Filter
-
Content Type
-
Category
Mobile/Wearable
Visual Display
Digital Appliance
Platform
Recommendations
Filter
Connect Samsung Developer Conference
webtech square products and services using our new technology are displayed in the space by each field, and you can find details in the keynote speech and sessions. platform innovation home & health experience mobile & screen experience sustainability category platform innovation home & health experience mobile & screen experience sustainability smartthings matter/hub the most comprehensive iot platform for matter. the matter-compatible smartthings hub has been deeply integrated across samsung tvs, family hub refrigerators, smart monitors, and mobile chargers. working together, these hubs can form a multi-hub network for wider coverage and better reliability. setting up a new hub is also easier than ever with our new hub replacement tool. smartthings find & galaxy smarttag2 to keep your belongings and loved ones safe, you can use the newly updated smartthings find and smarttag2. with the new lost mode, someone who has found your misplaced key simply can tap their phone to the tag2 to contact you. you can even use tag2 to keep your pets healthy. attach a tag2 to your dog’s collar and keep track of their walking habits. smartthings home view smartthings home view provides an indoor map of your home, allows you to set the location of rooms and easily control your home devices at once, and displays environmental information such as room temperature and humidity, making your smart device experience easier and more intuitive. we also provide various ways to create indoor maps using ai technology. smartthings tv experience find out more about enhanced tv experiences with smartthings, including ring my phone, built-in smart home hub and home monitoring, and on a galaxy smart phone, the quick tv remote functionality. wwst partner find out about upcoming "works with smartthings" partner devices, including interesting gadgets, harman speakers, and presence sensors. calm onboarding calm onboarding is a stepping stone to a convenient life. it allows the user to complete device registration in the background by linking product purchase information, or by temporarily registering nearby devices and completing the final confirmation - the user just needs to have a previously registered device to connect to. smartthings ecosystem wall smartthings has been developed with support for the matter protocol and hca standards. it's an ever-evolving system, continually expanding user device options and enhancing usability. in close partnership with major home iot companies like philips hue / aeotec and other device-focused allies, we're delivering unique advantages to both partners and end-users. back to previous page vision ai pro cooking: bespoke view camera oven and camera wall oven the vision ai pro cooking camera oven optimizes cooking settings while monitoring food. if the oven is set to cook a recognized dish, it recommends a cooking mode, temperature, and time. the user can see how their meal is coming along in real time. during cooking, the oven detects cooking status, and afterwards, creates a time-lapse. screens everywhere at home we are building a screen ecosystem by expanding the tizen os to all of our home appliances. in this booth, we will display a family hub refrigerator with a 32-inch screen and a wall oven with a 7-inch screen, which you can use to experience various services such as multimedia, iot, and ai. samsung food: food your way samsung food offers a single platform to take you from "what’s for dinner?" to food on the table. discover recipe inspiration and storage, meal planning, nutritional information, automatic shopping lists, guided cooking, and sharing recipes and reviews with your friends. we put the world’s food knowledge at your fingertips! expand your health experience with samsung health making healthy habits easier with samsung health and new galaxy watch. samsung health can help you develop healthy habits by providing insights on what you’re doing well and what needs improvement, based on measurement data. leveraging galaxy watch's advanced health sensors tracking of raw or processed health sensor data from a galaxy watch is available through the samsung privileged health sdk. specialized features of the galaxy watch, like body composition and skin temperature measurements, can easily be utilized in wear os applications. the sdk maintains low watch battery consumption during continuous data tracking. empowering research & clinical experiences with samsung health stack samsung health stack is an open source project that provides end-to-end solutions such as application sdk, web portal, and backend systems for various use cases from medical research studies to clinician services using wearable devices. in this booth, you can explore all features of samsung health stack and check out some of its real-world use cases. back to previous page where gaming comes together gaming hub is an all-in-one platform where users can spend more time together and enjoy a variety of games through streaming, with over 3,000 titles from industry-leading partners. in addition, we'll be demonstrating to game developers how to utilize gamepads effectively with live demos, and have content for gamepad manufacturers interested in tv integration. deliver the best multi-device experience between samsung devices multi-control allows you to control two or more devices at the same time with a keyboard or mouse. you can access content such as news and netflix using your mouse, without needing the remote control, and then immediately continue using the mouse to work with your pc. introduction to iris (instant rendering & immediate sign-off) for hdr10+ gaming iris is a software tool that provides real-time, simulated rendering of hdr10+ gaming, hdr10, or sdr on multiple connected displays. this exhibition covers the overview of hdr10+ gaming, iris features, and how game developers can utilize it for their development and qc process. currently, iris works based on an nvidia api for the hdr10+ gaming communication protocols. feel the pleasure and value of being together with witty conversations chat together lets you talk remotely while watching your favorite tv programs. a click on a pop-up notification will start a chat together session. you can chat using either ai-recommended text and emojis, voice input, or mobile application and web browser. we are also developing other tv applications that provide togetherness experiences with a tv chat open api and platform. camera experience for tv any application that uses a camera can join camera experience. so far, we have a video call, workout, health care and gesture applications. you can easily create camera applications for tv by using our open api and platform. cheering together with emoticons and enjoyable events while watching sports cheer together lets you move beyond just watching tv, by providing experience that family and others can share while watching sports, through cheering emoticons and co-participating in events according to the cheering mood. we are planning to auto-generate emoticons with the user's voice to provide them with more ways to express enjoyment. remote test lab for tv remote test lab is a solution that makes it easy for tv application developers to use any real tvs they want. if you have an internet-connected pc, you can configure a remote development environment using a real tv. we support various models based on product and year, and no further effort is required to get access to specific models. all you need is your pc. smart edge blending - merge screens using two freestyle 2023 projectors. to use smart edge blending, two freestyle projectors are placed horizontally or vertically, and the edge blending function, which connects the images, is set up by taking a picture on the smartthings mobile application. samsung wallet: add to wallet add to samsung wallet is an e-wallet service that allows customers using samsung devices to add various digitized contents to samsung wallet. users can add their event tickets, coupons, boarding passes, and other types of data into samsung wallet using "add to samsung wallet" buttons in applications, web pages, e-mail, or social media messages by various content providers. samsung wallet: online payment check out faster in our payment apps. there's no need to enter your credit card number for in-app or online purchases—simply select samsung pay at checkout and authenticate the purchase with your fingerprint or pin. samsung wallet: student / company id add your student or company id to samsung wallet to make access simple. open doors, get into the library and events, pay for lunch, and more with just a tap of your phone or watch. experience the convenience of your student or company id working when your screen is off and your phone is locked, and even when your battery runs out. samsung wallet: mobile driver’s license / state id users will soon be able to add their driver’s license or state id to samsung wallet. initially, mobile driver’s licenses / state ids will work in a limited number of states at select tsa checkpoints to verify an id with just a tap. advanced professional video codec the advanced professional video (apv) codec is a new video codec for prosumers who want cinematic-quality video recording and post-production with smart phones. the apv codec provides perceptually lossless video quality and consumes 20% less storage compared to existing formats. back to previous page net zero home: build a sustainable home with smartthings energy smartthings energy connects everything from solar panels to your ev chargers to build a sustainable home. through partnership, smartthings energy lets you manage your energy production, storage and consumption and lowers your monthly energy bill and carbon footprint. open license for solar cell remote tech the solar cell remote is eco-friendly remote controller made out of recyclable materials that creates no battery waste, and incorporates improvements based on research into the potential environmental pollutants caused in remote control production. by opening the solar cell remote control technology to everyone, eco-friendly technology can be distributed wider. intelligent power saving intelligent power saving is power reduction based on human vision characteristics. a deep learning algorithm identifies regions of non-interest, which helps in reducing power consumption without letting the user notice any changes in the image. relumino mode relumino mode improves visual accessibility by making it easier to recognize objects. the edge thickness and colors in the image can be controlled depending on the user's vision level. the "together mode" supports a social tv watching experience, by displaying the original and relumino mode videos at the same time, allowing users to watch tv with their families. spoken subtitles people with low vision, or who cannot read the subtitles, will better understand foreign content such as movies if the tv gives them narration by reading the subtitles out loud. resource circulation gallery our goal at samsung is to apply recycled resin to 100% of the plastic components used in our products by 2050. we're using materials like fishing nets and recycled glass for samsung galaxy products, crafting tv covers from low-carbon resin captured from carbon emissions, and developing microplastic-filtering technology to reduce marine pollution. circular factory we’re highlighting samsung's processes for upcycling waste, showing how our research is integrated into products. we’re uncovering recyclable materials from waste products and are creating a roadmap for how that waste can be reintegrated into samsung products. back to previous page
Develop Samsung Internet
docweb payments integration guide overview to help standardize and streamline how payments are done on the web, the worldwide web consortium w3c has introduced a payment request api to provide an interface between a merchant web page and a mobile payment app, like samsung pay, to facilitate payment transactions samsung internet browser leverages the w3c payment request api to support samsung pay as a payment method for web purchases chrome also supports a samsung pay web payment method why integrate samsung pay into your website? samsung pay is accepted at more retail locations than any other mobile payment service available because of its unique ability to transact with newer nfc-supported payment terminals and legacy payment terminals it continues to enjoy the best user reviews among mobile payment apps now available for mobile website integration, samsung pay is secure, easy to set up, simple to use, and pre-installed on all new samsung galaxy-class smartphones when integrated with your website, samsung pay presents your users with a common checkout process that leverages samsung pay’s secure purchase authentication technology, eliminating manual entry or re-entry of card details and shipping destinations checkout is streamlined, conversions are maximized, and the exposure of sensitive data is kept to the absolute minimum simplifying the transaction process the benefits of the new process, certainly from an end-user perspective, is that the previous tedium ― request, authorization, payment, and result ― can now be handled in a single step for the web developer, it entails a single javascript api call for samsung pay users, there’s no change at all in the way a payment card is selected and authenticated after selecting the desired merchandise from the merchant’s web site, the user initiates checkout, selects samsung pay as the preferred payment method, authenticates with a fingerprint or pin, and voila ― payment complete that’s the user experience at its most basic when properly implemented, the api also supports editing the billing/shipping address in samsung pay and selecting a different enrolled card before approving the transaction with a fingerprint scan or entering a pin in terms of convenience, it’s a remote shopper’s dream ― no complicated, input-intensive forms to fill out, no fumbling for a plastic card to enter the account number, card expiration, and security code, and no worrying that someone other than the legitimate cardholder is attempting to make the payment meanwhile, samsung pay’s tokenized payload securely protects the transaction from intercept and replay attacks about this guide intended for web developers with a working knowledge of javascript and json, this guide takes you through the complete process of onboarding as a samsung pay merchant partner, creating/registering the w3c service for your domain, adding the w3c payment request object to your website, then testing and releasing your merchant website offering samsung pay as a payment method let's get started determining your gateway integration mode the api methods for integrating samsung pay with your website depend on the type of payment token your payment gateway pg handles — either gateway tokens or network tokens samsung pay supports requests for both types for instance, if stripe is your pg, you will want to request a gateway token from samsung pay on the other hand, if you’re using first data, you’ll want to request an encrypted network token bundle, for which you handle the token decryption yourself or work with the pg first data in this case to handle decrypting the token bundle the process begins when your merchant website makes a payment request and passes all required information to the browser, which then determines compatibility between the accepted payment methods for your website and the methods apps installed on the target device let’s take a brief look at how each integration mode — gateway token and network token — works with samsung pay gateway token mode although samsung pay doesn’t process the payment, your merchant website will still need to invoke the appropriate payment gateway apis to charge and process the token returned by your pg hence, when samsung pay returns a gateway token from stripe, for example, the recommended flow looks like this user selects samsung pay as the payment method at checkout in the merchant's website and the samsung pay app requests partner verification from the samsung pay online payment server encrypted payment information and the partner id are passed to the samsung-pg interface server samsung-pg interface server sends a transaction authorization request to the pg on behalf of the merchant; pg authenticates the partner id before generating a transaction reference id samsung-pg interface server returns the payment token to the pg i e , the gateway token it received from the samsung pay app in step 2 pg continues payment processing with the acquirer and payment network the result approved/declined is returned to the merchant website on the device for display to the user in this mode, samsung pay makes a call to your pg on your behalf and returns a chargeable gateway token network token mode under network token mode, the samsung pay api returns an encrypted network token bundle, which you can then either decrypt yourself or leverage the apis of your pg first data, for example to handle decryption and charge the token user selects samsung pay as the payment method at checkout in the merchant's website and the samsung pay app requests partner verification from the samsung pay online payment server encrypted payment information is passed from the samsung pay app to the pg through the merchant app via the pg sdk applying the merchant's private key, pg decrypts the payment information structure and processes the payment through the acquirer and payment network upon receiving authorization or rejection, pg notifies the merchant website through its pg sdk to simplify integration of network tokens, you can pass the encrypted payload directly to your pg and let it handle decryption in general, decrypting the payload yourself is more complex and involves private key management see your particular pg’s documentation for details once you determine which mode your pg supports, you're ready to register with the portal first, however, there are a number of prerequisites you'll need to satisfy prerequisites registering with the samsung pay developers portal and adapting the appropriate payment request apis for your website in accordance with the guidance contained