Testea la postura de los nuevos “foldables”, creando una web app que utilice la cámara frontal y trasera de tu celular
Llegaron los nuevos dispositivos foldables y abren un mundo de posibilidades para el programador. Estos celulares permiten tener diferentes formas físicas en un solo dispositivo, lo que puede generar nuevas oportunidades de innovación.
Optimizing Mobile Game Performance: RuneScape
Let’s create a web camera app ready for foldable devices.
Creating web apps in foldable devices
Installing Tizen Studio on the Latest macOS and Avoiding Notarization
How to avoid notarization issues when installing Tizen Studio on macOS.
HTTP Live Streaming in the Metaverse?
Welcome to Sylwester who has recently joined our team to work on Web apps (including WebXR apps) as part of the 5G Tours project!
Foldable Adaptation Essentials: App Continuity and Multi-Window Handling
Learn how to adapt app continuity and multi-window in your app.
Game Physics on the Web in AFrame
Adding physics to Virtual Reality and Augmented Reality scenes greatly improves the illusion of immersion.
Step into the Decentralized Blockchain Future with Samsung Blockchain Ecosystem
Samsung offers two different SDKs to cover your blockchain development needs. Read more about them in this blog.
Adapt Your App to Foldable Devices for an Optimal User Experience
Foldable technology for mobile is a groundbreaking experience. Get a better understanding about the adaptation, modification, and design changes that are required.
New Game Changing Vulkan Extensions for Mobile: Timeline Semaphores
In this third and final blog of the new game-changing Vulkan extensions for mobile series from Arm, we introduce the timeline semaphores extension which is an improvement to Vulkan's synchronization model.
New Game Changing Vulkan Extensions for Mobile: Buffer Device Address
In this second blog of the new game-changing Vulkan extensions for mobile series from Arm, explore Vulkan's unique buffer device address extension which allows you to load a buffer address and immediately treat it as a pointer to storage buffer memory.
New Game Changing Vulkan Extensions for Mobile: Descriptor Indexing
In this first blog of the new game-changing Vulkan extensions for mobile series from Arm, discover the new descriptor indexing extension that enables bindless algorithms.
New Vulkan Extensions for Mobile: Legacy Support Extensions
This is the second of two blogs in the Vulkan Extensions for mobile series from Arm. It explores the new legacy support extensions which facilitate old applications that need to keep running through API translation layers.
New Vulkan Extensions for Mobile: Maintenance Extensions
In this first blog of the Vulkan Extensions for mobile series from Arm, explore the new maintenance extensions which fills holes in the Vulkan specification.
Want to Publish Games on Galaxy Store using UDP?
This blog provides a hands-on tutorial on how to integrate IAP into your Unity game using the Unity Distribution Portal (UDP) package and then distribute it to Galaxy Store through the UDP console.
Responsive Design: The Dark Mode
As promised in my last post, I bring you a dark mode tutorial ?.
Improving web performance with responsive design
Improving web performance with responsive design--Making your web app adaptive following responsive…
Using Remote Test Lab with Android Studio
This blog shows how to connect a Remote Test Lab device with a local development machine’s ADB (Android Debug Bridge) using Remote Debug Bridge to deploy and debug your app.
Using Conservative Morphological Anti-Aliasing to Improve Game Visuals
Anti-Aliasing is an important addition to any game to improve visual quality by smoothing out the jagged edges of a scene. CMAA demonstrates itself as a superior solution to anti-aliasing.
Best Practices for Mobile Game Developers and Artists
The State of Online Tracking pt.1
The State of Online Tracking pt.1 An Introduction to Cookies
Integrating Samsung IAP in Your Unity Game
This blog shows how to integrate Samsung IAP with a Unity project using the Samsung Unity IAP Plugin.
Send TRX with the Samsung Blockchain Platform SDK
The Samsung Blockchain Platform SDK enables Android developers to develop applications that interact with the TRON blockchain platform.
Remote Test Lab: Testing Your App with Auto Repeat
This blog introduces Auto Repeat, which is a tool that lets you create a test scenario automatically, repeat the same test several times, and reuse the test later.
Remote Device Manager, An Easy Way to Launch Your Application with Tizen Studio
Tizen Studio Remote Device Manager provides an easy way to connect, disconnect, and deploy projects from Tizen Studio to Tizen-enabled devices when all devices are on the same network.
Developing Mobile Games with Phaser
Start developing games with the Phaser framework.
Integration of Samsung IAP Services in Android Apps
An app server is required to validate a purchase of in-app item. This blog explains how an Android app can communicate with a server.
Ensuring Secure Purchases Using the Samsung IAP Server API
Samsung IAP offers server APIs to verify a purchase. This blog explains the necessity of having own server and how this server can be used to validate a purchase.
Creating your First APK with the Cordova CLI - Part II
Learn how to use Apache Cordova to create mobile Apps with web technologies