• Learn
    • Code Lab
    • Foldables and Large Screens
    • One UI Beta
  • Develop
    • Mobile/Wearable
    • Galaxy GameDev
    • Galaxy Themes
    • Galaxy Watch
    • Health
    • Samsung Blockchain
    • Samsung DeX
    • Samsung IAP
    • Samsung Internet
    • Samsung Pay
    • Samsung Wallet
    • View All
      • Galaxy AR Emoji
      • Galaxy Accessory
      • Galaxy Edge
      • Galaxy Z
      • Galaxy Performance
      • Galaxy FM Radio
      • Galaxy S Pen Remote
      • Galaxy Sensor Extension
      • PENUP
      • Samsung Automation
      • Samsung Neural
      • Samsung TEEGRIS
      • Samsung eSE SDK
      • Galaxy Watch for Tizen
      • Watch Face Studio
      • One UI Watch for Tizen
      • Galaxy Watch Studio Converter
      • Samsung IAP for Galaxy Watch (Tizen)
    • Visual Display
    • Smart TV
    • Smart Hospitality Display
    • Smart Signage
    • Digital Appliance
    • Family Hub
    • Platform
    • Bixby
    • Knox
    • SmartThings
    • Tizen.NET
  • Design
    • Design System
    • One UI
    • One UI Watch
    • Smart TV
  • Distribute
    • Galaxy Store
    • TV Seller Office
    • Galaxy Store Games
    • Instant Plays
  • Support
    • Developer Support
    • Remote Test Lab
    • Samsung Android USB Driver
    • Galaxy Emulator Skin
  • Connect
    • Blog
    • News
    • Forums
    • Events
    • Samsung Developer Conference
    • SDC23
    • SDC22
    • SDC21
    • SDC19 and Previous Events
  • Sign In
Top Global Search Form
Recommendation
  • Blog
  • Code Lab
  • Foldable and Large Screen Optimization
  • Forums
  • Galaxy Emulator Skin
  • Galaxy GameDev
  • Health
  • Remote Test Lab
  • SDC22
  • Watch Face Studio
All Search Form
Recommendation
    Suggestion
      All Search Form
      Filter
      Filter
      Filter
      • ALL (100)
      • DOCS
      • SDK
      • API REFERENCE
      • CODE LAB
      • BLOG
      • NEWS/EVENTS
      • OTHERS
        api reference code lab blog news/events
      1. events | mobile, health, game, ai, iot

      blog

      SDC22 Developer Announcements

      the 2022 samsung developer conference in san francisco showcased some of samsung’s latest innovations in technology. this year spotlighted samsung’s brilliant minds innovating a calm technology ecosystem that gives consumers more seamless experiences in their daily lives. every year we kick off sdc with a keynote speech. this year jonghee han, head of the device experience (dx) division, shared how samsung electronics is crafting systems that help make lives smarter, safer, more convenient, and more connected than ever before. covering everything from knox matrix to holistic household platforms like bixby home studio and smartthings. jh han, vice chairman, ceo and head of device experience (dx) division for those interested in learning more, discover the developer updates shared at sdc in this blog post. samsung electronics integrates matter into the smartthings ecosystem jaeyeon jung, corporate vice president at samsung electronics and head of smartthings, shared how developers can maximize calm technology in the home by tapping into smartthings new integration with matter. jaeyeon jung, vp and head of smartthings, mobile experience business matter-enabled devices will join numerous products and brands already available within smartthings’ vast ecosystem, including devices from google, eve systems, honeywell home by resideo, linksys, nanoleaf, philips hue, schlage, wemo, yale, and more. developers, we invite you to build code with matter-enabled devices and watch the many smartthings tech sessions. dolby atmos releases a 3-d audio plugin for samsung mobile matthew reyes from dolby announced dolby atmos’ a new audio plugin with audiokinetic. the audio plugin enables game developers to create a 3-d surround sound effect for galaxy buds and samsung mobile. now players can feel every part of the action on their phones. dolby’s free plugin offers developers a chance to create an even better immersive experience. check out dolby’s tech session, which provides a plugin tutorial. samsung open-sources bothandy project sebastien seung and the team at samsung research america released samsung bothandy’s "openbothandy" open-source project. openbothandy provides manipulation benchmark scenarios, real-time simulation, and baseline manipulation codes. sebastian seung, president and head of samsung research experiment with samsung bothandy and advance robot manipulation technologies. bixby home studio simplifies voice commands bixby's developer evangelist, roger kibbe, shared what’s new with bixby developer studio and bixby home studio. this year's newest update is bixby home studio's voice control optimization tool on smartthings home devices. asr, nlu, and an entire command system are now completed locally on one device. what this means is bixby home studio allows developers to create code that helps consumers complete multiple tasks with a single command on the phone. imagine, you can ask to turn on your ac, and bixby home studio also checks to see if you have any windows open. roger kibbe, senior developer evangelist, north america bixby labs listen to roger’s tech session for more updates and start developing with bixby home studio. samsung health stack optimizes research studies principal engineer jinwoo song from samsung research’s data research team demonstrated how samsung health stack helps developers, engineers, and health professionals optimize research related to digital health using wearable devices. with samsung health stack’s app sdk, developers can create mobile apps that collect data from participants. applications include medical research studies, clinician services, or whatever your imagination envisions. tune in to jinwoo's recorded tech session, and contribute your visions to samsung health stack. relive sdc22 if you’re not done exploring the latest tech innovations, we welcome you to get inspired by sdc from the comfort of your home. you can experience sdc22 all over again–from watching the highlights to accessing the tech sessions on-demand. thank you for reading through our developer announcement for sdc22 events in the past. let us know your favorite moments from sdc by tagging us with the hashtag #sdc22 on twitter, facebook, linkedin, and youtube to continue the discussion.