herein will help to ensure a successful implementation to that end, the following requirements apply release contents minimum samsung pay app version 2 8 xx minimum samsung internet browser version 5 4 minimum chrome browser version 61 supported device models samsung galaxy-class smartphones running minimum version of the wallet app and browser supported payment gateways pgs view the most current list in the portal's payment gateway drop-down menu in service create/edit mode see step 5 under registering your domain for the w3c service registering with the portal through the samsung pay developers portal you can access valuable resources to help you manage the samsung pay features you incorporate into you partner app, including the ability to create multiple samsung pay service groups so you can use different services without the need to create multiple accounts invite co-workers to the portal to help you manage samsung pay features for your website register your website with samsung pay configure your samsung pay w3c service s to create a member account on the samsung pay developers portal open a browser like chrome, go to https //pay samsung com/developers, click sign up and confirm/acknowledge that you accept the samsung pay terms and conditions and understand the privacy policy, then do one of the following a if you already have a valid samsung account, click sign up and enter your samsung account id and password b if you do not have a samsung account, click create a samsung account to create one open the account activation email you receive and click the account activation link if you’re the first samsung pay member of your company to register, select the first option, click next, and complete a company and user profile if, on the other hand, you were given a samsung pay partner id by a co-worker, select the second option — my company is already registered — and enter your company’s partner id in the field provided, then click next after you receive notification by email that your membership is approved, typically within 2 business days, return to https //pay samsung com/developers, click sign in and enter your samsung account id and password for site access as a new member registering your domain for the w3c service your domain is the url associated with your website, whether in test or production the service type specifically associates w3c with your domain once you create the service, you will be prompted to configure the domain you want associated with it to create a new service go to my projects > service management and click create a new service select for test to define the service for initial integration with samsung pay, then click next select w3c mobile web payments as the service type and click next enter a service name and select “united states” as the service country select a payment gateway from the list of supported pgs if your payment gateway uses the network token mode, upload the certificate signing request csr you obtained from your pg supported formats are csr or pem contact your pg for details otherwise, key management is already established for pgs supporting samsung pay’s gateway token mode; hence, click connect with to create a new service connection with the pg and click ok enter the payment domain name s for your website in the service domain field and click add for example, if your domain is mywebstore com but the checkout page is hosted on the subdomain payments mywebstore com, you’ll need to enter payments mywebstore com as the service domain in the portal for each additional domain name, click add notewhen entering the domain name on the portal, do not include an https // prefix confirm your agreement with the terms and conditions, then click next adding w3c payment requests objects to your website in order to accept payments from samsung pay, your website must adhere to the w3c payment request api specification you can get started with the basics by completing the steps that follow and making the appropriate substitutions for your website step 1 feature detect prior making a w3c payment request, it’s wise to run a feature detect to ensure the browser in use supports the w3c payment request api if not, you should fall back to your traditional/normal checkout page example if window paymentrequest { // use payment request api } else { // fallback to traditional checkout window location href = ‘/checkout/traditional’; } step 2 create the paymentrequest constructor the first step is to create a paymentrequest object by calling the paymentrequest constructor, which has the following parameters methoddata – contains a list of payment methods that the website supports e g , visa, amex, samsung pay details – contains information about the shopping cart purchases e g , total, tax, fees, etc options – details pertaining to shipping address, user contact information, etc example var request = new paymentrequest methoddata, // required payment method data details, // required information about transaction options // optional parameter for things like shipping, etc ; step 3 add samsung pay to the methoddata parameter the methoddata parameter contains a list of payment methods supported by the merchant to support samsung pay, you’ll need to add it as a supported payment method notebasic-card is an optional supportedmethod for credit and debit cards saved in the browser, the card details of which are returned directly to the website from the browser before configuring this method, make sure your website and pg can handle generic payment information received from the browser and process with required pci compliance, if applicable see the [w3c basic card payment specification][7] for additional details be aware, however, that if you intend to support a branded samsung pay button, only samsung pay can be enabled as a payment method within the paymentrequest object; basic-card or any other payment method cannot be included if you already offer a generic payment request method, you can continue to do so — and include samsung pay as a payment method within that paymentrequest object from a user experience standpoint, the two distinct pathways look like this standard w3c implementation a standard w3c implementation adds samsung pay to your standard paymentrequest object as one of many supportedmethods available for user selection tapping checkout or its equivalent launches the standard browser payment sheet for user selection of the payment method and/or to add a debit/credit card to the list of options selecting samsung pay as the payment method and tapping pay launches the samsung pay payment sheet branded samsung pay implementation a branded implementation displays a "buy with samsung pay" button in place of your standard checkout button tapping the button will skip directly to the samsung pay payment sheet for authentication unless you specify paymentoptions if paymentoptions is not null, the browser payment sheet is launched see paymentoptions in step 7 for additional guidance first launching your website's checkout page is recommended for branded implementations this is because the samsung pay payment sheet only provides the user's billing address, which means your website will need to capture the user's preferred shipping address, where applicable for physical delivery of purchased goods if no shipping address and/or other options are needed, set the paymentoptions parameter to null as mentioned above, if you populate paymentoptions, the browser payment sheet is automatically launched keeping the foregoing implementations in mind, let's look at how to construct the methoddata argument for the network token mode and gateway token mode, respectively the fields in methoddata comprise supportedmethods – required; specifies https //spay samsung com/ i e , the samsung pay app and other methods suppored by your website data – values specific to the method; for samsung pay, these include version specifies the data structure being used by the merchant; should always be set to 1 until further notice required productid the service id obtained from the samsung pay partner portal required for partner verification; see step #8 under registering your domain for the w3c service merchantgatewayparameter this is the userid value registered with your pg required for gateway token mode in addition, userid should be set in the request parameter for mada token if a merchan request mada token, this field is mandatory as this filed should be included in the payload for mada token, there is a 15-character length limit paymentprotocol defaults to “protocol_3ds,” the only protocol currently supported by samsung pay optional allowedcardnetworks specifies the card brands/networks accepted by the merchant and supported by the pg required merchantname the name of the merchant to be displayed on the payment sheet; must be identical to the merchant name registered on the samsung pay partner portal required ordernumber unique value for merchant use as an external reference id optional isrecurring specifies transaction on subscription basis optional; default = false billingaddressrequired determines if a billing address must be filled-in by the user optional; default = false shown next are examples of the methoddata parameter for each of the supported token modes please note that samsung pay's w3c support for card brands is currently limited to mastercard, visa and american express discover is scheduled for support soon example – network token mode var methoddata = [ { supportedmethods ['https //spay samsung com'], data { 'version' '1', // always 1 until further notice 'productid' '2bc3e6da781e4e458b18bc', // service id from partner portal 'allowedcardnetworks' ['mastercard','visa'], 'merchantname' 'shop samsung demo ', // merchantname must be identical to merchant name on portal 'ordernumber' '1233123', } }] example – gateway token mode var methoddata = [ { supportedmethods ['https //spay samsung com'], data { 'version' '1', // always 1 until further notice 'productid' '7qr7h9ws1872bc3e6da781', // service id from partner portal 'merchantgatewayparameter' {"userid" "acct_ 17irf7f6ypzj7wor"}, 'allowedcardnetworks' ['mastercard','visa'], 'merchantname' 'shop samsung demo ', //merchantname must be identical with merchant name on portal 'ordernumber' '1233123', } }] step 4 fill out the transaction details parameter the details parameter contains information about the transaction there are two major components a total, which reflects the total amount and currency to be charged, and an optional set of displayitems that indicate how the final amount was calculated this parameter is not intended to be a line-item list, but is rather a summary of the order’s major components subtotal, discounts, tax, shipping costs, etc example var details = { displayitems [ { label "total of all items", amount { currency "usd", value "65 00" }, // us$65 00 }, { label "friends & family discount", amount { currency "usd", value "-10 00" }, // -us$10 00 pending true // the price is not yet determined } ], total { label "total", amount { currency "usd", value "55 00" }, // us$55 00 } } step 5 check eligibility to display samsung pay button if you do not support basic-card and you try to call show in step 6 when samsung pay or any other supportedmethod is not present on the device, the returned promise will reject with the following error domexception the payment method is not supported you can, however, check beforehand to see if the user has an available/supported method set up this is done with the canmakepayment method, which tells you whether the user has a payment method that can fulfill the current payment request example – canmakepayment const paymentrequest = new paymentrequest supportedpaymentmethods, transactiondetails, options ; // if canmakepayment isn’t available, default to assume the method is supported const canmakepaymentpromise = promise resolve true ; // feature detect canmakepayment if request canmakepayment { canmakepaymentpromise = paymentrequest canmakepayment ; } canmakepaymentpromise then result => { if !result { // the user does not have a supported payment method // todo redirect to traditional checkout flow return; } // todo the user has a payment - call show } catch err => { // todo either fall back to traditional checkout or call show } ; notebranded samsung pay buttons can be found on the [samsung pay developers][8] portal under the resources tab direct cdn links will be available soon step 6 call the show method to display the payment sheet the payment sheet can be activated by calling its show method this method invokes the browser’s native ui so the user can examine the details of the purchase, add or change the information, and submit it for payment a promise, indicated by its then method and callback function, resolves what will be returned when the user accepts or rejects the payment request example – show request show then function paymentresponse { // process paymentresponse here paymentresponse complete "success" ; } catch function err { console error "uh oh, something bad happened", err message ; } ; step 7 handle the paymentresponse once the user approves the payment request by verifying the payment option and shipping option if provided , the show method’s promise resolves, resulting in a paymentresponse object comprised of the following fields methodname string indicating the chose payment method e g , visa details dictionary containing information for methodname shippingaddress shipping address of the user, if requested shippingoption id of the selected shipping option, if requested payeremail email address of the payer, if requested payerphone telephone number of the payer, if requested payername name of the payer, if requested here, it’s important to remember that the response from the payment request api must be submitted by the merchant in accordance with the pg’s integration model and apis in all cases, the samsung pay response is encapsulated within the paymentresponse details parameter, which comprises the following fields paymentcredential – contains the payment credential information necessary for processing the transaction with the pg in network token mode, this field includes 3ds data in gateway token mode, it includes token information network token mode type use “s” version 1 0 0; standard for payment authentication aka mastercard securecode, verified by visa, and american express safekey data encrypted payload value gateway token mode reference token id reference status authorized or rejected/declined billingaddress – contains the billing address and related attributes for the cardholder, possibly including country [iso3166] alpha-2 code; canonical form is upper case for example, “us” addressline[n] most specific part of the address; can include a street name, a house number, apartment number, a rural delivery route, descriptive instructions, or a post office box number region top level administrative subdivision of the country; can be a state, a province, an oblast, or a prefecture city city/town portion of the address dependentlocality dependent locality or sub-locality within a city; fused for neighborhoods, boroughs, districts, or uk dependent localities postalcode postal code or zip code, also known as pin code in india sortingcode bank sorting code; for example, in the british and irish banking industries, the sort code is a six-digit number, is usually formatted as three pairs of numbers, for example 12-34-56, identifying both the bank and the branch where the account is held languagecode [bcp47] language tag for the address, in canonical form; used to determine the field separators and the order of fields when formatting the address for display organization organization, firm, company, or institution at this address recipient name of the recipient or contact person this member may, under certain circumstances, contain multiline information; for example, it might contain “care of” information phone telephone number of the recipient or contact person paymentinfo – contains the payment information, including card_last4digits last four digits of the card’s dpan cardbrand currently, either mastercard or visa ordernumber merchant’s unique external reference id supplied in the original request’s methoddata parameter if the user pays with a credit card using the basic-card method, then the details response returned directly to your website from the browser will contain cardholdername, cardnumber, expirymonth, expiryyear, cardsecuritycode, billingaddress example request show then paymentresponse => { var paymentdata = { // payment method string, e g “amex” method paymentresponse methodname, // payment details contains payment information details paymentresponse details /* request details depends on pg token mode network - e g , first data; or gateway - e g , stripe ---------------------------------------------------------|------------------------------------------------------| * gateway token mode |* network token mode | * “details” { |* “details { | * “paymentcredential” { |* “method” “3ds”, | * “reference” “tok_1asceoyf6ypzj7f8se6grp0i”, |* “paymentcredential” { | * “status” “authorized” |* “type” “s”, | * }, |* “version” “100”, | * |* “data” “long_encrypted_payload_value”, | * |* }, | *--------------------------------------------------------|------------------------------------------------------| * “paymentinfo” { * “card_last4digits” “1489”, * “cardbrand” “mastercard”, * “ordernumber” “1233123”, * “billingaddress” { * “country” “usa”, * “addressline” [“chhccy”, “hdyxych”], * “region” “ca”, * “city” “mountain view”, * “dependentlocality” “”, * “postalcode” “94043”, * “sortingcode” “”, * “languagecode” “en”, * “organization” “”, * “recipient” “”, * “phone” “” * } * } * } * */ }; return fetch ‘/validatepayment’, { method ‘post’, headers { ‘content-type’ ‘application/json’ }, body json stringify paymentdata } then res => { if res status === 200 { return res json ; } else { throw ‘payment error’; } } then res => { paymentresponse complete “success” ; }, err => { paymentresponse complete “fail” ; } ; } catch err => { console error “error, something went wrong”, err message ; } ; once payment information is received from samsung pay, the website should submit the payment information to the merchant’s pg for transaction processing the ui will show a spinner while the request takes place when a response is