RenderDoc is an MIT-licenced graphics API debugger that supports a variety of operating systems and APIs, such as Vulkan, OpenGL ES, OpenGL, D3D11 & D3D12. It is designed for quick and easy single frame capture and detailed introspection of any application. In recent years, RenderDoc has become the preferred graphics API call analysis tool for many high-profile game and middleware developers. Engine integration ships with Unity & Unreal.
Samsung is actively contributing to the RenderDoc project, currently focusing on Android Vulkan and OpenGL ES support.
You can learn more about the tool on the RenderDoc website.