Using Health Services on Galaxy Watch
Health Services helps you to track the user’s activities like exercises, sleep or heart rate with a Galaxy Watch that operates on Wear OS Powered by Samsung.
Start Your Learning Journey with Code Lab
Testea la postura de los nuevos “foldables”, creando una web app que utilice la cámara frontal y trasera de tu celular
Llegaron los nuevos dispositivos foldables y abren un mundo de posibilidades para el programador. Estos celulares permiten tener diferentes formas físicas en un solo dispositivo, lo que puede generar nuevas oportunidades de innovación.
Optimizing Mobile Game Performance: RuneScape
Let’s create a web camera app ready for foldable devices.
Creating web apps in foldable devices
Installing Tizen Studio on the Latest macOS and Avoiding Notarization
How to avoid notarization issues when installing Tizen Studio on macOS.
HTTP Live Streaming in the Metaverse?
Welcome to Sylwester who has recently joined our team to work on Web apps (including WebXR apps) as part of the 5G Tours project!
Foldable Adaptation Essentials: App Continuity and Multi-Window Handling
Learn how to adapt app continuity and multi-window in your app.
Game Physics on the Web in AFrame
Adding physics to Virtual Reality and Augmented Reality scenes greatly improves the illusion of immersion.
Step into the Decentralized Blockchain Future with Samsung Blockchain Ecosystem
Samsung offers two different SDKs to cover your blockchain development needs. Read more about them in this blog.
Adapt Your App to Foldable Devices for an Optimal User Experience
Foldable technology for mobile is a groundbreaking experience. Get a better understanding about the adaptation, modification, and design changes that are required.
New Game Changing Vulkan Extensions for Mobile: Timeline Semaphores
In this third and final blog of the new game-changing Vulkan extensions for mobile series from Arm, we introduce the timeline semaphores extension which is an improvement to Vulkan's synchronization model.
New Game Changing Vulkan Extensions for Mobile: Buffer Device Address
In this second blog of the new game-changing Vulkan extensions for mobile series from Arm, explore Vulkan's unique buffer device address extension which allows you to load a buffer address and immediately treat it as a pointer to storage buffer memory.
New Game Changing Vulkan Extensions for Mobile: Descriptor Indexing
In this first blog of the new game-changing Vulkan extensions for mobile series from Arm, discover the new descriptor indexing extension that enables bindless algorithms.
New Vulkan Extensions for Mobile: Legacy Support Extensions
This is the second of two blogs in the Vulkan Extensions for mobile series from Arm. It explores the new legacy support extensions which facilitate old applications that need to keep running through API translation layers.
New Vulkan Extensions for Mobile: Maintenance Extensions
In this first blog of the Vulkan Extensions for mobile series from Arm, explore the new maintenance extensions which fills holes in the Vulkan specification.
Want to Publish Games on Galaxy Store using UDP?
This blog provides a hands-on tutorial on how to integrate IAP into your Unity game using the Unity Distribution Portal (UDP) package and then distribute it to Galaxy Store through the UDP console.
Responsive Design: The Dark Mode
As promised in my last post, I bring you a dark mode tutorial ?.
Improving web performance with responsive design
Improving web performance with responsive design--Making your web app adaptive following responsive…
Using Remote Test Lab with Android Studio
This blog shows how to connect a Remote Test Lab device with a local development machine’s ADB (Android Debug Bridge) using Remote Debug Bridge to deploy and debug your app.
Using Conservative Morphological Anti-Aliasing to Improve Game Visuals
Anti-Aliasing is an important addition to any game to improve visual quality by smoothing out the jagged edges of a scene. CMAA demonstrates itself as a superior solution to anti-aliasing.
Best Practices for Mobile Game Developers and Artists
The State of Online Tracking pt.1
The State of Online Tracking pt.1 An Introduction to Cookies
Integrating Samsung IAP in Your Unity Game
This blog shows how to integrate Samsung IAP with a Unity project using the Samsung Unity IAP Plugin.
Send TRX with the Samsung Blockchain Platform SDK
The Samsung Blockchain Platform SDK enables Android developers to develop applications that interact with the TRON blockchain platform.
Remote Test Lab: Testing Your App with Auto Repeat
This blog introduces Auto Repeat, which is a tool that lets you create a test scenario automatically, repeat the same test several times, and reuse the test later.
Remote Device Manager, An Easy Way to Launch Your Application with Tizen Studio
Tizen Studio Remote Device Manager provides an easy way to connect, disconnect, and deploy projects from Tizen Studio to Tizen-enabled devices when all devices are on the same network.
Developing Mobile Games with Phaser
Start developing games with the Phaser framework.
Integration of Samsung IAP Services in Android Apps
An app server is required to validate a purchase of in-app item. This blog explains how an Android app can communicate with a server.
Ensuring Secure Purchases Using the Samsung IAP Server API
Samsung IAP offers server APIs to verify a purchase. This blog explains the necessity of having own server and how this server can be used to validate a purchase.