received, the website should call complete to close the ui the website is then free to show an order complete or order confirmation page for user feedback as previously mentioned, you can simplify integration of network tokens by passing the encrypted payload directly to your pg and letting it handle decryption in all cases, how you handle a submitted network token depends on the payment gateway refer to your particular pg’s documentation for details paymentoptions is an optional parameter in thepaymentrequest constructor depending on your particular requirements, you may want additional information, such as the user’s shipping address for physical goods purchased and contact details for guest users paymentoptions currently comprises the following requestpayername true if payer name is required; otherwise, false requestpayeremail true if payer email address is required; otherwise, false requestpayerphone true if payer telephone number is required; otherwise, false requestshipping true if shipping address is required; otherwise, false shippingtype available label options “shipping/pickup/delivery” for indicating to user; solely for display purposes example var options = { requestpayeremail false, requestpayername true, requestpayerphone false, requestshipping true, shippingtype "delivery" } noteif any of the elements listed above are set to true, the browser payment sheet is launched; otherwise, the samsung pay payment sheet is displayed putting it all together let’s assemble the various code blocks into a prototype to demonstrate the w3c payment request api in action function onbuyclicked { const samsung_pay = 'https //spay samsung com'; if !window paymentrequest { // paymentrequest api is not available - forwarding to legacy form based experience location href = '/checkout'; } // setup var supportedinstruments = [{ supportedmethods [ samsung_pay ], // 'https //spay samsung com' data { "version" "1", "productid" "2bc3e6da781e4e458b18bc", //service id from partner portal "allowedcardnetworks" ['mastercard','visa'], "ordernumber" "1233123", "merchantname" "shop samsung demo ", //merchant name in partner portal "merchantgatewayparameter" {"userid" "acct_17irf7f6ypzj7wor"}, "isrecurring" false, "billingaddressrequired" false, "paymentprotocol" "protocol_3ds" } }]; var details = { displayitems [{ label 'original donation amount', amount { currency 'usd', value '65 00' } }, { label 'friends and family discount', amount { currency 'usd', value '-10 00' } }], total { label 'total due', amount { currency 'usd', value '55 00' } }; var options = { requestshipping true, requestpayeremail true, requestpayerphone true, requestpayername true }; // initialization var request = new paymentrequest supportedinstruments, details, options ; // when user selects a shipping address request addeventlistener 'shippingaddresschange', e => { e updatewith details, addr => { var shippingoption = { id '', label '', amount { currency ‘usd’, value ‘0 00’ }, selected true}; // shipping to us is supported if addr country === 'us' { shippingoption id = 'us'; shippingoption label = 'standard shipping in us'; shippingoption amount value = '0 00'; details total amount value = '55 00'; // shipping to jp is supported } else if addr country === 'jp' { shippingoption id = 'jp'; shippingoption label = 'international shipping'; shippingoption amount value = '10 00'; details total amount value = '65 00'; // shipping to elsewhere is unsupported } else { // empty array indicates rejection of the address details shippingoptions = []; return promise resolve details ; { // hardcoded for simplicity if details displayitems length === 2 { details displayitems[2] = shippingoption; } else { details displayitems push shippingoption ; } details shippingoptions = [shippingoption]; return promise resolve details ; } details, request shippingaddress ; } ; // when user selects a shipping option request addeventlistener 'shippingoptionchange', e => { e updatewith details => { // there should be only one option do nothing return promise resolve details ; } details ; } ; // show ui then continue with user payment info request show then result => { // post the result to the server return fetch '/pay', { method 'post', credentials ‘include’, headers { 'content-type' 'application/json' }, body json stringify result tojson } then res => { // only if successful if res status === 200 { return res json ; } else { throw 'failure'; } } then response => { // you should have received a json object if response success == true { return result complete 'success' ; } else { return result complete 'fail' ; } } then => { console log 'thank you!', result shippingaddress tojson , result methodname, result details tojson ; } catch => { return result complete 'fail' ; } ; } catch function err { console error 'uh oh, something bad happened ' + err message ; } ; } document queryselector '#start' addeventlistener 'click', onbuyclicked ; refer to the official w3c integration specs for additional details and definition testing once you have the code saved and loaded, you’re ready to test be sure to test your website or test domain on a device running samsung internet browser and with the samsung pay wallet app already set up and ready to go in accordance with the prerequisites cited above if you use a separate subdomain for your test environment, be sure to add it as an eligible service domain for the service you configured under registering your domain for the w3c service remember that any/all subdomains for production must also be added to the service, up to a maximum of 10 service domains again, please note that samsung pay’s webpay api currently supports mastercard and visa only support for american express and discover is under development and will be available soon be sure to test using the samsung internet and chrome mobile browser apps to test select samsung pay as the payment method by clicking on the branded samsung pay button branded implementations or the samsung pay radio button standard w3c implementations this should launch the samsung pay payment sheet authenticate payment validate your results end to end isolate issues in the log, debug, and test again contact your samsung pay rm to coordinate assistance with troubleshooting recommended test cases check if the samsung pay is available in the payment option on the website verify samsung pay logo on browser sheet verify order summary on the payment sheet verify “edit” and “pay” buttons on payment sheet verify purchased item in the summary verify the billing address on the payment sheet change the billing address try to change the card in payment sheet when only one card is enrolled in samsung pay try to change the card when multiple cards is enrolled in samsung pay verify the payment amount verify the payment options verify the payment completion screen verify merchant name on the payment sheet verify merchant domain name on the payments sheet verify “cancel” and “pay” buttons on browser sheet try to make payment with large amount larger than max allowed amount and verify the behavior make a payment using samsung pay with a card already added for the merchant’s website basic-card verify transaction notification after w3c purchase verify transaction notification after refund set payment options for shipping address and verify that browser payment sheet launches and captures shipping address input/changes by user verify that the shipping cost is updated based on a shipping address change and is reflected in the updated total amount release once your tests are successful and you are satisfied with the results, take the following steps to ready your integrated with samsung pay website for release go to the samsung pay developers portaland create a new release service sharing identical attributes with the service you successfully tested a click on service management, then click create new service b select for release pictured , then click next c select w3c mobile web payments as the service type, then click next d enter a "release" service name and select "united states" as the service country e select united states as the service country f select your payment gateway from the drop-down menu, then click connect with for gateway token mode or provide a valid csr for network token mode g enter your service domain and click add for each additional domain name, click add remember, when entering domain names on the portal, do not include a "https"//" prefix h confirm your agreement with the terms and conditions, then click next retrieve the service id from the service details page and enter copy-paste it into your website's methoddata object in place of the current testing service id when your service is approved by your samsung pay rm — as indicated in the status column of your service management dashboard — you're ready to release your integrated website to the public send queries concerning service package approval to webpayment@samsungpay com
Develop Samsung Pay
docinbound general contract base url https //s2p-api mpay samsung com/ext/v1 security mutual ssl is required common headers header name type validation description request-id uuid required unique identifier for the request partner-id uuid required unique identifier that is provided to partner during onboarding partner-id uuid required request-id echoed back in the response headers common http error codes http code description application code message 400 bad request 400 1 invalid data 500 internal server error 500 1 internal server error 503 service not available 503 1 service temporarily unavailable retry-after header is required 503 service not available 503 2 api temporarily unavailable retry-after header is required registration partner server registers a session for the user as a result, a unique registration id will be generated partner server should make sure that this is called only once for one card a welcomeurl will also be returned partner server can display the welcomeurl in browser or email upon rendering, a qr code will be displayed and users can use their spay wa to scan the qr code welcomeurl has an expiration date, partner server should check if it's still valid before rendering if it's expired, a get call will return the new url request post /registrations body registration email description user email address type string validation optional example registration enforceemailmatching description enforce only spay wa with the same email address can provision enforcement is only against the email address that's provided by the partner type boolean default is false validation optional example true registration hideemail description hide email field type boolean default is false validation optional example registration phone description user phone number type phonenumber validation optional example registration enforcephonematching description enforce only spay wa with the same phone number can provision enforcement is only against the phone number that's provided by the partner type boolean validation optional default is false example true registration hidephone description hide phone field type boolean validation optional default is false example registration welcomecallbackurl description callback url that the welcome ui will redirect to once the user successfully linked a spay wa account type url validation optional example registration allowofflinecommunication description if true, s2p will communicate to the user via email and/or phone number to facilitate the provisioning process type boolean validation optional default is false example registration data description arbitrary data blob that'll be passed to the device when an account is linked type object validation optional example registration custom cardname description card name that'll show on the welcome page type string validation required example registration custom cardarturl description cardart url that'll show on the welcome page type url validation required example registration custom partnername description partner name that'll show on the welcome page type string validation required example registration custom partnerlogourl description partner logo url that'll show on the welcome page type url validation required example registration custom partnertncurl description partner tnc url that'll show on the welcome page type url validation optional example response status http/1 1 201 created header name value content-type application/json body registration id description registration id that identify this session type uuid validation required example registration status description registration status type enum - pending, linked validation required example pending registration welcomeurl description this is the url that partner can show to the user as an iframe a separate page it shows the qrcode and optionally user can enter email and phone number type url validation required example registration welcomeurlexpiration description welcomeurl expiration timestamp in milliseconds type timestamp validation required example example post /ext/v1/registrations { "email" "user@gmail com", "enforceemailmatching" true, "phone" "14089998888", "enforcephonematching" true, "custom" { "cardname" "xyz bank credit card", "cardarturl" "https //xyz com/cardart png", "partnername" "xyz bank", "partnerlogourl" "https //xyz com/logo png" } } http/1 1 201 created { "id" "395ce2e29485442cbd9bacdc77105126", "welcomeurl" "https //s2p stg mpay samsung com/v1/welcome/eyjlbmmioijbmju2r0nniiw iywxnijoizglyin0 s0dnxrskdkjw8sbh kg4uqhfwkkdnqrviihkaqshq_jayb99ct tizdzrwrn-qlhuzj4imuyv1sagehavyxluamarwa tlekqcerr0jklc-fnqkcva", "status" "pending", "welcomeurlexpiration" 1505953396844 } get registration check existing registration status and/or get new welcomeurl request get /registrations/{regid} headers name value validation partner-id partner id value assigned by samsung wallet required response status http/1 1 200 ok status name value content-type application/json body registration id description registration id that identify this session type uuid validation required example registration status description registration status type enum - pending, linked validation required example pending registration welcomeurl description this is the url that partner can show to the user as an iframe a separate page it shows the qrcode and optionally user can enter email and phone number type url validation required example registration welcomeurlexpiration description welcomeurl expiration timestamp in milliseconds type timestamp validation required example example http/1 1 200 ok { "id" "395ce2e29485442cbd9bacdc77105126", "welcomeurl" "https //s2p stg mpay samsung com/v1/welcome/eyjlbmmioijbmju2r0nniiw iywxnijoizglyin0 s0dnxrskdkjw8sbh kg4uqhfwkkdnqrviihkaqshq_jayb99ct tizdzrwrn-qlhuzj4imuyv1sagehavyxluamarwa tlekqcerr0jklc-fnqkcva", "status" "pending", "welcomeurlexpiration" 1505953396844 } errors common http error codes http code description application code message 400 bad request 400 1 invalid data 500 internal server error 500 1 internal server error 503 service not available 503 1 service temporarily unavailable retry-after header is required 503 service not available 503 2 api temporarily unavailable retry-after header is required
Connect Samsung Developer Conference
webtech sessions dive into the future of connected customer experiences through tech sessions by developers offering further insight into the innovations introduced in the keynote filter filter filter all reset apply there are no results. sessions contents & service, open innovation 8k visual quality and ecosystem in this session, we will present how the genuine 8k contents correctly displayed on 8k display devices could deliver our customers an immersive picture quality experience. we will start with a summary of the previous studies about user perceptions regarding the 8k visual quality. we then will explain why the full-frequency 8k contents are superior to the lower resolution in producing fine details on the image. we will also discuss some technical challenges we face toward adopting and utilizing 8k contents in a real-world environment and describe how we can overcome these hurdles. specifically, we will discuss technologies such as super-resolution and new image sensors to overcome the full-frequency barrier of 8k content. last, we will introduce the 8k association (8ka), a non-profit organization composed of key technology companies in the consumer and professional 8k ecosystem, and briefly mention 8ka's ongoing effects on the research, standardization, and promotion of 8k visual quality. sessions contents & service, developer program, mobile add samsung pay as your payment method in this session, we will share learnings from our experience developing the samsung pay mobile payment service, revealing insights that can be applied to your own platforms. we will also take a look at the samsung pay development kit and how you can use this for your own service. sessions game, ar, mobile ar emoji: your avatar, your experience the ar emoji feature on samsung devices enables users to create a 3d avatar model that can be used in other applications. similar to avatars currently available in games or in the metaverse, our ar emojis are a chance for users to express themselves, their style and their personality, digitally. but this is only the beginning. in this session, we’ll explore the future of ar emojis and how the ar emoji sdk is opening more opportunities for developers to collaborate with samsung to bring to life new services featuring these avatars and optimize them for the metaverse though our collaboration with unity. sessions ai, iot, smart appliances bixby 2022 what’s new what’s new with bixby in 2022? in this session, you will hear about some of the exciting improvements to the nlu and on-device bixby as well as updates to the bixby developer studio, which introduces a brand new javascript runtime that provides a modern, secure, high-performance environment. we will also take a closer look at the brand new bixby home studio, which allows smart device developers to customize and optimize voice control of smart devices, including allowing a single command to intelligently control multiple smart home devices. sessions contents & service, game creating spectacular galaxy game audio experiences with dolby atmos galaxy smartphones and tablets can produce spectacular game audio with dolby