v1.0
Adaptive Performance v1.0
v2.0
Adaptive Performance v2.0
Why is managing both the thermals and performance important on a device? The answer is that today’s mobile devices have more resources than in the past, but they are still limited. As resources increased, developers wanted more natural and authentic graphics. So the game needs more resources, which naturally leads to an increase in temperature. But in this situation, the problem is that there is no information about those resources. And that means that developers couldn’t recognize the reason for performance drops.
To avoid this situation, developers not only optimize the entire game, but also use settings to control various graphics qualities to target the appropriate performance on each device. But if a developer could know sufficient hardware information before the device faces a performance drop, then they can easily and effectively manage the performance of the device.
Samsung provides hints that can easily read the temperature and state of the device through the GameSDK, then Unity processes that information and provides a way to manage thermal and performance through Adaptive Performance.
This graph shows how Adaptive Performance helps sustain a high frame rate in the Mega City Unity demo running on the Samsung Galaxy S10. The blue line shows a much more stable frame rate with Adaptive Performance while the red line shows the behaviour before Adaptive Performance was added. As you can see from this result, Adaptive Performance makes much more stable frame rate, and it can improve the user experience.
Adaptive Performance is a package for Unity Engine. To use it, follow the instructions below.
Unity Editor → Window → Package Manager → choose Package : all → install Adaptive Performance & Adaptive Performance Samsung Android
Actually that is all that is required to use Adaptive Performance, you don't need any setting for this. But if you need more detailed information, look at the links below.
Adaptive Performance Release Note
Adaptive Performance Preview! Install and User Guide (Korean)
A Deep Look Inside games : GameSDK and Adaptive Performance (English)
Unity Blog (Korean)
Unity Blog (English)
With the first launch of Adaptive Performance, we supported devices after Galaxy S10 running Android Pie. After launch we have added support for all old and new Samsung Galaxy models with Android 10.
Also we provide below support devices list.
Support status for each model could be different by the selling area and the OS version of the device.