Creating your First APK with the Cordova CLI - Part II
Learn how to use Apache Cordova to create mobile Apps with web technologies
Create Your Tizen Web App On Visual Studio Code
Creating your First APK with the Cordova CLI - Part I
Learn how to use Apache Cordova to create mobile Apps with web technologies
Adapt Your App for Galaxy Flex Mode
To provide users with a convenient and versatile foldable experience, developers need to optimize their apps to meet the Flex Mode standard. In this article, we discuss some APIs of Google’s new WindowManager library to optimize apps for Galaxy Z Flip and Galaxy Z Fold2 devices.
Animate Your Avatar Using Galaxy AR Emoji SDK for Unity
The Galaxy AR Emoji SDK for Unity enables control of the user's AR Emoji avatar in your application, such as using the avatar to represent a game character. This tutorial shows how to use an AR Emoji avatar in a Unity android application for Galaxy devices by adding different animation movements.
Seamless UI Experience of Your App for Samsung Galaxy Z Fold2
Maintaining the legacy of foldable technology, Samsung recently released the new Galaxy Z Fold2. This device is designed to provide a new and seamless experience to users with its Infinity Flex Display. As a developer, you can adjust your app to provide the best UI experience to your users. In this blog, we will demonstrate how a stopwatch app can be modified to adjust with Galaxy Z Fold2 devices.
Workout, a Tizen Sample App: Using CircleListView to Display Data
Workout, a Tizen Sample App: Gathering Heart Rate Data
Workout, a Tizen Sample App: Calculating Distance Traveled
Zooming In/Out in Samsung DeX Mode
Samsung DeX offers a PC-like experience for a phone app. This blog explains how the mouse wheel up/down action can be used to implement the pinch zoom in/out action in a DeX-compatible app.
Take your Ethereum Dapp to Galaxy Devices Around the World
Learn how to easily transform your Ethereum Web Dapp into a fully functional Android App using Samsung Blockchain Platform SDK.
HTML and Templates & JavaScript Template Literals
HTML in the Web is often made of reusable components, composed by templates, making it convenient to edit the different parts that make up a website. There are many templating languages used in the web such as handlebars, Pug, Vue and JSX; these are primarily used for composing HTML. Modern JavaScript has templating syntax built in which can use for all kinds of purposes including composing HTML.
Redeeming Push Notifications
You know that thing where you go to a web site then, before you can do anything, you have to acknowledge the push notification request. Do you hate that? Yeah, me too.
Android Game Analysis with Arm Mobile Studio
Send Ether with Samsung Blockchain Platform SDK
The Samsung Blockchain Platform SDK enables Android developers to develop applications that interact with the Etherum blockchain platform.
Cómo Usar el Samsung In-App Purchase SDK en sus Juegos Creados con Unity
Aprenda a usar el SDK de compras desde Aplicaciones en sus juegos de Unity y tenga una nueva forma de monetización
Create ASTC Textures Faster With the New astcenc 2.0 Open Source Compression Tool
Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format, developed by Arm and AMD and released as royalty-free open standard by the Khronos Group.
Workout, a Tizen Sample App for Monitoring Health Sensors
Improve Device Integration for Your Web App in Just a Few Minutes
This was a feature I had set aside an afternoon to implement but in the end it only needed a moment and made the experience significantly better.
Introducing New Xamarin.Forms Extension Libraries for Tizen
Sharpnado.Shadows, PancakeView, CardsView, and RG.Plugins.Popup Xamarin.Forms extension libraries now support Tizen.
Using the Samsung In-App Purchase SDK in your Unity Games
Learn how to use the Samsung IAP SDK in your Unity games and and have a new way to monetize them, whether it is with one-off payments or subscriptions.
Bring your Unity Game to the Samsung Galaxy Store
Learn how to reach a new gaming audience by publishing your Unity games in Galaxy Store.
Using Node Modules in Deno
Using Node Modules in Deno
Identifying Memory Leaks with dotnet-dump and dotnet-gcdump
Learn how to monitor memory usage of a Tizen .NET application and identify possible memory leaks using dotnet-dump and dotnet-gcdump.
Making a useful ‘offline’ page for your web app.
In ideal conditions the user will always maintain a good connection to the web but things are seldom ideal. Fortunately since we’re been building a web app we have a service worker which has the capability of caching network responses.
Finding Performance Bottlenecks with dotnet-trace
Learn how to profile a Tizen .NET application during startup to identify major performance issues using dotnet-trace.
Installing .NET Diagnostic Tools on Tizen Devices
Tizen 5.5 supports a new sdb shell CLI command called dotnet, used for advanced testing and debugging scenarios.
Asynchronous Coding Concepts for Tizen .NET Applications
Asynchronous coding is essential for writing responsive and efficient programs. This article explains a few basic concepts of asynchronous coding in C# and some common practices in Tizen applications.
Test Your Watch Face on Real Devices in Remote Test Lab
If you are a watch face designer and want to distribute your watch face, it is highly recommended that you test your watch face on a real device before publishing it.
Tizen Tidbits: Reviewing More UI Samples
This video will review the heart rate monitor and the Tizen Advanced UI samples.