atmos. discover how you can create deeper emotional connections with players, keep them playing for longer, and earn their loyalty by unleashing the full power of samsung galaxy mobile game audio. in this session you will hear from dolby’s partner audiokinetic who will discuss how developers can make dolby atmos games, including a walkthrough of how to use dolby atmos plug-ins in audiokinetic's wwise audio middleware. moong labs – creators of epic cricket one, of india's most popular sports games – will also share how dolby atmos benefitted their game and you will find out how dolby supports game developers and other activities on our website. sessions health, wearable expand health experiences with galaxy watch the galaxy watch’s powerful bioactive sensor, together with the wear os powered by samsung, is transforming mobile health experiences. and now, this technology is even more powerful thanks to the samsung privileged health sdk. find out how the samsung privileged health sdk is allowing developers to retrieve raw or analyzed sensor data for their applications, including bia, ecg, blood oxygen level or sweat loss, and help users’ to accurately monitor their health stats. sessions web flexible and private web experience on samsung internet in this session, you will learn how to enhance and optimize your web experience for foldable devices using device posture api and viewport segment media query. we'll also take a closer look at how samsung internet protects users’ privacy online. sessions mobile, enterprise, developer program google and samsung strengthen enterprise ecosystem together samsung’s global mobile b2b team is working closely with the android enterprise team to build a galaxy ecosystem of partners who are bringing innovation into workplaces. discover how partner solutions create unique experiences on samsung devices and how we plan to work together to help future partners step into the samsung android ecosystem for enterprises and smbs. sessions contents & service, developer program, enterprise hdr10+/salt and automatic hdr video creations for productions hdr10+ is an essential technology for premium hdr viewing experience and it is widely reach to consumer displays including mobile devices. in order to provide hdr content services, it requires changing service provider's infra structure or workflows and video processing technology from sdr to hdr with a lot of engineering efforts. then, hdr10+/salt solutions and partnership program from samsung is designed to build an extremely cost effective automatic solution up for content creators, post production houses and ott service providers even including game developers. the solution package is designed with various standalone applications, reference apps, sdks on various oses and partnership programs to help 3rd parties for creation of hdr contents. hdr10+/salt partnership program provides full compatibility to hdr10+ llc certification program and major studios, ott service providers and tool makers are already partners of the program and samsung provides them the best hdr content quality. sessions developer program, open innovation, health healthcare research hub our open source project provides end-to-end solutions such as sdk, platform, and portal for various use cases from medical research studies to clinician services using wearable devices. medical research does not have to stay complicated. anyone can easily build and customize their own research studies or clinician services using this open source. recently, as the accuracy of sensors installed on wearable devices has improved, interest in healthcare research using wearable health data is increasing. however, it takes a lot of time for researchers to develop research applications and server infrastructure for storing and analyzing data from scratch. sr is developing android sdk and data platform solutions that support healthcare research using health data from our wearable devices (watch 4 and later versions) and provide them as open source in order to solve the pain points of these researchers and establish a digital health care research ecosystem centered on our wearable devices. sessions iot, monetization, smart appliances home connectivity alliance introduction of home connectivity alliance and how appliance manufactures can enable interoperability across brands. hear how hca interoperability can benefit consumers and partners including b2b (home builders, mfu, etc). join the hca and become a leader in innovation within the connected iot ecosystem. sessions ai, ar immersive audio we will demonstrate an audio system with dramatically improved immersive 3d audio experience. hardware will be similar to samsung’s critically acclaimed hw-q990b soundbar, but will include several new technologies that will be found in future samsung products. these technologies automatically correct for room acoustics and the location of the listeners and loudspeakers. visitors will compare the sound of the system before and after the system’s unique automated calibration process. listeners will enjoy improved spatial and timbral performance in stereo, surround and immersive audio formats with both music and cinematic content. sessions security & privacy introducing blockchain wallet with knox vault in this session, we introduce blockchain wallet for samsung smart tv. blockchain wallet allows our smart tv users to manage their blockchain accounts and transfer their cryptocurrency to another blockchain account. it ensures to retain a key for blockchain transactions in a secure way. dapp developers can build their tv dapp with blockchain wallet for blockchain functions such as blockchain connection and transaction signing. knox vault is an enhanced hardware-based security solution to protect sensitive data such as cryptographic keys, passwords and personal data. knox vault provides strong security guarantees against hardware attacks such as physical attack, side-channel attack and fault attack. as a core component of the knox security platform, knox vault is an isolated, tamper-proof, secure subsystem with its own secure processor and memory. sessions developer program, enterprise, android introducing samsung galaxy camera ecosystem discover how advanced camera technologies, based on samsung’s leading hardware and software, can enable developers to create more powerful camera experiences for their users. we will take a look at some of the incredible partnerships samsung has already formed with numerous app developers and reveal how these collaborations enriched users’ camera experiences. sessions mobile, android, productivity intuitive multitasking experience based upon android 12l join us to see how samsung continues to enhance the large screen user experience further with fast app switching and intuitive multitasking capabilities. to maximize the galaxy foldable experience, we're expanding flex mode even further with more apps and partners as well as google's ongoing collaborative effort in android 12l. sessions iot, mobile, uwb joint efforts on standardization toward open ecosystem of uwb services the presentation will introduce samsung's joint efforts with industry partners on the uwb tech/service standardization, which is essential for creating an interoperable open ecosystem of uwb products and services. especially, it will introduce activities at fira consortium, which was established by samsung jointly with industry leaders to provide interoperability specifications as well as certification programs. it may also include target uwb services and relevant standardization status & plan. sessions ar, game, tizen journey to immersive interactive exp in big screen with xr and avatar fw xr framework webapis enable developers to build xr applications on the tizen platform. we will go over features of the webapis, share some demos, and provide information on how to get started. additionally we will show you a sample code of how to capture and handle user's gestures and full body movement. avatar framework for tizen is a unified solution providing high level apis that allow samsung developers to easily include the 3d avatar models and features in their samsung tv applications. we will go over all the cool features and options of our framework in this video. sessions connectivity, android, mobile le audio: the future of wireless sound introducing le audio: a new standard for bluetooth technology on galaxy devices. le audio will enhance the performance of classic bluetooth audio and introduce isochronous communication, creating whole new wireless audio experience on galaxy devices. in this session, we will introduce the technical features of le audio, what it means for the galaxy ux and how you could enhance wireless audio experience of your app with le audio. sessions design, ui/ux one ui design principles in partnership one ui creates a unified experience across our galaxy devices, from phones and tablets to watches and galaxy books. in creating and refining one ui, we've followed four key principles: simplicity, effortlessness, consistency, and authenticity. with one ui, we've also made a commitment to openness, which means some of the best things in one ui come from partnerships. in this session, we'll talk about some of those partnerships and how we aligned them with our four design principles to get great results. sessions ui/ux, design, android one ui: customer centric design one ui starts with a true understanding what our customers want. hear more about what samsung have learned from listening to extensive customer feedback and usage data, and how we have adapted our designs in response. we'll take a look at some real-life examples of how the ux design of the calendar, settings and samsung health app has evolved over time to better meet customer needs. sessions enterprise, data, security & privacy our journey to responsibly handling data at samsung, we place personal data protection as one of our top priorities. learn how we responsibly handle personal data in our applications and platforms. we'll share with you our journey in protecting personal data. we'll talk about what it means to responsibly govern and access data in samsung's enterprise environment. we'll cover specifics on how to classify & protect data as a whole. pick up insights on privacy technologies and design patterns we apply in our data intensive applications today. sessions developer program, tizen, ui/ux prism: the new ux development tool and process in today’s environment of rapid and unpredictable transformation, establishing a creative and increasingly collaborative tech culture is one of the most challenging requirements. in this session, we would like to introduce a new method to revolutionize the tizen platform-based app development process. a new development process named prism automates most of the inefficient overheads from design to implementation of app ui, innovatively improving app development productivity. we will introduce prism-based development process and deliver this innovative app development culture to developers through the sessions. sessions developer program, smart appliances, tizen remote test lab: what’s new in tv development environment the current tizen tv development environment, represented by emulator and tv, is a very limited support method for developers. depending on the version of emulator, the latest features currently supported by the tv may not be available, and various models of physical tvs may be required to verify actual operation. rtl tv tries to overcome the limitations of the current development environment. sessions contents & service, monetization, data samsung tv plus: the advanced ad-tech and partnerships that fund free tv samsung’s free ad-supported tv (fast) service “tv plus” has been a breakout success. although it looks and feels like traditional tv, it is anything but! behind the scenes of this slick tv & mobile experience is high-performance technology, vast amounts of data & algorithms, and a thriving partner ecosystem. join this session to learn more about the mind-boggling world of advertising technology, how it works, and how multiple companies come together to provide free tv to millions of consumers worldwide. sessions android, contents & service samsung wallet, it's convenient, personal and safe as the growth of digital wallets skyrockets, samsung recently announced samsung wallet – a new platform bringing almost all of the cards you’d typically find in a physical wallet, as well as important documents, into one easy-to-use and secure mobile application. as samsung wallet rapidly expands its content set, find out more about the future of digital wallets and how open api’s can allow developers to build integrations for this service. sessions iot, security & privacy smartthings edge: the next level experience discover how samsung is transitioning the smartthings-published groovy dths to edge drivers while maintaining a seamless experience for our users. we’ll walk through the process of onboarding edge-based devices and how to set up an automation with an edge device that runs locally. sessions iot, monetization, smart appliances smartthings energy service introduction of smartthings energy service and how partners (energy companies, smart device mfgs, etc) can integrate to provide a seamless energy management service for their consumers leveraging samsung's smartthings energy ecosystem. sessions iot, contents & service, open innovation smartthings find: find alongside 200+ million users smartthings find is samsung’s fastest growing service, powered by more than 200 million galaxy users. discover some of the new features and functions added over the past year and learn how partners can leverage the service to innovate their own solutions to meet the needs of businesses and consumers alike. sessions iot, contents & service, open innovation smartthings platform enhancements for openness and interoperability the smartthings platform continues to evolve to promote openness and interoperability. in this session, we will share some exciting new updates to the smartthings platform to support matter and thread, and discuss the home connectivity alliance. sessions health, tizen telehealth in samsung devices samsung display device (smart tvs & smart monitors) users will be able to launch telemedicine service within the samsung products. once you pick your physician, you can use one of the approved usb cameras to connect to the tv and jump on a video call with a physician via external service provider's built-in web applications. after a few account setup process on mobile / pc, you can easily start your session any time on tv without any additional complicated inputs. at your session, you can also receive a prescription to be filled in at a mail-in online pharmacy (pc or mobile) to receive prescription drugs at your doorstep. sessions open innovation, enterprise, productivity the next generation samsung retail solutions in a mobile-first world, device convergence, simplification, ergonomically designed accessories, sw solutions and the connected galaxy ecosystem are helping to boost productivity and efficiency in the retail industry. in this session, we will explore how the next generation of retail solutions are shaping the industry’s future and will take a closer look at samsung’s three major retail solutions - data capturing, payment, and push-to-talk. sessions developer program, mobile, android the samsung knox partner program: partner success journey the samsung knox partner program (kpp) equips you with everything you need to build ideas and market your mobile solutions. in this session, we will take a look at some of our partners’ solutions and how collaborating with the samsung kpp has helped enhance their user experience. join us to see why kpp is causing a stir in the business developer community! sessions enterprise, tizen tizen everywhere this session highlighted samsung's direction and goals for the enterprise and b2b markets, focused on taking tizen to the next level on so many platforms. various enterpriser displays based on tizen and solutions suitable for business purposes will always be together. tizen enterprise platform will provide all the technology infrastructure you need, including the samsung developers portal for b2b for developer support and the samsung apps tv seller office for custom application support in your own business. after announcing "tizen open" at sdc in 2019, samsung established licensing system to provide tizen tv os to other tv makers. in order for partners to develop tizen tv products faster, samsung prepared reference tv solution. in europe, australia, türkiye, tizen tvs have been released sequentially through more than 10 tv brands since september 22. sessions wearable, design, android watch face studio's first journey and expectation for next a must-have to create beautiful watch faces! watch face studio (wfs) is now a little over a year old. hear the developers of wsh share the highs and lows of bringing the tool to life and meet the designers responsible for creating the eco watch face. this session is an insight into the year-long journey to create wfs – and the story of where we’re going next. sessions iot, tizen, ui/ux what's new in tizen? are you curious about the direction in which intelligent iot platform “tizen” is developing? this session introduces ui assistant technology and extended 3d ui framework for providing advanced user experience, and explains innovative technologies that make run the tizen platform on top of the android hardware abstraction layer to facilitate securing new hws. and introduce the iot standard 'matter', which will be newly supported on tizen. finally, we provide a guide and tip for cross platform application development. sessions ai, iot, smart appliances what’s new in bixby for smart home bixby brings the smart home experience to life with the power of voice. find out how our new tool, bixby home studio, will enable device manufacturers to build more intelligent, more engaging voice experiences for smartthings-connected devices. sessions mobile, design, ui/ux what’s new in one ui 5 one ui 5 pushes personalization and productivity to the next level. explore new features that enable you to build a galaxy experience that reflects your personal style and help you to get more done on all your devices, wherever or whenever you need to.