      Mischa Shankerman

      https://developer.samsung.com/sdp/blog/en-us/2022/10/27/sdc22-developer-announcements
      1. Connect
      2. Samsung Developer Conference

      web

      SDC23 | Speakers

      speakers get to know samsung developer conference speakers. jh han vice chairman & ceo, device experiencesamsung electronics jaehyeon jung evp, smartthings teamsamsung electronics cathy you svp, global business and strategyaqara anil yadav head of north america, bixby labsamsung electronics shin-chul baik principal engineer of security team, mobile experience businesssamsung electronics hobum kwon corporate vp, platform teamsamsung electronics bongjun ko evp, application s/w r&d groupsamsung electronics sally hyesoon jeong vp & head of framework r&d group, mobile experience businesssamsung electronics hon pak vice president, head of digital health team(mx)samsung electronics pattie maes professor of media technology at mitmit nick holzherr whisk aaron swift director of product, developer experiencesmartthings alex jun gao head of digital health labsamsung research america ben asaf chief technology officerclika byungwoo min software engineer, framework r&d team(mx)samsung electronics changwoo kim software engineer, basic platform r&d group(mx)samsung electronics charles kim software architect, smartthings team(dpc)samsung electronics charles lim tizen licensing pm(vd)samsung electronics daehwa rayer lee chief executive officerdr.tail daniel moneta marketing & strategy, smartthings | marketing chair, matter work groupsmartthings david berger senior software engineerunity technologies donghun shin ux engineer, next generation ux group(vd)samsung electronics dongkyun son software engineer, se team(sr)samsung electronics dongmin chwa software engineer, system platform r&d group(mx)samsung electronics dongsun lim software engineer,smartthings r&d group(dpc)samsung electronics dongwan kang software engineer, smartthings server r&d group(dpc)samsung electronics dongyeon jeong staff engineer, data analytics lab(sr)samsung electronics eric song head of data service lab(sr)samsung electronics erik jorgensen senior computer vision and machine learning research engineersmartthings euna ko software engineer, se lab(vd)samsung electronics gennady petrov principal software developer, display drivernvidia hyeonseok lee software engineer, soc architecture team(sr)samsung electronics hyunseok cha principal s/w engineer, s/w platform lab(vd)samsung electronics james geraci master, data intelligence team(sr)samsung electronics ji-hoon lee software engineer, tizen platform lab(isr)samsung electronics jiman cho software engineer, smartthings r&d group(dpc)samsung electronics joan soskin director, product operationssmartthings jong woo vp games, service business team(mx)samsung electronics jongho kim engineer, h/w platform lab(vd)samsung electronics junho lee principal s/w engineer, security lab(vd)samsung electronics kangwook lee software engineer, ai methods team(sr)samsung electronics kwang pyo choi master, visual technology team(sr)samsung electronics kwanyoung kim h/w engineer, h/w platform lab(vd)samsung electronics kyungyoun won software engineer, s/w platform group(da)samsung electronics madhukar budagavi senior director, multimedia standardssamsung research america markus höckner senior software developerocilion iptv technologies gmbh michael barnes head of lab, framework r&d group(mx)samsung research uk michael hwang co-founder/chief strategy officerdatumo olivier li overseas sales directorcvte pankaj agarwal chief executive officertaghive inc. rajan joshi principal engineersamsung research america rajiv kavuri senior director, product management, samsung walletsamsung electronics america robert white sr. directorsamsung electronics rongchun wu software engineer, framework r&d group(vd)samsung electronics ryan yunil kim principal s/w engineer, product s/w lab(vd)samsung electronics sangchul song corporate vice president, advertising service group(mx)samsung electronics sanghun kim picture quality engineersamsung electronics seikwon kim software engineer, mde lab(sr)samsung electronics seong-il hahm master, senior architect, s/w platform group(da)samsung electronics seongnam oh senior technical director, video systemssamsung research america steve herbert director, global business developmentsmartthings sungchull lee software engineer, health s/w r&d group(mx)samsung electronics suzie hyun director, industry relationssamsung research america yongseon lee co-founder & head of infrastructurevessl ai youngjun kim software engineer, service s/w lab(vd)samsung electronics zach michel engineering managersmartthings back to previous page

