GPUWatch 1.0 & 1.5 Userguide
GPUWatch is a tool for observing GPU activity in your application. GPUWatch is made for developers who use Samsung devices to get GPU related information with the least effort. Detailed information is overlaid onto the screen in real-time. And it is very simple to enable - no PC required.
In the mobile world, the key to a great user experience is performance with efficiency. Efficient applications have low power requirements which both improves battery life and keeps the device temperature in a comfortable range. Developers aim to achieve not only higher performance but also better efficiency through optimization. To reach these goals it is necessary to measure the current status which is the job of a profiling tool, like GPUWatch. GPUWatch gives information about GPU work, resource allocation, processor status and more so that developers can get clues about bottlenecks and the best ways to fix them. Then they can finally get the desired performance. Also, they can evaluate the application in many different environments.
You can utilize GPUWatch in lots of different ways. It’s up to you what you will do using this easily accessible and informative tool.
|Galaxy S10 series||✓||✓|
|Galaxy S20 series||✓|
|Galaxy Note9 series||△*||✓|
|Galaxy Note10 series||✓||✓|
|Galaxy Note20 series||✓|
|Galaxy Z Flip||✓|
|Galaxy Z Fold2||✓|
△Only devices launched in Europe and Korea.
How To Use
You can easily turn on the GPUWatch overlay for your application:
- Setting → Developer Options → GPUWatch On
- Select the App to profile
- Select Rendering API
- Launch the App
If nothing is shown, check whether both application name and rendering API are set correctly.
Each metric is calculated from values measured over 120ms. The icon ★ marks funtionality that is supported from v1.5 onwards.
|Cur||Average FPS during recent 120ms|
|Med★||Median value among all measured FPS since launch
When we put FPSs in line in a ascending order, the value at the center is median.
Median FPS is calculated as a value rounded to one decimal place.
How to calculate
30 31 38 32 29 35 → 29 30 31 32 35 38
sort → The median is 31.5(average(31,32))
|Stb★||TotalFPS to StableFPS ratio as a percentage
StableFPS : MedianFps +- MedianFps x 0.2
|CPU working time against total time (working time + idle time) considering load over all CPU cores.|
|CPU time of this process including both user time and kernel time.
(This is the default instead of 'CPU Total Usage' since v1.5)
|GPU||Proportion of working cycles against total cycles of GPU.|
Frames are captured at a regular time interval. If you want to capture manually, press the Volume Down key.
|Thumbnail||Thumbnail of rendered image.|
|Scene Info||Frame number since launching and draw time for the frame.|
|Proportion of working cycles against total cycles of GPU.
This graph draws a box for each renderpass with a size proportional to the draw time for the renderpass in the current frame.
Each renderpass is separated with a transparent border. For short renderpasses the index is hidden and the area is shown as a lighter color without border. If many renderpasses exist, graphs are animated with marquee effect.
About index (x,y,z) of graph,
x means renderpass index (this may not be exactly matched with FBO id.)
y means the count of glDrawCall (glDrawArrays, glDrawElements, glClear for GLES, vkCmdDrawXXX for Vulkan)
z means count of vertices
|This graph draws the vertex and fragment workload of each renderpass.
The y-axis shows the proportion of the vertex or fragment cycles used compared to the total cycles available.
The x-axis matches the “Renderpass Timeline” graph above, which means that the corresponding area of the activity graph with each renderpass of the timeline graph represents the workload of that renderpass.
You can configure layout details including colors and visibility for each widget through the "Widget Settings" submenu of "GPUWatch".
|1.0||May 2020||Initial release|