Initializing WASM Player

This topic covers how to initialize the Tizen WASM Player.

To make Media Player work with the WASM player, the following prerequisites and setup operations need to be met:

Setting Up ElementaryMediaStreamSource as a Source Object

In the WASM Player, the ElementaryMediaStreamSource class acts as a source object for HTMLMediaElement. To set up ElementaryMediaStreamSource and HTMLMediaElement to work together:

  1. Create the HTMLMediaElement object:

    auto html_media_element = std::make_unique<samsung::html::HTMLMediaElement>(element_id);
    
  2. Create an object implementing the HTMLMediaElementListener interface and associate it with the media element. This step is optional, but the events generated by the media element are essential for creating a functional media player.

    1. Define a custom implementation of HTMLMediaElementListener:
      class MyMediaElementListener : public samsung::html::HTMLMediaElementListener {
        // Override virtual methods that the application uses
      };
      
    2. Instantiate the custom listener and associate it with the HTMLMediaElement object:
      auto my_media_element_listener = std::make_unique<MyMediaElementListener>();
      html_media_element->SetListener(my_media_element_listener.get());
      
  3. Create the ElementaryMediaStreamSource object:

    using LatencyMode = samsung::wasm::ElementaryMediaStreamSource::LatencyMode;
    using RenderingMode = samsung::wasm::ElementaryMediaStreamSource::RenderingMode;
    
    auto elementary_media_stream_source = std::make_unique<samsung::wasm::ElementaryMediaStreamSource>(LatencyMode::kNormal, RenderingMode::kMediaElement);
    
  4. Create an object implementing the ElementaryMediaStreamSourceListener interface and associate it with the source. This step is optional, but the events generated by the source are essential for creating a functional media player.

    1. Define a custom implementation of ElementaryMediaStreamSourceListener:

      class MySourceListener : public samsung::wasm::ElementaryMediaStreamSourceListener {
        // Override virtual methods that the application uses
      };
      
    2. Instantiate the custom listener and associate it with the ElementaryMediaStreamSource object:

      auto my_source_listener = std::make_unique<MySourceListener>();
      elementary_media_stream_source->SetListener(my_source_listener.get());
      
  5. Attach ElementaryMediaStreamSource to HTMLMediaElement:

    html_media_element->SetSrc(elementary_media_stream_source.get());
    

Adding ElementaryMediaTracks to ElementaryMediaStreamSource

Once ElementaryMediaStreamSource is created and attached to HTMLMediaElement, the application must configure the tracks that take part in the media playback. Depending on its needs, the application can add up to one video track and up to one audio track to the source, as described below.

Preparing Video Track Configuration

To prepare an ElementaryVideoStreamTrackConfig structure, fill it with an initial configuration of a video track:

samsung::wasm::ElementaryVideoStreamTrackConfig conf;
conf.mimeType = "video/mp4; codecs=\"hev1.1.6.L93.B0\""; // h265
conf.extradata = { /* codec extradata */ };
conf.width = 1920;
conf.height = 1080;
conf.framerateNum = 60;
conf.framerateDen = 1;
conf.decodingMode = samsung::wasm::DecodingMode::kHardware;

For information on supported codecs and configurations, see Media Specifications.

Preparing Audio Track Configuration

To prepare an ElementaryAudioStreamTrackConfig structure, fill it with a configuration of an audio track:

samsung::wasm::ElementaryAudioStreamTrackConfig conf;
conf.mimeType = "audio/mp4; codecs=\"mp4a.40.2\""; // AAC
conf.extradata = { /* codec extradata */ };
conf.sampleFormat = samsung::wasm::SampleFormat::kPlanarF32;
conf.channelLayout = samsung::wasm::ChannelLayout::kStereo;
conf.samplesPerSecond = 48000;
conf.decodingMode = samsung::wasm::DecodingMode::kHardware;

Adding a Track to the Source

As soon as a track's configuration is ready, the track can be added to the source. This procedure is the same for both audio and video tracks.

  1. Add a track to the source:

    auto track = elementary_media_stream_source->AddTrack(conf);
    
  2. Create an object implementing the ElementaryMediaTrackListener interface and associate it with the track. This step is optional, but the events generated by the track are essential for implementing certain media player functionalities.

    1. Define a custom implementation of ElementaryMediaTrackListener:

      class MyTrackListener : public samsung::wasm::ElementaryMediaTrackListener {
        // Override virtual methods that the application uses
      };
      
    2. Instantiate the custom listener and associate it with the ElementaryMediaTrack object:

      auto my_track_listener = std::make_unique<MyTrackListener>();
      track->SetListener(my_track_listener.get());
      

Setting Media Duration

Duration of media should be set on the ElementaryMediaStreamSource instance during initialization:

auto content_duration = samsung::wasm::Seconds{42};
elementary_media_stream_source->SetDuration(content_duration);

Once set, the duration is not fixed. It can be changed during runtime if the playback scenario requires it.

Completing Media Player Initialization

When the app has configured the track layout, ElementaryMediaStreamSource can be initialized by putting it in ReadyState::kOpen and thus enabling playback.
Request ElementaryMediaStreamSource to open:

using OperationResult = samsung::wasm::OperationResult;

elementary_media_stream_source->Open([](OperationResult result) {
  if (result != OperationResult::kSuccess) {
    // handle errors
  }
});

Running the Open() operation on the source immediately puts it in the ReadyState::kOpenPending state. That means the source will enter the ReadyState::kOpen state as soon as possible, however this is not necessarily immediately after the Open() operation finishes.