      https://developer.samsung.com/conference/sdc23/speakers
      1. events | mobile

      blog

      SDC2017 Registration is Now Open – Technical Sessions and Workshops Announced

      samsung developer conference 2017 registration is now open, and you can take advantage of the early bird pricing if you sign up before july 27th. last year, sdc2016 saw more than 100 sessions and 200 speakers over 3 days. we explored the connected future with technical sessions covering topics ranging from virtual reality to internet of things, wearables, enterprise and everything in between. continuing with a trend of cutting-edge, and thought-provoking content, sdc 2017 will bring together developers, technologists, innovators and content creators to examine the next wave on intelligent technology and connected thinking. we’ve just announced our first batch of technical sessions. here are a few we’re excited about: industrial trend of intelligence: past, present and future – join us for a panel where we will discuss the history of the ai industry, practical ai use cases and the future challenges and trajectory of the industry. creating interactive 360 video experiences with samsung vr* – come create interactive 360 video experiences for gear vr using the samsung vr service! in this hands-on workshop, we will share our best practices for filming 360 video with the samsung gear 360 camera and walk you through the interactive 360 video editing process in samsung vr. we will also discuss advances in the vr video technology and examine benefits of using samsung vr for your business. progressive web apps on samsung dex: next-level web experiences* – samsung dex is a new platform that extends the functionality of your android device to a desktop environment. this hands-on session will enable you to use samsung dex for web development, helping you to create progressive web apps that work well across both mobile and desktop. we will provide you with an environment where you can write the code using web ide and termux on samsung dex! samsung internet for gear vr and the immersive web – this talk will cover the evolution of samsung internet for vr and how to create cross platform vr content with webvr. we will go into detail on how to publish and consume vr media on the web and how to create immersive experiences for gear vr with the samsung vr controller. we’ve also announced the creators track – a new track featuring unique and inspiring talks from five of the most innovative creators in the world of tech and design. curated by our partners, fitc, this track will give you a glimpse into the brilliant and creative minds of: anouk wipprecht (@anoukwipprecht) – curator. fashiontech designer. engineer. jared ficklin (@jaredrawk) – futurist. creative technologist. innovator. gmunk (@gmunk) – design director. galactic crusader. neil mendoza (@neilmendoza) – artist. designer. maker. rama allen (@millchannel) – director. writer. photographer. we can’t wait to share all of this amazing talent with you! to see the rest of our session catalog and to take advantage of our early bird registration rates (until july 27th), visit sdc2017.com**. ** *you must pre-register to attend our pre-event hands-on workshops on october 17th. an additional registration fee of $49 usd per workshop applies to participate in a pre-event hands-on workshop.

      Elicia Kim

      https://developer.samsung.com/sdp/blog/en-us/2017/07/07/sdc2017-registration-is-now-open-technical-sessions-and-workshops-announced
      1. tutorial | mobile, security

      blog

      How Samsung DeX Can Transform Your Enterprise

      let’s face it. no matter how large we make our phones, our phone screens will always be smaller than the pc monitors on our desks. phones and pcs have their respective use cases, but try to pinch and swipe a mobile phone to carry out complex workplace tasks and you’ll soon reach for a pc. conversely, when you travel, you would much rather bring your phone over a pc. samsung dex bridges these two user interfaces. it allows you to seamlessly transition from the convenient experience of a mobile device to the complexity and power of a pc. the samsung dex technology enables you to display your apps on a full screen monitor (with multiple windows!) as crisply as they appear on your phone. there are several advantages to the samsung dex workspace transformation paradigm: it managers can update a single version of a virtual pc installation and everyone will have the latest build security of apps is centralized and can be managed by the it department the user can bring up a pc instance at the office, disconnect from their monitor there, then reconnect at home to continue where they left off, without moving or carrying sensitive data between two locations open phone apps in multiple windows on a monitor and use them with a mouse and keyboard. to optimize apps for a bigger screen, a few simple changes must be made to the code. your app must know, for example, when it is dealing with an actual keyboard rather than an onscreen one, or a mouse rather than someone’s finger. optimizing apps for samsung dex to run smoothly on samsung dex, apps must support the following features: multi-density – allows apps to render correctly in different screen sizes and resolutions mouse or trackpad interaction – allows users to use a mouse instead of the touchscreen android n multi-window mode – allows app windows to be resized, as on a desktop runtime configuration changes – facilitates ui changes between mobile and desktop, such as resolution and screen size for additional compatibility (optional) in desktop mode, your apps can be modified to support features such as mouse right click, keyboard shortcuts, and drag and drop. for a full guide on how to optimize your apps for samsung dex, see our developer documentation. a number of popular apps, such as microsoft word, microsoft excel, microsoft powerpoint, and adobe photoshop express, have already been optimized for samsung dex. if you already have them installed, you can simply launch them in dex mode. using the knox sdk with samsung dex you can use also the knox sdk to customize samsung dex and implement various security policies to secure the desktop environment. samsung dex-specific api methods in the knox sdk include: changing dex launcher layout changing dex launcher url or app shortcuts setting dex launcher logo enable screen timeouts after a specified duration of inactivity enforce ethernet connections enforce virtual mac addresses for dex mode for a full list of samsung dex api methods, see the dexmanager class in the knox sdk api reference. for full details on how to develop for samsung dex using the knox sdk, see samsung dex and knox. try out dex curious to see how dex can transform your enterprise? sign up through seap. join the dex and knox team at sdc at this year's samsung developer conference, we'll be talking more about dex and knox. join us!

