events | mobile, game
Join Samsung At The Game Developers Conference
Samsung Developer Program
We are thrilled to be part of the Game Developers Conference (GDC) 2019 at the Moscone Convention Center in San Francisco from March 18-22. Join us in person or online for our expert-led sessions on a full range of game development hot topics.
Here’s a sneak preview:
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung) Learn how to create high-performance gaming experiences with ease using GPUWatch. In this session, you will hear the announcement about GameSDK and optimization practices with Unity based mobile games.
Galaxy GameDev: Bringing Maximum Boost to Mobile Games Learn how Samsung helps game developers optimize games faster with new technologies like Vulkan and by working together with game developers tightly to give a real contribution to the game development process.
Samsung & Google Present: How to Develop Games for Foldables Games are now being played on more than just mobile devices. Consumers demand versatility, and broader device landscape is fueling the shift to a more immersive gameplay. Learn how leading developers address multiple surfaces and form factors like the new Samsung foldable. Grow reach and engagement with the latest techniques.
How to Get Your Game on Samsung Galaxy Learn how Samsung will help game developers deliver better experiences to their customers. Hear from Thomas Ko, VP of Service Partnership, Samsung Electronics Co. Ltd., on how game developers can prepare themselves for this special opportunity to become part of the Galaxy Store. The session will also include important information about Game Launcher which will help people easily can access games.
How to Make Use of New Vulkan Features Discover recent developments in the Vulkan API and ecosystem. You will leave this session with better insight into day to day development with Vulkan, and how game developer needs drive where the API goes next.
Bringing Fortnite to Mobile with Vulkan and OpenGL ES Learn the strategies that Epic and Samsung found effective when developing a rendering API interface to bring high-end games to Android devices. Get the best practices for optimal Vulkan performance when targeting the latest generation of mobile SoCs.
All-in-One Guide to Vulkan on Mobile (Presented by Samsung and ARM) Learn about codified best practices for Vulkan and how they impact performance in mobile, with specific game examples.
Megacity on Mobile: How We Optimized it with Adaptive Performance Join us for the Joint Samsung / Unity session in the Unity booth on Thursday at 11:45am – 12:15pm.
We hope to see you there!