Learn Code Lab
codelabintegrate in-app payment into merchant apps using samsung pay sdk objective learn how to integrate in-app payment with your merchant apps using samsung pay sdk partnership request to use the samsung pay sdk, you must become an official samsung partner once done, you can fully utilize this code lab you can learn more about the partnership process by visiting samsung pay page, here in samsung developers notein accordance with the applicable samsung partner agreements, this code lab covers setup and use of the samsung pay sdk for purposes of integrating the samsung pay app with partner apps the use cases and corresponding code samples included are representative examples only and should not be construed as either recommended or required overview the samsung pay sdk is an application framework for integrating selected samsung pay features with android-based partner apps on samsung devices in-app payment, which allows customers to pay for products and services with samsung pay, is one of the operations supported alongside push provisioning and open favorite cards partner apps can leverage the samsung pay sdk to perform different operations ― push provisioning and open favorite cards for issuers; in-app payment for merchants key components include partner app app developed by merchant or issuer for making online or offline payments and provisioning payment cards through samsung pay samsung pay sdk sdk integrated into the partner app for direct communication with samsung pay samsung pay app pay app with which the samsung pay sdk communicates financial network comprises the payment gateways, acquirers, card associations, and issuers that participate in transaction processing under agreement with the merchant most common use case for in-app payment the merchant app allows the user to make payments with samsung pay upon user selection of the samsung pay option, the merchant app calls the apis included in the samsung pay sdk to initiate a transaction with the samsung pay app the samsung pay app responds with the tokenized payment information necessary to complete the transaction the merchant app forwards this payment information to the designated payment gateway pg , either directly through the merchant's web server or indirectly via the samsung-pg interface server for standard transaction processing for more detailed information, see the official samsung pay sdk programming guide set up your environment you will need the following samsung wallet or samsung pay app depending on the country a compatible mobile device with android marshmallow 6 0 or android api level 23 or later android os versions samsung pay sdk android studio latest version recommended java se development kit jdk 11 or later sample code here is a sample code for you to start coding in this code lab download it and start your learning experience! in-app payment sample code 1 90 mb integrate the samsung pay sdk with your app the following steps comprise the general process for integrating the samsung pay sdk with your app sign up for the samsung pay developers site by clicking sign up and register your samsung account or create it if you don't already have one , then sign in follow the on-screen instructions for adding your app and creating a new service to generate the service id you'll need to use in your project download the samsung pay sdk by going to resources > sdk download add the samsung pay sdk jar file samsungpay jar to your android project using android studio or file explorer develop your partner app with the required api calls and callbacks for samsung pay integration upload a release version of your app to the samsung pay developers site for approval upon samsung approval, publish your partner app to the google play store and samsung galaxy apps notethe service id is already provided in the sample code for this code lab however, this service id is for test purposes only and cannot be used for an actual application or service using the provided test service id enforces your app to use the fixed properties below service id 0915499788d6493aa3a038 package name com test beta pay app version 1 0/ 1 or higher start your project after downloading the sample code containing the project files, in android studio click open to open existing project locate the downloaded android project sampleonlinepay from the directory and click ok add the samsungpaysdk_2 18 00_release jar file from the sdk's libs folder to your android project's libs folder go to gradle scripts > build gradle module sampleonlinepay app and enter the following to the dependencies block implementation files 'libs/samsungpaysdk_2 18 00_release jar' if the target sdk version is 30 android 11 or the r-os , you must include the following <queries> element in androidmanifest xml <queries> <package android name="com samsung android spay" /> </queries> configure the api level as of sdk version 1 4, enhanced version control management has been introduced to improve backward compatibility and handle api dependency from country and service type for example, if a partner integrates the latest sdk—for instance, api level 2 18—but continues to use apis based on level 1 4, the partner app remains compatible with samsung pay apps supporting api level 1 4 without upgrading the samsung pay app implement the following in application tag of androidmanifest xml <meta-data android name="spay_sdk_api_level" android value="2 17" /> // most recent sdk version is recommended to leverage the latest apis add an xml layout and modify the activity next, replace the xml layout in res > layout > activity_main xml this layout shows the sample item information such as image, name, and price <?xml version="1 0" encoding="utf-8"?> <layout xmlns tools="http //schemas android com/tools" xmlns app="http //schemas android com/apk/res-auto" xmlns android="http //schemas android com/apk/res/android"> <androidx constraintlayout widget constraintlayout android layout_width="match_parent" android layout_height="match_parent" tools context=" mainactivity"> <imageview android id="@+id/imageview" android layout_width="350dp" android layout_height="184dp" android layout_margintop="100dp" app layout_constraintend_toendof="parent" app layout_constraintstart_tostartof="parent" app layout_constrainttop_totopof="parent" android src="@drawable/galaxy_s23_ultra_image"/> <imageview android id="@+id/samsung_pay_button" android layout_width="wrap_content" android layout_height="75dp" app layout_constraintbottom_tobottomof="parent" app layout_constraintend_toendof="parent" app layout_constraintstart_tostartof="parent" android src="@drawable/pay_rectangular_full_screen_black" android visibility="invisible"/> <textview android id="@+id/textview" android layout_width="wrap_content" android layout_height="wrap_content" android layout_margintop="10dp" android text="galaxy s23 ultra" android textsize="16sp" android textstyle="bold" app layout_constraintend_toendof="parent" app layout_constraintstart_tostartof="parent" app layout_constrainttop_tobottomof="@+id/imageview" /> <textview android id="@+id/textview2" android layout_width="wrap_content" android layout_height="wrap_content" android layout_margintop="5dp" android text="$1,199 00" android textsize="14sp" app layout_constraintend_toendof="parent" app layout_constrainthorizontal_bias="0 517" app layout_constraintstart_tostartof="parent" app layout_constrainttop_tobottomof="@+id/textview" /> </androidx constraintlayout widget constraintlayout> </layout> since you added a data binding layout, you need to inflate the xml file differently go to java > com > test > beta > pay > mainactivity kt, and declare the databinding variable in the mainactivity class private lateinit var databinding activitymainbinding replace the standard setcontentview declaration with the data binding version inside the oncreate method databinding = databindingutil setcontentview this, r layout activity_main check samsung pay status in the mainactivity, create the samsungpay instance to determine if the device supports samsung pay and if the samsung pay button can be displayed as the user's payment option, check the samsung pay status samsungpay requires a valid partnerinfo from the merchant app, which consists of service id and service type during onboarding, the samsung pay developers site assigns the service id and service type in the mainactivity, declare the partnerinfo variable private lateinit var partnerinfo partnerinfo then, set the partnerinfo in the oncreate method val bundle = bundle bundle putstring spaysdk partner_service_type, spaysdk servicetype inapp_payment tostring partnerinfo = partnerinfo service_id, bundle after setting partnerinfo, call the getsamsungpaystatus method via updatesamsungpaybutton function inside the oncreate method updatesamsungpaybutton the getsamsungpaystatus method of the samsungpay class must be called before using any other feature in the samsung pay sdk write the updatesamsungpaybutton function as follows private fun updatesamsungpaybutton { val samsungpay = samsungpay this, partnerinfo samsungpay getsamsungpaystatus object statuslistener { override fun onsuccess status int, bundle bundle { when status { spaysdk spay_ready -> { databinding samsungpaybutton visibility = view visible // perform your operation } spaysdk spay_not_ready -> { // samsung pay is supported but not fully ready // if extra_error_reason is error_spay_app_need_to_update, // call gotoupdatepage // if extra_error_reason is error_spay_setup_not_completed, // call activatesamsungpay databinding samsungpaybutton visibility = view invisible } spaysdk spay_not_allowed_temporally -> { // if extra_error_reason is error_spay_connected_with_external_display, // guide user to disconnect it databinding samsungpaybutton visibility = view invisible } spaysdk spay_not_supported -> { databinding samsungpaybutton visibility = view invisible } else -> databinding samsungpaybutton visibility = view invisible } } override fun onfail errorcode int, bundle bundle { databinding samsungpaybutton visibility = view invisible toast maketext applicationcontext, "getsamsungpaystatus fail", toast length_short show } } } tipfor the list and detailed definition of status codes such as spay_ready, refer to checking samsung pay status noteas of sdk version 1 5, if the device has android lollipop 5 1 android api level 22 or earlier versions, the getsamsungpaystatus api method returns a spay_not supported status code merchant apps using sdk 1 4 or earlier must check their app's android version activate the samsung pay app the samsungpay class provides an api method called activatesamsungpay to activate the samsung pay app on the same device where the partner app is running if the getsamsungpaystatus returns spay_not_ready and the extra_error_reason is error_spay_setup_not_complete, the partner app needs to display an appropriate message to the user then, call activatesamsungpay to launch samsung pay app and request the user to sign in in updatesamsungpaybutton function, add the code to call activatesamsungpay method via doactivatesamsungpay function when the status is spay_not_ready // if extra_error_reason is error_spay_setup_not_completed, // call activatesamsungpay val extraerror = bundle getint samsungpay extra_error_reason if extraerror == samsungpay error_spay_setup_not_completed { doactivatesamsungpay spaysdk servicetype inapp_payment tostring } create the doactivatesamsungpay function as below private fun doactivatesamsungpay servicetype string { val bundle = bundle bundle putstring samsungpay partner_service_type, servicetype val partnerinfo = partnerinfo service_id, bundle val samsungpay = samsungpay this, partnerinfo samsungpay activatesamsungpay } create a transaction request upon successfully initializing the samsungpay class, the merchant app should create a transaction request with payment information samsung pay offers two types of online payment sheet―normal and custom the normal payment sheet has fixed display items ― items, tax, and shipping the custom payment sheet offers more dynamic controls for customizing the ui, together with additional customer order and payment data for this code lab, use the custom payment sheet and populate the fields in customsheetpaymentinfo to initiate a payment transaction /* * make user's transaction details * the merchant app should send paymentinfo to samsung pay via the applicable samsung pay sdk api method for the operation * being invoked * upon successful user authentication, samsung pay returns the "payment info" structure and the result string * the result string is forwarded to the pg for transaction completion and will vary based on the requirements of the pg used * the code example below illustrates how to populate payment information in each field of the paymentinfo class */ private fun maketransactiondetailswithsheet customsheetpaymentinfo? { val brandlist = brandlist val extrapaymentinfo = bundle val customsheet = customsheet customsheet addcontrol makeamountcontrol return customsheetpaymentinfo builder setmerchantid "123456" setmerchantname "sample merchant" setordernumber "amz007mar" // if you want to enter address, please refer to the javadoc // reference/com/samsung/android/sdk/samsungpay/v2/payment/sheet/addresscontrol html setaddressinpaymentsheet customsheetpaymentinfo addressinpaymentsheet do_not_show setallowedcardbrands brandlist setcardholdernameenabled true setrecurringenabled false setcustomsheet customsheet setextrapaymentinfo extrapaymentinfo build } private fun makeamountcontrol amountboxcontrol { val amountboxcontrol = amountboxcontrol amount_control_id, "usd" amountboxcontrol additem product_item_id, "item", 1199 00, "" amountboxcontrol additem product_tax_id, "tax", 5 0, "" amountboxcontrol additem product_shipping_id, "shipping", 1 0, "" amountboxcontrol setamounttotal 1205 00, amountconstants format_total_price_only return amountboxcontrol } private val brandlist arraylist<spaysdk brand> get { val brandlist = arraylist<spaysdk brand> brandlist add spaysdk brand visa brandlist add spaysdk brand mastercard brandlist add spaysdk brand americanexpress brandlist add spaysdk brand discover return brandlist } request payment with a custom payment sheet the startinapppaywithcustomsheet method of the paymentmanager class is applied to request payment using a custom payment sheet in samsung pay when you call the startinapppaywithcustomsheet method, a custom payment sheet is displayed on the merchant app screen from there, the user can select a registered card for payment and change the billing and shipping addresses as necessary the payment sheet lasts for 5 minutes after calling the api if the time limit expires, the transaction fails in the mainactivity class, declare the paymentmanager variable private lateinit var paymentmanager paymentmanager then, in oncreate , set an onclicklistener method before calling the updatesamsungpaybutton function to trigger the startinapppaywithcustomsheet function when the samsungpaybutton is clicked databinding samsungpaybutton setonclicklistener { startinapppaywithcustomsheet } lastly, create a function to call startinapppaywithcustomsheet method of the paymentmanager class /* * paymentmanager startinapppaywithcustomsheet is a method to request online in-app payment with samsung pay * partner app can use this method to make in-app purchase using samsung pay from their * application with custom payment sheet */ private fun startinapppaywithcustomsheet { paymentmanager = paymentmanager applicationcontext, partnerinfo paymentmanager startinapppaywithcustomsheet maketransactiondetailswithsheet , transactioninfolistener } /* * customsheettransactioninfolistener is for listening callback events of online in-app custom sheet payment * this is invoked when card is changed by the user on the custom payment sheet, * and also with the success or failure of online in-app payment */ private val transactioninfolistener paymentmanager customsheettransactioninfolistener = object paymentmanager customsheettransactioninfolistener { // this callback is received when the user changes card on the custom payment sheet in samsung pay override fun oncardinfoupdated selectedcardinfo cardinfo, customsheet customsheet { /* * called when the user changes card in samsung pay * newly selected cardinfo is passed and partner app can update transaction amount based on new card if needed * call updatesheet method this is mandatory */ paymentmanager updatesheet customsheet } override fun onsuccess response customsheetpaymentinfo, paymentcredential string, extrapaymentdata bundle { /* * you will receive the payloads shown below in paymentcredential parameter * the output paymentcredential structure varies depending on the pg you're using and the integration model direct, indirect with samsung */ toast maketext applicationcontext, "onsuccess ", toast length_short show } // this callback is received when the online payment transaction has failed override fun onfailure errorcode int, errordata bundle? { toast maketext applicationcontext, "onfailure ", toast length_short show } } run the app after building the apk, you can run the sample merchant app and see how it connects to samsung pay upon clicking the button at the bottom of the screen to thoroughly test the sample app, you must add at least one card to the samsung pay app you're done! congratulations! you have successfully achieved the goal of this code lab now, you can integrate in-app payment with your app by yourself! if you face any trouble, you may download this file in-app payment complete code 2 26 mb to learn more about developing apps for samsung pay devices, visit developer samsung com/pay
Learn Code Lab