      Samsung Enterprise Alliance Program (SEAP)

      https://developer.samsung.com/sdp/blog/en-us/2018/09/25/how-samsung-dex-can-transform-your-enterprise
      1. tutorials

      blog

      Build a Widget for Galaxy Watch

      the tizen wearable profile provides three application models to create a variety of ui applications: basic ui a basic ui application provides a graphical user interface that allows the user to interact with the application. watch face a watch application, or watch face, provides the current time (updated every second) as its user interface. the watch application appears on the idle screen of the device and supports a special ambient mode that reduces power consumption by showing a limited ui and updating the time on the screen only once per minute. widget a widget application, or widget, provides the user with a quick view of specific information from the parent application. in addition, the widget allows the user to access certain features without launching the parent application. combined with the parent application, your widget can have various features to increase the usability of your application. this blog post describes how to publish an widget application for your galaxy watch by using tizen.net and tizen.circularui. widget application and widget instance as announced at samsung developers conference 2019 (sdc19), you can create a widget application using tizen.circularui version 1.4.0 or higher. to create a widget application, you need the following: formswidgetapplication the formswidgetapplication represents a widget application to have widget instances. formswidgetbase the formswidgetbase represents a widget instance. every widget instance has its own lifecycle, similar to the basic ui application. however, the widget instance is only an object shown by the widget viewer applications (for example, the home app). widget instance lifecycle the formswidgetbase class contains six virtual methods that can be overridden to respond to lifecycle changes: oncreate(): called after the widget instance is created. ondestroy(): called before the widget instance is destroyed. onresume(): called when the widget is visible. onpause(): called when the widget is invisible. onresize(): called before the widget size is changed. onupdate(): called when an event for updating the widget is received. the following figure illustrates the widget instance states during the instance lifecycle: ready state: instance does not yet exist. created state: instance is created. running state: instance is visible. paused: instance is invisible. destroyed: instance is destroyed. getting started let's create widget applications on your galaxy watch. installing package package manager pm> install-package tizen.wearable.circularui -version 1.4.0 .net cli dotnet add package tizen.wearable.circularui --version 1.4.0 package reference <packagereference include="tizen.wearable.circularui" version="1.4.0" /> quick start because the application template for the .net widget is not yet available in visual studio, you must create the widget application code manually, as described in the following steps. step 1. declare a widget application in the tizen manifest declare the widget application and privileges in the tizen-manifest.xml. <widget-application appid="org.tizen.example.mywidget" update-period="0" exec="mywidget.dll" type="dotnet"> <label>mywidget</label> <icon>icon.png</icon> <metadata key="http://tizen.org/metadata/prefer_dotnet_aot" value="true" /> <support-size preview="mywidget.png">2x2</support-size> <splash-screens /> </widget-application> <privileges> <privilege>http://tizen.org/privilege/widget.viewer</privilege> </privileges> step 2. create the widget base widgetbase is the abstract class for widget instance. define your widget base, which is inherited from the formswidgetbase class, as shown below. class mywidgetbase : formswidgetbase { public override void oncreate(bundle content, int w, int h) { base.oncreate(content, w, h); // create the xamarin.forms.application to use your widget var app = new application(); // load the application just like general xamarin.forms app. loadapplication(app); } } step 3. create the widget application widgetapplication represents a widget application. define your widget application, which is inherited from the formswidgetapplication class, as shown below. class mywidgetapp: formswidgetapplication { public mywidgetapp(type type) : base(type) { } static void main(string[] args) { //creates the widget application with widget base var app = new mywidgetapp(typeof(mywidgetbase)); forms.init(app); formscircularui.init(); app.run(args); } } sample if you're a fan of xamarin.forms, you may remember the prettyweather app that james showed at the last .net conference. we modified this application to a widget application that runs on the galaxy watch. check it out right here. try one of these applications when you build your next new galaxy watch app!

      Kangho Hur

      https://developer.samsung.com/tizen/blog/en-us/2019/12/02/build-a-widget-for-galaxy-watch
      1. tutorials | mobile

