Adaptive Performance
Introduction
Adaptive Performance provides that way to manage both the thermals and performance of a game on a mobile device. Samsung has partnered with Unity, to provide this solution.
Why is managing both the thermals and performance important on a device?
The answer is that today’s mobile devices have more resources than in the past, but they are still limited. As resources increased, developers wanted more natural and authentic graphics. So the game needs more resources, which naturally leads to an increase in temperature.
But in this situation, the problem is that there is no information about those resources. And that means that developers couldn’t recognize the reason for performance drops.
To avoid this situation, developers not only optimize the entire game, but also use settings to control various graphics qualities to target the appropriate performance on each device. But if a developer could know sufficient hardware information before the device faces a performance drop, then they can easily and effectively manage the performance of the device.
Samsung provides hints that can easily read the temperature and state of the device through the GameSDK, then Unity processes that information and provides a way to manage thermal and performance through Adaptive Performance.
This graph shows how Adaptive Performance helps sustain a high frame rate in the Mega City Unity demo running on the Samsung Galaxy S10. The blue line shows a much more stable frame rate with Adaptive Performance while the red line shows the behaviour before Adaptive Performance was added.
As you can see from this result, Adaptive Performance makes much more stable frame rate, and it can improve the user experience.
How to Use
Adaptive Performance is a package for Unity Engine. To use it, follow the instructions below.
Unity Editor → Window → Package Manager → choose Package : all → install Adaptive Performance & Adaptive Performance Samsung Android
Actually that is all that is required to use Adaptive Performance, you don't need any setting for this. But if you need more detailed information, look at the links below.
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Adaptive Performance Preview! Install and User Guide (Korean)
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A Deep Look Inside games : GameSDK and Adaptive Performance (English)
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Unity Blog (Korean)
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Unity Blog (English)
Supported Devices
With the first launch of Adaptive Performance, we supported devices after Galaxy S10 running Android Pie. After launch we have added support for all old and new Samsung Galaxy models with Android 10.
Also we provide below support devices list.
Series | Models |
---|---|
Galaxy S | Galaxy S10e / S10 / S10+ Galaxy S10 Lite Galaxy S20 / S20+ / S20 Ultra Galaxy S20 Lite |
Galaxy Note | Galaxy Note9 Galaxy Note10 / Note10+ Galaxy Note10 Lite Galaxy Note20 / Note20 Ultra |
Galaxy Z | Galaxy Z Fold2 |
Galaxy A | Galaxy A10s Galaxy A11 Galaxy A21s Galaxy A31 Galaxy A41 Galaxy A50s Galaxy A51 Galaxy A51 5G Galaxy A71 Galaxy A71 5G Galaxy A80 Galaxy A8 2018 Galaxy A9 2018 Galaxy A9 2018 Galaxy A90 5G |
Galaxy Xcover | Galaxy Xcover 4s Galaxy Xcover Pro |
Galaxy M | Galaxy M11 Galaxy M30s Galaxy M31s |
Galaxy Tab | Galaxy Tab S6 Galaxy Tab S7 Galaxy Tab S7+ |
Support status for each model could be different by the selling area and the OS version of the device.