codelabcreate an android automotive operating system aaos app with payments via samsung checkout objective create a shopping app for android automotive os aaos , which uses templates from aaos and ignite store, and processes payments via the ignite payment sdk powered by samsung checkout partnership request to use the ignite payment sdk and have access to development tools and resources, such as ignite aaos emulators, you must become an official partner once done, you can fully utilize this code lab you can learn more about the partnership process by visiting the ignite store developer portal overview android automotive os android automotive os aaos is a base android platform that runs directly on the car and is deeply integrated with the underlying vehicle hardware unlike the android auto platform, users can download compatible apps with aaos directly into their cars, without needing a phone, and utilize an interface specifically designed for the car screen aaos can run both system and third-party android applications as aaos is not a fork and shares the same codebase as android for mobile devices, developers can easily adapt existing smartphone apps to function on aaos the diagram below illustrates the architecture of aaos at the hardware abstraction layer hal level, aaos incorporates additional components such as the vehicle hal vhal , exterior view system evs , and broadcast radio br to handle vehicle properties and connectivity at the framework level, car service and webview modules are included at the application level, the main system applications include car system ui, car launcher, and car input method editor ime additionally, car media and automotive host are incorporated as system apps third-party apps are classified into three categories audio media, car templated, and parked car templates the car templated apps use templates specified by the car app library, which are rendered by the automotive host, customized by original equipment manufacturers oem the library consists of approximately 10 templates list, grid, message, pane, navigation and is utilized in both android auto aa and android automotive os aaos apps to target aaos, you must incorporate an additional app-automotive library that injects the carappactivity into the app the carappactivity needs to be included in the manifest and can be set as distractionoptimized upon launching the application, the carappactivity provides a surface that is employed by the automotive host to render the template models additionally, on the harman ignite store, you can optionally integrate the ignite-car-app-lib, which adds supplementary templates such as explore, listdetails, routeoverview, and poistreaming harman ignite store the harman ignite store is a white-labeled and modular aaos-based automotive app store by connecting app developers with car manufacturers, harman creates unique in-vehicle experiences the ignite store has a rich app ecosystem with unique content, growth opportunities, and long-term partnerships it facilitates future-proof monetization with a payments api powered by samsung checkout after registering at the ignite store developer portal, developers can submit their apps for certification and testing by harman upon approval from the oem, the developer can proceed with publishing their app comprehensive developer documentation and tools are available to support app developers throughout the development process payments api the ignite store comes enabled with payment features empowering developers to monetize their apps developers are now able to offer their apps as paid apps the payment sdk exposes apis for goods and services, in-app purchases, and subscriptions developers can also integrate their own payment service providers psps , to sell goods or services, and receive the money directly in their bank account for a frictionless in-car payment experience, ignite provides a dedicated digital wallet app for end-users to securely store their credit card information the payment processor is powered by the industry proven samsung checkout the developer portal provides additional documentation to allow developers to access ignite aaos emulators, vim3, tablet or cuttlefish ignite images, and additional guidelines set up your environment you will need the following ignite aaos system image running on android emulator or on reference devices android studio latest version recommended java se development kit jdk 11 or later sample code here is a sample code for you to start coding in this code lab download it and start your learning experience! aaos ignite shopping app sample code 11 7 mb prepare your ignite aaos emulator add the ignite aaos emulator to your android studio by following the guide provided in the ignite store developer console open the device manager and start the emulator configure the emulator to use fake data for payments, as instructed in the ignite store developer console under the offline mode tab in the payment sdk section the sample app requires navigation from point a starting location to point b destination location the destination addresses are predefined and near san jose mcenery convention center to shorten the distance between two locations, follow the steps below to set the starting location a open the extended controls in the emulator panel b go to location, search for a location near the destination location, and click set location next, in the emulator, go to the ignite navigation app's settings and enable the following enable navigation simulation enable mock location provider go to settings > system > developer options > location and set ignite navigation as mock location app start your project after downloading the sample code containing the project files, open your android studio and click open to open an existing project locate the downloaded android project igniteautomotivepaymentssdc202488 from the directory and click ok check the ignite payment sdk dependency verify that the ignite payment sdk library is included in the dependencies section of the module's build gradle file dependencies { implementation files 'libs/ignite-payment-sdk-3 13 0 24030417-0-snapshot aar' } add payment permission next, go to the manifests folder and, in the androidmanifest xml file, include the payment_request permission to perform in-app purchases <uses-permission android name="com harman ignite permission payment_request" /> this ensures that the app has the necessary permissions to perform transactions and handle sensitive financial data show the payment screen when an item is added to the cart, the shopping cart screen displays the select store button, selected pickup store address, total amount to pay, and details of each item added the screen also includes the pay button go to kotlin + java > com harman ignite pickupstore > screens > shoppingcartscreen kt in the docheckout function, use the car app's screenmanager to navigate to the payment screen from the shopping cart screen after clicking the pay button getscreenmanager push paymentscreen carcontext, session notethe screenmanager class provides a screen stack you can use to push screens that can be popped automatically when the user selects a back button in the car screen or uses the hardware back button available in some cars instantiate the ignite payment client the ignite payment api provides a singleton class called ignitepaymentclientsingleton, which enables performing and tracking transactions navigate to the paymentscreen kt file and instantiate the ignite payment client private val mipc = ignitepaymentclientsingleton getinstance carcontext define the ignite payment transaction callback the ignite payment transaction provides three callback methods onsuccess, oncanceled, and onfailure after each callback, make sure to set the ispaymentfailed variable to track whether a payment is successful or not update the session which owns the shopping cart screen to reflect the status of the payment transaction call the updatetemplate function to invalidate the current template and create a new one with updated information private val mipctcb = object iignitepaymentclienttransactioncallback { override fun onsuccess requestuuid string?, sessionid string?, successmessage string?, paymentadditionalproperties hashmap<string, string>? { log d tag, log_prefix + "onsuccess rid $requestuuid, sid $sessionid, sm $successmessage" cartoast maketext carcontext, "payment successful", cartoast length_short show ispaymentfailed = false session paymentdone requestuuid, sessionid, successmessage updatetemplate } override fun oncanceled requestuuid string?, sessionid string? { log d tag, log_prefix + "oncanceled rid $requestuuid, sid $sessionid" cartoast maketext carcontext, "payment canceled", cartoast length_long show ispaymentfailed = true session paymenterror requestuuid, sessionid, null updatetemplate } override fun onfailure requestuuid string?, sessionid string?, wallererrorcode int, errormessage string { log d tag, log_prefix + "onfailure rid $requestuuid, sid $sessionid, wec $wallererrorcode, em $errormessage" cartoast maketext carcontext, "payment failed", cartoast length_long show ispaymentfailed = true session paymenterror requestuuid, sessionid, errormessage updatetemplate } } define the ignite payment client connection callback the ignite payment client needs to be connected in order to perform a payment request once the client connects successfully, retrieve the names of the shopping cart items and use them to create an order summary afterwards, construct an ignite payment request containing the total amount, currency code, merchant id, and details of the order summary then, initiate the payment process by invoking the readytopay function of the ignite payment client api private val mipccb = iignitepaymentclientconnectioncallback { connected -> log d tag, log_prefix + "onpaymentclientconnected $connected" if connected { val textsummary = session shoppingcart cartitems jointostring ", " { item -> item name } val ipr = ignitepaymentrequest builder setamount session shoppingcart gettotal * 100 setcurrencycode currencycode usd setpaymentoperation paymentoperation purchase setmerchantid constants merchant_id setordersummary ordersummary builder setordersummarybitmapimage bitmapfactory decoderesource carcontext resources, session shoppingcart store largeicon setordersummarylabel1 "${carcontext getstring r string pickupstore_app_title } ${session shoppingcart store title}" setordersummarysublabel1 session shoppingcart store address setordersummarylabel2 textsummary setordersummarysublabel2 carcontext getstring r string pickupstore_payment_sublabel2 build build try { mipc readytopay ipr, mipctcb } catch e exception { log d tag, log_prefix + "payment exception $e" e printstacktrace } catch e error { log d tag, log_prefix + "payment error $e" e printstacktrace } } } start the payment process and go back to previous screen after the transaction next, in the startpayment function, connect the ignite payment client and the connection callback to start the payment process mipc connect mipccb after the transaction is completed, the updatetemplate function refreshes the template used in the payment screen before calling the schedulegoback function modify the schedulegoback function to navigate back to the previous template screen shopping cart you can use the pop method of the screenmanager screenmanager pop start the navigation to the store to collect the paid pickup the shopping cart screen shows the pickup store location, details of the order, and go to store button after a successful payment go to kotlin + java > com harman ignite pickupstore > pickupstoresession kt modify the navigatetostore geofence geofence function to trigger the navigation to the pickup store when the go to store button is clicked you can use the intent carcontext action_navigate with geo schema rfc 5879 data, containing latitude and longitude e g , geo 12 345, 14 8767 to send the intent, use the carcontext startcarapp api call val geouristring = "geo ${geofence latitude},${geofence longitude}" val uri = uri parse geouristring val navintent = intent carcontext action_navigate, uri try { carcontext startcarapp navintent } catch e exception { log e tag, log_prefix + "navigatetostore exception starting navigation" e printstacktrace cartoast maketext carcontext, "failure starting navigation", cartoast length_short show } run the app on ignite aaos emulator run the pickup-store-app on ignite aaos emulator when the app starts for the first time, it requests for user permissions click grant permissions choose allow all the time for location permission and click the return button 4 browse the pickup store catalog and add items to shopping cart open the shopping cart and click pay you can also change the pickup store by clicking select store check the order summary and billing information then, click confirm and pay to process payment after a successful payment, the app returns to shopping cart screen with the updated transaction information click go to store to start the navigation to the store the app displays a notification when the car is near the store click the notification to show a reference qr code to present to the store upon pick up you're done! congratulations! you have successfully achieved the goal of this code lab topic now, you can create an aaos templated app, which supports payments by yourself! if you're having trouble, you may download this file aaos ignite shopping app complete code 11 7 mb learn more by going to the developer console section of the ignite store developer portal
Learn Developers Podcast
docseason 3, episode 4 previous episode | episode index | next episode this is a transcript of one episode of the samsung developers podcast, hosted by and produced by tony morelan a listing of all podcast transcripts can be found here host tony morelan senior developer evangelist, samsung developers instagram - twitter - linkedin guest chris benjaminsen, frvr games, galaxy store chris benjaminsen, founder of frvr, the super successful game publisher with over 70 titles on samsung services not only do we chat about monetization and game revenue strategies, but how the frvr platform has allowed them to scale their global reach all music from today's show is from frvr games, composed by rasmus hartvig listen download this episode topics covered frvr publishing on galaxy store marketing discoverability monetization generating revenue in-app purchase iap in-app advertising iaa interstitial ads galaxy badge best of galaxy store awards acquiring games/studios diversity and inclusion helpful links frvr - frvr com frvr careers - careers frvr com frvr linkedin - linkedin com/company/frvr frvr youtube - youtube com/c/frvrgames gold train frvr - goldtrain frvr com chris benjaminsen linkedin - linkedin com/in/chrisbenjaminsen/ chris benjaminsen twitter - twitter com/benjaminsen galaxy badges - developer samsung com/galaxy-store/gsb-promotion samsung iap - developer samsung com/iap samsung developer program homepage - developer samsung com samsung developer program newsletter - developer samsung com/newsletter samsung developer program blog - developer samsung com/blog samsung developer program news - developer samsung com/news samsung developer program facebook - facebook com/samsungdev samsung developer program instagram - instagram com/samsung_dev samsung developer program twitter - twitter com/samsung_dev samsung developer program youtube - youtube com/samsungdevelopers samsung developer program linkedin - linkedin com/company/samsungdevelopers transcript note transcripts are provided by an automated service and reviewed by the samsung developers web team inaccuracies from the transcription process do occur, so please refer to the audio if you are in doubt about the transcript tony morelan 00 01 hey, i'm tony morelan and this is the samsung developers podcast, where we chat with innovators using samsung technologies, award winning app developers and designers, as well as insiders working on the latest samsung tools welcome to season three, episode four on today's show, i'm joined by chris benjaminsen, founder of frvr, the super successful game publisher with over 70 titles on samsung services not only do we chat about monetization and game revenue strategies, but how the frvr platform has allowed them to scale their global reach and the music from today's show is from frvr games, all composed by rasmus hartvig, enjoy hey, chris, welcome to the podcast chris benjaminsen 00 50 hey, tony thanks for having me yeah, so tony morelan 00 52 so i'm excited to chat with you because, you know, we've had game developers on the podcast, but never a game publisher let me first ask you though, who is chris benjaminsen? chris benjaminsen 01 02 like? that's a good question like, if i were to define myself, i think there's like two defining characteristics, like one is i must make things and the second one is, i detest repetition so if you come to my place, it's not unlikely i will cook but it's very unlikely i'm cooking something i made before so you know, it might be good might not be good, right? but you know, that, that drives and making things like it, it can be origami, it can be computer games that can be like, doesn't really matter, as long as i'm sort of producing something, and then i really don't like doing things twice right you know, like, anything that's routine is just boring tony morelan 01 41 so you're an explorer, then? chris benjaminsen 01 43 i guess so i guess so yeah tony morelan 01 47 so you're with frvr? what exactly is your role? and what is frvr? chris benjaminsen 01 53 like, like, i'm the i'm the original founder, the company, right? you know, and my role today is mostly around working together with massive companies such as samsung, i lead a team at frvr that does that and if you're, if you were to describe frvr, as a company, we're a platform and a publisher okay, so we have a platform that allows game developers to make fantastic games and with all the services that they need to do to do so basically, anything in between a, a game developer and a consumer, and then we also the publisher, we actually make sure that the games get in front of the right user, and they have an opportunity to play those games tony morelan 02 29 okay, what does frvr stand for? it's an acronym, does it have a deep meaning? chris benjaminsen 02 35 no, it's not like, like, a lot of people are sort of asking us if we have french vr company, which we're not yeah, but, but like, like, if rbis is technically forever, without the vowels okay, you can trademark frvr you can trademark forever, at least, not unless you have apple liberal money, right? so so if we say if i'm yeah, because if you could locally use you sort of the full pronunciation you can actually use the trademark so there's a bunch of stupid rules there tony morelan 03 07 interesting interesting so before we dive into frvr, tell me about your journey what led you into the mobile gaming area, and then specifically into creating frvr, chris benjaminsen 03 17 i've been in the, in the games industry for like, more than 20 years, my first job, sort of professional job ever was to make a real time multiplayer games in javascript and if i'd be honest, my seventh startup in total and my second year, and my third platform company over also have like a long history of sort of building companies in this space and i've been very fortunate i never managed to go bankrupt but one of these companies so far, right, you know, so little bit proud about that tony morelan 03 48 oh, that's great it definitely plays into you know, when you first started, you had said that, you know, you're not going to repeat much so you said seven companies that you've started, chris benjaminsen 03 58 you had all very different companies, and some of them were like, like, like, very small and, and never got successful, anything like that right? it's just like the companies apparently gets bigger and bigger every time i try yeah, there might be there might be new startups in the future as well but for now, if rbis is a very exciting company to work at, and definitely want to want to spend my time tony morelan 04 20 so i know one of those companies you had started you actually, it was a pretty successful company that you ended up selling but you came away with that from with a lot of lessons learned, i would say is that correct? chris benjaminsen 04 33 yeah so like, like, in a previous life, build a platform company that did infrastructure for cash or mobile, social and in that company, there was a lot of people building games on top of our infrastructure and 1000s of developers right and, and there was there's a few significant learnings from that so one was that building a company that just charges other people for services is not a particularly good business, a lot of money was made by the developers on top of our platform where we are not making quite a lot of money so you know, make sure that that you actually participate where, where the value is if you want to be a publisher and then the second learning was that the successful developers were not the ones who had the best at making games, right? so there's, there's not a strong connection between sort of making games that are fun to play and the economic success that those developers were able to see so if you want to be successful in the game space, and this is particularly true in the in the mobile game space, you need to be good