      blog

      New Developer Features for the Galaxy Note9 S Pen

      with the launch of the new samsung galaxy note9 comes all new features for the s pen. developers now have the ability to utilize the new ble (bluetooth low energy) remote technology connection. from a distance, users are able to control app features with either a single or double press of the s pen button. using the s pen as a shutter remote, users can now control the note9 camera from a distance. just point, pose and take your photo from anywhere. you can also control your media with the s pen. play, pause and advance your presentation slides, pause movies and skip songs, all with the press of a button. with its fine 0.7mm tip and 4096 levels of pressure, the s pen has precise control and responsiveness. visit the samsung developer website to learn more about the s pen, the bluetooth low energy technology, and the s pen framework. sample app: s pen remote download the new s pen sample app and see how you can take advantage of these new features. sample code: implementation of remoteactions specifying the keyevent to be mapped to the s pen remote event in a manifest check for the activity to handle the keyevent in a manifest file (androidmanifest.xml). add <intent-filter> and <meta-data> elements to that activity. an .xml resource file defining remoteactions must be specified for <meta-data>. <manifest xmlns:android="http://schemas.android.com/apk/res/android> package="com.samsung.android.blesample "> <application ... > <activity android:name="sampleactivity" > <intent-filter> <action android:name="com.samsung.android.support.remote_action" /> </intent-filter> <meta-data android:name="com.samsung.android.support.remote_action" android:resource="@xml/remote_action_sample"/> </activity> ... </application> </manifest> _*_only 1 remoteaction per app is allowed at the moment. if you define remoteactions to several activities, all other except one may be ignored. create an .xml file under res/xml/. (name the file with the same name as the resource specified in step 2.) xml has a root element of , and may include several elements. in addition, each contains information about id, label, priority, trigger_key, etc. <?xml version="1.0" encoding="utf-8"?> <remote-actions version="1.0"> <action id="page_down" label="@string/page_down" priority="1" trigger_key=" page_down "> </action> <action id="page_up" label="@string/ page_up" priority="2" trigger_key="page_up"> </action> <action id="right" label="@string/start_activity" priority="3" trigger_key="ctrl+left+n "> </action> </remote-actions> element element implementation of keyevent-callback implement the keyevent-callback to the activity to which the remoteactions have been declared. since it is the same as handling an android keyevent, only the simple examples of the implementation are introduced here. please refer to the android developers website for detailed guidelines. it is recommended to handle the sent keyevent at onkeydown. example : page down key: scroll scrollview as much as +500 in y direction. page up key: scroll scrollview as much as -500 in y direction. ctrl + n: open sampleactivity2. `public class sampleactivity extends activity { private scrollview mscrollview; @override protected void oncreate(@nullable bundle savedinstancestate) { super.oncreate(savedinstancestate); setcontentview(r.layout.sample_activity1_layout); mscrollview = (scrollview) findviewbyid(r.id.scroll_view); } @override public boolean onkeydown(int keycode, keyevent event) { if (keycode == keyevent.keycode_page_down) { mscrollview.smoothscrollby(0, 500); } else if (keycode == keyevent.keycode_page_up) { mscrollview.smoothscrollby(0, -500); } else if ((event.getmetastate() & keyevent.meta_ctrl_on) != 0 && keycode == keyevent.keycode_n) { intent intent = new intent(this, sampleactivity2.class); startactivity(intent); } ... return super.onkeydown(keycode, event); } }` *pay attention to cases when the child view consumes the keyevent. for example, if the edittext is focused on a screen where the edittext co-exists, most keyevents will be consumed for text inputs or a cursor movement and they may not be sent to the activities or container layouts. on this screen, you must specify the key code or key combination that the child view cannot consume. learn more about developing for the s pen at this year's samsung developer conference.

      Tony Morelan

      https://developer.samsung.com/sdp/blog/en-us/2018/10/04/new-developer-features-for-the-galaxy-note9-s-pen
      1. events | mobile, marketplace

      blog

      Exciting Things Are Coming to Galaxy Store Publishers

      the samsung developer program has announced the launch of the best of galaxy store awards 2019! the inaugural best of galaxy store awards launched at sdc 2018 and acknowledged the best app, game, theme, watch face, and watch app. galaxy store publishers selected for this prestigious award exemplify excellence in innovation, quality, and creativity. here is a look at what’s new with the galaxy store in 2019, including exciting new features, offering increased promotional opportunities for developers. with the addition of editorial pages, also known as editor’s picks, developers have the opportunity to see their apps featured in personalized app recommendations (which are automatically algorithm-generated relevant recommended apps) for the category a user is searching for. we talked with ed viejo, director, content & services, galaxy store, and here is what we learned: q. tell us what is new with the galaxy store? a. so many exciting changes have happened with the galaxy store. earlier this year we launched a new version. not only did it bring a brand-new look but also a number of improvements as well as new features. from more personalized recommendations to enhanced search capability. integration with samsung rewards give our users more ways to spend their earned points. however, the most exciting feature is our new editorial pages which enable us to craft stories to more effectively promote the unique content and apps available in the galaxy store. q. why did you launch the best of galaxy store awards? a. we believe the hardworking and dedicated community of developers are the heart of the galaxy store. over the last few years the store has made some incredible strides forward and our developers have contributed to this success. therefore, we wanted to recognize and reward the best work that this community has to offer because the store cannot exist without them. we are looking forward to recognizing those developers with the best of galaxy store awards 2019. q: how can galaxy store can help developers get new revenue streams and user acquisition? a. there are many resources available to publishers on the galaxy store to support the success of their apps. a key resource available to publishers is the galaxy store badge. samsung developer program members can create their very own galaxy store badges that put their apps, watch faces, and themes center stage on their personal website; their branded media sites like facebook, twitter, and youtube; and drive customers to their galaxy store pages in a single click. whether they're running paid media campaigns or just promoting themselves on the web, galaxy store badges can increase downloads by 7 times over organic search. tip: learn more about how to use a galaxy store badge to promote your app through your own channels, improving discoverability and the opportunity to be selected as a future best of galaxy store winner. q. what can winners of the best of galaxy store awards 2019 expect? a. this year we are looking to expand the number of categories to recognize even more developers. some of the winners will receive are additional personalized promotion within the store, a best of galaxy awards 2019 app banner, an award, and other partner recognition that are still in the works. new this year, we plan to do an editorial spotlight featuring of all the winners. q. how can developers reach more customers across more devices with the galaxy store? a. in 2018, samsung shipped more than 292 million smartphones worldwide. as the global leading smartphone vendor, samsung is known for consumer products such as mobile devices, home entertainment systems and more. the galaxy store is a premium, one-stop-shop marketplace where our users can get the most out of their galaxy devices tailored to their needs. customers are looking for wallpapers, themes, fonts, and galaxy watch faces to personalize their devices and give it a unique look that fits them. they use stickers to make their messages fun. the galaxy store helps these customers discover curated and "made for samsung" apps that are optimized for their device for the best user experience. our goal is to help more developers reach more customers and delight end users by delivering experiences that blend with the intent of each device and service context. q. what is next with the best of galaxy store awards 2019? a. stay tuned to updates on the best of galaxy store awards 2019, including information on the selection process an expanded list of categories, interviews from some of last years’ winners, and tips and tricks on being selected. q. when will the winners of the best of galaxy store awards 2019 be announced? a. winners will be announced at the samsung developer conference in san jose, california, held october 29-30.

