Playback Using Audio Elements
This topic describes how your application can play audio content using the HTML5 <audio>
element.
Related Info
The HTML5 <audio>
element is a standard way to embed audio content in Web applications. You can use the <audio>
element to stream audio files on a Samsung TV. The <audio>
element inherits all the properties and methods of the HTMLMediaElement interface.
Samsung TVs support a variety of standard audio formats. For more information on the supported formats, see the Media Specifications.
Implementing an Audio Player
To create an audio player using HTML5:
-
Create an
<audio>
element, and add attributes and properties.
You can create the element in HTML or in JavaScript:- In HTML:
The following are some basic attributes for the HTML<body> <audio id='audio' src='yourAudioURI' loop controls> </audio> </body>
<audio>
element. For more information, see the HTML <audio> element.autoplay
: Start playing the media as soon as it is ready.controls
: Show the playback controls.loop
: Start playing the media again from the beginning as soon as it ends.muted
: Mute the audio output.preload
: Specify whether the application can begin downloading the media or its meta data before the media is needed for playback.src
: Set the URI of the media file.
- In JavaScript:
The following are some basic properties for the JavaScriptvar audioElement = document.createElement('audio'); audioElement.src = 'yourAudioURI'; audioElement.loop = true; audioElement.controls = true; audioElement.load(); document.body.appendChild(audioElement);
<audio>
element. You can also use the HTML attributes as properties. For more information, see the HTMLMediaElement Properties.audioTracks
: Lists the audio tracks contained in the element.buffered
: Returns the time ranges that the audio player has buffered.currentTime
: Indicates the current playback position, in seconds.duration
: Indicates the length of the media, in seconds.ended
: Indicates whether the media has finished playing.paused
: Indicates whether the media playback is paused.volume
: Indicates the audio volume, where 0.0 is silent and 1.0 is loudest.
NoteThe<audio>
element only differs from the<video>
element by having no visual component to the player. Attributes related to the visual component, such as height, width, and poster image, are not supported by the<audio>
element. - In HTML:
-
Define event listeners.
For more information on the available events, see Media events.var audioElement = document.getElementById('audio'); audioElement.addEventListener('loadeddata', function () { console.log('Audio loaded.'); }); audioElement.addEventListener('timeupdate', function () { console.log('Current time: ' + audioElement.currentTime); }); audioElement.addEventListener('seeked', function () { console.log('Seek operation completed.'); }); audioElement.addEventListener('stalled', function () { console.log('Audio stalled.'); }); audioElement.addEventListener('ended', function () { console.log('Audio ended.'); });
-
Control the playback:
- Use the HTMLMediaElement Methods to control the audio player:
addTextTrack()
: Add a text track to the audio player.canPlayType()
: Determine whether the specified media type can be played.load()
: Reset the audio player and restart media playback. This method can be useful for releasing resources after anysrc
attribute and<source>
element descendants have been removed.pause()
: Pause media playback. If playback is already paused, this method has no effect.play()
: Begin media playback.
- To move to a specific time in the media, set the
currentTime
property. ThecurrentTime
property sets or returns the current playback position, in seconds. When you set this property, the playback jumps to the specified position in the audio.var audioElement = document.getElementById('audio'); /* Move 10 seconds forward */ var seekTime = audioElement.currentTime + 10; if (seekTime >= 0 && seekTime <= audioElement.duration) { audioElement.currentTime = seekTime; } /* Move 10 seconds back */ var seekTime = audioElement.currentTime - 10; if (seekTime >= 0 && seekTime <= audioElement.duration) { audioElement.currentTime = seekTime; } /* Move timeline to 30 seconds */ audioElement.currentTime = 30;
NoteIf the meta data of the media file is loaded, you can move to the specified time position even when the media file is not playing. For more information, see Retrieving Media Information.
- Use the HTMLMediaElement Methods to control the audio player:
- To control the playback rate (trick play) of the media, set the
playbackRate
property as a multiplier for the playback rate.
Positive values for theplaybackRate
property play the media forwards, while negative values cause the media to play in reverse.var audioElement = document.getElementById('audio'); /* Set to half speed */ var speed = 0.5; audioElement.playbackRate = speed; /* Set to double speed */ var speed = 2.0; audioElement.playbackRate = speed;
Embedding Multiple Audio Files
To add multiple audio files to an audio player, for playing in sequence:
-
Create a
<source>
element for each audio file you want to add.<audio id='audio'> <source class='active' src='yourAudioURI_1'></source> <source src='yourAudioURI_2'></source> </audio>
NoteTo improve application performance, you can optionally add thetype
attribute to each<source>
element. By indicating the MIME types of the media files using thetype
attribute, you can immediately skip media in formats that are not supported by the TV. -
When the first audio file has finished playing, start playback for the next file:
var audioElement = document.getElementById('audio'); audioElement.addEventListener('ended', function(e){ var activeSource = document.querySelector('#audio source.active'); var nextSource = document.querySelector('#audio source.active + source') || document.querySelector('#audio source:first-child'); // deactivate current source, and activate the next one activeSource.className = ''; nextSource.className = 'active'; // update the audio source and start playback audioElement.src = nextSource.src; audioElement.play(); })
Handling Errors
The error
property returns an instance of the MediaError interface, which returns a numerical code value representing the error state of the media element.
Value | Name | Description |
---|---|---|
1 | MEDIA_ERR_ABORTED
|
Fetching process aborted by the user |
2 | MEDIA_ERR_NETWORK
|
Network error occurred during downloading |
3 | MEDIA_ERR_DECODE
|
Error occurred during decoding |
4 | MEDIA_ERR_SRC_NOT_SUPPORTED
|
Media format not supported |
Table 1. Media error states
var audioElement = document.getElementById('audio');
audioElement.addEventListener('error', function()
{
/* Audio playback failed: show an error message */
switch (audioElement.error.code)
{
case 1:
// 'MEDIA_ERR_ABORTED : 1, Media data download is stopped by the user'
break;
case 2:
// 'MEDIA_ERR_NETWORK : 2, Download is stopped due to network error'
break;
case 3:
// 'MEDIA_ERR_DECODE : 3, Media data decoding failure'
break;
case 4:
// 'MEDIA_ERR_SRC_NOT_SUPPORTED : 4, Format not supported'
break
}
}, false);