CAPH.WUI.ENGINE.RENDERING.AMBIENTLIGHT
AmbientLight has no position or direction. This illuminates a BasePage equally throughout.
Constructor
AmbientLight | ||
Description | ||
AmbientLight 'build' method is used to build AmbientLight object | ||
Parameters | ||
hex | Number | -Numeric value of the RGB component of the color. -This creates an Ambientlight with a color. |
Emulator Support | Y | |
SDK Constraint | None | |
Example | ||
var AccRendering = caph.wui.engine.rendering; var basePage = new AccRendering.BasePage(); var geometry = new AccRendering.SphereGeometry().build(100, 100, 100); var matrial = new AccRendering.BasicMaterial(); var object = new AccRendering.Mesh3d(geometry, matrial.build({ color: Math.random() * 0xffffff, opacity: 0.5 })); basePage.add(object); var light = new AccRendering.AmbientLight().build(0xFFFF00); light.position.set(500, 0, 0); basePage.scene.add(light); var renderer = new AccRendering.CanvasRenderer(); renderer.render(basePage); |
Methods
build | ||
Description | ||
AmbientLight 'build' method is used to build AmbientLight object | ||
Parameters | ■hex - Number - Numeric value of the RGB component of the color. - This creates an Ambientlight with a color. | |
Return | ■Object - An instance of THREE.AmbientLight | |
Emulator Support | Y | |
SDK Constraint | none | |
Example | ||
var AccRendering = caph.wui.engine.rendering; var basePage = new AccRendering.BasePage(); var geometry = new AccRendering.SphereGeometry().build(100, 100, 100); var matrial = new AccRendering.BasicMaterial(); var object = new AccRendering.Mesh3d(geometry, matrial.build({ color: Math.random() * 0xffffff, opacity: 0.5 })); basePage.add(object); var light = new AccRendering.AmbientLight().build(0xFFFF00); light.position.set(500, 0, 0); basePage.scene.add(light); var renderer = new AccRendering.CanvasRenderer(); renderer.render(basePage); |
AmbientLight | ||
Description | ||
(Constructor) AmbientLight 'build' method is used to build AmbientLight object | ||
Parameters | ■hex - Number - Numeric value of the RGB component of the color. - This creates an Ambientlight with a color. | |
Return | ■Object - An instance of AmbientLight | |
Emulator Support | Y | |
SDK Constraint | none | |
Example | ||
var AccRendering = caph.wui.engine.rendering; var basePage = new AccRendering.BasePage(); var geometry = new AccRendering.SphereGeometry().build(100, 100, 100); var matrial = new AccRendering.BasicMaterial(); var object = new AccRendering.Mesh3d(geometry, matrial.build({ color: Math.random() * 0xffffff, opacity: 0.5 })); basePage.add(object); var light = new AccRendering.AmbientLight().build(0xFFFF00); light.position.set(500, 0, 0); basePage.scene.add(light); var renderer = new AccRendering.CanvasRenderer(); renderer.render(basePage); |