      Samsung Developer Program

      https://developer.samsung.com/sdp/blog/en-us/2019/09/16/exciting-things-are-coming-to-galaxy-store-publishers
      1. success story | ar/vr/xr, marketplace, mobile

      blog

      VRU: From the Set to the Headset: 5 Tips for Making Compelling Virtual Reality Video

      welcome to the last q&a in our vru (vr to the power of you) series, where we’re asking some of the world’s best vr content creators how they’re developing groundbreaking work that’s pushing the limits of vr. in this entry, we chatted with the samsungvr team to get the top tips from the experts receiving and reviewing content every day. vr is not a new technology; however, the worldwide semiannual augmented and virtual reality spending guide from idc forecasts worldwide revenues for the augmented reality and virtual reality (ar/vr) market to reach $13.9 billion in 2017, an increase of 130.5% over the $6.1 billion spent in 2016. our 360 video service, samsungvr, is also seeing a steady stream of innovative content with more videos from brands, studios and independent creators alike added to the platform every day. the industry is growing, and with any developing medium, it needs compelling content for users to engage. as engineers, designers, developers and creators, we’ve watched a tremendous amount of vr and know what makes for great content. whether you’re considering a career in the industry or if you’re already in the field but struggling with developing compelling creative, here are five tips that can help you create amazing, sought-after content: ** 1) choose the right subject matter** today, the majority of vr users are what you would expect: males, aged 16-40, gamers, dreamers and geeks (a term we use affectionately, of course). so, cg, stereoscopy, spatialized audio and interactive content that tells great stories tend to perform best on samsung vr. people want content that makes them feel present. action-adventure, sci-fi, animation, outer space, and horror are popular genres for obvious reasons, as well as travel. but a lot of the travel content still has too much of a documentary look and lacks feeling. there are also quite a few thrill-seekers out there — so roller coaster, high wire pov, and skydiving videos still get a lot of plays in vr today. ** 2) create real stories** just because you’re in vr doesn’t mean you can’t learn something from traditional television. before developing content, ask ‘what would bring a tv viewer back next week?’ while you don’t have to create a cliff-hanger, viewers are looking for addictive, episodic content that keeps them coming back for more. if you can make something that inspires people to put on a headset and watch another episode each week or month, you have yourself a winner. ** 3) never forget you’re developing for vr** remember to always ask yourself ‘why is vr the best way to tell this story?’ vr is not an easy environment to get into, or stay in for long periods of time, so you always have to design with the guiding principle of user experience in mind. also, vr is not flat framed content. there has to be interesting things going on all around you at all times. but, you can't do quick cuts either and hope the user stays immersed like you can in flat video. for example, take the recent nissan rogue star wars-themed video. while it could’ve been just another car commercial, it was an incredible experience using a great mix of regular 360 video and ilm cg that made you want to look all around. as a result, the video has one of the best heat map dispersions we’ve ever seen. heat maps are an excellent tool — a visual representation of where viewers are looking in-headset. the content creator who understands and optimizes for this is head and shoulders above the competition. ** 4) build an immersive experience** regardless of the scene you build, you have to give viewers a chance to immerse themselves in it. keep in mind that your 360 camera is the viewer’s head— anytime you move the camera in a way that the viewer isn't moving in the real world, you risk making them sick. so, put your camera in the middle of the action and be careful that the camera moves with slow, smooth, linear movement. with any dialogue, it’s also best if people talk over the camera as it puts the viewer in the middle of the action. from a quality control perspective, it’s essential that you vet your own content in-headset. watching a video an inch from your eyes will help you see things you never would otherwise. this qc goes for audio and dialogue as well. while most narration is enjoyable in-headset, a lot of character exchange and dialogue in today’s videos comes across as amateurish. ** 5) experiment and network** how are vr developers and independent creators gaining traction? they are taking advise from the vr oems to get great performance. they are also talking to the store curators to get good feature positioning of content before the broadest audience. look to samsung vr for that reach! available on gear vr, mobile and web platforms, as well as over 50 countries abroad—samsung vr is the to-be destination for vr audience and distribution. while we’ve tried to provide some helpful guidelines, never be afraid to try new things. design it. create it. produce it. see the feedback. repeat. if you’re interested in vr, be sure to follow us on twitter (#beasamsungdev), like us on facebook and join us at the 2017 samsung developer conference (happening on october 18-19 in san francisco) where you can attend a variety of vr content sessions and meet and mingle with other vr creators. get your #sdc2017 reduced tickets now using code sdcvru