at a lot of other things that has nothing to do with game development, such as a user acquisition, and revenue optimization, and data and all these things and that, you know, i don't think there's anything wrong with that but if you are somebody who really loves making kickass games, you're missing the 90% if you also want to be successful at that tony morelan 05 57 it's interesting you say that, you know, i had on the podcast a few weeks ago, peter and tobias from biodome games, they have their game gold digger, frvr yeah and it was peter, who had a great quote, saying that he was chatting with one of his partners, who had said, you know, for once, can you stop trying to be so artistic in your games and just build a game that can be successful? and, you know, we all had a good laugh at that chris benjaminsen 06 23 yeah and, you know, i think all industries are like that, right you know, you probably have to be good at a multitude of different disciplines to be successful but, but the games industry, being one of the most valuable entertainment industry, two worlds is, of course, also one of the most competitive and that competitive landscape it's a very, it's a very hard place for, for most people to compete and, and the market sentiment is sort of dominated by survival bias yeah right you know, like, like, the people who won the lottery yeah you know, like, like an among us are like flappy birds so like these, these small teams that had an outsized hit, right, but that's like winning the lottery good luck with that yeah and tony morelan 07 04 i think a great example of that right now is wordle, in the phenomenon behind that chris benjaminsen 07 08 absolutely fantastic game, right you know, and i like these small puzzle games once in a while to come along i was like, 2048, as well, which was also originally made, i think, by an italian game developer, you know, just as a small example, fantastic, fantastic game as well yeah, tony morelan 07 25 definitely, in kind of going back to, you know, what i mentioned, peter, and tobias, they said that for them, you know, the key to their success was partnering with someone like frvr, so that they could just focus on creating the game and let everybody on your team handle everything that when it comes to publishing and marketing, so i think there's a huge value with where you guys are in this space chris benjaminsen 07 47 i hope so like, that's what we're trying to do we're trying to allow developers focusing on making fantastic games and then we took care of all the nitty gritty details of making those games available and i think we published the 39 platforms and then while also helping those developers make sure that the right users come into the games yeah, yeah because it's not it's not only just about the volume of people who play a game, it's more important to make sure that the right user plays the game sure, to get the kind of games that i like, it's not necessarily the kind of games that you like, right, for tony morelan 08 17 sure so let's talk a bit about the history how long has frvr been in existence? chris benjaminsen 08 22 so i think i think technically, they were written, sort of in the integration of the company was founded in must be 2016 okay and their written version of frb apps was decided to be the biggest, baddest lifestyle company you have ever heard of, and sort of sort of allowed me to go and travel the world without having to worry about expenses and it did that it did that very well like, very successfully however, like i'd had a corporate job in corporate america, i had moved to san francisco at this point in my life after having sold a previous company and i sort of managed to convince myself that everything that was wrong with my life was working it turned out everything that was wrong with my life was working for corporate america and it took me it took me like three weeks and a whole bunch of success to realize that and decide, oh, wow, there's a big opportunity here in what inevitably came if ivr that exists today yeah, i teamed up with a guy called brian meidell they joining co-founder came in and we started sort of getting serious about the company a few years after the original founding tony morelan 09 28 and it was brian actually, who had told peter, hey, for once, put artistic stuff aside and let's focus on you know, how to be successful here chris benjaminsen 09 36 yeah and like he's a fantastic executor right, you know, and that's, like, due to building big teams and sort of running productions a lot of repetition stuff i don't like right, yes really good at that tony morelan 09 48 that's great so how many employees are at frvr? chris benjaminsen 09 52 yeah, so i think we are 130 now so as of today, but yeah, like we find ourselves in a situation right now, where we are onboarding around 11 new people a month, so you're growing? yeah, every time you ask that question, the number would have changed? tony morelan 10 08 no, are these people are you focused in one headquarters? are you guys you know, all around the globe? chris benjaminsen 10 13 we have most of our people in in lisbon in portugal and that's predominantly where we are focusing on hiring okay, you know, post covid, the world has changed and, you know, we absolutely accept that some people want to be wherever it is they want to be so we also we also have offices in denmark, we have offices in united kingdom and we have a small office in malta as well, and a small office in spain so we have we have sort of different opportunities for people who wants to work in an office got it and then the majority of people are now in in disband portugal and that's also where we are mostly doing a tony morelan 10 50 hiring you yourself, though you are in the uk is that correct? yeah, i'm chris benjaminsen 10 53 in london, right? you know, i get to i get to be a special snowflake and decide where i want to live so i live in tony morelan 11 01 wonderful now under the frvr brand how many game studios do you guys have that you're working with? chris benjaminsen 11 07 we are publisher right? you know, so? we i think presently we work with around 20 okay, yeah other studios, right? so it's a non-insignificant amount but we have high aspirations, we want to get to a place where we can work with hundreds, if not 1000s of developers sure to do fantastic things tony morelan 11 28 so how many monthly players? do you get playing frvr games on all channels? chris benjaminsen 11 34 i get to it various, right like, like a lot of our success comes from viral traffic right okay so active users can range from i got a really bad month, 50 million to get month where we were we peek into, like, like 100 plus million mark wow, tony morelan 11 50 monthly active users that's crazy yeah, it's chris benjaminsen 11 53 a lot of people so far, i think like, like it's a number we track we think we've had around 1 6 billion absolute unique for the lifetime of the company tony morelan 12 03 wow and that is just in you know, you said the 2016 was the start of frvr chris benjaminsen 12 09 have you? i failed to remember it might have been 15 right but yeah, like plus minus a year sure tony morelan 12 16 so now let's talk about samsung and galaxy store with frvr, what are some of the popular titles that you guys offer on galaxy store? chris benjaminsen 12 24 so particularly on the galaxy store, like we have, i think we have like 12 games live, their most notice would be it's called tigger, frvr which, which is built by peter and team and then we have sort of our higher end games like a basketball and a hex and however, we do work with samsung in other ways, as well, they have this instance type product as well, where we are also present and we have i don't know; i think we've done like seven or eight different integration with samsung along the year so we are sort of everywhere on a samsung phone, including the galaxy appstore tony morelan 12 57 okay, so not just the galaxy app store but there's other different platforms that samsung offers frvr is involved in chris benjaminsen 13 04 yeah, so we work with, we work with samsung about building an experience in our first integration with what's in the product called bixby minus one home screen so when you swipe left on your on your phone, like we will be wearing, we had a cart where there was sort of quick links to our games, okay, we build an instant games type product together with samsung, we work quite a lot of that together and we have our games live there we also have integrations with the with the browser and like we exploring, basically, a big part of what frvr is, rather than trying to drag the user to where we want them to be, say, a mobile app store, we try to take the model and turn it inside out and bring people great games wherever they have already decided to want to be because it's very costly to drag a user somewhere else, right tony morelan 13 50 i see so if they're already there, you want to make your game available to them chris benjaminsen 13 54 yeah, yeah it's like, you know, if you're, if you're starbucks, right, people won't care if you can only get it in the airport, you actually have to be on a street corner close to where people sort of walk around, otherwise nobody is ever going to drink their coffee tony morelan 14 05 yeah, that's true that's true so how did this relationship with samsung for start? chris benjaminsen 14 10 we met samsung at a at a conference and they were like, can you give us games in like, four months? i think was the was the original question and we got the games to them in two days so wow so the answer was yes yeah tony morelan 14 24 that's a great way to start the relationship oh, yeah so why would you say it's important to offer your game on galaxy store? chris benjaminsen 14 31 like, again, you know, that those users there who love the galaxy store, and we want to have our games available to those users in that space and galaxy store is actually well performing? right you know, it's a samsung product and samsung phones are very high-end devices generally it's very, not only is it it's great to meet a consumer where they are they are also very high value users when people are playing from the front of samsung galaxy app store tony morelan 14 54 yeah, in what ways would you say galaxy store has helped you promote frvr games chris benjaminsen 14 59 for is the organic installs a fairly competent product? and it has all the features you would expect as a game developer, right? you know, so, so great access to in app purchases, great access to notifications, great access to distribution, right but we've also, we also really enjoyed working together with the samsung galaxy team and we have, like, among other things, we have an frvr category in the galaxy store that sort of exclusive to us it's only our games oh, no, no and we work together on seasonal featuring and to give feedbacks to us, you know, saying, hey, we think it would be fantastic if we could do some something around easter, for instance and then we go and work on that together and sort of find a, a process that works well together for both of us tony morelan 15 42 that's great and i'm sure that banner promotions are part of that is that chris benjaminsen 15 45 yeah, banner promotion, and i can promotions and like there's a lot of tools that samsung has in the toolbox to help out right? yeah and then we also push on the galaxy team to do more like we, we've sent a lot of feedback on the on the back-end tools and things like that and fantastically, it has impact, like we get better product right so for us, that's a fantastic partnership tony morelan 16 09 yeah and that's one of the things that actually pulled me into working for samsung was how open they were to feedback in wanting to improve their platform fantastic you know, you'd mentioned gold digger, frvr those are the guys they won our 2021 best of galaxy store award for best instant play game awesome game awesome guys, we were so happy to give that award tell me what it did mean for frvr to have one of your games win a best of galaxy store award? chris benjaminsen 16 37 it's a privilege, right? you know, and the credit goes to the game developer, they made that game? yeah right you know, we supported them along the way and, and of course, came with a lot of feedback and help them with technical issues and things like that but at the end of the day, you know, we have to be honest about the fact that the great games are made by the great developers, right, and also, as a platform publisher, provide the tools to make that a possibility but games are fundamentally a creative endeavor and you need massively traded people to make to make those games sure i'm, i'm a game developer myself as well, right you know, and i'm almost more proud of some of the games i've built and, you know, the very successful company that and if rbis, right, you know, because, you know, so it's sort of like an expression of something where you sat down and said, here's the thing i want to create, and now i've gotten it out right and i think to be as impede completely deserves getting that, that recognition from galaxy tony morelan 17 35 yeah success for a game definitely revolves around revenue tell me as far as frvr, what has been your strategy for generating revenue? chris benjaminsen 17 46 like so so from a, from a technical side, right, you know, we try to we try to make all avenues of generating revenue available in our platform, right so that means interstitial-based advertisement, it means reward the best advertisement? it means in app purchases, it means subscriptions it actually does not mean, banner advertisement, we don't do that because i don't like it no, really but you know, yeah, other than that, like, like, we sort of have all the technical capabilities, and then what we find and what we try to optimize for, it's not revenue, we try to optimize for engagement okay and there's a multitude of reasons for that, like so so like, one is the fact that i can't remember the specific number, but it's more than 90% of all value that is captured in the game is made by people who play the game more than once yeah, right you really want to have these long engagements with people, right and another fairly simple reason is it's a lot easier to take a game that has huge engagement, and turn it into a good business than it is to take a game with a with a strong monetization model and turn it into a great game right? so fundamentally, everything we focus on all our kpis, all our visions, and missions are around building experiences that people want to engage with for a long time and then revenue is something that happens as a result, they're off, rather than being sort of a driving factor and because we are good at distribution it because we, we are not sort of participating in the race to the bottom that is cost positive user acquisition on app stores, we can take the privilege that it is to be less aggressively monetizing than some of our competitors tony morelan 19 22 yeah, yeah so let's talk about some of the specifics here, when it comes to, you know, different ways to generate revenue you know, there's developers out there that may just be getting started in this space and so i want to help explain what some of those are so ip is in app purchase, kind of explain, like what is in app purchase chris benjaminsen 19 39 so new in app purchases, if you can somehow convince a user to pay for something in the game, right, you know, and, and how they pay it's actually quite different across the world so northern europe or usa, right? america has a distributor for a credit card, okay but if you're talking about a consumer in india, it's typically through a gift card or something like that why? they've gone into install and sort of funded a wallet, right but the fact of the matter is, what essentially ends up happening is you have you have an experience in your game that the user feels is worth the value of paying for and again, you know, like, like, like talking about engagement in games, right? why would a user be willing to, to sort of exchange money for something in a game? and that's typically related to the user's expectation of also playing this game two weeks from now? right? yes, they're investing yeah, you're investing in your future experience in this game? right? you know, so so it's another place where this this long-term engagement becomes very important, right? but a lot of times what people are buying are like, simple things, like more lives, or an item, or whatever it is that sort of, and in some of our games that are multiplayer, we even have people playing for things that are purely sort of cosmetic, buying a different hat, because then other people can see the hat that hat, but the hat, the hat has no function, right? sure tony morelan 20 57 so it's just being able to create their own identity, you know, within that game, chris benjaminsen 21 02 it's no different than people buying clothes in the real world, you know? tony morelan 21 05 sure, sure so how do you look at your player demographics for getting the best returns on iap? chris benjaminsen 21 10 i? well, first of all, that's a per game thing right? you know, we have, we have games that appeal to 50 plus women and we have games that appeal to like, like, a young male audience right so that's, that's very individualized per game fundamentally, though, there are some there are some core mechanics that always worked really well, if you can proposition a user to, to exchange money for time yeah so something where they can progress faster if they if they put money in is typically a very strong mechanic, regardless of who the consumer is and then, like we do the thing that successful game developers, do, we spend a lot of time looking at data and looking at, you know, what are the flows that leads to a conversion? so somebody's actually putting money into the system? how do we how do we balance those metrics such that we sort of get the most statistical value of, and we use, we use tools such as ad split testing, okay, where you run, run two versions of the game at the same time, and then you measure which one performs better? and then you make that diversion that everybody plays? tony morelan 22 16 yeah, yeah, no, that's great i've heard that that is a pretty important aspect, not just in the gaming industry, but just with, you know, ads and marketing to do a b testing chris benjaminsen 22 26 yeah, we even do something it's called multi variant testing, right and we should not go into the details, but it becomes very complex very quickly tony morelan 22 33 sure, sure so what other mobile game monetization models do you consider like, you know, premium paid apps or paid user acquisitions, you had mentioned that chris benjaminsen 22 43 we did experiment a little bit with premium paid apps, but it's a very, it's a very tough market and, and it's not, it's not something where we found a lot of a lot of success, like we generally see more successful, and we can just sort of allow anyone to play the games, and not without having that limitation, right and we do both interstitial based advertisement, which is unprompted and then rewarded video type advertisement, where the user gets a reward for watching an advertisement but when a user sort of opts to watch an ad, right, you know, so you could imagine that, so this tony morelan 23 14 is during gameplay, there would be a moment where then a video would play, and they would watch that chris benjaminsen 23 18 yeah so a simple example