpful developer resources.