      SamsungVR team

      https://developer.samsung.com/sdp/blog/en-us/2017/08/29/vru-from-the-set-to-the-headset-5-tips-for-making-compelling-virtual-reality-video
      1. success story | marketplace, design, galaxy watch, uiux

      blog

      Best of Galaxy Store Awards 2019 Winner: Vienna Studios' Tomas Joscak Speaks to Blending Design and Technology to Become a Top Galaxy Store Seller

      our second annual best of galaxy store awards were announced at the samsung developer conference in october 2019! the awards recognize publishers who have stood out amongst the crowd in the galaxy store's boutique of expertly-curated apps. to kick off our best of galaxy store awards 2019 series, we spoke with tomas joscak from vienna studios, the winner of the award for best indie watch designer. how did your path as a developer/designer begin? i got my first smartwatch as a present from my brother jakub, and i wanted to have my own designs as a watch face. after playing around i finally found a big opportunity at the galaxy store, where a lot of smartwatch users and later vienna studios fans liked my models. tell us a little about your career with vienna studios as a developer and a designer. how did you join these two creative forces together to make such a stunning product? i have a strong technical background and phd degrees from technical universities in austria and slovakia. this might be why i have an affinity for classic mechanical time piece design. on the other hand, i was a ceo of start-up company dascanova for seven years. i do think that combination between engineering/developer skills and leading a store like a real business on the highest professional level possible, makes the success in this case. how long have you been building for samsung? we understand your watch face is exclusive to the galaxy store. why choose samsung? my first free watch face was published only one year ago. i could not believe when i saw thousands of downloads in the statistic tool after the first day. i knew immediately that this is the right place, and there is a huge opportunity on this platform. what was your inspiration for building watch faces for the galaxy store? the design possibilities on a smartwatch are without limits. however, a lot of users like the look of a luxury mechanical watch. i do try to combine these two factors, and i do offer a classic design with functions and mechanisms, which could not be realized in the analog form. we noticed your all your watch faces contain significant features such as animations and motion. can you share about your experience marrying design and technology? how does samsung help you create the best user experience? samsung provides us with a powerful instrument where a watch face could be designed and composed without knowledge of coding. this helps to focus on the most important thing - what the user is looking for, which is a great design with all important functions included. i try to always add an extra element or factor, making my fans and customers happy with my products. as an example, i use the gyroscopic 3d feature to reveal advanced information or functionality, such as a hidden, animated heart to show heart rate. tell us about the samsung developer program. how did you get involved? i feel supported as a developer since day one, as i opened my first store. however, after i was informed that i’m a top seller on the galaxy store, i joined the program, i now feel i am part of team. the most amazing experience was to meet all of the members live at sdc 2019 and to discuss future development opportunities, which we are now a part of. what advice do you have for other developers, designers, or creators who want to grow with samsung and get the most of the product family? there is a lot of information, blogs, video-tutorials, and presentations out there. i was doing research, and learned from samsung team members and successful designers, weeks before i started selling on the galaxy store. advice on how to be successful was compressed into three words by chis shomo from infinity watchfaces: design, branding & promo-video. thanks to tomas joscak for sharing his insights on what it takes to blend creativity and technology to create an elegant, luxury watch design. if you're on a samsung device, please check out his award-winning collection. be sure to follow us on @samsung_dev for more interviews with the 'best of' 2019 winners in the coming weeks.

      Samsung Developer Program

      https://developer.samsung.com/sdp/blog/en-us/2020/01/27/best-of-galaxy-store-awards-2019-winner-vienna-studios-tomas-joscak-speaks-to-blending-design-and-technology-to-become-a-top-galaxy-store-seller
      1. announcement | design, game, galaxy watch, mobile, marketplace

      blog

      Get Ready for POW! The Samsung Developers Podcast Season 2 Starts February 22nd!