could be you know, that you have just died yeah and you can revive by watching an advertisement and not paying a coin okay right so giving the user the choice between, say, watching an advertisement and spending a bit of time versus spending a bit of their money, right, you know, so and it's a very high value format because the user has elected to watch an advertisement so you know, the users there, yes, you know, they're engaged and they're just sitting there waiting, right? so advertisements are typically willing to pay a high price for that type of advertising tony morelan 23 54 and you'd mentioned interstitial ads so explain what that is for someone who's new to game development? chris benjaminsen 24 00 yeah so it's a bit like to have to get on television so something is happening on your screen, and then suddenly does an advertisement and something else is happening, right? you know, so it's an ad that is that is shown to the user, like interstitial technically means an advertisement that runs before something starts, right but it's used interchangeably in the games industry to mean like an ad before something starts on ad in the middle of something on that after something happened okay, we try to be cautious of using those type of advertisements sort of out of order like we don't want to interrupt a user while they're playing yeah so we will typically only put those in so like, for whatever reason, your game session has ended, and you have just elected to press play again and that's where we would put in those type of advertisements you do have games out there, which are you can imagine you're playing a solitaire game and then put an ad pops up in the middle of it right and you have to sit down wait till you can continue your game and we try to stay away from that tony morelan 24 55 i see i see what about subscriptions have you guys read any subscription models on your games? so, yeah, we've chris benjaminsen 25 00 run a, we run a few experiments here and it's a relatively new area of monetization for us but we have run experiments where our games have been sort of presented as a games club so rather than having advertisement or having, you know, purchases in the game, you can just play them completely for free if you had a subscription through a third party, right and some of our debug games to the kind of stuff we're building now definitely lends itself well towards being able to support subscriptions subscriptions to free to play games these days, mostly expresses themselves as season passes so you like buy a season pass subscription, and then you get like, extra rewards while you play for a period of time and then that time period is up and then you know, you can buy the next season pass as well, or continue your subscription or whatever it is, right you know, that's, that's the model of like, a, like a fortnight or those type of games tony morelan 25 52 got it so we've talked about in app purchase, aap, you know, there's another category to monetization called ia, which is in app advertising and i think, under that falls, the, you know, the rewarded videos, these interstitial ads have also heard of something called offer walls can you explain what is an offer wall? chris benjaminsen 26 11 yeah, we actually don't think we have any games library or footballs anywhere but it's, it's basically, you know, you can get a reward in your game for doing another action right? so again, it's user opt in the use of one something and find alpha wallets typically, like extra coins, or whatever in the game and to get a get sort of a list of different options for things they could be doing right now to have some level of value and that can go all the way from, you know, signing up to a website, all the way up to you know, committing yourself to four years of sirius xm radio in the us, oh, really, you know, or whatever right? you know, and as there's different types of reward levels of that, right so but they can be significant, right so like that it's, it's sort of a way for other companies to interact with that consumer and get them to do something that has value to them and date and pay you for that service so it's a bit sort of a direct affiliate program or something like okay, okay yeah okay tony morelan 27 11 interesting so, you know, a lot of what we talked about now have been in game, you know, advertising for monetization so what about paid user acquisition? so actually going out there and advertising for your game? so you guys are active in that area? chris benjaminsen 27 23 not particularly, it's something we are exploring, and it is something that i believe it's going to be very important for the future of frp yeah but historically, it's not something that we done to a huge extent however, it is an area where we actually partner with the samsung galaxy appstore team, where we were looking at what is the best path for somebody who is publishing on the samsung galaxy app store to find sort of pockets of uses that can be that can be purchased right? tony morelan 27 51 okay okay so of all these different ways that we've talked about when it comes to monetization, what would you say is the most effective way in why? chris benjaminsen 28 00 and so there's many answers to that what has been the most successful for frvr suffice advertisement, that has mostly down to the kind of games that we have been building historically and the kind of games we've been building historically has mostly been the result of the capabilities for the platforms, our games has been available on, which, by and large, have not supported in app purchases however, if you were to look at where is the most potential value, it's most definitely in the in-app purchase space, right? like the potential value that you can derive from a single user is larger in app purchases than any other way you can monetize that user, even with subscriptions, right? make some simple math, you know, rewarded video is considered valuable, right but if you have a player, sort of watching 1000 ads a month, that might sort of in the united states be worth $20, or thereabouts, where $20 is not an uncommon average transactions for a central user to spending in app purchases, right and people typically buy more than once sort of the opportunity to create a great business around in app purchases is much higher, and opportunity to create a great business purely from advertisement tony morelan 29 08 got it? what would you say would be some advice that you can give for a developer looking to integrate iap? chris benjaminsen 29 15 like, like, it goes back to what we talked about earlier right? you know, build deep experiences, right? sure for like engagements, yeah, long engagements, and then then allow people to buy something that they, you know, feel like they're going to get value from a long period of time right and i think an important thing there is you must be trustworthy as a developer yeah right you know, like, like, like, the player must trust you to not to screw them over so if you have all kinds of other stuff into games, where they feel cheated, they're not going to give you their money or if you cheat them, they're only going to do it once right? yeah you know, so you actually have to provide something that brings real value to the user otherwise, they're, they're not going to engage with that thing right like they're not, they're not stupid they are very clever tony morelan 29 57 yeah so let's talk about a how you guys go about acquiring games for frvr? what do you look for? chris benjaminsen 30 03 like we look for, for great teams and i think it's important here that we are publisher, right? so we work with developers who take a fair amount of that total risk of building a game sometimes you find the games, right but predominantly, we work with great teams that is passionate about the game that they're working on and that's, that's mostly what we look for okay and then we help though, those developers to go and, and build fantastic games, right but due to the nature of our platform, at least how its structured right? now, you must basically build the game from scratch on top of stuff so so we're not a publisher that can sort of accept a game that somebody's already built, and say, yeah, we'll publish that it's more sort of a cool collaborative co development process, where we work together with developers to create fantastic things that work on top of our platform tony morelan 30 51 you know, i heard somewhere that between 50 to 1000 games are added to the app store's every day so i know it's a huge competition when it comes to games what's your strategy for discoverability? chris benjaminsen 31 03 i like as we talked about, go to the user where they are, rather than trying to drag them to the app store where it's very competitive, right and, like we use, we use all the tricks including branding, like we now have significant volume of people just searching for our games every day, both in app stores and on google, right and i truly did that basic strategy of saying let's bring our games to where the users are, has been very, very successful for us, and allowed us to sort of get in front of all of these consumers without diving deep into cost positive user acquisition and things like that and dental labs though, say they're hyper competitive, it gets very, very hard to get your game there, right and people talk about all of these things like influencer, marketing, and whatever and they don't call it user acquisition, but that's just what it is right? you know, it's just a different way of doing it right you know, it's all of these hacks to try to get in front of the user tony morelan 31 54 so are you using tools like creating promotional trailer videos and posting them on youtube? chris benjaminsen 32 00 we do we do that for some of our debug games, like a game like wells frvr yeah there's like there's a content team that creates content for social media that being you know; youtube and facebook and i think we even have posts on tik tok okay, tony morelan 32 14 so you guys have a ton of experience now, when it when it comes to publishing games? i'm sure you faced a few challenges can you share some stories and how you overcame those challenges? chris benjaminsen 32 24 a lot of our challenges is around scale right? you know, so we have 70 games on 39 platforms right wow and that didn't that in itself is a big number, right? to sort of, sort of manage this, like, that's more than 2000 combinations, almost 3000 combinations, right? we also have all of those games in 20 languages so when you when you sort of factor in those combinations, that's 50,000 combinations, right? and if you want localize screenshots, yeah, that's no way you could do that with humans, right and a lot of ways we try to solve with technology, right? that's what the what the frvr platform does, okay, encapsulate just the complexity of trying to do all of these things into sort of a unified platform and that goes for what is a good experience on the samsung galaxy appstore, like the samsung galaxy appstore has specific capabilities and specific api's and specific sort of things that work particularly well on a platform and if every developer had to consider that for all the platforms we were on, they would be spending none of their time making great games so we encapsulate that complexity into our platform and that's sort of the recipe that makes frvr work that's sort of removing humans from the equation, basically, tony morelan 33 42 that's interesting i mean, i can totally see how you guys are able to scale your reach with having so many games, but you've got quite a team behind so it's not all automated, you still do need to have those employees to support that chris benjaminsen 33 56 yeah, but like, 95% of those people work on the platform, right? to build the to build the infrastructure, right and frvr is also a company that's been growing quite a lot, i think, okay, two years ago, we were we were fewer than 20 people right? so a lot of the people who actually worked at frvr now people who joined us in the last year tony morelan 34 15 so what are some of the trends that you've seen in the in the gaming industry chris benjaminsen 34 19 or hotels that there's a lot of them right you know, there's a like i think the status trend i see is when you have say and among us or a fall guys or a flappy birds come out and be successful, like, like older people who try to get success by just following that recipe right? not realizing that the reasons those game were successful originally were sort of a bit of luck and timing and typically some external factors, like among us grew with discord and discord grew it among us yeah, right and that was sort of sort of the game to play on that platform, right and all the other games in that in that category by and large failed because it was just like it and not again but that right and, and a thing i think a lot of people have forgotten is that the game industry is cyclical, right? so you get a new channel it comes out it's very cheap and easy to get users on it initially and then that's the value of that platform goes up, it just becomes more and more expensive, right and people have sort of forgotten that's how the games industry used to work because mobile came along yeah and stuck around for a very long time to do to sort of these stores that were tied to specific devices right which, which is something you didn't really have on a on a pc, where there was more open competition on who could sort of have an app store tony morelan 35 40 yeah, yeah, for sure so tell me what is in the future for frvr chris benjaminsen 35 45 a lot more high-quality games? like that's basically our focus right now we are very fortunate, we just closed out a round funding wonderful yeah, thank you and like, the entire theme of that funding is we need, we need games of a completely different quality, right? so we are we are looking for fantastic studios who can come in and build games with sort of that depth that can support in app purchases that's the thing that we really want to focus on we want to want to have games that can have people play for years, not just once, right? tony morelan 36 18 yeah so as far vr is seeing this growth, what are you guys doing related to diversity and inclusion? chris benjaminsen 36 26 and we do a lot of things, right, like diversity and inclusion is something that we try to sort of have both across our games and across our company culture, right? so it can be everything from i personally created the hex frvr game so yeah, i got a nice email from somebody said, i love this game, but it can they call us i can see the different things, right so making sure that you're aware of the different kinds of colorblind people can be sure, sure and it also it also means a lot for hiring, like, like, what's the best candidate for the job is not necessarily the person that fits the checklist, the best that you see that you put on your yeah, other requirements yeah, in like diverse teams perform better so diversity is a is a virtue in the hiring process and it can be advantageous to hire the more diverse candidate if you have an opportunity to hire too, and like, but it means a lot like you have to be mindful of it everywhere those like natural biases, right now, a simple example of that is that the more bullet points you put on a on a job post about specific requirements, the less likely it is that females would, will apply for a job interesting, like a male candidate would sort of look at a long bullet point and see two things that good and go, yeah, i could totally do this, right? where if fema will see a long list and sort of say, i can only do two of these things i shouldn't apply for this right so you have to be mindful of those things all the way tony morelan 37 52 interesting yeah, i think giving someone the opportunity to really talk about their personality, and their value is probably the best way to go about finding that that good candidate chris benjaminsen 38 02 yeah and it's a big part of our it's a big part of our sort of, sort of, sort of hiring flow is the values right? you know, we also a, a company in portugal, that doesn't behave like a portuguese company, this particular company, company structure in particular is very hierarchical, right you know, some people might call it a bit old fashioned that's not the company we are, that's not the company we want to be so we want people that resonates with sort of a more flat structure, modern ways of working tony morelan 38 34 wonderful so if someone is interested, either in working for frvr, or their a game studio that want to bring their games to you, what's the best way for them to reach out to frvr? chris benjaminsen 38 45 like, like, send me an email first, right? you know, and, you know, i'll redirect you to the right person, my email is chris@frvr com so it's fairly straightforward, right? like, always happy to chat with people who do fantastic things tony morelan 38 57 yeah, that's great and we'll include links in the show notes too much about what we talked about today and into frvr websites so chris, i got to say, it was great to have you on the podcast i love learning all about frvr and what you guys are doing but let me ask when you're not working for frp or what is it that you'd like to do for fun? chris benjaminsen 39 15 i find most of my spare time is taken up by you know, walking the dog, or, you know, cooking food if it's some like i'm probably not good at cooking food in the winter but you know, like i like to grill outdoors and whatever right you know, and i actually try to keep a fairly strict work life balance wonderful so you know i am one of the people who like go into the office but mostly yes a way to not work while i'm at home tony morelan 39 40 that's great well hey, we're just about to hit the springtime of the year and soon will come summer so i'm sure you're going to enjoy lots of outdoor grilling when the when the season comes chris benjaminsen 39 49 hopefully, you never know where they're somewhere in london right? you know, that might be like two days where it's impossible that's tony morelan 39 56 awesome hey, chris, really appreciate you coming on the podcast today chris benjaminsen 39 59 no, thank do so much for having me closing 40 01 looking to start creating for samsung, download the latest tools to code your next app, or get software for designing apps without coding it all sell your apps to the world on the samsung galaxy store check out developer samsung com today and start your journey with samsung tony morelan 40 17 the samsung developers podcast is hosted by tony morelan and produced by jeanne hsu
We use cookies to improve your experience on our website and to show you relevant advertising. Manage you settings for our cookies below.
These cookies are essential as they enable you to move around the website. This category cannot be disabled.
These cookies collect information about how you use our website. for example which pages you visit most often. All information these cookies collect is used to improve how the website works.
These cookies allow our website to remember choices you make (such as your user name, language or the region your are in) and tailor the website to provide enhanced features and content for you.
These cookies gather information about your browser habits. They remember that you've visited our website and share this information with other organizations such as advertisers.
You have successfully updated your cookie preferences.