      hi, this is eric from samsung developers. normally, i’m behind the scenes managing the samsung developers website and creating tools for our talented group of developer evangelists. today, i’m going to step into the spotlight and chat with my friend and colleague, tony morelan, about the next season of pow! the samsung developers podcast. eric: we’re starting season 2 of the samsung developers podcast next week. can you tell our readers how the podcast got started? tony: after the success of the best of galaxy store awards at sdc 2019, we talked about new ways we could engage with our audiences. we were already doing live events, webinars, and office hours, but we wanted to find a way to give our successful developers and designers a way to connect with fellow developers and tell their stories. eric: for those who might not know about the pow! podcast, how would you describe it? tony: the goal of the podcast is to inspire people to create for samsung. we do this by interviewing influential designers and developers, as well as people internally at samsung talking about the latest tools and services. eric: i listen to a lot of podcasts about coding, baseball, music, history, and classic cars. some podcasts, like hardcore history, have incredibly high production values and could be the soundtrack for a documentary, while many others are just a casual back-and-forth conversation without a lot of cuts. can you take us through your vision for the podcast and the steps you go through to make a podcast episode? tony: my vision for the podcast has always been to create a channel for developers and designers to learn about new opportunities and hear from the success of others. i was first inspired by the npr podcast how i built this hosted by guy raz. his podcast has inspirational stories, great interviews and high-quality production. i absolutely love how they integrate music throughout each episode to help set the mood and give color to the audio. the first step for each episode is to first have a pre-interview call with the guest. this is my chance to go over the production steps, review questions and topics and just work out any technical issues. about a week later we will record the actual interview, which always is just a casual conversation between two people. the beauty of doing a pre-recorded interview is that we get to make mistakes and do re-takes. this really helps take the stress out of recording so that we can just relax and talk away. eric: one thing i noticed when listening to season 1, is that you always start the conversation by asking who they are. some people answer very straightforward, as if reading their cv, while others go way off script. i think it’s such a unique way to start the conversation. what led you to start with that question? tony: that all started because typically i really don’t know the person before they come on to the podcast. i wrote that question for the pre-interview so that i could get a quick peek into their personality. is this person very type a; structured, formal, precise? or are they type b; free flowing, loose and care-free? having this little sneak peek into their personality helps me write the questions for the interview. however, i realized that listeners would love to know this as well. so as an ice-breaker i always start each episode with this same question, and it is very interesting how each person answers it so differently. eric: because of the covid pandemic, the way we do our jobs has certainly changed. i miss seeing everyone in person, but i don’t know anyone that misses their commute. how has covid changed your work on the podcast last year? tony: samsung had us working from home starting in march 2020. i had just returned from orlando, florida after attending the podfest 2020 podcast conference and was only in the office for one day. none of us would’ve imagined that we’d still be working from home almost a year later. i remember those first remote meetings we did as a group, thinking we’d be isolating for 6-8 weeks and then return to the office environment. fortunately, i have worked on many audio and video projects from my home studio. so i was able to conduct most of the season 1 interviews from home. eric: what were your favorite moments from the first season of the podcast? anything that surprised you during your interviews? tony: there were lots of great moments. having been a huge fan of the forza franchise, it was great to interview andy beaudoin from microsoft/turn 10 studios. it was also a lot of fun for me to be interviewed by our own charlotte allen and tell my crazy story about how i ended up at samsung. another top highlight was the interview with chris shomo. when i was first learning that you could design and sell watch faces for samsung, i found a video of chris speaking at the 2017 samsung developer conference. it was that video that inspired me to see if i could design and sell my own watch faces. who would have thought that a few years later i would be hosting a podcast for samsung and interviewing chris. that was insane! oh ya, and learning that his house was featured in a hollywood movie and that it really is haunted! eric: i believe we got some great feedback from our community on season 1. did any of this feedback influence how you prepared for this season 2? tony: all of the feedback we received was great. i especially enjoyed receiving the personal messages from listeners and how inspired they were. it’s this energy that motivates us to have another great season. eric: season 1 had a mixture of developers, designers, and samsung employees sharing their thoughts. what can you share with our readers about the upcoming season of the podcast? tony: i am really excited about season 2. i think the biggest addition this season is that i will be interviewing many of the 2020 best of galaxy store winners. it seems like each winner has such a unique story to tell. all of their journeys are so vastly different, and i know they will be very insightful. eric: anything else you can tell us about season 2? tony: we have some interviews scheduled around big announcements, new releases, updates, etc. i am super excited to share this news on the podcast when it can publicly be revealed. thanks to tony morelan for joining me today. the first episode of season 2 will be available next monday, february 22nd. to follow along, use your favorite podcast app or listen directly page. for more information on working with samsung to develop apps, galaxy watch faces, and galaxy themes, sign up for our newsletter and visit our developer forums.

      Samsung Developers

      https://developer.samsung.com/sdp/blog/en-us/2021/02/17/get-ready-for-pow-the-samsung-developers-podcast-season-2-starts-february-22nd
      No Search Results
      No Search results. Try using another keyword.
      • <<
      • <
      • 1
      • 2
      • 3
      • 4
      • 5
      • 6
      • 7
      • 8
      • 9
      • 10
      • >
      • >>
      Samsung Developers
      Samsung Developers
      Quick Link
      • Android USB Driver
      • Code Lab
      • Galaxy Emulator Skin
      • Foldables and Large Screens
      • One UI Beta
      • Remote Test Lab
      • Developer Support
      Family Site
      • Bixby
      • Knox
      • Samsung Pay
      • SmartThings
      • Tizen
      • Samsung Research
      • SamsungOpen Source
      • Samsung Dev Spain
      • Samsung Dev Brazil
      Legal
      • Terms
      • Privacy
      • Open Source License
      • Cookie Policy
      Social Communications
      • Facebook
      • Instagram
      • Twitter
      • YouTube
      • Buzzsprout
      • Rss
      • Linkedin
      • System Status
      • Site Map
      • System Status
      • Site Map
      • facebook
      • instagram
      • twitter
      • youtube
      • buzzsprout
      • rss
      • linkedin

      Copyright © 2023 SAMSUNG. All rights reserved.